Showing posts with label Byzantines. Show all posts
Showing posts with label Byzantines. Show all posts

Sunday, 16 February 2025

ADLG Early Byzantine v African Vandal

More ADLG practice for Gordon, in this game my veteran Early Byzantine army took on Gordon's African Vandals.

The two armies deploy with the Byzantines refusing their left and hoping to overwhelm the Vandals on the right:


Initial contact sees Hun light horse (elite) facing Moors as they attempt to delay the Vandals on the left:

On the right Byzantine javelinmen rush forwards to secure the rough terrain. If the ambush markers contain troops this could be unwise:

As suspected they don't have anyone though and the Byzantine cavalry continue their advance with the Skoutati defending the camp:

On the left the massed Vandals are attempting to outflank the Byzantines:

On the right though the Byzantines should have the advantage:

Skirmishers from both sides battle for the upper hand:

The Byzantines lose out, time for the heavier cavalry:

The heavy cavalry attempt to restore the position, the Hun light cavalry in the field hope they survive their attempt to guard the flank:

On the left the Vandal outflanking move is making progress and the Byzantines are in trouble:

The Moorish allied general on the right has survived so far against all the odds but finally goes down in a hail of arrows:

On the left the Byzantines have managed to form a more coherent line:

The line is short lived though:

On the right the Byzantines mop up the remaining Moors and Vandal infantry:

The Skoutati finally come into the battle, advancing on the Vandal cavalry:

Both armies are only a base or two away from breaking! Who will fall first?

It's the Byzantines as the Skoutati get charged in the flank and fall:

A very close game which could easily have gone my way especially as I made a bit of a blunder on the last turn, I could probably have stopped Gordon charging the Skoutati in the flank (though equally that would have exposed a couple of Hun light cavalry to probable death). 

It's always great to get the veteran Byzantines out, still campaigning after all these years!

Wednesday, 1 September 2021

ADLG Justinian Byzantine v Avar

Another 25mm ADLG game, this time the Justinian Byzantines take on the Avars. 

Having done relatively well last time with the army I decided to keep pretty much the same composition as for the last game against the African Vandals just replacing one of the Moorish light horse with a fortified camp in case the sneaky Avars managed to get around the armies flanks. 

Gordon won the initiative so the Byzantines ended up defending in the steppe, this time they managed to get a difficult going river down to protect one flank and the rest of the terrain fell kindly for them cutting down much of the opportunity for the Avars to get around the Byzantine flanks.

The Justinian's arranged for battle with a cavalry centre and two mixed wings:


The opposing Avar host and their Gepid lackies. In fact the Byzantine army was larger than the Avar one:

The Avars waste no time and immediately advance, they look a bit stronger on the Byzantine right but in the centre and left the Byzantines look like they will have an advantage:

The Byzantines are equally enthusiastic to get into action and advance themselves. The plan is to smash the Gepids and Avar centre before the Byzantine right is overwhelmed:

Initial exchanges of arrows go badly for the mostly medium Avar cavalry against the heavier Byzantines:

The Boukellarioi on the left are more than a match for the Avar light cavalry killing one and damaging a couple more:

The Avars put in a strong attack on the Byzantine right where two non-elite Huns need to hold on for a while ideally:

One Hun is destroyed but so is an Avar, so far so good:

In the centre the Byzantines are quickly gaining the upper hand, breaking the Avar and Gepid lines up and starting to inflict hits on them:

The Avar light cavalry decide that discretion is the best idea against the Boukellarioi and run off to the relatively safe broken ground. A Gepid charges and inevitably kills the lone Moorish light horse but in doing so exposes his flank to the Boukellarioi:

There are too many gaps in the line now for the Gepids and Avars to cover. The Boukellarioi charge the exposed Gepid horse in the flank and destroy it while one of the cavalry from the centre hits another Gepid in the flank killing that one and pursuing into the flank of it's comrade:

The Avar centre is also struggling with few units left and the ones that are looking very weak. The Huns on the Byzantine right have held on well:

The Byzantine right flank has taken losses but still holds off the Avars. Sadly the heroic Isaurian Javelin men from the last game have not had an opportunity to get into the battle this time!:

On the left the Byzantines attempt to mop up the remaining Avars, the Gepids having been totally dispersed:

In the centre the remaining Avars flee, their army is almost broken:

The Byzantines attempt to get the last few hits they need by shooting:

The whole army advances and unleashes arrows in all directions!:

The steadfast though mediocre Skutatoi present a solid front to the outflanking Avars who promptly retire as their army breaks!:

So a very rare victory for me against Gordon at ADLG, the last game was close but this time I managed to get over the line. Having thought about the army and used the same army twice probably helped rather than using completely different armies every game.

I was also fortunate with the terrain in that it allowed me to narrow the frontage greatly giving me a solid line of generally better troops with less opportunity for Gordon to employ his usual fancy manoeuvring out of harms way. Some of the early shooting exchanges and combats went very much in my favour as well after which Gordon found it difficult to recover. As ever great to get the old guys back on table (this time I even used different cavalry units so these ones had not played a game in many years as I usually use the red and blue cavalry, this week it was the green and black ones!).

Having enjoyed these 25mm games I'm even thinking of expanding my 25mm collection with some more additions of 'classic' figures as I much prefer them to the more modern 28-32mm monsters and, in all honesty, it isn't as if I need any more figures or armies do I?

Thursday, 22 July 2021

ADLG Justinian Byzantine v African Vandal

A 25mm game of ADLG this week using my truly ancient Early Byzantine (or as ADLG has it, Justinian Byzantine) against Gordon's slightly smaller 20mm African Vandals.

My Early Byzantines are the oldest figures I still possess, a large army of Hinchcliffe figures painted in the 70's when I was at school! Over the years they campaigned frequently in WRG 5th and 6th Edition, ignored 7th Edition, made a few appearances with DBM (by which time 25mm figures were dinosaurs and 15mm was all the rage), ignored FoG ancients and have had a couple of outings in ADLG where 25/28mm figures seem to be having a bit of a revival.

Rather like myself they are a bit tattered around the edges and brittle in places but, considering how old they are, are in a remarkably good condition overall. They, and my Napoleonic Austrians some of whom are a similar vintage, are by far my favourite armies and I still love using them now and then

Partly to try to give Gordon a better game and partly as I wanted to give the army a chance I put a bit more effort than I have done usually with ADLG into choosing the army list taking into account the opposition and gave it more thought than usual to the extent of getting the figures out and seeing what it looked like and how I'd deploy it!

I ended up as the defender and had a bit of luck with the terrain despite Gordon attempting to move three bits of it which mostly failed. The Byzantines deployed with infantry on their left and right, cavalry in the centre and more cavalry in reserve. The Vandals had two strong groups of impact cavalry, some impetuous heavy swordsmen and a Moorish allied command mainly of medium foot:


With excellent command dice in the first turn the Moors rush towards the apparently undefended Byzantine left flank. The Vandal foot warriors also dash forward seeing a juicy target in the Byzantine infantry on the left. The Vandal Nobles however are more circumspect advancing cautiously:

The Infantry on the Byzantine left wheel to face the Vandal infantry while the centre and right advance:

Vandal Moorish cavalry discover an ambush placed by the Byzantines in the plantation on the left, it isn't defenceless after all! Four bases of Isaurian javelin skirmishers appear. This is a surprise to the Vandals I think as I never usually bother ambushing:

The Vandal Moorish lackies seem unimpressed with the Isaurian's and the whole mob rushes forward to attack the plantation:

Meanwhile (with worse command dice this turn) the Vandal Nobles decide perhaps they should support the rest of the army!:

Such is the confidence of the Byzantines that a single Isaurian is sent forward to hold back the Moorish horde. Another interpretation is that he is a sacrificial speed bump to slow them down at least:


Byzantine shooting has proven rather ineffective with just a couple of hits scored. This is unfortunate as, while the Vandals can't shoot back, they fight in close combat better so need to be weakened before contact:

The battle lines formed, they will clash soon:

On the Byzantine right the Vandals charge forward. The Byzantines are well placed to lure the Vandals into a trap by evading. The Byzantine bodyguard evade successfully but the mercenary Moorish light horse on the Byzantine side have a small chance of being caught while evading. Inevitably they are. Oh dear:

In the centre another trap has been prepared by the devious Byzantines. The Byzantine cavalry evade as planned, so far so good, but unfortunately the Vandal cavalry roll short and don't fall fully into the trap:

One Moorish mercenary is killed, the other damaged. On to Plan B for the right flank:

Plan B involves charging a spearman unit into the exposed flank of a Vandal Noble. Despite hitting him in the flank and being supported by some archers the Vandal takes no damage. the Byzantines are starting to have that it's-not-our-day feeling:

On the left the brave Isaurian holding back the horde has been despatched. Despite Gordon kindly telling me it was a bad idea (which it was) I decide to send a spearman into the flank of the Moorish swordsman that had killed the Isaurian's. He needs to win in the first round but fails and is damaged itself:

The Moorish swordsman turns to face the damaged spearman with the odds very much in the Moor's favour now. The Byzantine commander consoles himself with the thought that the spearmen would have been run over by the impetuous Vandal swordsmen soon anyway:

The remaining Vandal Nobles in the centre charge home, if they break through quickly they will be okay but if not there are a few Byzantine cavalry who can intervene to good effect perhaps:

Ouch! The Moors attack another Isaurian while the Vandal foot, on whom the archers have had no effect, crash into the cowering Byzantine archers and spearmen. this looks bad, very bad:

Before the Byzantine Bodyguard can intervene the Vandals on the right manage to charge into some archers frontally and the flank of a spearman unit. This merely looks bad compared to the left, if the Byzantine foot can hold on for a turn or two it will be the Vandals getting charged in the flank:

Somewhat surprisingly the Isaurian's and the spearmen in the wood manage to inflict some damage on the Moors they are facing. Even the Byzantine archers and spearmen facing the Vandal swordsmen don't disintegrate on contact and survive to fight on!:

The Vandal Nobles who charged into the centre also don't do that well and the Byzantine archer on the right holds off the Noble facing him. Things may be looking up a bit:

On the left morale is positively skyrocketing! The Isaurian's, perhaps enraged by the loss of their comrades, begin to demolish the Moorish swordsmen rapidly cutting them down with ease: 

Also on the left the Byzantine infantry facing the Vandal swordsmen hang on. In another burst of furious fighting FOUR Vandal Noble bases fall to the Hunnic and Byzantine mounted. Gordon is now looking rather worried and my confidence has soared!:

Both armies have taken heavy losses now, the Vandal army being slightly larger (26 elements to 24 Byzantine) has more staying power as more elements are lost on each side:

The fight in the plantation is almost over. In these combats the Isaurian's cut down the last of the Moorish swordsmen and claim the ground for their own. A remarkable achievement for them and they have certainly earned their pay and the Emperor's gratitude:

Sadly as losses continue to mount on both sides the Byzantine army breaks first! The Vandals are only a couple of elements from breaking themselves in a very close game:

I must admit I much prefer ADLG in 25mm it seems more of a battle than the slightly-bigger-than-DBA 15mm version. This was a great game I really enjoyed with swings of luck on both sides and (I think) better game play from me, partly because I love the army so much and therefore take it more seriously than I perhaps normally do, putting more thought into the army list and how I'd use it. 

As ever Gordon was very patient with my lack of rules knowledge (not improved by the 2nd edition coming out), advising me when the way I wanted to do something was not allowed in the rules and then showing me how, if possible, I could do what I wanted!

I had thought of using an almost all cavalry version of the army which would have been much smaller but also much more powerful and relied on manoeuvre to isolate the Vandal commands and deal with them one at a time. Perhaps next time we play ADLG I'll suggest a rematch and see how that does!