Now, first off, I absolutely do not mean a story-telling
engine like those that came out of the Forge, obsessed with replicating the structure
of stories through the game mechanics.
Quite the opposite. The models
for 5.5e are the streaming games like Acquisitions, Inc. and Critical
Role. They want to give you that beloved
anime series feel of friends banding together and going on a crazy journey that
mixes soul-rending drama with wacky hijinks, interspersed with a seemingly
random fan-service session where they all go to the beach or dress up to attend
a high ball.
Keeping in mind that the plural of anecdote isn't data, my
experience has reinforced this. The
"kids these days" seem quite happy to toss the settings and rules and
use D&D to run Narnia or Hogwarts or this really cool thing they came up
with themselves that combines the Mandalorian with the Inheritance Games set in
a distant corner of Tal'Dorei. (Exactly
like we played rangers with the double-barreled crossbow from Lady Hawke teamed
up with a thief wielding the glaive from Krull and the psychic winged-
snake Pip,
hunting color-coded ninja through the post-apocalyptic world of Thundarr the
Barbarian.)
The playtest doc they've released kneecaps the Rules Masters
by basically banishing any sort of best-combos of race and class from 5e. It's all about letting you play that runt orc
who ran away from home to become a wizard, the tiefling rock star, the human
kid abandoned as an infant and raised by fairies.
I'm almost willing to bet real money that milestones become
the de facto default advancement mechanic.
I'm not at all being sarcastic or mocking when I say that I'll bet they
wish they could remove death from the game almost entirely, since nothing is
more disruptive to a long-term storyline than PC death. 5.5 is gonna be weird,
but I think most of the fans of 5e are going to love it.