Introduction
After playing some replays of this battle with Dominion
of the Spear, I realised how interesting I find this battle. I
decided to play it with the latest iteration of my Ancient Battlelines Clash rules. And then I played it using
a small variation on DSBA,
the forerunner to DBA. Being a bit
of a 1d6 resolution fanatic, I converted DBSA to 1d6 and gave Megiddo a go.
Rules
To convert DBSA to 1d6 it is roll 1d6 for combat +/- combat
factors: <1 Attacker destroyed, 1-3
Attacker recoils, 4-6 Defender recoils, 7+ Defender Destroyed. A unit is destroyed on a recoil if up against
a “quick kill” (i.e. a less than half result is a destroyed). I also went with variable activation: roll a
3+ to activate a unit/group, rather than PIP rolls, and then do move, shoot,
combat ith each unit/group. Lastly all units armed with missiles may fire 1
basewidth, Light archers still fire 2 basewidth. If both units have missiles, this is revolved
with the single d6 roll. I may
streamline the quick kills and also add in some reactions but I may not need
much of the latter as the recoil mechanism takes care of it. It is also slanted towards DBA and may
incorporate movement rates from ABC (ABC is Bill Bank’s Ancients combat with an
Armati II riff). And these rules lend
themselves to gridding and so may look
to do that too.
Battle of Megiddo 1479BC
The Egyptian Pharaoh Thutmose III defeats a
Canaanite coalition before the walls of the city of Megiddo.
Sources
See this previous Megiddo battle report for sources I used.
Troops
Egyptians
3
CH Chariots (one with the general Thutmose III)
1
HI Heavy infantry (Blades)
2
MI Medium Infantry
2
LA Light Archers
1
CP Camp
Breakpoint:
3
Coalition of Syrians under the prince of Kadesh
2
CH Chariots (one with leader)
2
MI Medium Infantry
2
LI Light Infantry
1
LA Light Archer
1
CP Camp
Breakpoint:
3
Scenario & Deployment
Special
rules: A draw is a rebel victory.
I have gone with a deployment loosely based on the Peter Sides scenario.
![]() |
Deployment (Egyptians on the left) |
Game
Note: Frustratingly I thought I had taken about 3 more photos of the action during the game but did not; the report is not illustrated by as many images as I expected. Ah well.
Egyptian right flank advances to the river bank. The Chariots advance into missile range of the Canaanite Chariots. Two Egyptian Chariots are forced to retreat, while the Canaanite Chariot (+general) retreats.
![]() |
The Centre chariot missile exchange |
The Egyptian left flank moves into light archer range (so the Canaanite LI with javelins cannot return fire. The Canaanite archers rout (a 6 was rolled) and the Light Infantry recoil.
![]() |
First blood – Canaanite archers rout on the Egyptian left flank |
Still on the Egyptian left flank, the LI advances and forces the Egyptian archers to retire. The Li was tempted to move and form a group with the Medium infantry but decided to give missile fire a chance. It paid off.
After not missing any activation rolls, the Egyptians failed to activate most unit for two turns. Back in action though and the centre Canaanite chariots retreat and the Canaanite light infantry is routed by missile fire on the left flank.
![]() |
Canaanite chariots forced back, and an Canaanite light infantry lost |
The Egyptian right flank contacts the Canaanites on the hill. The Blades manage to force the light infantry back, but the clash of the medium infantry sees the Egyptian recoil.
![]() |
Egyptian right flank clash on the hill |
In the centre, the Canaanite chariots continue to be forced back, on the left the Egyptians advance to pin down the lone Canaanite light infantry unit.
On the Egyptian right flank the light infantry managed to recoil the blades but then later is forced to flee. On the left flank the Egyptian missile fire is ineffective. In the centre, the Egyptian chariot manages to loot the camp. This brings the Canaanites to their breakpoint and they retreat into Megiddo.
![]() |
End |
Verdict
That was a fun
game. And at least the Egyptians won
this refight. I will continue to tinker
with the rules as am not that fond of lots of recoils. I understand why they are there but I am used
to using a disorder marker for deteriorating positions. After the game I remembered I thought I had
done a version of my own rules, ABC on a grid with no markers required. Looking through the files I did do so, back
in 2019! It has some good points that I was thinking of applying to these
rules. It seems I am at least consistent
it what I like in rules. I will continue
to see if these are worth playing but in the meantime with move onto other
rules to use with Megiddo. But before
that, I have gone back to playing a lot of Dominion
of the Spear – so simple, so fast!
Interesting. I've read DBSA but never actually played it. The reliance on recoils to model disorder is such a fundamental mechanism to the DBx family, it makes it really hard to convert to a grid without some major rewrites.
ReplyDeleteHello Martin,
DeleteDBSA is DBA v1.0 without Bows (all combat is contact), some troops stay in contact rather than recoil and some combat results are a bit different.
Recoil is such an elegant and admirable mechanism and as you say, integral to DBA. I thought about using a disorder status to replace recoil, but that adds a marker :-( I have no real solution (other than a marker) and am playing Dominion of the Spear a lot instead!
Victory for the Pharoah - well done ⚔️⚔️
ReplyDeleteHave you ever considered consistent dice rolls? What I mean is to throw some D6’s a number of times and keep a list of the scores. This might be something like 4, 1, 2, 3, 6, 2, 5, 1 etc.
Repeat multiple times until you have a long list. Then, when playing a game, you could simply refer to the list every time a decision (dice score) is required. Start at a random place in the list if you want some variety. Importantly, whenever you refer to the list make sure to move on to the next number on the list once you have looked up “this” decision score. Just a thought - it makes sense in my mind, but might be “as daft as the day is long” to someone else.
Cheers,
Geoff
Hello Geoff,
DeleteYes, a last a win.
I am too lazy to do the dice roll recording if I am rolling dice. But another of my projects is simple solo SF RPGing. I do it all in a spreadsheet and automate it alot. I use a long list of pre-generated dice rolls. That way if I change the rules a little I can simply run the game again and see the effect of the rule change.