Showing posts with label Writing. Show all posts
Showing posts with label Writing. Show all posts
Tuesday, June 24, 2014
Covering Critique Methods at Project Mayhem Part II
The final post in my series about critique and Microsoft Word is up over at Project Middle Grade Mayhem today. Please stop by and check it out!
Posted by
Matthew MacNish
at
7:00 AM
1 opinions that matter
Labels:
Critiques,
Project Mayhem,
Project Middle Grade Mayhem,
Writing
Saturday, May 24, 2014
Covering Critique Methods at Project Mayhem
I'm over at Project Mayhem, posting about full manuscript critiques this morning.
Posted by
Matthew MacNish
at
6:00 AM
1 opinions that matter
Labels:
Critiques,
Project Mayhem,
Project Middle Grade Mayhem,
Writing
Monday, August 26, 2013
Revision Techniques at Project MG Mayhem
The contest you may have seen me discussing recently on Facebook will be coming up soon, but for now, I'm over at Project Mayhem, discussing a revision technique I use.
Posted by
Matthew MacNish
at
6:00 AM
6
opinions that matter
Labels:
Editing,
Project Mayhem,
Project Middle Grade Mayhem,
Revising,
Revision,
Writing
Friday, June 7, 2013
Something ...
Hi readers. It's been a while, I know. I'm sorry (no I'm not, I've been writing).
I'm just putting something up so my blog looks like it still exists. I think next week I'll put my new query up, and ask you all what you think.
For now, here's a song:
Have a great weekend!
I'm just putting something up so my blog looks like it still exists. I think next week I'll put my new query up, and ask you all what you think.
For now, here's a song:
Have a great weekend!
Posted by
Matthew MacNish
at
8:00 AM
23
opinions that matter
Labels:
Awesome Music,
Blogging,
Music,
One Too Many Mornings,
Queries,
The Chemical Brothers,
Writing
Monday, May 6, 2013
Project Mayhem: Why We Do What We Do
I'm over at Project Middle Grade Mayhem today, blogging about and asking: Why?
Posted by
Matthew MacNish
at
7:00 AM
7
opinions that matter
Labels:
Baseball,
Kids,
Middle Grade Readers,
Project Mayhem,
Project Middle Grade Mayhem,
Readers,
Why,
Writing
Monday, March 18, 2013
Storytelling
I've been beating myself up for the last couple weeks. After I finished my revisions on Running from Ruby Ridge, I spent the normal amount of time enjoying the fact that I finished a freaking novel (how long is normal again?) and then I ... stagnated.
I'd had the idea for my next book in my head for a while, but I'm the kind of writer who can only focus on one thing at a time. I know some people who work on more than one project at once, but to me, that's nuts. So anyway, while I was drafting Ruby Ridge, I could not really think about Book the Next. I mean, I did think about it, of course, but I didn't really think about it, you know what I mean?
So now I spent the last two or three weeks diddling around. I wrote some character sheets (I've never messed with that before). I wrote an outline (a really bad, really thin one). I researched the bit of real life that inspired the story. But ... it wasn't until last night that I finally realized it was okay what I was going through.
Sometimes a story needs time to solidify in your mind. I wasn't to that point yet. I think I might be now.
How do you know when you're at the point? I'm not sure, and I'm not sure it's the same for everyone, but for me, it's when scenes are coming to you while you're driving. When the story is invading your dreams. When lines of dialog spring into your mind while you're in the shower. When you have to have a notebook, or at least your phone, with you at all times because you never know when you'll be struck with inspiration.
Yeah, I'm there.
When do you know you're ready?
Posted by
Matthew MacNish
at
6:00 AM
35
opinions that matter
Labels:
Characters,
Drafting,
Outlining,
Storytelling,
Writing
Monday, November 26, 2012
The Trouble with Vacation
I just had nine days off in a row. And the best part? I only had to use 3 vacation days to make it happen. It was a blissful break, and one much needed and well earned. I ate a lot of great food, rested hard, rocked the family time, and got a decent amount of writing done.
The problem is that this morning I arrived at the office to find 1500 emails waiting for me (that is not an exaggeration). Funny thing is, I'm actually glad to get back into the swing of things.
Happy Monday, QQQEers.
Monday, October 29, 2012
A Perfectly Chilling Morning
When I stepped outside today, long before the dawn, there was a chill in the air, sharp against the ears, that carried a certain tang to the tip of the tongue. My dog's ears tracked leaves blowing in the street like radar dishes, panning this way and that.
The sky was a river, clouds blowing across the morning moon as they rode atop the currents of the heavens. Orion stood high and proud, further over my left shoulder than he does during the warmer months. His belt shone through the swirling mists, a stoic line demarcating autumn's grip upon the world.
I looked across the street, where tiny ghosts hung from the trees like so many legless horse-thieves dangling from the gallows. They danced in the chill wind. Beside them, skeletons clawed their way out of earthen graves, their animation suspended as if the cold had taken hold of their old bones, and locked them into permanent suffering, halfway buried, halfway free.
I turned to the house next to me, and smiled at the web of the giant spider that had enveloped it, wondering how anyone could get through such a thing without an enchanted elvish blade to hack free of the fibrous netting. Then I looked at my dog, shook my head at her reluctance, and brought her back inside the house.
...
Just a little bit of free writing today. Happy Monday, everyone!
Monday, July 30, 2012
A Tutorial Over at Project Mayhem
I'm still on hiatus, and I'm getting a lot done, thank you. So I'm not really blogging today, but I did write a post for Project Mayhem that I would appreciate it if you would read. It's called MS Word 2007 - Document Map, a Tutorial, and if you don't know what that is, it might be extremely helpful for you, if you're a writer. If you do know what that is ... well you can just stop by and say hi. Thanks!
Posted by
Matthew MacNish
at
6:00 AM
6
opinions that matter
Labels:
Blogging,
MS Word,
Project Mayhem,
Writing
Monday, July 2, 2012
Summer Vacation Blog Hiatus
Grrr. I suppose the Spanish are due congratulations, and my Azzurri got much farther in the tournament than I expected, but still. Grrr.
Now the pundits are having the conversation of whether this Spanish side is the greatest national team in the history of the sport. I don't know about that, but they did trounce us yesterday, even without Villa or Puyol. I don't think there will ever be a team better than the Brazilians of the 70s, but this Spanish side may be a close second. If they win the next World Cup it will be hard to argue.
Anyway, as you probably noticed from the title of this post, I'm going out of town, and the blog will be shut down until at least Wednesday July 11th. Or maybe I'll try to schedule something for Tuesday the 10th, so I can get two queries in that week, we'll see.
In the meantime, since I know you'll miss me, I wanted to point you to some things you can read, in case you haven't had enough of me already. And seriously, there's no need to read all this crap today, just come back if you need a QQQE fix while I'm gone.
Some of you who've known me longer have probably seen a lot of this stuff, but some of my new readers may not have:
I should probably stop linking now. Even I'm getting bored. But do me a favor, if you see one you've never read, and you want to visit, be sure to follow the blog it's on, and be sure to leave a comment, a few of those posts are hurtin' for comments!
And have a great week and a half, I'll miss you all dearly!
Now the pundits are having the conversation of whether this Spanish side is the greatest national team in the history of the sport. I don't know about that, but they did trounce us yesterday, even without Villa or Puyol. I don't think there will ever be a team better than the Brazilians of the 70s, but this Spanish side may be a close second. If they win the next World Cup it will be hard to argue.
Anyway, as you probably noticed from the title of this post, I'm going out of town, and the blog will be shut down until at least Wednesday July 11th. Or maybe I'll try to schedule something for Tuesday the 10th, so I can get two queries in that week, we'll see.
In the meantime, since I know you'll miss me, I wanted to point you to some things you can read, in case you haven't had enough of me already. And seriously, there's no need to read all this crap today, just come back if you need a QQQE fix while I'm gone.
Some of you who've known me longer have probably seen a lot of this stuff, but some of my new readers may not have:
Creative Writing:
Lake Argo, a Fantasy/Sci-Fi vignette, which was published in the Vine Leaves Literary Journal Issue One
The Deafening Silence, a bit of Contemporary Flash-Fiction, which was published in the anthology: Literary Foray, from Static Movement Press
Cubic, a Fantasy/Horror short which was published by Underneath the Juniper Tree
Babysat by the Man in the Moon, a Flash-Fiction memoir, which is unpublished
Dragon on my Back, a piece of Horror Flash-Fiction, which was published in the anthology: Literary Foray, from Static Movement Press
The Deafening Silence, a bit of Contemporary Flash-Fiction, which was published in the anthology: Literary Foray, from Static Movement Press
Cubic, a Fantasy/Horror short which was published by Underneath the Juniper Tree
Babysat by the Man in the Moon, a Flash-Fiction memoir, which is unpublished
Dragon on my Back, a piece of Horror Flash-Fiction, which was published in the anthology: Literary Foray, from Static Movement Press
Older Interviews and Guest Posts:
Gender & Publishing, a guest post for Justine Dell
Best Old Posts:
I should probably stop linking now. Even I'm getting bored. But do me a favor, if you see one you've never read, and you want to visit, be sure to follow the blog it's on, and be sure to leave a comment, a few of those posts are hurtin' for comments!
And have a great week and a half, I'll miss you all dearly!
Tuesday, May 29, 2012
Stella Telleria's Current Query II
I'm you sure you all remember Stella's first query, and the critique. She's asked us to have a look at her revision.
So here's the new letter:
Dear Agent,
When badass former marine, Mia Mitchell, steps into a dark alley to pull a few thugs off their prey, she finds the fight she’s looking for. The problem is the prey proposes she take up another fight, and a button-click later she awakes on an Earth-like parallel world. That’s one mad left-hook.
The scrap leads to a cryptic job offer any sane person would refuse. So, she takes it. She’s got nothing to lose. Turns out the other side of the rabbit-hole leads to a matriarchal utopia where freedom doesn’t exist, and fighting for it means execution for either gender. Mia finds herself with an underground syndicate of men longing for freedom. She’s been tasked with training them to fight, but not all agree they need her to show them the way. After all, she’s the enemy.
Eben, an ex-slave, is trying to understand Mia’s odd views of freedom. He’s also complicating her exit strategy. If she leaves, the power struggle within the syndicate may make their battle for freedom impossible. That Eben doesn’t want her to go only makes things worse for stoic Mia. Haunted by nightmares and post-traumatic stress, unsure who to trust or how to get home, their collective fight for independence becomes her last hope for salvation. But before long, she discovers all is not what it seems. Reality checks never bounce.
THE MALE AMENDMENT is a 115,000 word speculative/romantic novel with series potential and duelling POVs. Thank you for your consideration.
Sincerely,
Stella Telleria
That's it.
Please save your feedback for tomorrow. I'm working on three manuscripts right now (critiquing one, editing one, and drafting one), and I made a lot of progress on all three yesterday, so I won't be reading many blogs today. Mention your post in a comment if you have something important you want me to see, and I will stop by.
So here's the new letter:
Dear Agent,
When badass former marine, Mia Mitchell, steps into a dark alley to pull a few thugs off their prey, she finds the fight she’s looking for. The problem is the prey proposes she take up another fight, and a button-click later she awakes on an Earth-like parallel world. That’s one mad left-hook.
The scrap leads to a cryptic job offer any sane person would refuse. So, she takes it. She’s got nothing to lose. Turns out the other side of the rabbit-hole leads to a matriarchal utopia where freedom doesn’t exist, and fighting for it means execution for either gender. Mia finds herself with an underground syndicate of men longing for freedom. She’s been tasked with training them to fight, but not all agree they need her to show them the way. After all, she’s the enemy.
Eben, an ex-slave, is trying to understand Mia’s odd views of freedom. He’s also complicating her exit strategy. If she leaves, the power struggle within the syndicate may make their battle for freedom impossible. That Eben doesn’t want her to go only makes things worse for stoic Mia. Haunted by nightmares and post-traumatic stress, unsure who to trust or how to get home, their collective fight for independence becomes her last hope for salvation. But before long, she discovers all is not what it seems. Reality checks never bounce.
THE MALE AMENDMENT is a 115,000 word speculative/romantic novel with series potential and duelling POVs. Thank you for your consideration.
Sincerely,
Stella Telleria
That's it.
Please save your feedback for tomorrow. I'm working on three manuscripts right now (critiquing one, editing one, and drafting one), and I made a lot of progress on all three yesterday, so I won't be reading many blogs today. Mention your post in a comment if you have something important you want me to see, and I will stop by.
Posted by
Matthew MacNish
at
6:00 AM
20
opinions that matter
Labels:
Critques,
Editing,
Queries,
Queries - Examples,
Stella Telleria,
Writing
Wednesday, December 7, 2011
Can I Quote John Cougar Mellencamp, Referene Glee, and Tell the Truth in a Single Post?
Try me.
So yes, I still watch Glee. On TV. Live. It isn't what it used to be, but my children both love the singing, and the underlying messages are still important. So I allow it. I'm usually drinking in the corner, revising, and paying scant attention to the audio.
Anyway, there was a moment in last night's episode (please tell me this was a new episode, and my DVR did not escape from 1984) when the show quoted John Cougar, and in spite of my never being a fan of Bon Jovi, it actually made sense to me.
I've thought a lot about what I write, and why I write it, lately. Some of it has to do with friends and mentors like Andrew and Joe, who never set out to write YA novels, and yet ended up writing books that broke the mold.
For me, I've always wanted to write a book, and I've had hundreds of ideas from high Tolkienesque fantasy to juvenile MG humor, but none of them were ever novel worthy. Then the WM idea struck me, and it seemed like it was the one.
I'm going on too long here, because that's what I do, but to get back to the quote, this is why I write YA, or at least why I might have written the book I wrote, when I didn't even realize it was YA:
Hold on to sixteen, as long as you can. - John Cougar Mellencamp, from Jack and Diane.
At first glance, this is a simple, innocuous line.
But anyone who writes YA, whether on purpose or not, knows different.
This shit matters.
Let me put that quote on a line of it's own.
Hold on to sixteen, as long as you can.
Do you get it?
This shit is serious.
Anyway, I want to talk about what this means to me, and why it matters when it comes to writing books.
I write the longest blog posts when I break paragraphs at every. Single. Sentence.
For me, 16 was the age of innocence and the age of insolence at the same time. My mother was long dead, and my father was long gone, and I had been angry at the world, and defying every rule it ever gave me for years. Every adult I'd ever known had abandoned me to my own devices, or abused me with their sickness.
And yet I carried on. I lived life passionately. Because being young is all about hope, and despair, and poignancy. It's about flipping the bird to authority, and thumbing your nose at conventional wisdom. It's about aching to be touched by someone who loves you, and about drowning your sorrow in cigarettes and booze and Nine Inch Nails. It's about reading your favorite novel for the first time, it's about driving for the first time, it's about freedom.
Or at least it was for me.
There are so many firsts. First love, first kiss, first smoke, first sex. Nothing you do again will ever be as cool (or perhaps as terrible).
Later, when you're all grown up, adulthood is about bills, and 401ks, and tax returns, and ethics competency training. When you're old, getting in the car to go to the grocery store is a chore. When you're young, getting in a car to drive anywhere is an adventure.
When you're old, going to work can feel like being shackled to an oar on a rotting slave galley out of old Volantis. When you're young, going to school can feel like solving a mystery.
When you're old, the days fly by like frames in a film reel. When you're young, each day is like an ocean, teeming with life, and full of possibility.
So ... I realize this is starting to get a little depressing, and it isn't meant to. I mean I might be a jaded, confused, and sad old man, but I do still have beauty and truth in my life. That isn't the point, though.
The point is, I write
Because I'm trying to hold on to sixteen, as long as I can.
Monday, December 5, 2011
Blog Chain: Writing Desk
Apparently this is the last blog chain of the year. I'm not sure how I feel about that.
Anyway, this chain's topic was decided on by Tere, who asked us:
What conditions do you need to get your best writing done? Closed door, crowded coffee house? Computer or notebook? Can you just sit down to write, or do you need to wait for the time to be right?
Before you read my response, go visit Sandra, whose link in the chain comes before mine. Tomorrow, you can visit Kate, whose link comes after.
So, now to my answer, if you can call it that.
I've only been writing seriously for a few years, well, depending on what you consider serious. Seeking publication, I suppose. When I first started, I was very uptight about where and when I wrote. I had to have a desktop computer, with two monitors (one for research, one for drafting) and it had to have a big, clicky keyboard. I always did my best writing first thing in the morning, and tended to have more success revising in the afternoon.
Since then, I've come to realize that writing is a lot like time. You can't always find it, so you have to make it. I'm not sure that analogy makes much sense written down like this, but my point is, you're not always going to be able to find the perfect circumstance, so you have to just make do. I've got two kids and a rowdy dog, so writing at home is difficult, but I do it, when I can, because I have to, even though I can't stand writing on a laptop. I also have an annoying, soul-sucking day job, but I get some writing done there as well, even with phones ringing all over the room, managers walking around pretending they matter, and people talking at me all day long.
All that being said, I would kill for a cabin in the mountains, with a window on the world, and a nice old typewriter on a roll top desk. Oh, that, and the time to enjoy it.
Where do you get your best writing done?
Anyway, this chain's topic was decided on by Tere, who asked us:
What conditions do you need to get your best writing done? Closed door, crowded coffee house? Computer or notebook? Can you just sit down to write, or do you need to wait for the time to be right?
Before you read my response, go visit Sandra, whose link in the chain comes before mine. Tomorrow, you can visit Kate, whose link comes after.
So, now to my answer, if you can call it that.
I've only been writing seriously for a few years, well, depending on what you consider serious. Seeking publication, I suppose. When I first started, I was very uptight about where and when I wrote. I had to have a desktop computer, with two monitors (one for research, one for drafting) and it had to have a big, clicky keyboard. I always did my best writing first thing in the morning, and tended to have more success revising in the afternoon.
Since then, I've come to realize that writing is a lot like time. You can't always find it, so you have to make it. I'm not sure that analogy makes much sense written down like this, but my point is, you're not always going to be able to find the perfect circumstance, so you have to just make do. I've got two kids and a rowdy dog, so writing at home is difficult, but I do it, when I can, because I have to, even though I can't stand writing on a laptop. I also have an annoying, soul-sucking day job, but I get some writing done there as well, even with phones ringing all over the room, managers walking around pretending they matter, and people talking at me all day long.
All that being said, I would kill for a cabin in the mountains, with a window on the world, and a nice old typewriter on a roll top desk. Oh, that, and the time to enjoy it.
Where do you get your best writing done?
Monday, November 21, 2011
Blog Chain: Greatest Accomplishment
Today is my turn in the blog chain.
Michelle started this one, with the topic:
This is the month in creating writing goals and making big accomplishments. What is your greatest accomplishment -- in writing, your life or perhaps something incidental that had a big effect on you?
Be sure to check out Sandra's post, who is the link in the chain before me, and Kate, whose post will come tomorrow.
Now, to my greatest accomplishment. Others have written about real life things, like parenthood or marriage, and those are certainly worthwhile accomplishments, but I'm going to keep my post writing related, although I am proud to be a father, and to have somehow survived my teenage years.
I think my greatest accomplishment when it comes to writing, is simply getting to type "the end." At least so far. Hopefully in the long run that won't seem like such a big deal, but for now, just finishing a novel, even a horrible, convoluted first draft of a novel, seems like a pretty big deal. It took a lot of patience and perseverance to get there, and it's something most people will never be able to say they've done.
Writers are a unique breed of individual, and even if you never get published, finishing a novel is no small task.
What's your greatest accomplishment?
Michelle started this one, with the topic:
This is the month in creating writing goals and making big accomplishments. What is your greatest accomplishment -- in writing, your life or perhaps something incidental that had a big effect on you?
Be sure to check out Sandra's post, who is the link in the chain before me, and Kate, whose post will come tomorrow.
Now, to my greatest accomplishment. Others have written about real life things, like parenthood or marriage, and those are certainly worthwhile accomplishments, but I'm going to keep my post writing related, although I am proud to be a father, and to have somehow survived my teenage years.
I think my greatest accomplishment when it comes to writing, is simply getting to type "the end." At least so far. Hopefully in the long run that won't seem like such a big deal, but for now, just finishing a novel, even a horrible, convoluted first draft of a novel, seems like a pretty big deal. It took a lot of patience and perseverance to get there, and it's something most people will never be able to say they've done.
Writers are a unique breed of individual, and even if you never get published, finishing a novel is no small task.
What's your greatest accomplishment?
Posted by
Matthew MacNish
at
7:30 AM
36
opinions that matter
Labels:
Accomplishment,
Blog Chain,
Writing
Friday, October 28, 2011
The QQQE Creature Compendium Volume V: Dragonkind
I'm not actually here. I mean I am somewhere, but I'm not here, at my desk at work, desperately refreshing my inbox hoping for your comments to pop up.
I'm kidding. I don't do that. Well, at least not all the time.
I'm in San Diego, at the World Fantasy Convention, with my CP Simon C. Larter, and awesome blogger friends like Carolina Miller, Sara McClung, and Stephanie Loree.
We're probably wasted right now. Or at least I am. Anyway, enough about me and the convention, this is the final Creature Compendium post I have for you guys, so I figured I'd make it a good one.
Dragons are the all time most awesome monster ever dreamed up, and even if you don't like to think of them as monsters (I get it, I do) it's still fun to discuss the different types, and even some other creatures that are similar to Dragons.
Red Dragon: The largest, most fearsome, and angriest of all Dragons, the Red Dragon is a terrible beast to behold. It is also probably the most famous of any type of Dragon, epitomized by Wyrms the likes of Smaug, Ember, and Thorn. Red Dragons have massive heads, gaping maws, and the most enormous wingspan of any creature that ever graced the skies. Their breath weapon is pure flame, and their lairs reek of smoke and sulfur.
Blue Dragon: Blue Dragons are the second most powerful chromatic Dragons. They are more agile in flight than any other Dragon, and they combine this skill with their lightning breath attack to dominate in aerial battles. They tend to dig their lairs into cliff-sides bordering on deserts or badlands, and their caves smell of sand, or ozone. They prefer to feed on beasts of burden like camels, oxen, or horses, but they will eat humans, and even desert plants if the need arises. They are infamous for using their powers of hallucination to trick travelers into drinking sand or losing themselves in the endless wastes of their homelands.
Green Dragon: The Green Dragon is the most cunning, and unpredictable kind of Dragon. They live in forested hills and cliffs, and are especially fond of hording magical weapons, armor, and jeweled crowns. They are long and slim, and can fly like all Dragons, but prefer to trick their prey into entering their lair for combat. Their breath is a cloud of poisonous Chlorine gas, a most dangerous weapon because it can seep around corners, and in through cracks in armor.
Black Dragon: Black Dragons are generally smaller than their more colorful counterparts, and make their homes in bogs and swamps, preferably among the broken stones of ancient ruins. They are the cruelest of all Dragons and enjoy taunting and torturing their prey. They like to attack from underwater, taking any travelers unfortunate enough to be nearby unawares. Their breath weapon is a cone of acid that can eat through even the sturdiest plate mail. The most famous Black Wyrm of all time was most likely Ancalagon The Black, from the First Age of Middle Earth.
White Dragon: The smallest and weakest of the colored Dragons, White Dragons make their homes in arctic mountain ranges, in caves with walls of ice. They are less intelligent, and more feral than their cousins. Their breath attack is a line of frost or shards of ice, and they will not eat any prey unless it is already frozen.
Metallic Dragon: In Dungeons & Dragons, and in worlds like Krynn, from Dragonlance, colorful Dragons are considered evil. Monsters who will almost always attack on sight. Their counterparts, good Dragons, who will aid good men in their quests for peace and justice, are said to be Dragons with metallic colored scales. They can be silver, gold, bronze, brass, copper, or even platinum. They are highly intelligent, adept in magic, and can speak in many tongues. Their breath weapons vary by their color, but they are known for being able to spit more than one type of magical exhalation from their mouths.
NOTE: Dungeons & Dragons and many related fictional worlds have always considered colored Dragons evil, and metallic Dragons good. That doesn't mean we must do the same in our own fiction. I see no reason why a blue or red Dragon could not be just as wise and benevolent as any other, it simply depends on the rules of the world you build around your story.
Asian Dragon: Asian Dragons are long, serpentine wingless creatures, and yet they can fly nonetheless. Unlike European legends, Asian folklore considers the Dragon to be an auspicious symbol, and a creature of great wisdom. Asian Dragons can be green, or red, or even yellow, and are often pictured with majestic beards, mustaches, and whiskers. Whether or not they breathe fire varies from culture to culture, but the Dragon is celebrated throughout Asia as a beast of great good, fortune and luck.
Wyvern: A Wyvern is a vaguely Dragon-esque, reptilian winged creature that unlike a Dragon has only two hind legs. They can fly, but are much smaller than Dragons, and do not have the ability to breathe fire, or any other breath attack. They have jointed, barbed, and poisonous tails, very similar to what is found on a scorpion. They are notorious for being vicious, as well as unintelligent.
Basilisk: Not really technically a Dragon, the Basilisk is a gargantuan reptilian creature of legend that is worthy of mention in any discussion breaking down Dragons. Basilisks do not have wings, but can vary from being giant legless snake-like wyrms to enormous, eight-legged lizard like creatures. The one feature that has never been disputed is their ability to kill with but a glance of their deadly gaze. In folklore the nature of this death is not always specified, but in D&D a Basilisk's stare will turn you to stone. Basilisks were feared and famous long before Harry Potter, but the Chamber of Secrets is certainly a great portrayal of their deadly power.
Hydra: The original Hydra, the Lernaean Hydra from Greek Mythology, was a sea serpent like creature from the mortal plane, with reptilian traits, and many heads. In Dungeons & Dragons a Hydra is typically said to simply be a Dragon with many heads. They are most often depicted with five heads (sometimes of varying color, like Takhisis, a goddess in the world of Dragonlance) but the important thing is that however many heads they start with, if one is severed, two will quickly grow back in its place.
If you read the newest Dungeons & Dragons Monster Manuals you will find more types of dragons than you could ever keep track of. Every thing from Chromatic Dragons (the colors listed above), to metallic, gem, ferrous, Lung, Planar, and even Undead Dragons. Dragons are probably the coolest creature ever invented in the memory of human legend, and considering that DRAGONS ARE REAL, I suppose this exhaustive list is necessary, but we just don't have time for it here.
That's it for the Creature Compendium! I hope you enjoyed it as much as I did.
NOTE: My bookshelf, along with photographic evidence of how awesome it is, is being featured at Amy's blog today. You can see it here.
I'm kidding. I don't do that. Well, at least not all the time.
I'm in San Diego, at the World Fantasy Convention, with my CP Simon C. Larter, and awesome blogger friends like Carolina Miller, Sara McClung, and Stephanie Loree.
We're probably wasted right now. Or at least I am. Anyway, enough about me and the convention, this is the final Creature Compendium post I have for you guys, so I figured I'd make it a good one.
Dragons are the all time most awesome monster ever dreamed up, and even if you don't like to think of them as monsters (I get it, I do) it's still fun to discuss the different types, and even some other creatures that are similar to Dragons.
Red Dragon: The largest, most fearsome, and angriest of all Dragons, the Red Dragon is a terrible beast to behold. It is also probably the most famous of any type of Dragon, epitomized by Wyrms the likes of Smaug, Ember, and Thorn. Red Dragons have massive heads, gaping maws, and the most enormous wingspan of any creature that ever graced the skies. Their breath weapon is pure flame, and their lairs reek of smoke and sulfur.
Blue Dragon: Blue Dragons are the second most powerful chromatic Dragons. They are more agile in flight than any other Dragon, and they combine this skill with their lightning breath attack to dominate in aerial battles. They tend to dig their lairs into cliff-sides bordering on deserts or badlands, and their caves smell of sand, or ozone. They prefer to feed on beasts of burden like camels, oxen, or horses, but they will eat humans, and even desert plants if the need arises. They are infamous for using their powers of hallucination to trick travelers into drinking sand or losing themselves in the endless wastes of their homelands.
Green Dragon: The Green Dragon is the most cunning, and unpredictable kind of Dragon. They live in forested hills and cliffs, and are especially fond of hording magical weapons, armor, and jeweled crowns. They are long and slim, and can fly like all Dragons, but prefer to trick their prey into entering their lair for combat. Their breath is a cloud of poisonous Chlorine gas, a most dangerous weapon because it can seep around corners, and in through cracks in armor.
Black Dragon: Black Dragons are generally smaller than their more colorful counterparts, and make their homes in bogs and swamps, preferably among the broken stones of ancient ruins. They are the cruelest of all Dragons and enjoy taunting and torturing their prey. They like to attack from underwater, taking any travelers unfortunate enough to be nearby unawares. Their breath weapon is a cone of acid that can eat through even the sturdiest plate mail. The most famous Black Wyrm of all time was most likely Ancalagon The Black, from the First Age of Middle Earth.
White Dragon: The smallest and weakest of the colored Dragons, White Dragons make their homes in arctic mountain ranges, in caves with walls of ice. They are less intelligent, and more feral than their cousins. Their breath attack is a line of frost or shards of ice, and they will not eat any prey unless it is already frozen.
Metallic Dragon: In Dungeons & Dragons, and in worlds like Krynn, from Dragonlance, colorful Dragons are considered evil. Monsters who will almost always attack on sight. Their counterparts, good Dragons, who will aid good men in their quests for peace and justice, are said to be Dragons with metallic colored scales. They can be silver, gold, bronze, brass, copper, or even platinum. They are highly intelligent, adept in magic, and can speak in many tongues. Their breath weapons vary by their color, but they are known for being able to spit more than one type of magical exhalation from their mouths.
NOTE: Dungeons & Dragons and many related fictional worlds have always considered colored Dragons evil, and metallic Dragons good. That doesn't mean we must do the same in our own fiction. I see no reason why a blue or red Dragon could not be just as wise and benevolent as any other, it simply depends on the rules of the world you build around your story.
Asian Dragon: Asian Dragons are long, serpentine wingless creatures, and yet they can fly nonetheless. Unlike European legends, Asian folklore considers the Dragon to be an auspicious symbol, and a creature of great wisdom. Asian Dragons can be green, or red, or even yellow, and are often pictured with majestic beards, mustaches, and whiskers. Whether or not they breathe fire varies from culture to culture, but the Dragon is celebrated throughout Asia as a beast of great good, fortune and luck.
Wyvern: A Wyvern is a vaguely Dragon-esque, reptilian winged creature that unlike a Dragon has only two hind legs. They can fly, but are much smaller than Dragons, and do not have the ability to breathe fire, or any other breath attack. They have jointed, barbed, and poisonous tails, very similar to what is found on a scorpion. They are notorious for being vicious, as well as unintelligent.
Basilisk: Not really technically a Dragon, the Basilisk is a gargantuan reptilian creature of legend that is worthy of mention in any discussion breaking down Dragons. Basilisks do not have wings, but can vary from being giant legless snake-like wyrms to enormous, eight-legged lizard like creatures. The one feature that has never been disputed is their ability to kill with but a glance of their deadly gaze. In folklore the nature of this death is not always specified, but in D&D a Basilisk's stare will turn you to stone. Basilisks were feared and famous long before Harry Potter, but the Chamber of Secrets is certainly a great portrayal of their deadly power.
Hydra: The original Hydra, the Lernaean Hydra from Greek Mythology, was a sea serpent like creature from the mortal plane, with reptilian traits, and many heads. In Dungeons & Dragons a Hydra is typically said to simply be a Dragon with many heads. They are most often depicted with five heads (sometimes of varying color, like Takhisis, a goddess in the world of Dragonlance) but the important thing is that however many heads they start with, if one is severed, two will quickly grow back in its place.
If you read the newest Dungeons & Dragons Monster Manuals you will find more types of dragons than you could ever keep track of. Every thing from Chromatic Dragons (the colors listed above), to metallic, gem, ferrous, Lung, Planar, and even Undead Dragons. Dragons are probably the coolest creature ever invented in the memory of human legend, and considering that DRAGONS ARE REAL, I suppose this exhaustive list is necessary, but we just don't have time for it here.
That's it for the Creature Compendium! I hope you enjoyed it as much as I did.
NOTE: My bookshelf, along with photographic evidence of how awesome it is, is being featured at Amy's blog today. You can see it here.
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Thursday, October 27, 2011
The QQQE Creature Compendium Volume IV: Giantkind
Word up. Time for another monster post (as in: about monsters, not a long-ass diatribe).
The introduction to this series is: here.
If you're toolazy busy to check that post, I'll sum up. All week long I've been introducing you, dear readers, to monsters that you can incorporate into your fiction. I have discovered these creatures through painstakingly sleepless nights filled with research and ... okay. That's a lie. I already knew about 90% of these beasts.
Actually, today's post I knew 100% of the creatures. I only looked some up for some of the other posts.
Hill Giant: A Giant is a Giant is a Giant, I know, but Dungeons & Dragons always separated them, and I figure what not share some of those details? A Hill Giant, while certainly larger than a Troll or Ogre, it the smallest and weakest of all Giants. They are not particularly intelligent or organized, and except for somewhat rougher features, they almost exactly resemble barbaric men, albeit very large ones. Think Grawp.
Stone Giant: The Stone Giant is the Hill Giant's slightly larger and more shy cousin. Very similar to a Hill Giant, they tend to live higher up the mountain slopes, wield slightly more advanced tools, and organize their societies beyond the brutish eking out of survival that the Hill Giant partakes in.
Frost Giant: Probably obvious, Frost Giants live either on the peaks of the highest mountains, or in arctic regions. They are known for their organized societies, which rely heavily on devout religion. They wield large ice-axes, or hurl boulders at their foes.
Fire Giant: Much like Frost Giants, Fire Giants are known for being more intelligent than their Hill and Mountain dwelling cousins. They live around active volcanoes, or in caves so deep they delve into depths beneath the earth's crust.
Cloud Giant: Cloud Giant's are the most cultured of all the Giant clans. As their name suggests, they are said to live on clouds, and are next to godliness. Their skin ranges in color from milky white to sky blue. Their hair is silver, and their eyes are iridescent blue. They dress in fine clothing and wear jewelry. They also appreciate music, and most can play one or more instruments, which is all kind of silly, for a, you know ... monster, if you ask me.
Storm Giant: The Storm Giant is the largest and most powerful of all Giants. They are said to raise thrones only on the tops of peaks that are so high that men have never reached their summits. They are solitary, primal creatures, and except for the divine intervention that Cloud Giant Clerics can sometimes call upon, they are the only Giants able to wield a kind of primitive, wild magic. They can control the weather, and throw lighting bolts at will. Storm Giants are said to reach over seven meters of height, and weigh as much as five tons or more. I can't remember if the scene is Bilbo and the Dwarves crossing the Misty Mountains, or The Fellowship attempting the pass at Caradhras, but when you think of Storm Giants think of Tolkien mentioning fell voices on the wind.
Troll: Some peoplecomplained pointed out that both Trolls and Ogres could have been grouped in with the other Humanoid Monsters, and while this is true, I prefer them here, and it's my blog. Seriously though? The smallest Ogre will always be larger than the largest human, and while there are some fictional worlds in which Trolls are considered small hairy (or even leafy) creatures, my memory will always recall them as extremely large humanoids, who differ from Giants because they are never as tall, and have hard, grey hides. Etymologically the world Troll was a slur for a Jotun, a Giant of Norse mythology, but they evolved through the ages, into creatures that lived in caves and hollows (or under bridges), shunned daylight, and were more dim of wit than even Giants. Trolls are particularly difficult to kill, because they are deceptively agile, taller and stronger than they first appear, and have constitutions that rapidly regenerate health.
Ogre: If you look back in the history of the two creatures, you'll find that the origins of the Troll and the Ogre are closely related. Trolls come from Scandinavian Legends, while the etymology of the word Ogre is French, but barring that, much of their history, and the perception of the two giant humanoid beasts is similar.Ogres are sometimes portrayed with horns that curl backward and inward from their forehead, but other than that they are usually considered more closely physically related to humans than Trolls are. They are large, and strong, and thick of hide, but they are less inhuman than Trolls, according to most opinions.
Oni: If a an uneducated and uninformed Westerner (like me) was to oversimplify this monster for his readers, he might say that an Oni is simply a Japanese title for a Demonic-Ogre. That wouldn't be completely false, but it would be too simple to explain this complex creature. They are physically unique, being hideous, gigantic creatures with sharp claws, wild hair, and two long horns growing from their heads. In Japanese mythology they lie somewhere between beast and spirit, but that doesn't necessarily make them more demon than monster, because in Japan, land of Shinto and Kami, everything is a spirit. They are almost exclusively depicted wearing tiger-skin loincloths, and wielding an iron club. Hence the phrase: oni-ni-kanabō or: an Oni with an iron club, which is a Japanese idiom meaning invincible.
Cyclops: The Cyclops is Greek in origin, but his stature casts a deep and varied shadow across the tomes of history. I don't know if he invented it, but the term Cyclopean defines the mythos of a majority of H.P. Lovecraft's stories, and Lovecraft is probably the last century's greatest arcane master of the monstrous and macabre. Of course there are countless famous Cyclopses, Cyclopsae, Cyclopes(?) in Greek and Roman mythology, but in Dungeons & Dragons, and probably some fiction, they're just monsters. Basically Giants with one eye (and sometimes one horn).
Minotaur: Minotaurs are also Greek. Remember the legend of Theseus and the Cretan Labyrinth? They are said to be large, musclebound men with the head of a bull. I suppose that doesn't really make them Giants, but they didn't fit with the humanoids either. They also vary depending on the source and fantastic setting. In Dungeons & Dragons they were man-eaters. In Krynn (Dragonlance) they existed within a highly organized society, and were mostly sailors and sea-captains. In Dante's Inferno, Dante and Virgil encounter the beast among those damned for their violent natures, the "men of blood."
I'm sure there are countless other examples of large dudes in Fantasy that I have skipped, but these posts go on long enough already, don't you think? I'll be in San Diego tomorrow morning, partying like a rock star, but I promise to put the last, and I daresay best, post up anyway.
The introduction to this series is: here.
If you're too
Actually, today's post I knew 100% of the creatures. I only looked some up for some of the other posts.
Hill Giant: A Giant is a Giant is a Giant, I know, but Dungeons & Dragons always separated them, and I figure what not share some of those details? A Hill Giant, while certainly larger than a Troll or Ogre, it the smallest and weakest of all Giants. They are not particularly intelligent or organized, and except for somewhat rougher features, they almost exactly resemble barbaric men, albeit very large ones. Think Grawp.
Stone Giant: The Stone Giant is the Hill Giant's slightly larger and more shy cousin. Very similar to a Hill Giant, they tend to live higher up the mountain slopes, wield slightly more advanced tools, and organize their societies beyond the brutish eking out of survival that the Hill Giant partakes in.
Frost Giant: Probably obvious, Frost Giants live either on the peaks of the highest mountains, or in arctic regions. They are known for their organized societies, which rely heavily on devout religion. They wield large ice-axes, or hurl boulders at their foes.
Fire Giant: Much like Frost Giants, Fire Giants are known for being more intelligent than their Hill and Mountain dwelling cousins. They live around active volcanoes, or in caves so deep they delve into depths beneath the earth's crust.
Cloud Giant: Cloud Giant's are the most cultured of all the Giant clans. As their name suggests, they are said to live on clouds, and are next to godliness. Their skin ranges in color from milky white to sky blue. Their hair is silver, and their eyes are iridescent blue. They dress in fine clothing and wear jewelry. They also appreciate music, and most can play one or more instruments, which is all kind of silly, for a, you know ... monster, if you ask me.
Storm Giant: The Storm Giant is the largest and most powerful of all Giants. They are said to raise thrones only on the tops of peaks that are so high that men have never reached their summits. They are solitary, primal creatures, and except for the divine intervention that Cloud Giant Clerics can sometimes call upon, they are the only Giants able to wield a kind of primitive, wild magic. They can control the weather, and throw lighting bolts at will. Storm Giants are said to reach over seven meters of height, and weigh as much as five tons or more. I can't remember if the scene is Bilbo and the Dwarves crossing the Misty Mountains, or The Fellowship attempting the pass at Caradhras, but when you think of Storm Giants think of Tolkien mentioning fell voices on the wind.
Troll: Some people
Ogre: If you look back in the history of the two creatures, you'll find that the origins of the Troll and the Ogre are closely related. Trolls come from Scandinavian Legends, while the etymology of the word Ogre is French, but barring that, much of their history, and the perception of the two giant humanoid beasts is similar.Ogres are sometimes portrayed with horns that curl backward and inward from their forehead, but other than that they are usually considered more closely physically related to humans than Trolls are. They are large, and strong, and thick of hide, but they are less inhuman than Trolls, according to most opinions.
Oni: If a an uneducated and uninformed Westerner (like me) was to oversimplify this monster for his readers, he might say that an Oni is simply a Japanese title for a Demonic-Ogre. That wouldn't be completely false, but it would be too simple to explain this complex creature. They are physically unique, being hideous, gigantic creatures with sharp claws, wild hair, and two long horns growing from their heads. In Japanese mythology they lie somewhere between beast and spirit, but that doesn't necessarily make them more demon than monster, because in Japan, land of Shinto and Kami, everything is a spirit. They are almost exclusively depicted wearing tiger-skin loincloths, and wielding an iron club. Hence the phrase: oni-ni-kanabō or: an Oni with an iron club, which is a Japanese idiom meaning invincible.
Cyclops: The Cyclops is Greek in origin, but his stature casts a deep and varied shadow across the tomes of history. I don't know if he invented it, but the term Cyclopean defines the mythos of a majority of H.P. Lovecraft's stories, and Lovecraft is probably the last century's greatest arcane master of the monstrous and macabre. Of course there are countless famous Cyclopses, Cyclopsae, Cyclopes(?) in Greek and Roman mythology, but in Dungeons & Dragons, and probably some fiction, they're just monsters. Basically Giants with one eye (and sometimes one horn).
Minotaur: Minotaurs are also Greek. Remember the legend of Theseus and the Cretan Labyrinth? They are said to be large, musclebound men with the head of a bull. I suppose that doesn't really make them Giants, but they didn't fit with the humanoids either. They also vary depending on the source and fantastic setting. In Dungeons & Dragons they were man-eaters. In Krynn (Dragonlance) they existed within a highly organized society, and were mostly sailors and sea-captains. In Dante's Inferno, Dante and Virgil encounter the beast among those damned for their violent natures, the "men of blood."
I'm sure there are countless other examples of large dudes in Fantasy that I have skipped, but these posts go on long enough already, don't you think? I'll be in San Diego tomorrow morning, partying like a rock star, but I promise to put the last, and I daresay best, post up anyway.
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Wednesday, October 26, 2011
The QQQE Creature Compendium Volume III: Demonkind
All right. Let's keep this thing moving.
I assume that you're familiar with this series by now. If not, you should probably read my blog every day. Hello? Or you can find the first post in the series, here.
Anyway, today's post will be covering Demons. Another name for this category might be Jinn (as in Djinn). There are many different cultures that describe demons in many different ways, but the common theme with the creatures I'll include in this post is that they are said to be able to be summoned (and then commanded) by Wizards of varying prowess.
It can also be argued that certain more powerful spirits can elect to appear, and cause havoc, all on their own. All of this depends on the rules of magic and spirituality in the world you're creating in your stories. I'm just here to share generic examples I've already come across.
Ifrit/Efreet/Afrit: Originating in Arabic and Islamic culture, Ifrit are spirits of air or fire. They are considered a class of infernal Jinn, below the strength of Angels, but above that of more common Djinn. In role-playing games they are generally considered to manifest them selves as spirits of fire, as in the image above, and are considered too powerful to be summoned by all but the most learned Magi.
Djinn/Genie: Also originating from Arabic and Islamic culture, Djinn is a term sometimes considered interchangeable with Jinn, but for our purposes we will consider a Djinn a spirit of the air who manifests itself as a wisecracking blue man, with a vaporous tail and too much gaudy jewelry. Seriously though, Djinn are much like Ifrit, but are generally considered to be more related to the elemental plane of air, rather than fire, and are usually considered less powerful than Ifrit.
Imp: An Imp is generally considered to be the lowest form of Demonkind. Sometimes considered little more than evil fairies, they are actually simply lesser spirits, who can be summoned by almost any wizard, for menial tasks such as manual labor, food-service, guard duty and other insulting work. They generally appear as small, twisted things, possibly resembling the least scary gargoyles you may have ever seen.
Foliot: I'm including this one because of the seminal work on the topic of Demons: The Bartimaeus Trilogy, by Jonathan Stroud. A Foliot is apparently barely mentioned in Italian Folklore, but Stroud paints them (rather skillfully, I might add) as a Jinn of a caste above Imps, and yet painfully lacking the grace, intellect, and power of the higher ranking Djinn, Ifrit, and Marid.
Marid: The Marid are the highest level Jinn spirit in Arabic Folklore (and the Barty books). They are considered to have massive power, rivaling deities, and are associated with seas and the open ocean. They were first mentioned in pre-Islamic Arabian mythology, as well as in the One Thousand and One Nights collection of folktales. They are considered to be spirits of the elemental plane of water, and can manifest themselves as anything from a cloud, to a storm, to a sea creature like a Kraken.
Dao: A Djinn from the elemental plane of earth, they often run mining operations on the material plane.
Janni: The weakest Djinn besides Imps and Foliots, Janni are formed of all four elements, and therefore trapped on the material plane.
Demon: Easily interchangeable with any of the examples, as they are all considered Demonkind, the Demon itself can also take on many other roles. Nearly endless in the variations of its manifestations, creatures ranging from The Balrog of Morgoth, to Abbadon from City of Bones, to Betelgeuse, to even Spike from Buffy the Vampire Slayer are all considered Demons. Often appearing as horned, muscle bound red-skinned men, demons of significant power can actually assume any form they choose.
There are countless other examples of specific demons, both in fiction and in religion and mythology. The topic is actually a deep and fascinating one, if you're interested in researching it.
Don't forget to come back tomorrow!
I assume that you're familiar with this series by now. If not, you should probably read my blog every day. Hello? Or you can find the first post in the series, here.
Anyway, today's post will be covering Demons. Another name for this category might be Jinn (as in Djinn). There are many different cultures that describe demons in many different ways, but the common theme with the creatures I'll include in this post is that they are said to be able to be summoned (and then commanded) by Wizards of varying prowess.
It can also be argued that certain more powerful spirits can elect to appear, and cause havoc, all on their own. All of this depends on the rules of magic and spirituality in the world you're creating in your stories. I'm just here to share generic examples I've already come across.
Ifrit/Efreet/Afrit: Originating in Arabic and Islamic culture, Ifrit are spirits of air or fire. They are considered a class of infernal Jinn, below the strength of Angels, but above that of more common Djinn. In role-playing games they are generally considered to manifest them selves as spirits of fire, as in the image above, and are considered too powerful to be summoned by all but the most learned Magi.
Djinn/Genie: Also originating from Arabic and Islamic culture, Djinn is a term sometimes considered interchangeable with Jinn, but for our purposes we will consider a Djinn a spirit of the air who manifests itself as a wisecracking blue man, with a vaporous tail and too much gaudy jewelry. Seriously though, Djinn are much like Ifrit, but are generally considered to be more related to the elemental plane of air, rather than fire, and are usually considered less powerful than Ifrit.
Imp: An Imp is generally considered to be the lowest form of Demonkind. Sometimes considered little more than evil fairies, they are actually simply lesser spirits, who can be summoned by almost any wizard, for menial tasks such as manual labor, food-service, guard duty and other insulting work. They generally appear as small, twisted things, possibly resembling the least scary gargoyles you may have ever seen.
Foliot: I'm including this one because of the seminal work on the topic of Demons: The Bartimaeus Trilogy, by Jonathan Stroud. A Foliot is apparently barely mentioned in Italian Folklore, but Stroud paints them (rather skillfully, I might add) as a Jinn of a caste above Imps, and yet painfully lacking the grace, intellect, and power of the higher ranking Djinn, Ifrit, and Marid.
Marid: The Marid are the highest level Jinn spirit in Arabic Folklore (and the Barty books). They are considered to have massive power, rivaling deities, and are associated with seas and the open ocean. They were first mentioned in pre-Islamic Arabian mythology, as well as in the One Thousand and One Nights collection of folktales. They are considered to be spirits of the elemental plane of water, and can manifest themselves as anything from a cloud, to a storm, to a sea creature like a Kraken.
Dao: A Djinn from the elemental plane of earth, they often run mining operations on the material plane.
Janni: The weakest Djinn besides Imps and Foliots, Janni are formed of all four elements, and therefore trapped on the material plane.
Demon: Easily interchangeable with any of the examples, as they are all considered Demonkind, the Demon itself can also take on many other roles. Nearly endless in the variations of its manifestations, creatures ranging from The Balrog of Morgoth, to Abbadon from City of Bones, to Betelgeuse, to even Spike from Buffy the Vampire Slayer are all considered Demons. Often appearing as horned, muscle bound red-skinned men, demons of significant power can actually assume any form they choose.
There are countless other examples of specific demons, both in fiction and in religion and mythology. The topic is actually a deep and fascinating one, if you're interested in researching it.
Don't forget to come back tomorrow!
Posted by
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Tuesday, October 25, 2011
The QQQE Creature Compendium Volume II: Humanoids
Hopefully you saw the introduction to this series of posts yesterday. If not you can read it here (or just scroll down, duh).
Anyway, the idea is to summarize some of the most common types of monsters that I've come across in my love of literature, film, video games, and the pillar of every nerdfighter's merit badge vest: role-playing games (specifically Dungeons & Dragons).
Today's category of monstrous creatures is Humanoids.
I'm not going to cover fantastic races likes Elves, Dwarves, Hobbits, halflings, Kender, Gnomes, Fae, or Pixies (except for one exception you'll see below) because they are generally considered "good guys," player-characters, or fill the roles of protagonists, friends, and sidekicks.
This series is about the bad guys. These guys:
Orc: One of J.R.R. Tolkien's greatest inventions, the Orc may be the singular greatest manifestation of evil in all of fantasy. They may not be the most intelligent, powerful, or legendary creatures, but considering the origin of their creation (Tolkien describes the birth of the Orcs as Elves twisted to evil by Morgoth, the deity of all that is evil in Middle Earth). Orcs have obviously evolved since Tolkien's earliest dreams, but remain very similar in their basics. Appearing like men or elves twisted by dark arts, and possibly crossed with swine, they are grey or green of skin, with fangs or tusks protruding from their mouths, brutally strong, and sour of disposition. Some people play Orcs or Half-Orcs as characters in RPGs, but we all know that's just wrong. Right?
Goblin: Contrary to J.K. Rowling's opinion (esteemed and wonderful as it is) Goblin's are not bankers. They are twisted, evil little creatures, sometimes considered to be weaker and lesser Orcs (as in Middle Earth), or somehow related to gnomes or brownies, and their physical characteristics are highly varied, depending on who you listen to. My own opinion is that if an Orc is an Elf twisted by evil magic, then a Goblin might be a Hobbit, twisted by the same malevolent forces.
Hobgoblin: I didn't know this until I just looked it up, but apparently the first Hobgoblin was Puck, from a Midsummer Night's Dream. I've always considered Puck to simply be some kind of mischievous little Fae, so that's news to me. My understanding of a Hobgoblin has always been that they resided somewhere on the spectrum between Orc and Goblin. Larger than their smaller cousins, but not as powerful as their larger ones. To continue the analogy: if Orcs are evil Elves, and Goblins are evil Hobbits (or Dwarves), then perhaps Hobgoblins are evil Men.
Kobold: According to Wikipedia, a Kobold is a sprite of Germanic origin, but as far as I'm concerned, that's got nothing to do with anything. In fantasy and role-playing, a Kobold is a small humanoid monster, smaller even than a Goblin, that depending on what source you want to listen to, are either hairy and fanged like some kind of cross between rats, dogs, and little men, or scaled, fanged, and thick-tailed like a lizard-man. Feel free to get creative with your own interpretation.
Gnoll: In Middle English the word Noll meant a very stupid or drunk person. Like the Kobold, that has little to do with anything. According to Wikipedia, a Gnoll is a cross between a Troll and a Gnome, but we all know those two races would never breed (mission impossible anyone?), so I prefer to just consider the original D&D description, which considers Gnolls to be humanoid monsters who are taller than humans, covered with brown fur except on their hands and faces, and vaguely resemble upright hyenas.
Drow (Dark Elf): A Drow is an an Elf that lives underground, is dark or purple-skinned, and often considered to be evil, or at least chaotic, by comparison to their above ground counterparts. In fantasy and role-playing they have often played the part of evil monsters, which is why they're featured here, but they have also taken the role of hero (or anti-hero, like the Forgotten Realms character: Drizzt).
Several minor creatures such as Gremlins, Swanmay, Ratlings, Kuo-Toa and Sahuagin will not be listed here, in the interest of time. Hopefully some of the creatures covered will still be new to some readers.
Did I miss any monsters you would have included?
Anyway, the idea is to summarize some of the most common types of monsters that I've come across in my love of literature, film, video games, and the pillar of every nerdfighter's merit badge vest: role-playing games (specifically Dungeons & Dragons).
Today's category of monstrous creatures is Humanoids.
I'm not going to cover fantastic races likes Elves, Dwarves, Hobbits, halflings, Kender, Gnomes, Fae, or Pixies (except for one exception you'll see below) because they are generally considered "good guys," player-characters, or fill the roles of protagonists, friends, and sidekicks.
This series is about the bad guys. These guys:
Orc: One of J.R.R. Tolkien's greatest inventions, the Orc may be the singular greatest manifestation of evil in all of fantasy. They may not be the most intelligent, powerful, or legendary creatures, but considering the origin of their creation (Tolkien describes the birth of the Orcs as Elves twisted to evil by Morgoth, the deity of all that is evil in Middle Earth). Orcs have obviously evolved since Tolkien's earliest dreams, but remain very similar in their basics. Appearing like men or elves twisted by dark arts, and possibly crossed with swine, they are grey or green of skin, with fangs or tusks protruding from their mouths, brutally strong, and sour of disposition. Some people play Orcs or Half-Orcs as characters in RPGs, but we all know that's just wrong. Right?
Goblin: Contrary to J.K. Rowling's opinion (esteemed and wonderful as it is) Goblin's are not bankers. They are twisted, evil little creatures, sometimes considered to be weaker and lesser Orcs (as in Middle Earth), or somehow related to gnomes or brownies, and their physical characteristics are highly varied, depending on who you listen to. My own opinion is that if an Orc is an Elf twisted by evil magic, then a Goblin might be a Hobbit, twisted by the same malevolent forces.
Hobgoblin: I didn't know this until I just looked it up, but apparently the first Hobgoblin was Puck, from a Midsummer Night's Dream. I've always considered Puck to simply be some kind of mischievous little Fae, so that's news to me. My understanding of a Hobgoblin has always been that they resided somewhere on the spectrum between Orc and Goblin. Larger than their smaller cousins, but not as powerful as their larger ones. To continue the analogy: if Orcs are evil Elves, and Goblins are evil Hobbits (or Dwarves), then perhaps Hobgoblins are evil Men.
Kobold: According to Wikipedia, a Kobold is a sprite of Germanic origin, but as far as I'm concerned, that's got nothing to do with anything. In fantasy and role-playing, a Kobold is a small humanoid monster, smaller even than a Goblin, that depending on what source you want to listen to, are either hairy and fanged like some kind of cross between rats, dogs, and little men, or scaled, fanged, and thick-tailed like a lizard-man. Feel free to get creative with your own interpretation.
Gnoll: In Middle English the word Noll meant a very stupid or drunk person. Like the Kobold, that has little to do with anything. According to Wikipedia, a Gnoll is a cross between a Troll and a Gnome, but we all know those two races would never breed (mission impossible anyone?), so I prefer to just consider the original D&D description, which considers Gnolls to be humanoid monsters who are taller than humans, covered with brown fur except on their hands and faces, and vaguely resemble upright hyenas.
Drow (Dark Elf): A Drow is an an Elf that lives underground, is dark or purple-skinned, and often considered to be evil, or at least chaotic, by comparison to their above ground counterparts. In fantasy and role-playing they have often played the part of evil monsters, which is why they're featured here, but they have also taken the role of hero (or anti-hero, like the Forgotten Realms character: Drizzt).
Several minor creatures such as Gremlins, Swanmay, Ratlings, Kuo-Toa and Sahuagin will not be listed here, in the interest of time. Hopefully some of the creatures covered will still be new to some readers.
Did I miss any monsters you would have included?
Posted by
Matthew MacNish
at
6:00 AM
43
opinions that matter
Labels:
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Monday, October 24, 2011
The QQQE Creature Compendium Volume I: The Undead
Being the first part in a new series, this post might require an introduction.
Assuming the truth of that statement, I'll explain what I intend to do. I know a lot of us write Fantasy, Sci-Fi, or Paranormal books. Even if we don't, there are genres like Horror, and others, that still require a well full of monsters to be called upon.
What I'd like to do today, and all week, for that matter, is make a list of every monster I've ever come across in all my readings of fiction, history, legend, mythology, and role-playing-game manuals. Are you with me?
I'll start with the undead, because they're just so fascinating. They've also been featured a lot in literature, film, and TV lately, but I bet you haven't heard of some of these:
Lich: By most basic definition, a Lich is much like any any other corporeal animated corpse. What sets the Lich apart is that the person who supplied the body before it died was a king, great warrior, or wizard of unheard of power. Basically a Lich might have been but a Zombie, if he hadn't been so high-born in life. The key here is that the consciousness, wisdom, and awareness that were earned in life, are remembered after death, for whatever reason. So watch out, because undead as he may be, a Lich may have powerful spells, or a magic sword.
Skeleton: Skeletons are generally considered to be death personified. The Skeleton is the most wasted manifestation of the human form. They are obviously, by definition, little more than bone and connective tissue. But in Fantasy and role-playing games, the Skeleton can play a much larger role. Creatures of pure bone are rarely a threat in most stories of might and magic, but they can occasionally come into play if a powerful necromancer is in the vicinity, and has the ability to raise the dead, even from within the depths of the earth.
Vampire: The Vampire, or Vampyr, is probably the most famous undead creature in any legend. It might seem that Stephanie Meyer's Twilight, and even Anne Rice's Interview With a Vampire (and subsequent books) gave the Vampyl it's modern fame, but if you truly research this history of the legend, you will see that Vlad the Impaler and Bram Stoker were only the beginning. There are literally hundreds of variations on the Vampire, and they have been portrayed as everything from wild beasts to refined intellectuals, but the bottom line is that they have to at least prey on live victims for their blood, and they do not die of age or disease.
Zombie: If you thought the concept of a Vampire was widespread, wait until you read about Zombies. Originally, and in cultures that consider the Zombie a real entity, a Zombie was a corpse that was reanimated by witchcraft, or like in The Serpent and the Rainbow, by chemistry. More recently, Zombies have taken a role in literature where they are animated (or diseased) by some form of virus. The bottom line though, is that Zombies are generally mindless, ravenous hordes of shambling dead, on the hunt for brains. Some adaptations give them abilities like running and leaping, but we all know that Zombies are actually really slow, right?
Ghost: A Ghost is the soul or spirit of a dead person that refuses to leave the world of the living for whatever reason. They can range from rather benign up to a annoying forms like poltergeists or even to dangerous spirits that can do physical harm to the living, like a Wraith.
Wight: A Wight is a living corpse somewhat similar to a Lich or Zombie, but it is said to still have lingering aspects of its living soul connected to it. Wights are often associated with extreme cold, such as Tolkien's Barrow-Wights, or Martin's Wights from Beyond-the-Wall. They would be considered more conscious and more dangerous than a Zombie, but not as powerful as a Lich.
Ghoul: In Dungeons and Dragons, a Ghoul is said to be the reanimated corpse of a person who in life was a cannibal. Much like a Zombie, a Ghoul is a creature who in undeath feasts on the flesh of the living, perhaps without a preference for brain over muscle or other tissue. In the Fallout universe, a Feral Ghoul is a human who is technically still alive, but whose mind is so damaged by radiation, that they no longer know themselves, and have been reduced to cannibalism.
Banshee: In Celtic legend, a Banshee is said to be the spirit of a female faerie who wails as someone of import is about to die. In Ireland she was known as the bean-sidhe, in Scotland as the bean-nighe. There are many legends and stories of these spirits, but in role-playing games they are often considered little more than a more powerful type of ghost.
Mummy: We all know the stories and histories of the mummification processes used in real life, but when it comes to the Mummy as a monster in fantasy it's not much different than any other animated corpse. Because of the history of the practice, it is usually assumed that a Mummy was made of a person because of their great stature, so a living corpse that was put through the mummification process is usually considered a monster of some power, assuming he was some kind of king when he still lived. Mummies are generally considered the second most powerful corporeal undead after the Lich.
Will-o'-the-Wisp: From the hinkypunk, to the faerie light, to the corpse road, there are hundreds of variations on the Will-o'-the-Wisp, but the one thing that is agreed upon is that it generally lives in swamps, bogs, and marshes, and will recede when approached, often assumed to be attempting to lead it's victim to a watery grave.
Jiang Shi: The Jiang Shi (Chinese), or Gangshi (Korean), or Kyonshi (Japanese) is known as a hopping Vampire (or sometimes Zombie). They are said to live in coffins or caves during the day, and move around at night by taking great leaps of impressive agility. They are known for feeding on a living person's Ch'i (or Qi or Ki) rather than their blood.
There are countless variations on these forms of undead from many different cultures and histories, but I hope I have covered the main ones, and maybe even introduced some of you to something new.
Please continue to return and read this week, as I will cover other categories of fantastic creatures all week long.
Assuming the truth of that statement, I'll explain what I intend to do. I know a lot of us write Fantasy, Sci-Fi, or Paranormal books. Even if we don't, there are genres like Horror, and others, that still require a well full of monsters to be called upon.
What I'd like to do today, and all week, for that matter, is make a list of every monster I've ever come across in all my readings of fiction, history, legend, mythology, and role-playing-game manuals. Are you with me?
I'll start with the undead, because they're just so fascinating. They've also been featured a lot in literature, film, and TV lately, but I bet you haven't heard of some of these:
Lich: By most basic definition, a Lich is much like any any other corporeal animated corpse. What sets the Lich apart is that the person who supplied the body before it died was a king, great warrior, or wizard of unheard of power. Basically a Lich might have been but a Zombie, if he hadn't been so high-born in life. The key here is that the consciousness, wisdom, and awareness that were earned in life, are remembered after death, for whatever reason. So watch out, because undead as he may be, a Lich may have powerful spells, or a magic sword.
Skeleton: Skeletons are generally considered to be death personified. The Skeleton is the most wasted manifestation of the human form. They are obviously, by definition, little more than bone and connective tissue. But in Fantasy and role-playing games, the Skeleton can play a much larger role. Creatures of pure bone are rarely a threat in most stories of might and magic, but they can occasionally come into play if a powerful necromancer is in the vicinity, and has the ability to raise the dead, even from within the depths of the earth.
Vampire: The Vampire, or Vampyr, is probably the most famous undead creature in any legend. It might seem that Stephanie Meyer's Twilight, and even Anne Rice's Interview With a Vampire (and subsequent books) gave the Vampyl it's modern fame, but if you truly research this history of the legend, you will see that Vlad the Impaler and Bram Stoker were only the beginning. There are literally hundreds of variations on the Vampire, and they have been portrayed as everything from wild beasts to refined intellectuals, but the bottom line is that they have to at least prey on live victims for their blood, and they do not die of age or disease.
Zombie: If you thought the concept of a Vampire was widespread, wait until you read about Zombies. Originally, and in cultures that consider the Zombie a real entity, a Zombie was a corpse that was reanimated by witchcraft, or like in The Serpent and the Rainbow, by chemistry. More recently, Zombies have taken a role in literature where they are animated (or diseased) by some form of virus. The bottom line though, is that Zombies are generally mindless, ravenous hordes of shambling dead, on the hunt for brains. Some adaptations give them abilities like running and leaping, but we all know that Zombies are actually really slow, right?
Ghost: A Ghost is the soul or spirit of a dead person that refuses to leave the world of the living for whatever reason. They can range from rather benign up to a annoying forms like poltergeists or even to dangerous spirits that can do physical harm to the living, like a Wraith.
Wight: A Wight is a living corpse somewhat similar to a Lich or Zombie, but it is said to still have lingering aspects of its living soul connected to it. Wights are often associated with extreme cold, such as Tolkien's Barrow-Wights, or Martin's Wights from Beyond-the-Wall. They would be considered more conscious and more dangerous than a Zombie, but not as powerful as a Lich.
Ghoul: In Dungeons and Dragons, a Ghoul is said to be the reanimated corpse of a person who in life was a cannibal. Much like a Zombie, a Ghoul is a creature who in undeath feasts on the flesh of the living, perhaps without a preference for brain over muscle or other tissue. In the Fallout universe, a Feral Ghoul is a human who is technically still alive, but whose mind is so damaged by radiation, that they no longer know themselves, and have been reduced to cannibalism.
Banshee: In Celtic legend, a Banshee is said to be the spirit of a female faerie who wails as someone of import is about to die. In Ireland she was known as the bean-sidhe, in Scotland as the bean-nighe. There are many legends and stories of these spirits, but in role-playing games they are often considered little more than a more powerful type of ghost.
Mummy: We all know the stories and histories of the mummification processes used in real life, but when it comes to the Mummy as a monster in fantasy it's not much different than any other animated corpse. Because of the history of the practice, it is usually assumed that a Mummy was made of a person because of their great stature, so a living corpse that was put through the mummification process is usually considered a monster of some power, assuming he was some kind of king when he still lived. Mummies are generally considered the second most powerful corporeal undead after the Lich.
Will-o'-the-Wisp: From the hinkypunk, to the faerie light, to the corpse road, there are hundreds of variations on the Will-o'-the-Wisp, but the one thing that is agreed upon is that it generally lives in swamps, bogs, and marshes, and will recede when approached, often assumed to be attempting to lead it's victim to a watery grave.
Jiang Shi: The Jiang Shi (Chinese), or Gangshi (Korean), or Kyonshi (Japanese) is known as a hopping Vampire (or sometimes Zombie). They are said to live in coffins or caves during the day, and move around at night by taking great leaps of impressive agility. They are known for feeding on a living person's Ch'i (or Qi or Ki) rather than their blood.
There are countless variations on these forms of undead from many different cultures and histories, but I hope I have covered the main ones, and maybe even introduced some of you to something new.
Please continue to return and read this week, as I will cover other categories of fantastic creatures all week long.
Posted by
Matthew MacNish
at
7:00 AM
55
opinions that matter
Labels:
D and D,
Dungeons and Dragons,
Fantasy,
Horror,
Monsters,
QQQE Creature Compendium,
Role Playing Games,
Sci-Fi,
Writing
Monday, September 5, 2011
Blog Chain: Writing Time
It's blog chain time again already!
This round started just the other day, with Christine.
Since we are all writers, I thought it was about time for us to stretch our creative muscles and do a little writing. So, take the following topic and go crazy! Show us what you've got. Your story can be as long or as short as you choose.
The topic: A dark and stormy night.
Here's my entry:
The night's darkness enveloped him like a shroud, the air full of pressure that stabbed him gently in the ears. Clutching, it choked his ragged breath away with groping claws of unchecked desperation. He could smell the charge of electricity, feel it tingle the tiny hairs inside his nostrils.
He stumbled through sheets of hail that defied all laws of physics and petty concepts such as gravity. They seemed to be coming up from the earth, to tear at his embattled face. The trail before him stood clogged with leaves and branches torn from bush and tree and flung into his path with curious frequency.
The lightning was his only beacon.
Flash!
So sudden and so near it lit the cliffside up like a thousands suns, and for a moment all was illuminated. A sandy footpath. Tufts of yellow grass. Reaching brambles. Swaying tree limbs overhead.
Just a camera click of his surroundings before he was plunged back into the depths utter blindness.
Boom!
The storm was right above him. The thunder followed the flash of light like a boxer's combination and the bass of it's crash almost threw him to the ground and nearly moved his bowels.
But he had to keep moving.
It was coming.
The presence was upon him.
There you go.
Not great, but not bad, for off the top of the dome status. Probably could use some edits.
Now, don't forget to visit yesterday's post: Sandra, and tomorrow will be Kate. Thanks, have a great night!
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