On this day, 11 years ago, the 2008 Fantasy RPG Wars began. And we won.
By “we” of course I mean everyone who plays RPGs. Paizo shocked WotC into going back to basic principles and discovering that their fans don’t want 80 lbs of rules, nor is a new giant stack of character classes, etc. every few months or even every year a good way to support an RPG.
And now D&D has shocked Paizo into improving their games further, seeking to be the more mechanically complex game, but streamlining it to make it accessible to new players. At the Paizo booth at the GAMA Trade Show, one of the Paizo folks said, “We want Pathfinder to be the game you graduate to.” That sounds like a good place for them to be.
I used to think that WotC would eventually sell the license to D&D in order to keep the IP alive and save themselves the expense of making the game. I no longer feel that way. D&D is healthier than ever, and this rising tide appears to be lifting most, if not all, the boats.
Make the most of it, folks.
Art by Wayne Reynolds. The genesis of Pathfinders goblins can be read here.
Showing posts with label Pathfinder. Show all posts
Showing posts with label Pathfinder. Show all posts
Tuesday, March 19, 2019
Saturday, October 01, 2011
What You May Have Missed: Romancing the Clone
Yes, I'm still alive! Just busy as all get-out. New text-mapping posts should be showing up next week.
In the meantime, unless you are a fan of 3.x gaming you may have missed what Paizo's been up to lately. Of particular interest to me have been attempts to add rules for romance into the game. As you'd likely expect, they seem heavily influenced by computer RPG tropes. We don't see the actual rules here, but we do see that there is a romance score, preferred gifts, and hated insults. At a guess, you ply your character's object of affection with gifts and services to, in effect, "buy" their romantic interest.
An interesting twist on this idea is the inclusion of a devotion boon. This is the mechanical bonus your character gets when they have earned enough of the NPC's affection. There's also an enmity boon that I assume you acquire if the score goes too far in the opposite direction. It's a neat idea, and I would be shocked if the notion isn't picked up by outfits like BioWare.
In other news, Paizo has also optimized their online rules resource document for viewing via phones and tablets. I imagine this will be a huge boon for their players of their game in the coming years.
In the meantime, unless you are a fan of 3.x gaming you may have missed what Paizo's been up to lately. Of particular interest to me have been attempts to add rules for romance into the game. As you'd likely expect, they seem heavily influenced by computer RPG tropes. We don't see the actual rules here, but we do see that there is a romance score, preferred gifts, and hated insults. At a guess, you ply your character's object of affection with gifts and services to, in effect, "buy" their romantic interest.
An interesting twist on this idea is the inclusion of a devotion boon. This is the mechanical bonus your character gets when they have earned enough of the NPC's affection. There's also an enmity boon that I assume you acquire if the score goes too far in the opposite direction. It's a neat idea, and I would be shocked if the notion isn't picked up by outfits like BioWare.
In other news, Paizo has also optimized their online rules resource document for viewing via phones and tablets. I imagine this will be a huge boon for their players of their game in the coming years.
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