Freitag, 13. März 2009

Soft Voxels

Today I added depth of field to soften the edgy voxels a littelbit. Its very simple - the smoothing radius just depends on the actual depth.

Donnerstag, 12. März 2009

New Release

Today its time for a new release. Major mapping bugs are fixed and the colors look better now (I hope).

[-Demo Version v2-] ( Cuda 2.1 )

I also posted the Demo as IOTD on GDev as I think its worth to see.
[-link-]

Dienstag, 10. März 2009

Happy Buddha reloaded

This time with shading - looks more nice.
From far its not possible to see if its polygons or voxels - only a closeup reveals what our buddha is made of.

Any limit?

View distance set to 4.000.000 - still interactive (18fps). To have unique voxels everywhere is a problem in this case however.

Here we can also see an advantage of the RLE structure - its very easy to generate procedural mountains. With octree-raycasting it might be possible too, but right now I dont have an idea how this could work easily.

Montag, 9. März 2009

Anti-Aliasing

Here we can see the 4 variants of Anti-aliasing. For the quality, also the distance where the next mipmap is switched to is very important.

Freitag, 6. März 2009

Maximal complexity ?

Here another very complex scene.
RLE Elements total :15.4M
RLE Elements processed:5.8M
RLE Elements rendered:1M
Visible Pixels:0.66M

Donnerstag, 5. März 2009

Better Performance

Today I wrote a converter for PLY.files. The first result can be seen on the left.

After several optimizations, also the framerate could be increased in average about 10% and depending on the scene of up to 50%.