Showing posts with label female characters as people. Show all posts
Showing posts with label female characters as people. Show all posts

Thursday, November 2, 2017

Death Note: Rules, principles, and the purpose of a remake

Oh, hello friends.  I didn't see you there.  Please, come in.  At the time of writing, I just finished watching the Death Note remake on Netflix and it proved to be the perfect material to break the ice on this long-forgotten snark platform of ours.

(I wish I could say this is the start of regular blogging here again, but that tragically seems unlikely.  I do have a twitter now, and of course the blogqueen has been tweeting prolifically for years.  We'll see if I can follow in her illustrious keysteps.)

Death Note (The American One, Mostly)

(Content: death, murder, sexual assault, misogyny.  Fun content: that depends on how much you missed me.)

I feel like any adaptation--whether it's book to film, or a series reboot or reimagining, whatever--has two extra criteria for judgment that original creations can ignore: 
  1. Does this story stand on its own, without already knowing the source material? 
  2. What value did the adapters get by changing whatever they changed?
And I feel like, regardless of one's opinions on the original story, the American Death Note fails completely on both of these points.  Its protagonist, Light, is changed in bizarre ways that sabotage the thesis of the original, while the supporting leads Mia and L are burdened with new rubbish flaws all too typical for the treatment of women and black men in US cinema.

Death Note (as in 'notebook') started out as a hit manga, which got turned into a hit anime, which got turned into a bunch of other supplementary materials and movies and such, all of which were Japanese and all telling the same core story of high school student Light Yagami, who gains magical murder powers and gets into a years-long battle of wits with law enforcement as he slaughters hundreds of criminals for the supposedly greater good.  It was far from perfect, but it was compelling and creative, telling a story of a seeming paragon of his community who didn't need to be corrupted--he just needed the opportunity to be evil and he'd drag himself down without a blink.  In the name of saving the world from dangerous criminals, he'd kill innocent people to cover his trail, to protect himself, or just to make a point.  He'd manipulate people's emotions, twist and control them, sure of his own perfection and his justified ends.

Light Yagami is a model student, a star athlete, an Encyclopedia Brown-grade genius who helps his cop father solve crimes, and gorgeous heartthrob with legions of girls swooning over him.  He might have gone on to become a brilliant lawyer or miracle doctor or follow his dad's path and be a legendary detective, but he finds a magic book that can kill people and he thinks why not be a god?  Death Note is a story about how someone who's basically modern nobility might actually be the worst kind of monster.  (Before it meant anything else, 'aristocracy' meant 'rule by the best people'.  Sometimes we have to remind ourselves not to trust that idea.)

Light Turner, the protagonist of the Netflix movie, is not this*.  Instead of the outwardly perfect superman, he's a standard American teen protagonist: a nerdy outcast, smarter than bullies but still getting into trouble, with a recently-dead mother and a crush on a cheerleader.  Where the original story makes the Yagamis a magazine-perfect family with mom, dad, and 2.3 kids, Light Turner lives with his dad in a tiny house next to a freight rail line for no apparent reason.  Class politics aren't part of this story, it's just a truth universally acknowledged that a sympathetic teenage protagonist comes from a working-class family.

Where Light Yagami showed vulcan-ish logic and emotional control, Light Turner is every inch the awkward teen, ineffectively confronting bullies and stuttering when pretty girls acknowledge his existence.  Where Light Yagami started experimenting with the killing book of his own accord and didn't hesitate to start offing detectives getting too close to his trail, Light Turner has to be pushed into using it for the first time (to rescue another student), and ultimately goes through the whole movie without killing anyone who hasn't already committed some ghastly crime.  (His second kill is the mafia goon who killed his mom in a traffic accident, who apparently went free because the mob bribed the jury.)

I spent most of the movie trying to figure out if the adaptation writers had intentionally chosen to make their protagonist nothing like the original, or if they thought we were supposed to sympathise with Light.  I think it was intentional, but good lord, at what cost?  Let's talk about the women of Death Note.

Light's mom is not significant in the original story, and she's already been killed for plot fodder in this one.  Other women were mostly extras or quickly killed.  His sister got left out of this version entirely.  The only major female character in the original is Misa Amane, a model who hero-worships Light for killing her parents' murderer and becomes his willing accomplice and nominal girlfriend.  She's clever by normal standards but, of course, foolish compared to proper geniuses like Light, and thus spends most of the story being his willing plaything, killing as he directs and absorbing whatever casual cruelty he shows because she just wants to be useful to him.  It's awful, and the audience is meant to condemn Light for his treatment of her, even if she is also a killer.

In this version, Misa becomes Mia Sutton, and she is the Real Villain of the story.  Mia is the one who pushes Light to kill more people, more publicly, to kill anyone who dares challenge him, and possibly manipulates his emotions to keep him on her side.  I'm sort of impressed that the adapters managed to substantially increase female agency while also keeping the misogyny, and even bumping it from 'evil people mistreat women' to 'the only woman is pure evil'.

Mia is introduced early in the story as the cheerleader that Light watches from the sidelines like an earnest shy creeper.  He's shocked that she knows his name (as American movie tradition demands), and the minute she shows any interest in the book he's reading, he tells her everything about it.  He even declares that she "of all people" should understand the potential of the book, indicating she has some important backstory that got cut from the final version of the movie.  They talk about being able to bring peace to those who have been let down by cops and politicians, and inventing a god of justice to make people too scared to commit crimes.  And then they have sex, because (again) American movie tradition demands it.
[Light and Mia sneak past his dad, sleeping in front of the TV, and up to his room.  Light leans toward her, then hesitates.] 
LIGHT: Can I kiss you? 
MIA: You're not supposed to ask. 
ME: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
We actually have scenes where they are actively making out or undressing each other while googling war criminals to kill off.  This is just apparently their fetish. (ERIKA NOTE: Just saying, Drawn Together picked "murder and wreckage" as a fetish for one of their episodes and probably handled it better. That is not a high bar.)  They also decide their murdersona needs a name--where the Japanese public just started referring to the force murdering all these criminals as Kira ("killer") in the original, Light intentionally chooses the name in this version, with the justification that it means 'light' in Celtic and Russian, and then tries to use the Japanese connection to throw off suspicion.  It doesn't work, and that's when we meet L.

In all versions of this story, L is the counterpart to Light.  Light appears normal, trustworthy, and pretty, and he is an utterly amoral murderer-protagonist.  L is weird, no one trusts him, he looks creepy, and he's the virtuous antagonist.  He's Light's only intellectual equal, tracking down an untraceable killer just as fast as Light can cover his tracks.

Like everything else in this story, the adapters appear to have missed or ignored the point.  Even just consider the following:

Pictured: the live-action American Light played by Nat Wolff, an archetypal gawky Movie Teen, next to the cool and precisely styled anime version of Light.

Pictured: the anime L, an unkempt man with an unsettling stare, and his American live-action counterpart, Lakeith Stanfield, who is more attractive than any human really needs to be.

Granted, apart from making L hot, the adaptation's initial depiction of him is pretty solid.  He's still eccentric, still obsessed with sweets, and they even cast a black actor in this heroic role (I'm generally for this!).  We find him inspecting a Japanese crime scene (cameo by producer Masi Oka) and then boarding a jet with his assistant, the elderly Watari, the only character who stayed Japanese through this adaptation.  L is a Sherlock-esque consulting detective, smart enough to have already narrowed down Kira's true location to Seattle.

(While the original story spends immense time on the details of Light and L's battles of wits, this movie glosses over most of them for the sake of time.  I will summarise because I have a question.  L realised that, before the Kira name started going around, a guy in Seattle in a standoff with police suddenly set his hostages free and then died in a convenient traffic accident, inexplicable events typical of Kira's murders.  To confirm his theories, L started seeding older criminal files into police databases in the Seattle region, and Light apparently used one of those to kill off gangsters in Japan.  When we first see L, he's examining a club where said gangsters appear to have killed each other, but the staff working the club are also dead.  Light wouldn't have been writing the names of the club dancers or waiters unless they were also violent criminals.  Was that just literally a Villains-Only club, or did a bunch of innocent people get killed as well?  That's not supposed to be how the Death Note works.  It has rules.  It has so many rules.**)

Once L arrives, the hunt for Kira amps up, and Light realises he's being tailed by an FBI agent (on the grounds that Light may have access to the police database, which they know Kira does).  Light, as our sympathetic protagonist, gets scared and wants to stop using the Death Note entirely, even though public faith in the justice of Lord Kira is taking off.  Mia says they just have to find out who all of the agents on the team are and kill them simultaneously, to scare off further investigation without implicating Light specifically.  Light is shocked, shocked to hear Mia suggest they use murder to solve their problems.  He's a sympathetic protagonist, after all!  All he's done is kill a few hundred bad guys.  That's what American heroes are supposed to do!  But Mia isn't an obedient girlfriend in this one--she steals a page from the book and kills the FBI agents herself, while Light just thinks it was the work of Ryuk.

(I haven't mentioned Ryuk until now because, in this version of the story, he's basically irrelevant.  Ryuk is the death god who originally owned the book, and he pushed Light to initially use it to kill the school bully who was at that moment threatening to rape another student.  In the original story, of course, Light needs no tempting, and Ryuk mostly exists so Light has an audience surrogate to explain his schemes to.  In this version, he has Mia to help with plot exposition, and she handles the corruption for him too.)

In the aftermath of the agents' mass "suicide", Light's cop father makes a public challenge to Kira, and when he doesn't die for it, L immediately concludes that Light is the killer.  (They have a showdown which is actually pretty good, because Lakeith Stanfield is a top-notch actor.)  To save himself, Light uses the book to compel Watari to go find L's real name.  (The book can "influence" someone's actions for up to two days before killing them, but One Time Only you can burn a page from the book to spare someone's life even after condemning them, so Light is planning to save Watari once he's got the information he needs.  Light's a protagonist, after all, and therefore a good guy!)

I said at the start that adaptations need to stand on their own without knowing the original version***, and this is once of the places where Death Note faceplants.  In the original story, L and some of his colleagues have a complicated and mysterious backstory that is only occasionally hinted at over the course of many chapters.  In this version, the compelled Watari phones up Light and hypnotically explains that L is an orphan raised in a special program that conditions its subjects from childhood to become ultimate detectives.  L was only initiated into the program when, at the age of six, he was able to endure the requisite seven months in solitary confinement without a complete mental breakdown.

That's...

Uh...

Look, in a fifty-episode anime or a hundred-volume comic book, okay, I guess you can spread out the heavy lifting that it takes to introduce those sorts of concepts organically, but in a robotic monologue from a hypnotised butler in the middle of this movie about the corrupting influence of power, that's fuckin' weird.  (Not to mention also being much more backstory than Mia ever gets!)

The conclusion of this is that L's name can only be found in the abandoned orphanage's records, which the writers could have done without the bizarre Ender's Game For Detectives exposition slam.  Watari goes off to hunt for the name, and his disappearance immediately causes L to crack.  Now, far be it from me to object to rational characters acting irrationally when people they care about are in danger, but for the rest of the movie L becomes an increasingly loose cannon, starting with storming the Turner house to accuse and threaten Light's life face-to-face.  That's not something the original L would ever do, and it's at best uncomfortable that they've decided to add this uncharacteristic emotional unhinging after making him the only significant black character.  (It only ramps up after the plan fails, Watari dies, and L, who hates guns, grabs a gun and steals a cop car to chase down Light.  But I'm getting ahead of myself; there's more feminine evil to discuss first.)

Lest we forget just how incredibly American this version is, the climactic events all occur on the night of the homecoming dance at Light and Mia's school.  There's some very weak misdirection involving a top hat that's supposed to let Light slip away from the dance, get L's name from Watari by phone, and then burn the page to save him, but Light discovers that page has already been taken from his book by Mia.  This knocks Light into realising that Mia, not Ryuk, was behind the deaths of the FBI agents--as she explains, she was "protecting" him, both from the cops and from his own cowardice.  She doesn't want to ever stop meting out death in judgment, so she demands that he make her the official owner of the book.  As insurance, she's written his death into it, but since she stopped him from saving Watari, the One-Time-Only Takeback can still be used to spare him.

(Side note: like a lot of the schemes in this movie, this doesn't actually make sense.  Light knows where the book is; Mia does not.  To save himself, he doesn't have to give the book to her, he just has to go burn his own page.  Mia does have one page that she stole, but that's not the one with Light's name on it.  There's no reason for him to give her the book now.)

A prolonged chase scene across the city ensues.  L manages to corner Light at one point, and Light starts to spill everything, but a random bystander shows up on the scene.  L makes the mistake of saying that he's caught Kira, and rando knocks L out with a plank because he is a true believer in Lord Kira.  Light and Mia have their final confrontation on a Ferris wheel.  Light asks her to Choose Love and give up on the book, but as soon as he's distracted she grabs for it and they both fall from the wheel.  She dramatically lands on a flower stall and dies amidst petals, while Light falls into the harbour and gets rescued.  The page with his name on it 'coincidentally' lands in a literal trash fire.

(There's then an incredibly uncomfortable scene in which a bunch of old white cops tell L that Light, currently hospitalised, is clearly not Kira and that, while L might not get jailed for his false accusation, he should know that he ain't welcome in their town anymore.  In a better movie, that kind of implicit threat would be an intentional reflection of police racism.)

Light wakes up from a two-day coma.  He's alive because everything that just happened was according to his last-ditch plan.  He used the book to compel a couple of sex offenders to rescue him from the water and hide the book while he was in his medically-induced coma, then kill themselves when their job was done.  He wrote his own survival into the book as part of their deaths, which... should not work according to any rule we've seen.  It's a book that kills, not saves.

He also wrote Mia's death in, which he admitted to her during their confrontation, but he insisted that it was a conditional thing that would only happen if she tried to steal the book.  This is presented as if it's something we should believe, but according to the rules as presented to us, the fact that he wrote 'she dies after taking the book' means she was magically compelled to steal the book, even if she really did want to Choose Love instead.  Was that what the writers intended?  Was this supposed to be a tragic mistake or a cover for a sinister plan?

Finally, Light's dad arrives and declares that he's realised Light really was the killer--no one else would have caught the connection, but the mafia goon who killed Mom Turner died right before the Kira business started.  Neither of them seems to know what to do now.  Meanwhile, L continues on his Emotionally And Morally Compromised Quest and searches Mia's home (she seems to have lived alone in an apartment, what was her backstory?!) until he finds the page of the Death Note she stole.  He twitches and cries and laughs as he stares at the page and at the nearby photo of Mia and Light together, obviously trying to decide whether to kill Light or not****.  Ryuk pops up to remark to Light that humans are "so interesting!"--and roll credits.

In summary, the white male protagonist gets rewritten as a misled but principled antihero, the white female lead gets powered up from amoral accomplice to ruthless evil mastermind temptress, and the black hero actually on the side of peace and justice goes on a rampage for revenge because he can't control his emotions.  Nothing remains of the original story of an apparent paragon of humanity becoming an unfathomable supervillain just because someone gave him the chance to act without accountability.

So what exactly was the point of this remake?

---

*When people first heard there was going to be an American remake of Death Note, many people pointed out the worst implications due to cultural differences (like American school mass murders, and the overfilling of US jails with black prisoners).  At least they avoided some of that in this script?  Which isn't to say there isn't still plenty of racism and xenophobia to go around: when we see Kira execute a military commander who's been torturing prisoners, they make sure it's an officer in some east Asian military, not American.  Acknowledging evil within the US army is going too far even for this Super Edgy movie.

**The rules of the Death Note are a central part of the original story, and we get every single one of them in detail over dozens of chapters.  This is a good choice for a battle of wits, because the audience understands exactly what the terms of the game are, and it helps us not feel like conflicts are just being resolved by someone pulling a new superpower out of their ear.  Here in this movie, we get a half-dozen rules and the rest are just blurred past with various exclamations of "Why does this thing have so many rules?"  I can see why they would do that to save time, but it does sort of undercut the characters' supposed cleverness, and Light Turner writes various things that the original rules would never have allowed.

***My personal go-to for failure on this is Star Trek Into Darkness, which wants the audience to be shocked and terrified by the revelation of the name Khan, a character who hadn't been featured anywhere in 30 years, let alone in this storyline.

****They obviously wanted to be able to pick it back up for a sequel if they could.  I'm guessing if they did that, L would in fact kill Light's dad to cause Light to suffer as L has, and then it's back to one-on-one cat-and-mouse between them because no one trusts L or believes Light is Kira.  I would protest the loss of the original conclusion as well ("teamwork > loner geniuses"), if it weren't so obvious that they're hoping to continue this story.

Saturday, October 29, 2016

Hallowthon 2016 Anthology: What even is fear

It's the most wonderful time of the year again, friends and readers.  Like I said last October: "There are a hell of a lot of horror movies out there and a lot of the same things to be said about most of them: exploitation cliches with sexualised violence against women, weak women predated upon or protected by strong men, and people of colour treated as expendable for shock value.  Racist stereotypes as a source of villainy.  Sex corrupts the young and then they get murdered while the pure girls maybe survive.  We could do a hundred posts and they would all look basically the same."

So once again it's time for the Something Short And Snappy Hallowthon 2016 Anthology, in which the blogqueen and I provide you with quick notes on a dozen horror movies to swiftly judge them and help you find something worth watching on these cold dark nights.  This year's selection leans a bit towards the surreal and unusual, because that's just the tone 2016 has set for us all.

Detention
(CN: gore, murder, body horror)
Will: Blurbs for this movie describe it like a typical slasher, and the first few minutes make it look like it's going to be an unwatchable slasher--the blogqueen and I both considered whether we just wanted to switch it off.  We did not, and we were rewarded.  This movie is not a slasher.  This movie is a sci-fi Freaky-Friday-swap human-animal-hybrid alien-abduction time-travelling-space-bear reading-ahead-in-the-script-for-your-own-movie carnival of WTF.  I've never been high, but I'm 80% sure Detention makes equal amounts of sense regardless of your level of intoxication.  'Good' and 'bad' cease to be useful descriptors for this movie.  It is an experience that I do not regret including in my life.  That's not a recommendation, exactly.  (It does definitely have a share of jump scares and gore, but they're not the main feature by far.)

Erika: This movie is absurd, and I think I mean that in a good way? I struggle to find words for it, mostly just emphatic hand gestures while I make a series of vaguely confused squeaky noises, but that doesn't translate well to text. If you plan to actually sit down and watch a movie, this one could be a good call.

Hush
(CN: blood, murder)
Will: (Merciful spoiler: the cat is not harmed.  I actually liked most of this movie, so the fear that something would happen to the cat was a major damper.)  A deaf author moves out to a remote country home to work on her second novel, and a masked killer decides to hunt her.  While he's got various advantages, she's smarter and incredibly brave, so the battle of wits that makes up the bulk of the film is actually interesting, rather than just having a lot of a woman screaming as she runs uselessly from an implacable monster.  Most of the fear comes by ambiance and anxiety rather than jump scares.  The third act unfortunately trends back towards typical bloody slasher, and it felt like the writers couldn't decide between three different climactic fights so they just decided to use all of them in sequence.  On the other hand, having a deaf hero means that 90% of the dialogue is signed (if that's something you're looking for in a movie) and while Maddie explicitly views her deafness as a flaw for much of the story, she also--minor spoiler--ends up using the killer's hearing against him in the end, so I would tend to give the movie overall a good score on ability/ableism?

Hellraiser
(CN: Sexual violence, misogyny, gore, torture, murder, dragon)
Erika: I've seen Hellraiser twice now. I tried to talk Will through it, touching on villainous female sexuality, weird fetishes, and at one point a dragon if I remember correctly? I struggle to form a cohesive image of it in my mind. Largely because despite having seen it twice, it doesn't stick that vividly for me. Despite having a female protagonist, the movie is steeped in toxic masculinity. The one male character I actually liked was supposed to be laughed at for not being masculine enough and letting his wife be so awful to him. Because his wife mistreating him is a character flaw for him? It's got the usual sexist nonsense that many horror movies do, and I'm struggling to find anything interesting to say about it. It does have some really cool practical effects, and really gross gore stuff. If you're just in it for the grossness, sure, watch Hellraiser, but like a lot of Classics, you're not really missing anything.

The People Under The Stairs
(CN: Racist language, mutilation, torture, sexual violence, animal abuse. Just--everything. CN for All Of It)
Erika: Okay, so we were watching this movie while playing Sushi-Go, and I sort of only half saw the first half? This is important because I think there were a lot of black ghetto stereotypes in there but I'm not positive. It starts with a little black boy (unfortunately only ever called Fool, because that's what came up when his sister did a tarot reading for him) wrangled into helping case a joint to get money for his mother's surgery. The house they're casing has people who basically own the town and have been gentrifying the poorer neighborhoods.  They've chosen it because apparently they have gold in the basement, and not because they're just going to Robin Hood that shit. What is supposed to be a simple robbery goes very, very wrong when the two adults get killed by the owners of the house, and Fool finds out there is a hoard of pasty teenage boys in the basement. Not a subreddit--they're mutilated by the owners of the house, stolen by the couple (who are actually siblings because this wasn't gross enough already) but deemed "impure".

It's tense, it's gross, and a lot of the actually scary parts come from how deeply fucked up the people in it are. Actual distressed noises were made as I watched it. It does have some troubling issues with racism, but it also seems to be trying and do some interesting things with it? As I said, I missed chunks of the movie so I can't speak with confidence on the topic, but Fool is clever and tenacious and likable. SPOILER: the evil dog does die.

The 2016 American Presidential debate trilogy
(CN: Misogyny, racism, Trump)
Erika: Ok, so I didn't catch the first installment in this terrifying series, but I did see the second two. The whole premise seems laughable at first. A highly qualified woman is running to be president of the US against a bigoted angry cheeto. And they really amp up how absurd the Cheeto is. The viewer is often left wondering: how could anyone take this character seriously? But viral marketing aspect really helps with that, showing support outside of the actual debates on twitter and the like. I think the writers realized that and toned him down in the third installment, but the character still seems entirely unreasonable to me. That said, the meta stuff they've put out with it is what makes it truly horrifying. Have you seen some of those news articles on The Cheeto's actions? And the reactions to it? Pure horror because it starts to just feel so real. I feel and hope their conclusion will be obvious, but those of you able to vote in the US on which of these wins should go out and do so! If only because I'm not convinced the writers realized that The Cheeto isn't a legitimate option and need to understand that he isn't.  Make them understand. Vote him out of existence.


Leprechaun
(CN: Comedic gore and violence,  ableism)
Erika: If you want a movie to put on in the background at your Halloween party that people might occasionally catch half a scene of and go "Wait what?" I highly recommend this one. It is campy and cheesy and absurd and the acting is about on par with porn. At one point they throw shoes at the leprechaun while running away so it has to stop to clean them to buy them time. It doesn't take itself too seriously, which personally I enjoy. I was too sober when I watched it, so I noticed there is one character who the writers wrote as "slow". There are a lot of unfortunate 'fat stupid comedic relief' tropes around him, and I don't think the writers knew they were coding him as autistic. With that in mind, there is some interesting dynamics around how other characters treat and react to him (mostly with kindness and affection). If someone else wants to sit down and actually pay attention to it (I do not recommend that; I was rooting for everyone to die so hard) I'd urge you to consider the accidental layers there as you do.

Doom
(CN: Gore, violence, misogyny, gross monsters)
Erika: If you follow me on twitter, you probably saw me tweeting through this. I'm bitter at the husbeast and the Alexs for making me sit through this when I can't drink and they all can. It opens with MANLY MEN BEING MANLY AND BY THE WAY DID YOU KNOW THEY WERE MEN WITH GUNS AND PENISES WHO ONLY THINK ABOUT PUTTING SAID PENISES AND GUNS IN WOMEN? No, really, that's 90% of the character development. This movie was unsure how seriously it was taking itself, but it was still too seriously. If they had just given up and gone full camp it could have been fun, but they didn't, so it's just kind of a sexist mess. The only named female character who is a doctor is called a "dumb woman" because she believed the people she was working for weren't evil. The Rock is Lawful Evil in deeply unbelievable ways. Karl Urban wins a fight against The Rock which, even having been weakened by CGI, is just not believable. Also Good and Evil are genetic? There is one scene where it goes into first person shooter mode that's absurd and kind of fun, but I'd give this one a pass.

Rites of Spring
(CN: gore, torture, murder)
Will: This is not a story.  This is one third each of two separate stories mashed together, which by my math still leaves us one third short.  One plot starts strong with a Bechdel-passing scene of two women in a bar discussing corporate politics, one trying to decide whether or not to admit that she was responsible for a recent failure after someone else has taken the blame.  They immediately get kidnapped by a gruff old man whose motivations are never fully explained.  I mean, it's not hard to piece together from incidental information: every spring, this small town sacrifices several people to some kind of monstrous entity to magically ensure good farming.  But I suggest a general rule: if your story is such a cliche that you just pull an Avril ("Can I make it any more obvious?") maybe it's such a cliche that you should do better.  The other plot, tangentially related, concerns a small conspiracy of people planning to ransom a rich guy's daughter.  Dunno about y'all, but I don't watch horror movies for disturbingly mundane and realistic murder scenes.  These two plots collide by chance and provide our unexplained monstrous entity with a crew of criminals to kill in the final act.  There's supposed to be something clever going on, because the well-meaning desperate dude in the ransom gang is the guy who took the fall for the captured heroine's mistake at work, so maybe they were going for some kind of weird reap-what-you-sow thing (that coincidentally suggests that our Final Girl brought all this horror on herself)?  There is a distinct lack of ending as well, although not as grievously as our next entry:

The Midnight After
(CN: blood, death, rape)
Will: A Hong Kong horror movie that I didn't realise was supposed to be satirical until I read its wiki page.  To again spare you my pain, let me say first that this movie literally has no ending and none of the weirdness is explained, which makes it all weird for weirdness' sake, and I don't know if I don't get it because I'm not from Hong Kong or what.  Which is too bad, because it's mostly pretty good weirdness: seventeen people riding a bus together at 2:30am find themselves abruptly alone in the world and desperately try to figure out what's going on.  Time travel?  Ghosts?  Some kind of magic disease?  A nuclear disaster?  David Bowie?  The answer appears to be 'yes to all' (especially Bowie), except that the movie ends as the survivors finally get on the road to finding possible answers, so we don't actually know.

There is a plotline that definitely requires some further discussion, because amongst all the other mystery and death, one woman is found dead and apparently raped, and we then later see that scene play out in flashbacks as the rapist is revealed by his accomplice.  I'm not sure why the writer thought this was an important thing to have, but the treatment of it is at least decent?  The actual scenes are played for revulsion rather than titillation, the victim isn't stripped for the camera or anything.  To my particular surprise, while some of the other men briefly argue for "rape is bad but what are we going to do about it now, kill him?", the women respond with "yeah, I have a knife right here" and everyone agrees this is as close to a court of law as they can manage when they're the only people in the world.  The actual execution is variously played for pathos and grim humour as each person stabs him once, some more enthusiastically than others.  The whole thing still feels rather unnecessary (fewer pointless rape plotlines in anything, please) but ultimately I can only complain so much about characters agreeing that rapists get no mercy.

It Follows
(CN: blood, death, sexualised violence)
Erika: There was so much hype about this movie, and it really didn't live up to it. I feel there was a lot of symbolism and depth this movie thought it had that I just wasn't getting. Like, I know the pools/water imagery was supposed to mean SOMETHING, but I'm not 100% sure what. Is that supposed to represent the main character's relationship with her sexuality? Peace of mind? There were some aspects I loved: the main character, upon becoming an assault victim, is rallied around by everyone rather than dismissed and questioned.  Although people do at first question if she is literally being followed by a demon or something, they don't try to talk her out of her fear, they just try to make her feel safe, which is refreshing. It would be more refreshing if consensual sex didn't lead to murder demons, but you know, take wins where we can. I also liked how the women were often shown in typical horror movie girl poses/outfits (the opening scene has a woman in a sheet tank top, shorts, and heels running around) but rarely are they filmed as sexy. We see Jay in underpants or a swimsuit often, but she's shown in granny panties and a one piece. The girls aren't wearing loads of make up that were supposed to believe is just what they look like. Their clothes aren't skintight and played off as comfortable and casual. It's weird, and worth a watch, but I wouldn't put it at the top of my list.

Will: The premise of 'what if the Terminator was an STI' is certainly horrifying, and the movie is pretty visually effective, but like the blogqueen I also spent a lot of time trying to figure out why the writers made various choices.  Was there a ton of symbolism I was missing?  If the monster takes the shape of 'whatever it thinks will get it close to you', why does it keep picking such bizarre and creepy forms instead of something compelling and comforting?  It does sort of do that eventually, appearing as the protagonist's father, but it has previously appeared as completely naked people (first female, then male), or as apparent murder victims, or various other disturbing forms.  Mostly I feel like this movie suffers because the problem becomes a sort of logic puzzle, like "Couldn't you make a deal with someone in Asia where you fly there every year or so to have sex, passing the curse back and forth, so that every time the monster finally climbs out of the Marianas Trench it suddenly realises it has to change direction again?"  And the characters never really try to get clever with the solution like that, so I'm just left with more thought experiments that I can't see in action.

The Devil's Hand
(CN: blood, nudity, brief sexual assault)
Will: Both better and worse than I expected.  The setting is an Amish commune in the modern day, where they have a prophecy about 'the Drommelkind' (devil child?) that seems to start coming true when six girls are all born on the same night.  There is much muttering and grumbling about whether they can be redeemed or should be killed for everyone else's protection.  So, there's the pretty swift Bechdel pass when most of our main characters are women, and it's at least sort of interesting to have Amish characters not presented as inherently backwards and wrong--but there are also the tiresome standbys like the Evil Stepmother, and the horror sequences mostly consist of the girls dying one by one at the hands of a hooded figure.  The primary antagonist is the leading elder of the town, who we also quickly and clearly see is a creeper and probably repeat molester, and there was some potential for interesting dynamics when one of the girls insists they rally people against him while others cling to excuses and veneers of religious purity.  Overall, I was hoping this was going to be a movie that argued 'the devil' is unnecessary when we're capable of justifying evil to ourselves in the name of righteousness, and maybe a self-fulfilling prophecy where it's the moral panic and vicious response that causes disaster after all... but that is not what we get.  The final scenes of the movie don't make a lot of sense (the killer's identity is easy to spot on a meta level, but comes out of nowhere plotwise) and, like Ender's Game, we're sort of left wondering whether the story is claiming the 'bad guys' were right after all or what.

Mr Jones
(I'm not sure any particular warnings apply, but I'm open to suggestions)
Will: This is that rarest of creatures: the bloodless horror movie.  Our protagonists are a young couple whose marriage is a bit rocky, who decide to move out to the middle of nowhere for a year to film the Greatest Nature Documentary Of All Time and discover that their closest neighbour is a famously reclusive anonymous artist dubbed "Mr Jones".  Of course, Mr Jones isn't actually an artist; he's some kind of supernatural sculptor with ulterior motives involving the world of dreams and nightmares.  I really don't know why the writers decided this needed to be done in 'found footage' style, especially since they abandon it repeatedly, but I still enjoyed several aspects of the movie.  Rather than being a stock Nagging Wife, Penny actually gets to have some depth and agency, and she's at least as important to the investigation as Scott.  The aesthetics are satisfyingly creepy without falling back on blood, and after spending the first act shouting "Your neighbour is clearly a killer warlock" at the protagonists, I was gratified by the slow realisation that the expected cliches didn't apply.  It's not as striking and artistic as it wants to be, but overall I approve.

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That's all we were able to get our hands on this month, but as a supplement the blogqueen also suggested this list (by quality individual Joey Comeau) of horror movies without sexual violence.  And at some point we really will post something in regards to Scream Queens, the comedy/horror/satire slasher series that occasionally does interesting things with terrible people.  It'll be surprisingly deep for something that is intentionally super shallow.

Sunday, August 14, 2016

Good movies for people who like bad movies

(Sorry this isn't the second Name of the Wind post, but my brain has been frazzled and this post has been waiting in drafts for far too long.  I also suspect it's going to be topical as we continue to dig into Kvothe's adventures in the coming weeks.)

Most people who aren't Ayn Rand are willing to acknowledge a difference between things they like and things that are "good", a distinction that is at once counterintuitive and perfectly natural.  It is with that distinction in mind that I watched two movies recently: Conan the Barbarian (the 1982 original) and Vampire Academy (based on books of the same name).  These movies aren't good, but they are bad in specific ways that call into question what exactly we mean by "good" to begin with.

I'll start with Conan, because I have less to say about it: it's the incredibly straightforward story of a Proud Warrior Tribe kid whose village is destroyed by an evil man, who gets taken as a gladiator slave, runs away to freedom, slays monsters, has gratuitous sex with dubious consent, and finally kills the evil black wizard who slaughtered his people.  He has a love interest and a couple of comic relief sidekicks of indistinct ethnicity and fundamentally racist conventions, he gets some unexpected and inexplicable Christ imagery, and assures us all that a true hero is an independent burly man who single-handedly decapitates bad guys.  Throughout the adventure, he is narrated in epic saga style.

This is a bad movie, let there be no question.  Even the heroic POC tend to be cowardly and animalistic, and for all that James Earl Jones does some spectacular work as the villain, the climax of the movie is a white man setting a bunch of impressionable kids free by murdering a black man.  The love interest dies literally fifteen minutes after our heroes performed a magic ritual to bring Conan back from the dead, and yet no one asks whether maybe they should just do that again.  There's a thoroughly unexpected scene when Conan steals an evil priest's robes by using the man's predatory gay tendencies against him.  All bigoted writing--literally every word of it--is also lazy writing.

But lord how I wish we could have good movies that take their absurd epic fantasy setting this seriously.  It's the problem of the 1950s: love the aesthetic, hate the politics.  Where are my stories about people who aren't cis-white-hetero-men-with-arms-like-bags-of-footballs, adventuring across untamed lands to fight animated statues and free vulnerable people from charismatic dictators while a wizened wizard narrates their quest with the kind of absolute severity that would make Adam West proud?  Where victory isn't always murder, where strength is community and not a weird frappuccino of the philosophy of Nietzsche and incredibly unlikely Genghis Khan attributions?

Conan the Barbarian is not a good movie, but how I wish it were.

With that, we come to Vampire Academy, the bizarre Twilight/Harry Potter hybrid that I didn't know I was waiting for.  This movie is absurd and cliched, with its convenient telepathic bonds and its magic princess on the run and a vampire queen who lives in the school and calls assemblies specifically to chastise her probable successor in public (for no personal benefit).  Few of the actors seem comfortable being filmed, and the mandatory hetero love interests are a blatant discount bin Edward Cullen and some kind of Star-Trek-transporter-accident fusion of Jack Black and David Bowie.

And yet this is a movie that does an astonishing number of things right.  Our heroic bonded duo of vampire princess Lissa and mostly-human bodyguard Rose are complex characters with multiple conflicting motivations and flaws, going overboard in their petty revenge or overprotectiveness and then regretting it, trying to make things right.  The movie starts in medias res to a degree that reminded me of the original Star Wars, with our heroes on the run, immediately provoking questions about how they got there, why they left the eponymous academy, and why they're being dragged back.  (And, if you're me, whether the romantic/sexual subtext between the girls is going to remain subtextual.  It is.  Obvs.  Sigh.)  They remain, throughout the movie, likeable but imperfect, with Rose in particular (as the action hero) getting to maintain a swagger and punchiness that is usually restricted to male roles.  When her platonic bro starts to make some kind of I'm A Nice Guy rant at her, Rose dismisses him instantly to focus on more important issues.  When Discount Edward hangs around Lissa in awkward and potentially creepy ways, Rose bluffs to get rid of him, but later accepts that she doesn't get to pick her friend's friends and apologises for lying--while still making it clear that she thinks his behaviour was creepy.

(In one reversal that the blogqueen particularly liked, Discount Edward spends most of the movie being markedly useless and then gets exactly one dramatic effective moment during the climax, a fate that usually befalls the token female action hero.)

To my utter lack of surprise, internet investigation told me that this movie was a colossal failure commercially, and its Rotten Tomatoes page (aggregate score of 11%) is full of blurbs from grey-haired white men declaiming the film for being impossible to follow and trying to lure in silly teenager girls by mashing up all the modern trends of magic school and hot vampire boys.

We are left with the question: would this movie have done better with male leads?  Rose would certainly have been a more typical male character, though being younger than his hypothetical female love interest would have been a switch.  More likely that Lissa would become the love interest in need of protection (unless she was a dude too, in which case I suspect there would have been way more No Homo being thrown around and all of the leads' emotions would have to be replaced with sex or punching).  This is a movie with a strong focus on social status--characters care about how they're perceived and might prefer a battle to the death over public embarrassment--which is obviously such a girl thing, innit?  And yet my mind drifts back to a little English underdog hero called Eggsy who who just wanted to prove his worth compared to his condescending upper-class peers...

Over on the page for Kingsman (aggregate score of 74% and my unfathomable scorn) a veritable flood of enraptured white men cheer for its "stylish" "subversiveness", wit, charm, and "devil-may-care exuberance".  May I remind you that this is a film in which a lisping media tycoon decides to save the environment by inventing a machine that makes everyone turn into murderous berserkers for only as long as he holds down the button.  But "vampires want to kidnap a princess to use her healing magic for themselves" is too convoluted and weird.

And I mean: I'm not trying to argue that Vampire Academy is a Good Movie, in the sense of technical expertise or top-quality performances (apart from Rose, who was honestly delightful in every moment that she wasn't being forced into a weird romantic subplot).  But I enjoyed it a hell of a lot more than plenty of other movies that are supposedly its superior, and so I start to wonder how we're defining Good Movies.  Because when you get into institutions like that--film theory and literary criticism and the like--one of the first things that becomes apparent is that a lot of our metrics and expectations have been designed by aging white dudes who scorn everything that doesn't pander directly to them.    How exactly do we decide which is more important: that a tertiary villain's actress has a natural style of delivery, or that the script acknowledges that women can have more than one personality trait?  How do we weight fluid cinematography against the 'artistic choice' to only give speaking roles to white people?

There's some kind of idea out there, never quite stated (but clearly believed by people who consider themselves 'the default'), that you can tell an apolitical story.  Like if a person just writes, lets the words flow freely without intending to make a statement about the world, they will necessarily not make a statement about the world.  If they just want to tell a story about being a hero, and they coincidentally make the climax of that story a white guy brutally murdering a black guy, there is no way the story might be racist, because they weren't thinking about racism while they wrote it.  It's only once other people come in and start overthinking things that we run into trouble, somehow introducing problems to the story just by observing what's in there.

If this blog had, like, a heraldic motto, it'd probably be something like what I wrote above there: all bigoted writing is lazy writing.  It replaces truth and originality with lies that uphold privilege and comfort oppressors.  I hope that we can, as a civilisation, move away from "X is okay if you don't mind all the bigotry" and towards "X could have been good if not for all the bigotry".  A story that hates Muslims isn't 'controversial' or 'daringly un-PC', it's a bad story pushing a bad agenda.

And if we're going to recognise that bigotry is an artistic flaw, I think it's important to give artistic value to fighting bigotry.  There's a new Ghostbusters out (it was great), and the choice to cast four lead women is considered a gimmick while the original's four leading men are apolitical.  Nah, bruh.  The original Ghostbusters has two significant women (the secretary and the damsel) and everyone else who matters is a man, and it's like that because it was written by men for themselves.*  The new Ghostbusters has a quartet of proven comic ladies because the people involved in making it agreed that it's important that there are stories about women like this.

Which isn't to say that, say, casting women is always politically progressive and creative and meritorious.  Joss "Female Characters Who Are Strong And Vulnerable In Exactly The Ways I Find Sexually Exciting" Whedon has taught us all that lessons several times over.  Heralded for years as the great geek feminist, Whedon once imagined a conversation in which a hypothetical journalist asked him why he wrote so many female characters, setting himself up for the dazzling rejoinder "Because you're still asking that question".  And yet he keeps producing exactly the same kind of character over and over again (all bigoted writing is lazy writing) because the story isn't about the representation of women, it's about that one particular kind of woman that Whedon likes best.  The entire concept that launched Buffy was 'wouldn't it be weird to see a girl do this?'  He was counting on women-as-gimmick to draw attention, but then circled back around to approximately-mainstream acceptance by slathering them in male gaze, and he has never stopped repeating this pattern. (And always tearing them down, showing them broken and abused and in need of saving anyway.)

I tragically can't close this by outlining the true rules for objectively determining what a good movie is.  That is beyond even my power as an amateur blogger.  But I think there's a lot more to be investigated in how we perceive movies aimed at or led by women.  These movies can be flawed (oh, is Vampire Academy flawed) and it's easy to brush off a cheesy movie, but is it actually the cheese and the production values that people hate, or are those just the things we let a person target when they want to destroy something because it's For Girls?

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*There will likely be at least one Ghostbusters post coming soon, possibly one about the original and one about the reboot, in case you are hungry for more of the blogqueen's vitriol for Peter Venkman.

Wednesday, July 6, 2016

Life Is Strange: The choices we are not allowed to make

It's kind of hard to know how to talk about Life Is Strange, the 2015 episodic/serial choice-based time-travel RPG.  It's one story in five parts, and each episode tackles drastically different concepts and subject matter, sometimes in radically different ways.  The blogqueen and I played through the first four episodes saying "Okay, on the next run (which we must obviously play) we'll do this the other way" and then found that when the final credits rolled neither of us had any real desire to pick it up again.

How exactly do I talk about a story where the phrase 'that was always going to never have happened eventually' is grammatically reasonable?  I'm going to try going roughly by episode and see how that goes.  Spoilers will be progressively spoilerier as we go.  Also, this game gets into some serious and potentially very triggering material, so if that's not something you want to deal with today, I have also posted a full index of the Ender's Game posts for your re-enjoyment.

(Content: murder, suicide, terminal illness, sexual assault, loss of agency.)

Our heroine, Max(ine) Caulfield, is a waifish photography nerd at a tiny well-respected private high school somewhere in Oregon.  It's her hometown, but she's been away for five years, so it's both familiar and confusing, and she still hasn't tried to reconnect with her childhood BFFFFF, Chloe Price.  One school day she witnesses an accidental murder in the school bathroom and spontaneously develops the ability to rewind time (if only by a few minutes).  She prevents the murder and thus saves someone who turns out to be Chloe, and together they begin searching for Chloe's missing friend, Rachel Amber.  The core mechanic of the game is Max's ability to essentially save scum her own life, thus letting her decide which version of a conversation she wants to be the 'real' one, or to see how a situation goes badly, reload the past, and take steps to prevent it again.  Very meta.  I approve.

Despite this supernatural power, the game is mostly about mundane choices--who do you want to befriend, whose secrets will you keep, whose side will you take?  The one exception to this is Max's recurring dream/vision of a hurricane coming in to obliterate the town in five days' time.  Who's behind that?  Could there be--could there BE-- something sinister about the rich kids' Vortex Club and their End of the World party in only four days' time?  Other weird phenomena also start popping up: unreasonable snow and unscheduled eclipses and beaching whales.

While the game reminds you regularly that it's all about consequences, it doesn't severely drop the hammer until episode two, when Max shorts out her time powers just when she needs to talk down her suicidal friend Kate.  The situation is as wrenchingly plausible as they can make it--Kate was drunk at a party, there's a viral video going around shaming her, no one in authority cares that she says she was drugged and assaulted afterwards, and even those who believe her are going heavy on the victim-blaming.  Refreshingly, the writers behind the game make it pretty clear that we're supposed to sympathise fully with Kate and the victim-blamers are a bunch of jackasses.  It's also not as exploitative as one might expect; there is never an opportunity to watch the video, for example.  Depending on the choices you have made up to that point and while you're on the roof, Kate can be rescued.  It's a harrowing story, but very compelling.  (On our playthrough we failed to stop her at the very end, but this is a game about time travel and anything can be undone.)

Episode three gives us a new twist when Max discovers that she can use photographs to alter moments of her more distant past, and retroactively prevents the car crash that killed Chloe's father, thus drastically rewriting the entire world.  The most drastic obvious change is that Chloe has instead been in an accident herself in the last year and is now completely paralysed with progressive organ failure.  The blogqueen and I were massively apprehensive about this, since media about disabled people tends to be awkward at best and eugenicist at worst.  To our pleasant surprise, this game avoids a lot of that.  This alternate Chloe is arguably happier than her able-bodied self, and her parents have managed to equip their home with a bunch of adaptive technology that still lets her live her life.  No one ever declares that they'd rather be dead than disabled, or implies that a disabled child is an unwanted burden on their family or friends.  The game does make it clear that being disabled is horrendously expensive, but the Price parents are resolute that they'll do anything they can to improve her life.

That said, Max can also find a letter from Chloe's doctor (which Chloe apparently hasn't been told about) saying that she probably has only a few months to live no matter what they do, and ultimately Chloe asks Max to give her a morphine overdose because she'd rather not suffer through that decline (and bankrupt her family).  The player can choose to assist or refuse, and then, either way, immediately use the photograph to restore the original timeline.  So, while it's carefully set up to make it clear that this is Chloe's choice and she specifically wants to skip her own terminal case, we nevertheless get the selfless disabled person trying to spare their loved ones the burden.  Compared to the usual depiction of disability in media, I feel this lands solidly in 'better, yet not good' territory.

Episode four brings us nearly to the end of the investigation, as our reunited heroes find a well-equipped storm bunker, "the Dark Room", that someone is apparently using as their hideout to kidnap, drug, and photograph teenage girls.  (The game implies that most of the victims were not physically raped, but some probably were, and the violation is inexcusable in either case.)  Max and Chloe finally locate the body of Rachel Amber, but it's a trap and the villain ambushes them, killing Chloe (again) and kidnapping Max.

★Interlude by Erika★
I want to take a moment to talk about Rachel Amber. She is everywhere. From one of the first scenes we see graffiti about her, we see missing posters about her, people talk about her. The early episodes hit you over the head with "wonder who is Rachel, and what happened to her!" She's the reason Chloe was at the school to start with when we run into her (she was putting up missing person posters). A large majority of the plot is driven by investigating what happened to her. She is a mystery, and she is supposed to be.  From how other characters talk about her, you're never sure how you're supposed to see her. There are implications that she is, in her own way, even guiding Max, which is what made it so... anti-climactic to get the one-two punch of "she was drugged, maybe sexually abused, and definitely photographed in horrific ways" with "yep, there's her body". I never really expected to find her alive, but I had expected more from this game than what thematically amounts to "raped and murdered". While there is little room for the game to continue exploring Rachel after this point, she only comes up once more and is largely forgotten now that the mystery is solved and she is found.

★Back to Will★
Even up to this point, I was pretty well on-board with this game.  Its treatment of harsh subject matter was at least considered if not perfect, its characters are generally complicated and interesting, it has serious and impactful choices, and it's so queer.

It is so queer, y'all.

Pictured: Max kissing Chloe.  Chloe's hair is dyed in the approximate colours of the bi pride flag.

Max is bi, unquestionably.  Her close past friendship with Chloe takes on romantic overtones almost immediately after they meet again, they flirt constantly, and your first opportunity to kiss is in the middle of the game.  You can choose not to, of course, but 80% of players went for it, as is right and good.  If you do, the flirting only ramps up afterwards.  Chloe really only expresses interest in other girls, primarily Rachel, and it's hard to tell if she's just teasing you when she talks about how hot Mr Jefferson the photography goatee teacher is.  And while they have some obviously sexualised scenes (playing in the pool at night, nearly naked) it's mostly not objectifying camerawork.  (Being male, I'm probably not a good source on whether the male gaze applies.)

Max's other potential love interest is Warren, a nerdy boy who defies the vast majority of expected nerd boy cliches.  He's super excited about what a geek Max is and wants to trade classic SFF movies with her, but he never becomes the entitled and resentful Nice Guy, even if you reject him, even after he puts himself in physical harm to protect you.  IN FACT, if you turn down his date and he then learns you're spending all your time with Chloe, his response is basically "Oh, wow, yeah, if I were you I would also date her, good call".  (Erika: I remain conflicted on if I would pick him or not if Chloe wasn't the other option. He's kind of endearing, but also so thirsty.) No biphobia!  Not even a second of "wait, are you gay or something?"  Normalised bisexuality.  Truly this is a world unlike our own.  (Villains don't mind throwing in some homophobia now and then, generally by calling Chloe a dyke, which is kind of unnecessary but in line with the rest of the writers' choices.)

Most of the other characters very clearly have their virtues and flaws as well.  Victoria, alpha girl of the school, is snobbish and judgmental, but can also be kind and loyal, and is clearly motivated more by insecurity than malice.  Chloe's stepfather David is an ex-soldier, pushy, prying, secretive, and short-tempered, but genuinely cares about his family and is just very bad at simultaneously protecting and respecting people.

Nathan Prescott is worth talking about as well--he's the rich kid who never faces consequences for anything and (almost) kills Chloe in the first episode.  There's a lot of ableist talk about how he's "insane" and on a ton of prescription medications (in addition to illegal narcotics), but ultimately we're corrected: his mental problems didn't make him evil, they made him vulnerable, and while he's done inexcusable things, he's in turn a victim and pawn of bad people who are entirely sane.  Like Chloe's alternate timeline (and this time speaking as someone who does depend on medication for his mental health), I felt again like this ended up in better territory than usual, if not necessarily great.

With all that said, let's talk about how much I hated episode five.

Okay, 'hated' is a strong word; I was less uncomfortable than Erika was while we played through it (Erika: I spent most of this sequence clutching a pillow yelling "NO" and making upset noises at the TV), but in the aftermath I became more and more dissatisfied with the writers' choices, the wasted opportunities, and the confluence of really tired cliches in a situation that desperately needed the originality and unpredictability of the rest of the game.

It starts out bad: Chloe is dead, Max is captured, and the real villain has been revealed as Mr Jefferson, the hipster teacher Max has idolised for years.  It turns out that his favourite subject for photography is the destruction of innocence, so he likes to kidnap girls and photograph them as they are slowly overwhelmed by fear and despair.  Bound to a chair in his secret bunker, the player is mostly just forced to watch scenes play out, which is the first problem.  Episode five is less a game than an interactive movie--rather than making choices, you're pushed through a pretty linear sequence of events, trying desperately to find anything you can do that will make a difference.  The writers were clearly trying to evoke a sense of helplessness in the player (after four episodes of causality being your plaything), and I don't disagree that they succeeded.  What I dislike about this is that after four episodes of focusing on the agency and power and courage of this teenage girl, they decided that what we really needed to bring things home was a painfully long sequence in which our heroine is helplessly victimised by a violent man and we can do nothing but watch.  The game up to now had--usually--avoided being very voyeuristic, and that goes right out the window.  Prolonged camera shots of an underage, drugged girl.

This is not something I was looking for in my game.

After what feels like about nineteen weeks of pointless struggling, Max manages to find one of her photographs that she can use to tweak the very first scene of the game, rewriting the entire week.  Kate is alive, Chloe is alive, Mr Jefferson has been arrested, and Max is declared the winner of the photo competition, which means she's out of town at a gala when she receives word that the mysterious hurricane is nevertheless destroying the town.  She goes back to rewrite time again to make sure she's home to protect people, and consequences spill out of control such that she ends up back in Jefferson's evil lair with no photos.  Ex-soldier David comes to the rescue this time, because what we really needed was for her to get rescued by a strong man again (Max does help, but still, seriously?), and off Max goes to find the one remaining photo that will let her travel back to warn Chloe and save the day.

It works, though apparently the developers felt they needed padding or just hadn't shown off enough graphical tricks yet, because first there's an extended nightmare dungeon sequence that is pretty much exactly what I'd like to see in a horror movie, except that since when is this game a horror movie.  It was cool, and it's certainly a powerful scene when Mirror Max berates Player Max for using her time-warp powers to make people like her.  I just wish they had given us more reason for any of those scenes to be in the game, apart from 'it was cool and we had a half hour of runtime to fill'. (Erika: However it would have made for a great horror game.)

The final choice of the game comes in the same place the story starts, on a cliff, watching the hurricane bear down on Arcadia Bay.  At this point, our heroes have 'realised' that all of these bizarre phenomena are somehow caused by Max's time-warping, including this very storm.  How they've realised this remains unclear to me; it seems like a pretty strong application of post hoc ergo propter hoc.  (It would have been just as reasonable to conclude that some other force had fractured reality, causing various disasters but also somehow allowing Max to hop between possible timelines, near as I can tell.)  Regardless, Chloe realises that Max only developed her powers to prevent Chloe's death, and so offers Max a photograph that will let her travel back to day one, allow Chloe to get shot, never gain her time powers, and thus prevent any of the catastrophes that follow.

Yeah.

A brief list of things I am provisionally okay with:
  • moral conundrums where you have to choose between one person you value most or a bunch of other people
  • diabolus ex machina in which some kind of force majeure threat out of nowhere requires you to choose between two flawed results
  • villains being characterised as creepy hipster misogynists who literally see women as objects, even and especially if it's not blatantly sexual
  • gameplay sequences specifically designed to evoke a feeling of helplessness
But when you combine all of these things to tell a story about a heroine getting tied up, drugged, threatened in various physical and psychological ways, punished for every choice she makes, and ultimately told that the will of the universe is that she either allows her girlfriend to be murdered or she will personally be responsible for a random town-destroying disaster...

Again, this is not what I was looking for in this game.

On the plus side, you can choose not to sacrifice Chloe, so it doesn't have to be a story about the Tragic Lesbian who dies selflessly to save the straights.  Yet the writers obviously felt that was the stronger story, and put substantially more time into that ending than they did into the one where you let the storm run its course and then drive off into the sunrise.  (You also only kiss Chloe again if it's right before you rewind to let her die; otherwise it's hugs only.)  In both cases, I'm not sure I've ever seen a game that so desperately needed a 'where are they now' ending for its various side characters, which would have fit in perfectly as, for example, a photo album that you could flip through during the end credits.  (From what I've read, the lack of detail was intentional, especially in the ending where the storm hits, as the writers wanted to leave players in suspense about who survived the disaster.)  Instead, Erika and I agreed, the supposed consequences of all of your many other decisions throughout the game are seriously undermined, since you don't get to see any impact in the end from anything but your final choice.

★Erika★
I would go as far as to say that none of your choices matter expect the final one. You either reset, and none of it happens, or you just leave them to die.  (If Max retains her memory during the days she must now relive, they could matter more, but it is unclear if she does or not, and given the previous mechanics, implied she doesn't.)  The survivors aren't going to care whether you were nice to them or not after getting a bucket of paint dumped on them, they're going to be a little preoccupied with how their lives have been destroyed by a hurricane. For a game that let you think that its choices were so important, real lunchbox letdown.

Will again★
I can see ways they could have spun the hurricane ending more effectively, and even the reset ending, but in both cases they'd have to have actually wanted to do so, and set up for it.  In the reset ending, a sequence (even a montage) of Max using whatever knowledge she still has in order to help people (supporting Kate, befriending the rest of the 'unsympathetic' students and stopping bullies, reconnecting with Chloe's mom and helping her through what follows) would have added a lot.  In the hurricane ending, obviously, how you've interacted with other characters could also influence the choices they're going to make, and 'former enemies come together to protect the community in a crisis' is a way better cliche than anything else we were getting in this episode.  Victoria and Frank the drug dealer come to mind as examples of people who are hostile by default but can have a conscience installed.  Give me Victoria mass-texting people to come to her family's storm bunker; give me Frank and David driving around town grabbing anybody stuck on foot on the street.

One last thing that I expected to mean more but never did was the nature of the big photo competition: "Everyday Heroes".  Max's winning picture is a shot of herself and her wall of photos, yet her heroism is not really evident to anyone else most of the time (the main exception coming to mind is her rescue of Kate).  Her heroism in the reset ending consists of choosing not to act.  Maybe the takeaway there is that 'everyday heroes' aren't often noticed or recognised, but it's kind of lacklustre, and there isn't much that can connect an act like that to the real world.  Conversely, there's a giant missed opportunity for plausible 'everyday heroism' if Max's little actions over the course of the week are allowed to add up to something significant in the end, like the townspeople being more ready and willing to protect each other.  Be good to people throughout the week, bring them closer together, make them more ready to weather the storm, and maybe they can save each other so you aren't pushed to let your girlfriend die.

And I figure that's exactly what the writers did not want to allow.  Either of these things--the reset ending where you see Max still finding ways to help people, or the hurricane ending where she's helped them become people who leap to protect each other--distracts from the focus of the ending right now, which is "are you going to kill your girlfriend and suffer like a hero or spare her like a selfish coward".  That is the extent of what the writers wanted you to be thinking about and left with, and all other possible consequences of your many, many choices are removed by fiat.  If anything, the message seems like it's supposed to be "life is strange (WINK) and therefore nothing is truly in your control and your choices and desires don't really matter".  Helplessness is in keeping with the themes of the final episode, but "you can't really have any agency" is again a thing I was not looking for in my bisexual SFF mystery game, especially as the 'twist' ending of a game that claims it's all about choices.

Wednesday, June 1, 2016

Storm Front, chapters 22 and 23, in which Harry Dresden is just the best ever

(Content: misogyny. Fun content: all the salt you could ever need, plus bespoke character deconstructions.)

Storm Front
Chapter Twenty-Two: Introduction to Applied Balderdash

Dresden arrives back at his office and sprints up five floors with much aching and wheezing.  He finds his office door ajar, and conveniently hears only two sounds: a pained gasp from Murphy and the scuttling of the scorpion.
I clenched my jaw in sudden anger. Victor Sells's little beastie, whatever it was, had hurt my friend. Like hell I was going to stand out here and give it the run of my office.
These points where Dresden stops to inform us of his completely normal reactions to things really confuse me.  Last time it was his bafflement at experiencing sympathy for Monica; this time it's dashing frantically across the city to rescue Murphy just to stop outside to suddenly feel anger and reject any possibility that he might just, like, close the door and walk away now?  I feel like going grocery shopping with him would be an ordeal.  'Next item on the list: Cheerios.  I crumpled the paper in my hand, feeling the dry crackle of its pale fibers slide between my thumb and palm.  There was no way I would get this close to the Cheerios and just let them go now.  No way in hell.'

He storms into his office, rod and staff in hand, ready to do battle, and then stops to tell us about the table of free explanatory pamphlets at the door "with titles like Real Witches Don't Float So Good, and Magic in the Twenty-first Century".  Yes, the White Council is absolutely willing to murder people who learn about the truth of magic behind the masquerade, but why should that stop Dresden from handing out badly-xeroxed flyers to people who don't know any better?  I mean, PSA flyers would make some sense, like 'Running Away and Running Water: How to Survive a Demon Attack' or 'So You Think You Might be Dating a Vampire'.  Victor could have benefited from 'The Goggles Do Nothing: Why You Should Never Pursue the Third Sight Unsupervised'.  Things that normal people could actually have a use for.  I mean, maybe that information is in Dresden's pamphlets, but they sound more like heritage minutes about how wizards are actually way cooler and more practical than you silly commoners think.

Pictured: the secret formula to this blog: salt, salt, and even more salt.

Butcher actually lays out the whole office for us, the relative locations of chairs and filing cabinets and his desk by the corner and the overhead fricking fan before getting around to mentioning Murphy's presence curled up behind the desk, presumably because he has no idea how to maintain tension.  Dresden still hasn't seen the scorpion, but he kneels to help her and promises to call an ambulance.  By the description, she seems to have been stung in the shoulder?  Murphy, of course, groggily insists that Dresden set her up and handcuffs them together as soon as he hangs up the phone.
She twisted her head around, grimacing in pain, and squinted at me. "You should have talked to me this morning. Got you now, Dresden." She broke off in a panting gasp, and added, "You jerk." 
"You stubborn bitch from hell."
Quick recap: Dresden isn't actually withholding any information from Murphy, but he's decided for some reason to act like he is, and she in turn believes this (ironic), so she's decided they are Enemies and the only reason he warned her not to look in the drawer is so she would get attacked by his hell scorpion.  At which point he rushed over to the office to call for an ambulance, which she apparently thinks is just further evidence of his guilt.

Y'all know what's really compelling tension?  When two characters are fully aware of the facts but have drastically different ideas about the appropriate way to act upon them, and so are torn between their loyalty and their sense of reason.  Y'know what's not?  One character disregarding all logic and evidence to single-mindedly pursue the virtuous hero who has committed no crime, forcing our hero to insult and demean her even as he rescues her from her own terrible decisions, exampli gratia, fucking THIS.  This isn't even a Javert situation where Murphy is Lawful Neutral and intends to make Dresden pay for his crimes regardless of any other factors; he's done nothing illegal, but it lets Butcher drag the book out a little longer if she stands obstinately in his way.  See also: Morgan, who ignores all other circumstances and suspects in order to make Dresden's life harder whenever possible.  These aren't good guys or bad guys--they're just badly written.  Plot obstacles with dialogue, not characters.  If you want a reaction from me other than rolling my eyes all the way into the back of my skull, there should be at least some part of me that can see Murphy's side.  But no, she's just a "stubborn bitch from hell" and Dresden is a saint for trying to save her anyway.

(Though on further thought, Dresden is absolutely guilty of breaking/entering and assault at the Sells home, so I guess it's more accurate to say Murphy isn't accusing Dresden of anything he's actually done.  Also, why didn't he call the ambulance until now?  You'd think it'd be because he doesn't want to expose paramedics to the doom scorpion, but he's just called them in and still doesn't know where it is, so... yeah.)

The scorpion attacks from under the desk; now that it's been switched on, it's grown to the size of a terrier, blindingly fast and dripping acidic venom from its tail.  In his panic, Dresden kicks away his weapons and struggles to scurry after them since he's cuffed to Murphy, so he grabs the open desk drawer, yanks it out, and uses it as a shield/bludgeon, buying a few seconds.  Decent action sequence.
"Sometimes, Murph," I panted, "you make things just a little harder than they need to be. Anyone ever tell you that?" [....] 
"My ex-husbands."
Strong woman too stubborn for keep man in life.  Never heard that one before.  Murphy's stubbornness is quickly justified by the poison debilitating her mind, because it has been pages since the last time Dresden had to protect a drugged woman from a magical monster while she actively impeded him.  (Faith and begorrah, how great would it be if we dropped Dresden entirely and this series was just about Murphy and Susan being pals and trying to figure out what the hell is going on as irresponsible arrogant wizards spread havoc in their city?)

Murphy announces that she's gone blind, and Dresden informs us that while the common brown spider is about as poisonous as a bumblebee, the sheer dosage could be fatal.  (Also, uh, it's magical?  Is that not a concern?  Dresden knows the relative venom strengths of scorpions and bees, but he also thinks it's normal for venom to burn skin on contact?)  Dresden hauls her out of his office and kicks the door shut while the scorpion is still struggling to pull its stinger out of the wooden drawer.  The scorpion breaks through while he and Murphy (now unconscious) wait for the elevator, but Dresden knocks it back with his bulletproof forcefield (suddenly much harder to use than it was a couple of chapters ago) and makes it inside.

Dresden monologues at us about how this monster is obviously not a real live scorpion but a magical construct (you don't say) that will keep growing larger and smarter the longer it's left.  And then--miracle of miracles--Dresden's techbane actually kicks in at a bad moment and kills the elevator before it can reach the ground floor.  The scorpion breaks into the elevator shaft and begins tearing through the ceiling, and Dresden talks to us for a while about how unfocused his evocation magic is without his rod in his hand, how trying to torch it now would be as indiscriminate as a grenade.  This chapter is honestly the best we've seen magic handled in a while, with clear limitations set on everything he does (the shield takes time and concentration to form, fire needs a filter, elevators can't make it five floors with Dresden onboard).  Too bad it's tangled up with the ruination of Murphy's character.

At the last moment, Dresden flips his plans entirely and, rather than throw fire upwards, calls wind from below, forcing the elevator to rocket up the shaft in a gale, finally crushing the scorpion at the top.  Then, in the moments before it plummets back down (brakes destroyed too) he wraps himself and Murphy in several layers of shield to cushion their impact again.  Again, full marks for magic.  For once, we see Butcher treating spells as a toolbox from which solutions can be constructed, rather than a plot-shoving force with no clear rules.

It's tough to write wizards, I get that.  How can you make magic both mysterious and comprehensible, or let your characters use it to solve a problem without letting them laugh off any challenge that comes their way?  That's tricky, and there's more than one solution.  Brandon Sanderson has spoken at length about his preference, making lots and lots of rules for magic and then sticking to them, which cuts back on the mystery but drastically ramps up the problem-solving.  JK Rowling takes a little of both by emphasising that there's a lot of mysterious magic out there and our heroes just aren't informed enough to understand it, so they mostly stick to the simple point-and-click stuff.  JRR Tolkien chortles a bit and tells us we're asking the wrong question, but we don't know that's what he said because he is speaking a language he invented himself this morning over tea and toast.  So there are lots of solutions.  Butcher's approach in this chapter is pretty sustainable (although I'm not sure why he didn't call his wind staff to his hand with wind magic, as is explicitly in his skillset).  But the approach we see here--where Dresden actually has a very specific and device-dependent set of skills--is oddly out of tone with the rest of the book, where Dresden casually grabs fistfuls of sunshine and performs binding spells off the cuff with a stick and a slice of bread.  Is there a reason that he couldn't have bound the scorpion with a circle, or block the door with one?  (Or a reason that he didn't have a circle already in his office to put things like possible magic talismans inside to keep their owners from animating them into acid-venom Terminators?)

I'm just saying that this book mostly only makes sense when you forget everything that happened more than ten pages ago, which is not a criticism I've ever seen levelled at it.  We can rest assured that all of these nitpicks are addressed in Book Twelve--but can you imagine if someone tried to make that kind of case in defence of Twilight?

Anyway, the paramedics are there and waiting when Dresden and Murphy safely crash back to ground level, and he cackles for a while about how awesome he is (which is irritating and questionable but, I cannot deny, precisely in character) before he steps out into the rain, reminding us that Dresden has now lost the talisman option, his shield bangle has burnt out, and the storm is here to help Victor kill him.  Whatever shall our hero do now.

Chapter Twenty-Three: Intermediate Methods in Being Better Than Everybody Else

I'm just saying this is the perfect moment for Victor to strike, blowing up Dresden's heart right there on the street, only for Murphy to regain her senses, realise that he wasn't the killer after all, and take on the mantle of protagonist hereafter.  It's not too late.  (It has always been too late.)

Dresden's first priority, of course, is getting unshackled from the unconscious Murphy, and the ectoplasm from the spider hasn't dematerialised yet, providing lubrication to slip the cuff off Murphy's wrist.
My own hands were too broad, but Murphy had delicate little lady's hands, except where practice with her gun and her martial arts staff routines had left calluses. If she had heard me thinking that, and had been conscious, she would have punched me in the mouth for being a chauvinist pig.
I include the above garbage not because it's in any way vital to the plot, but because it's such a perfect encapsulation of the book's specific type of misogyny: women may do tough things, but they are still ultimately dainty little creature, buuuut you must never acknowledge this truth publicly because it will enrage their overwhelming emotions and they will respond with animalistic rage.  Murphy being a woman isn't a character trait, it's a running gag.

Dresden quickly informs the EMTs of Murphy's situation ("massive dose of brown scorpion venom [....] don't ask") and then lambastes himself for a moment for withholding information (no he didn't) that forced her to act against him, and if he'd been more honest this might not have happened (correct).
I didn't want to walk away from her. I didn't want to turn my back on her again and leave her behind me, alone. But I did.
Y'know: we keep getting these moments where Dresden is forced (for a given value of force) to do something that appears heartless on the surface but is arguably necessary (he has to go fight Victor before the storm reaches the lakehouse) and he wallows in self-loathing for it.  Which is a functional way of getting some angst into a story with a virtuous hero who doesn't have better flaws to actually angst over.  But Dresden does have actual flaws to criticise himself for, and he keeps skating right over those in favour of attacking himself for doing relatively harmless things.  Y'all know what'd be more interesting than another 'old-fashioned' sexist hero?  A self-aware guy who was raised in sexist environments (his dad who idolised his dead mother and dismissed all other women, his mentor who thought 'women's lib' was a stupid fad, that kind of thing) but has since realised that those lessons were wrong, that women are actually capable people with real skills and talents and value, and works steadily to undo his prejudices even as they undermine him (step one: Monica is the actual crimelord wizard villain and Victor is her dupe).

Harry spends half a page telling us how tired he is and how much that doesn't matter because he's so angry.  I particularly like this paragraph about the pain in his leg, completely removed from context:
It was like a fire in my thoughts, my concentration, burning ever more brightly, more pure, refining my anger, my hate, into something steel-hard, steel-sharp. I could feel it burning, and reached for it eagerly, shoving the pain inside to fuel my incandescent anger.
Because out of context that sounds like something from Bad Romance Novel Quotes, but in context it mostly makes me think of Kylo Ren in the final battle from The Force Awakens, punching himself in his bleeding side to draw focus and power from pain and anger.  I use the specific example illustratively, but I think in general we should be able to agree that 'refining my hate' is a questionable move for any hero to make.  That does hypothetically keep it in line with Harry's much-vaunted Dark Depths, but nothing much else about his characterisation has so far--his earlier quip about being the wizard equivalent of a computer geek seems far more appropriate (especially given the chauvinism and arrogance classic of men in tech).

Dresden goes to McAnally's again, I pass my saving throw to keep a straight face, and he finds that it's packed.  We now get Dresden's breakdown of the pub crowd here:
They were the have-nots of the magical community. Hedge magi without enough innate talent, motivation, or strength to be true wizards. Innately gifted people who knew what they were and tried to make as little of it as possible. Dabblers, herbalists, holistic healers, kitchen witches, troubled youngsters just touching their abilities and wondering what to do about it.
I'm trying to parse the phrase 'make as little of it as possible'.  Is it purely descriptive (they don't want to make magic a big part of their life, causing me to wonder why they would hang out at a magic bar), or is Dresden snipping at their lack of motivation and vision?  Because I know a literal kitchen witch, and while I don't believe she can perform magic, I do believe that she could drop Dresden and Victor in the time it took her souffle to rise.  And 'troubled youngsters', apart from being obvious YA protagonists, sound spectacularly dangerous to me, given that Victor apparently so little innate power that he didn't notice it until middle age but he's now nearly overlord of the city.  Surely a scared teenager (in a setting where magic is explicitly fueled by emotion) is a stupendous danger on several levels?

What even is a dabbler in this situation?  Dresden has just said that he's used more magic in the last day than most wizards can in a week, which by my count includes a tracking spell, a single fireball, using his forcefield three times, and a mighty wind (and maybe the couple of times he's intentionally blown out electronics with his techbane aura).  If that's the upper limits of a top-tier wizard, could a dabbler only cast one of those spells per week?  Say, a single tracking spell that will flawlessly locate a specific individual across any distance?  Because I'm pretty sure that alone is an incredibly valuable skill, especially if you're too small-time for the White Council to be permanently up in your business.  Hell, that's more tracking magic than Dresden planned to use to find Victor to begin with.

But the point of this chapter, in case we didn't notice, was that this final showdown is, once again, a thing that Dresden must do Alone Solo By Himself because no one else is awesome enough.  These people all know Dresden on sight and avert their gazes as he storms in, because they know that there's magic murder going on in town and they are hiding in a relatively protected location until it's over.  Dresden isn't here for their help.  He's here to borrow Mac's car.

Morgan arrives as well, with dramatic timing against the lightning, to declare that he's figured out 'Dresden's' scheme (storm magic to blow people up) and he intends to keep Dresden stuck in the bar at swordpoint until the storm passes.  He tries, once, to say that he knows who the real killer is (why does he not say the name; isn't knowing someone's real name also power over them?) but Morgan is plot-mandated to be bad at his job, so Dresden (exhausted, injured, non-athlete Dresden) sighs, grabs the nearest chair, and floors Morgan (rested, ready, experienced mage-killer Morgan) with a one-two combo.

Why is Morgan a Warden?  The character as presented has no qualifications.  He's a bad detective, a bad judge of character, he holds vindictive grudges that overwhelm his reasoning, and he's so useless in a fight that he can be taken down by a burnt-out geek with furniture in three seconds.  I know the council supposedly likes him because he's so loyal, but surely there are a non-zero number of competent people in the world who would love to be the attack dog for the wizard Illuminati?

Because everyone in the bar knows who Dresden is and his whole troubled backstory, he acknowledges that he appears to have just confirmed that he is "a rogue wizard fleeing justice", but embraces his stupid action hero nature and declares aloud "I haven't got time for this".  Mac calmly retrieves his car keys and hands them to Dresden again, because Mac is a designated good guy and thus apparently isn't remotely suspicious of Dresden no matter what happens, ever.  Who in blazes is Mac?  Why is he so much more certain of Harry's innocence than Murphy or Morgan?  I feel like this is the point when a properly suspicious detective (Sam Vimes, say) would wonder who would be so calm when a fugitive beats down a cop in his bar.  Might think that a hypothetical accomplice of Victor Sells (an accomplice who knows every wizard in town, who is so unnoticed that he's practically scenery, who hangs around a bad part of town and has an ideal location to do hidden business) would be very happy to see one suspected murderer go chase down the other, because when the dust settles, whoever dies, he knows that everyone will believe the perpetrator has been brought to justice and no one needs to go snooping around any more to find out who else might have profited from the ThreeEye trade.

This book claims to be noir and yet Our Hero's mysterious and most trusted ally apparently has no ulterior motives whatsoever.  I mean, this should be obvious.

Next time: four chapters to go; the final showdown begins as Harry wrestles with the Dark Side to remind us all that he's actually not such a bad dude after all.  Objectively.  Shh.  Objectively.

---

*I suppose I should make a consistent note that these books don't have chapter titles and I'm just making them up for funsies, lest new readers be confused that the titles are so much more entertaining and thoughtful than the text.