I am prepping for a Kids on Bikes RPG game coming up. We will play on Roll20 and I like setting up macros. Some help the players and others are just notes to my self. Here is what I have so far.
In a macro called Actions, it whispers to the GM clickable links:
/w gm &{template:default} {{name=Actions }} {{[Planned Action](`!
#yPlanned-Action)= [**Snap Decision**](`!
#ySnap-Decision) }}
It references 2 macros. yPlanned-Actions:
/w gm &{template:default} {{name=Planned Action}} {{Set the DC=Allow player to describe their action and choose their stat. **Roll**}} {{Adversity Tokens +1=If another player spends their tokens, describe their actions}} {{Success=Player and GM narrate the success}} {{Failure=GM directs the narration with minimal player input, player gains an **Adversity Token**}}
ySnap-Decisions:
/w gm &{template:default} {{name=Snap Decision}} {{Set the DC=Allow player to describe their action and choose their stat. **Roll**}} {{Adversity Tokens +1=Other players ***cannot*** spend tokens}} {{Success=Player and GM narrate the success}} {{Failure=GM directs the narration with minimal player input, consequences are less weighty, player gains an **Adversity Token**}}
/w gm &{template:default} {{name=Combat Outcome }} {{[Defender 0+](`!
#zDefender)= [**Attacker 1-3**](`!
#zAttack1-3) }} {{ [Attacker 4-6](`!
#zAttack4-6)= [**Attacker 7-9**](`!
#zAttack7-9)}} {{ [Attacker 10+](`!
#zAttack10)}}
&{template:default} {{name=Defender's roll is greater than or equal to attacker's roll}} {{=**Narrative Control:** The defender narrates the outcome.
**Effect:** The defender is uninjured; the projectiles miss or the blows don't land or hurt them enough to matter.}}
These macros make it possible to include just two macros in my bar at the bottom, then click what I need from chat.
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