Showing posts with label D&D 5.5e. Show all posts
Showing posts with label D&D 5.5e. Show all posts

Tuesday, August 23, 2022

5.5 is 5 Finding Itself

 Having flipped through the first playtest doc for D&D 5.5 (as I’m growing more certain everyone is going to end up calling the new edition), and having actually created a character with them, I think what we’re seeing is 5e finding its focus.  I’m not going to shock anyone when I say that 5e was a bit of a flailing hot mess of a game, which is perfect if you want to make it your own, including what you want and leaving out what you don’t.  But the “all things to all people” language of D&D Next is missing from One D&D.  5.5 knows what it wants to be, and what it wants to be is a story-telling machine.

 

Now, first off, I absolutely do not mean a story-telling engine like those that came out of the Forge, obsessed with replicating the structure of stories through the game mechanics.  Quite the opposite.  The models for 5.5e are the streaming games like Acquisitions, Inc. and Critical Role.  They want to give you that beloved anime series feel of friends banding together and going on a crazy journey that mixes soul-rending drama with wacky hijinks, interspersed with a seemingly random fan-service session where they all go to the beach or dress up to attend a high ball. 

 

Keeping in mind that the plural of anecdote isn't data, my experience has reinforced this.  The "kids these days" seem quite happy to toss the settings and rules and use D&D to run Narnia or Hogwarts or this really cool thing they came up with themselves that combines the Mandalorian with the Inheritance Games set in a distant corner of Tal'Dorei.  (Exactly like we played rangers with the double-barreled crossbow from Lady Hawke teamed up with a thief wielding the glaive from Krull and the psychic winged-
snake Pip, hunting color-coded ninja through the post-apocalyptic world of Thundarr the Barbarian.) 

 

The playtest doc they've released kneecaps the Rules Masters by basically banishing any sort of best-combos of race and class from 5e.  It's all about letting you play that runt orc who ran away from home to become a wizard, the tiefling rock star, the human kid abandoned as an infant and raised by fairies. 

 

I'm almost willing to bet real money that milestones become the de facto default advancement mechanic.  I'm not at all being sarcastic or mocking when I say that I'll bet they wish they could remove death from the game almost entirely, since nothing is more disruptive to a long-term storyline than PC death. 5.5 is gonna be weird, but I think most of the fans of 5e are going to love it.