Showing posts with label Weird World War 2. Show all posts
Showing posts with label Weird World War 2. Show all posts

Wednesday, October 18, 2017

October update - Some painting has been done

Lots of travel, lack of mojo, not much painting going on.
And then, finally, it came back.


I have finished 2 sets of pulp figures for my Weird War and Bolt Action games, either as fighters or as objectives.

First, the movie crew, Pulp Figures by Bob Murch. Very characterful models. Ref. PHP01
Merrik Von Stroheim, director

Billy Boyle, clapper


Max Parker, cameraman
Miss Spingler, script

The crew is working with 2 stars on the next great movie: The Not-Inglorious b'stards.
Next, 2 miniatures, Lt Hail and Batman. Ref GiM014
Lt Hail, likes killing zombies and nazis.


Batman, great swinger

Tuesday, August 2, 2016

Weird July - The hobby was strong that month - Play and Build month




Ok, July was a weird month. Lost of travel but a strong hobby mojo. Instead of painting I built, and I even had a game of Bolt Action with an opponent, first in month!
Report at the end of the article.

Few miniatures progress, I have launched a good progress in-between business travel to glue my fantasy miniatures. I felt good to do something not work related and with little brain-power. Getting the right arm, looking for position, using the bitz I had from Frostgrave heroes....

Army of plastic - multiple brands and sources in there, mixing and blending
Bretonnian (GW) with non-GW arms. Look better than their basic spearman.

I even build a 2 weapon soldiers from the bretonnian officer.
With some bluetak, that bretonnian look fiercer.
And my wolverine version. Celt warband with skaven arm.

and I found that box sitting in one of the hobby shop. I am going to use it for a cell for my dungeon terrain. It is 1/32, and works well as a cage with 28mm.


I also added 3 more tanks and 2 AT guns to my collection of "Stuff build, even if I know I won't play them".
2xpanther, 2xPak 40 in 20 mm and 1 28mm Tiger

my 20mm collection. It is only a question of time until games come back to that format.



July business' trips was ended with a bolt action game. German panzer grenadier vs. my Partisan.
Partisan are a versatile army with a lack of armor (which is crap in most of the wargames with a lot of point in a hit-or-miss point sinker). 1000 points army.
My opponent listed 20 elite soldiers in 1 command squad, 2 squads, 1 airstrike spotter, 1 sniper team, 1 MMG team, 1 flamer hetzer and 1 armored transport. (so 8 command dice)
I had, 72 soldiers, in 2 command squads, 7 squads (6 inexperimented and 1 veteran), 3 trucks, 1 AT gun, 2 MMG squads, 2 snipers, 1 bazooka and 1 captured armored transport. (so 19 command dice)

There is nothing better than a team of pistol madmen charging with trucks
 So, the whole plan was to scare his tank with my AT gun and a bazooka while the rest of the army would swipe across the opposite side and eliminate any resistance in close combat.
Scaring that little hetzer. It worked!
Advancing partisans.

Meanwhile the German feel a little outnumbered

Reinforcement arrived more or less at the same place

The german killed 1 small team and 2 trucks before falling under the numbers

#feelinglonely. Snipers and observers are a little... surrounded.
The Partisan won, but the victory and the scenario were not the most interesting (Attrition game, and victory by unit destroyed, no objectives). The game was good though as the German being outnumbered and holding strong line of fire, we had to resort to movement and cunning rather than shooting across the no-man's land.
Note: In BA, Attrition is by number of units killed rather than "Point value". It doesn't reflect the loss value of elite vs. small powerless units.

Tuesday, December 22, 2015

Reich of the Thousand Deads - The coming Grand Finale (AAR part 2) - ending














Gaming notes:
That scenario was very close.
Mallory lost most of his soldiers in the first turns, but the bright side was that the priest was untouched (random placement, I was lucky on the deployment roll)
Von Evil was killed with 3 hits, and double "1" thereafter, meaning instant death. As he was shot by Mallory, there was no way he could avoid dying.
Then, the T800 received a huge amount of shots, and none of them got the famous "1" to kill (T800 needs 2 to be destroyed). The T800 missed most of its shots because the priest and his team where under heavy cover. At the last last minute, the priest and Mallory finished the machine. 

In Bastogne, I have been blessed because the horde took time to arrive. But once it was there, trouble started to mount. Having Gurkhas and trench helped to hold them off, but slowly bad things happened (no ammo, no activation, 1 trooper KD in the middle.). The priest successfully unsummon the Evil at the last minute.

Hope you enjoyed the serie. Next year it's going to be something new :)

Monday, December 7, 2015

Reich of the Thousand Deads - The coming Grand Finale (AAR part 0)

(quite busy at the moment, writing slower than expected. Still, I don't want to keep longer without starting to share it.)
Rule here http://wargamesinhk.blogspot.hk/2015/12/reich-of-thousand-deads-coming-grand.html