I’m on record as saying that there’s no 6e for D&D on the horizon because it keeps selling like hot cakes. But then Tasha’s came out, and then the expanded publishing schedule, and I started thinking that, whether they liked it or not, they were going to force themselves into 6e. And yesterday…
Well, it might not be 6e, but there’s going to be a new…
something in 2024? Mike Mearls said thisabout a new edition 6 years ago:
I really don't like doing a new edition. IMO, new editions of D&D would focus on cleaning up trouble spots, applying lessons learned in design, and sticking to the core elements that made a thing successful in the first place.
Basically, a new edition asks people to re-learn the game all over again. It has to be worth that effort.
But that was before D&D showed so much growth and
possibility. Mearls has left the
building, and his wisdom about “too much product killing D&D” has left with
him.
They are using the word edition, but they’re hedging things
as well. For instance, the next thing is
supposed to be fully backwards compatible.
That makes it sound more like a 5.5 rather than a 6. I honestly would not be surprised if they try
to keep the 5 and we end up with some sort of “Pentium III” nonsense. Probably something like 5+ or 5Next.
They did announce a reformed monster statblock yesterday
that basically moves attack spells out of a monster’s spell list and moves it
into their attack options, limited to once-per-day or with a rolled “cool down”
mechanic like for dragon’s breath. So this
new version could potentially be all about quality-of-life improvements. That being the case, here are some other
things I’d expect to see:
- Simplified action economy that looks an awful lot like Pathfinder’s. This will likely require heavy modifications to Rogues. (I also suspect we’ll see an integration of pets/familiars/etc. into this new system that makes them more useful. Maybe you can make a second or third attack with a pet without suffering penalties?)
- Changing the level names for spells, so instead of having their own levels, the spell’s level will now be the level at which you get the spell. So fireball will become a “5th level spell” because you get access to it when your character reaches 5th level.
- Further tweaks to tool skill rules.
- A heavily re-worked character sheet that makes it easier to understand how the different numbers relate to one another.
- Milestone advancement becomes the default; the Players Handbook might not even include a leveling-by-EXP chart, relegating that to the DMG.
- An attempt to resurrect something like 4e’s skill challenges. It will faceplant as hard as the 4e system did.
- The Artificer will be in the PHB. I suspect we’ll see at least one new class.
- Classes that try to leverage the difference between short and long rests will do that less. I expect the only class to see more changes than the Warlock to be the Ranger.
I really wonder if the WotC crew realizes what sort of fire
they’re playing with here. 5e is
beloved; it’s the first system for literally hundreds-of-thousands of new
players. This is akin to doing open-heart
surgery on the goose-that-lays-the-golden-eggs, and precedent has been set for competition from past editions. Here’s the really
crazy thing: Critical Role is publishing their own books now. They don’t need WotC. If WotC doesn’t bend over backwards to court
them, and Critical Role does with 5e what Paizo did with 3.5e, it could get
really ugly.
EDIT: Mr. Brannon is more sanguine about this than I am.