Showing posts with label Necromunda. Show all posts
Showing posts with label Necromunda. Show all posts

September 28, 2018

Necromunda Bounty Hunter

So while the picture shows off the Bounty Hunter I just painted it is also an experiment with getting a better background for photographing my Necromunda models. She is a little small in this one but I think it worked out fine with the back ground. I'll experiment further I think but so far so good. When I saw the rules for the Venator Gang appear in Gang War I knew that I had to paint some miniatures for one. The first model I found that looked right was an old Escher Ganger. She is a little on the small size in comparison to the current range of models but as she is unlikely to be fielded alongside any of those models I wasn't too worried. I wanted to go with a cold palette for her with some striking contrast in the hair. The photograph doesn't really manage to show off the pale skin very well, It was an old camera and I've never been that good at photographing models anyway. I'm very happy with how she came out and I'm looking forward to painting the next one.

September 25, 2018

Necromunda Walkway

I showed you my WIP Necromunda building last week and now I'll show you one of the walkways that I mentioned in the article. It isn't totally finished either but it is very close to being so. I reduced the height of the Sector Mechanicum supports that GW make as I felt they were a little too high for the game. I wanted my gang to be able to scale ladders and run for cover in the same move rather than barely get up the ladder in the first place. I also wanted to be able to have more multi-level pieces without having to go really high. I achieved that nicely here with the half level which fits perfectly with this piece I made earlier. Again once this piece is finished I'll make a video and show it off. It doesn't need much more work so you'll see it sooner than last weeks building.

September 20, 2018

Necromunda Building 1

Sometimes I wonder why I start certain projects, this building is very much one of them. All seemed reasonable as I started but soon the error of my ways was revealed! It is hard to dedicate a lot of time to a single project and it is even harder to keep up motivation once the project is started.
As I have slowly been building up my section of the underhive I felt that I needed a proper building that could occupy a moderate chunk of the table, blocking line of sight, offering cover and give the walkways I have been working on something to connect to. Making a solid building with the Sector Mechanicum pieces just wasn't going to work, the time invested in making the pieces and then painting them was too high and so I turned to the bulkhead walls that come with the base Necromunda set to help me out. I cast the pieces for the ground floor and started painting them up. The repetitive nature of them was fine as I guess this is an industrial building and as such would be made without much thought to pleasing aesthetics.

I painted them ´with a little more weathering than usual, this helped to hide the few mistakes I made in casting the first few bulkheads. It is always a process to learn how to demould these to keep the details intact but also to get the correct amount of plaster into the mould fast enough before it starts to set. That can cause breaks in the piece that seem to only reveal themselves when it comes to getting the piece out of the mould. The heavy weathering also keeps the piece from being too colourful on the gaming table and distracting from the action which should always be in the foreground. The weathering is mainly washes and a little Typhoid Corrosion from GW to give some texture to the rust.

I don't want the building to be too tall as I can't store them as easily then. Also I don't think it benefits game play when the buildings are too tall. It impedes access to certain areas of the board, makes determinations of line of sight difficult and also gives long range weaponry a slight advantage. I don't see the confines of the underhive really containing massively tall structures except in very limited circumstances. I reduced the foot print on the first floor of the building to allow playable access to it. The walkways that go over this level will extend out just as far as the ones below providing some shelter and be at the perfect height to meet the walkways I have started work on.

The painting of these structures takes me an age. I think I put a little too much effort into the first ones I built and now I feel like I have to match it across them all. Don't get me wrong, the effort is definitely worth it in terms of how the finish piece looks on the table. Its just that the sheer volume of the surface alone takes a while to cover solidly in paint and then going in to do the details is a whole other Sisyphean effort. I have cast the final pieces for this piece namely the walkway on the top. I haven't however gotten any further than you see here and it could be a long time before more progress is made. I'll film a video then and show it off. Fingers crossed it is sooner rather than later!

June 9, 2018

House Orlock enters the Underhive

I don’t often do commissions but when the opportunity came to paint up some House Orlock models I just couldn’t resist. Necromunda was my favourite game from back in the back. I picked it up straight away when it came out despite the fact that not many people here are that interested in playing. I’ve gotten a little work done on my own gangs, mainly the Chaos Cultists. I haven’t however made much progress. Anyway I painted the Orlock models exactly as shown in the White Dwarf guide. It’s a simple but really effective scheme. I really like how cold it is. I got these done in record time, about ten hours in total for the whole gang. Now if only I could be that quick with my own models...

September 28, 2017

Sector Mechanicus Pt.1


I've finally managed to get working on my Necromunda and 40k terrain. Here is a short video showing the first of many buildings I'll be working on over the coming weeks. I've a campaign coming up, well a few actually, and I need terrain for them. With that in mind I've been beavering away trying to get a prototype done.

I don't know much about videos so this one might be a little poor in quality. I don't seem to be able to get it to display correctly but I'll persevere and make improvements as I keep making these.

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