I know it's been a while between drinks but we finally got a sequel out. Like all productions there are a few things we would have liked to have fixed and added to but check it out here:
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iPad
iPhone
Defying Gravity
I am Simon Healey. I am a game designer
Friday, April 17, 2015
Thursday, December 11, 2014
Friday, December 6, 2013
Mount Panorama
I born and raised in Bathurst and have a affinity with the Mount. I used to drive around it all the time as a youngster. It's a bit of a 'thing' in town when you first get your drivers license. I was pretty stoked when it made its way into Forza. Also thought it would be a great way to test out the DVR on the Xbox One.
Thursday, October 31, 2013
Indie Game: The Movie
This post is going to be a little different to my usual design and portfolio posts. I watched Indie Game: The Movie last night and it has really stuck a cord with me. Essentially it was like watching myself for the past 8 years. Now I've come no where near the success of the guys in the film. If anyone does read this will attest that the industry has had a real kick in the balls over the past 3 to 4 years. I've worked for many studios all but one are still trading. I've been and seen friends be made redundant. I've then scraped by trying to be an indie developer also and all the while never really gotten over the fact that I really want to make video games despite the external pressures and stress of life and thinking there has to be an easier way. I'm sure most of the people that will read this all have similar stories.
I watched the film with my girlfriend and her sister and they found it really depressing. I actually found it very inspiring. They thought they worked and sacrificed too much. I was like I would kill to be in the trenches making a great game. They thought the guys in it needed metal help. I felt like I knew them as peers and contemporaries. I'm no critic and am actually pretty late to watching this movie but if you are a game dev, dating or family member of then this movie will explain a lot about what makes us tick.
I watched the film with my girlfriend and her sister and they found it really depressing. I actually found it very inspiring. They thought they worked and sacrificed too much. I was like I would kill to be in the trenches making a great game. They thought the guys in it needed metal help. I felt like I knew them as peers and contemporaries. I'm no critic and am actually pretty late to watching this movie but if you are a game dev, dating or family member of then this movie will explain a lot about what makes us tick.
Thursday, March 7, 2013
OXYGENE
Here is a game I'm doing some level design work on. Always wanted to make a platformer getting into a bit of pressure situation as we're trying to get it to beta for PAX Indie Showcase
Will let you know how we go. In the mean time check out the Development Blog
Labels:
Work
Thursday, September 6, 2012
Goal Kicker
I'm BACK!!! Its been a while between posts. But here is a little game I did some work on with some former members of Bluetongue and Big Ant.
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Buy the game and help us out as the next game is going to be awesome!
Labels:
Work
Thursday, May 31, 2012
WWE Brawl
This is what I was working on before THQ closed Bluetongue. Growing up, I loved pro wrestling and working on this project was fulfilling a childhood dream. Part of my role on working on WWE Brawl was assisting with the re-design and its new direction.
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