Thursday, December 23, 2021

Playing a New Game

It may no longer be the heyday of the blogosphere, but I still enjoy coming here, jumping into the river of ideas that's been flowing since 2011, and being Cygnus again for a little while.

Thus, despite having no idea who even reads this blog any more, I'm going to start a new project to exercise my Glass Bead Gaming muscles.  Back in 2014, I decided to take a break from the top-down design process and just play one of the existing game variants.  The result was the "Ode to Joy" game that started here, ended here, and has its intermediate moves listed here.  Let's try that again.

For those who haven't seen it before, I'll paraphrase some of the explanations from the beginning of that game here.  The idea, when playing by the late great Charles Cameron's Hipbone rules, is to lay down a pattern of interconnected cells, like this...

...then start "composing" a game by positioning specific ideas in each cell.  The challenge is to always ensure that neighboring cells (connected by lines) correspond to ideas that are interconnected in some way, too.  The ideas can be text, images, pieces of music, logical arguments, or references to other works of art or science.  The connections between the ideas can be whatever one wants them to be.

There can be competitive or collaborative games, where multiple people take turns claiming cells one by one.  In this way, they can challenge one another to find connections between wildly disparate or disjointed ideas.  My Ode to Joy game in 2014 had a bit of successful crowdsourcing for new ideas, but there's value in the solitaire exercise, too.

Okay.  The seeds of this game were planted last week, when I heard the song discussed below on the radio, and I started thinking about its other implications.  As of right now, I have tentative ideas for 8 out of 10 cells on the board, but that may evolve.  I'll try to post new moves about once a week, but we'll see what life has in store.

My first move is to place Hozier's 2013 song Take Me to Church in the second cell up from the bottom.

 
Those who recognize the board from Kabbalah may know this cell as the dreamy, emotional realm of Yesod, but that's not too important here.  My silly icon above is just a juxtaposition of a cathedral with the memorable central image of the Tarot's Three of Swords card, whose triply pierced heart indicates, well, the sweet heartache that Hozier hints at in the chorus...

I'll worship like a dog at the shrine of your lies
I'll tell you my sins so you can sharpen your knife
Offer me my deathless death
Good God, let me give you my life

If you've heard the song, you know the verses go even further, essentially equating the singer's beloved with the only deity worthy of worship.  I've been there, dear readers, I've been there.  The good Irish songwriter, Andrew John Hozier-Byrne, also tossed in some barbs at his own native Catholicism -- specifically the doctrine of Original Sin -- for good measure.  Suffice to say that worship-leaders appropriating this song for Sunday services may not be reading the lyrics closely enough.  This possibility of misinterpretation reminds me of when Billy Joel joked about "elevator-muzak" versions of his (minor-key) song Pressure that were transposed into a peppy major key.

Hozier's Take Me to Church, by the way, is in the key of E minor, which a 17th century music textbook called "amorous and plaintive."  Maybe that's true for my entire planned game.  We'll see.

Thursday, October 21, 2021

General Organa

Today would have been Carrie Fisher's 65th birthday.  I saw some other tributes online, and I thought they were missing some of the best pictures... including a scene from the original Marvel comic book that shows that Princess Leia was just as (if not more) badass as Han Solo... 





Sunday, August 8, 2021

Humanism

Although I've got some other ideas for posts more relevant to the topics of this blog, I just wanted to take note of an inspiring exchange I saw on Twitter.  Specifically, I wanted to preserve a bunch of the life-affirming responses to the following question:

(If for any reason the above image isn't viewable, the question was "What makes you feel love or appreciation for humans?")

~ ~ ~

Loyalty, courage, intelligence, dedication, wit, and discipline, plus, the power of facing unpleasant facts and daring to know... Hopefully with enough joie de vivre to enjoy the fruits!

There are actually a lot of people who quietly get up every morning, go out, and help others.

The dissenters and oddballs and those who know so much of our social life is theatre. One smirk across a room, sharing an unspoken observation or bit of humour, is a gold mine of renewed faith.

The ability of humans to recognize humanity, and the human capacity for empathy over sympathy. Speaking and seeing beauty and joy in stereotypical "ugly" can transform the environment in a room.

Authenticity, loyalty, competence & a general good nature or humor are the easiest ways to get me to appreciate another person. Trustworthiness & accountability will earn my respect. Excellence gets my admiration. A mysterious mix of all of those things (sometimes) leads to love.

I think if you see everyone as a divinely inspired soul — and have transcended all the culturally-induced silliness like race, gender, etc. — the kindness and empathy just flows from you.

Magnanimity.

Observing them demonstrating love or appreciation for other humans or animals in general, and me, in particular.

How they are in a crisis. True natures appear. Usually for the better.

The ability to find joy, connection with others and nature in the midst of the brutal fleetingness of our existence.

Kindness.

I love that we are all made out of bits of stars that exploded billions of years ago, yet our warped time scale is all we can manage to wrap our minds around. It makes it easier for me to understand how irrational we all are and how slow society and cultures move.

The fact that we’re are all far more similar than we are different. We all suffer from the human condition. We all have potential. We all fall short of it. We all struggle and try. How can we not have love for each other?

Children playing and laughing.

Intelligence, skilfully applied that helps our species to one degree or another. Don't care about sinners and saints. I care about the person who makes a better world.

Disgruntled tired old man still petting the kitten even though he hates cats. The mail man that leaves treats for dogs. The woman that cleans and refills her bird feeder. Even though only one bird comes. Sometimes when you observe you see humans want to connect. Even if its small.

Having gratitude for all the things miniscule and humongous that touch my life just by knowing someone. It reminds me that love is great. Especially when it's reciprocated.

Friday, January 8, 2021

Other Fictions: Weird Modes

My new year's resolution for 2021 is to stay adamantly positive about the world.  In that vein, I'd like to recommend a few fictional universes for you all to get lost in.  If escapism makes you feel guilty, don't worry -- that's not all this is about.  Let's call it 25% getaway, 75% inspiration for the now.  Refueling rest stops for the soul.

I've got two primary recommendations -- for which the "delivery modes" may be as unconventional as the content -- and two secondary ones, which many of you probably already know about.

First, I'd like to tell you about a science-fiction podcast called The Strange Case of Starship Iris.  Created by Jessica Best, the first season was released between 2017 and 2019, and the second season just started earlier this week.  

 
 
Okay, it's the year 2191, and humanity has spread to the stars.  A few years prior to the events of the show, there was a war with an enigmatic race of purple aliens known as Dwarnians.  During the war, there was a military coup that saw the human worlds taken over by a kind, benevolent Intergalactic Republic.  (Shh... they're listening.)  In the first episode, we check in on an IGR research ship exploring Planet 5925, and we begin to meet our characters.

The above summary doesn't do it much justice, because it's really about those characters.  The official podcast description says "It's a story of outer space, survival, espionage, resistance, identity, friendship, found family, romance, and secrets. (Also there's jokes.)"

To that I'll add: ramen noodles, linguistics, awkward crushes, and songs!  Also, the Dwarnians may be on their way to a place in my heart -- alongside the Bajorans, Minbari, and Time Lords -- as one of the few alien cultures in which I'd truly like to immerse myself.

The characters live in my heart, too.  I hope you get to know them.

* * *

Second, I'd like to recommend the world of Whisperwind, which is delivered in the form of ASMR videos on Youtube.  Yes, these kinds of videos are often the subject of giggles and disdain, but there are gems.  There are pearls.  Sometimes the talents of the artist are just perfectly matched with the medium, and the Story (capitalization intended) just breathes through the screen.


It's kind of a D&D world, with a mix of humans, elves, gnomes, goblins, werewolves, vampires, and such.  But there's amazing depth... multiple fleshed-out towns and cities, quite a few parallel plot lines, and occasional flashbacks to an adventuring party from hundreds of years ago whose actions continue to have an effect on the present.  Amazingly, it's also all told in the second person.  You are a character in this story, and over time we come to learn just as much about your backstory, motivations, and secrets, as we do about the other characters (nearly all of whom are played by Sage, the creator of this story).

And, it's all very relaxing.  :-)

* * *

Lastly, my other two recommendations.  I'll be quick:

  • I think the recently concluded 3rd season of Star Trek: Discovery has been the best season of Star Trek in its entire history.  Controversial?  Maybe, but I stand by it.  Some individual episodes of the other shows have been better, but taking the season-long arc as a whole?  This jaunt into the 32nd century shines.

  • Just last week my family and I started watching The Watch, based on the Discworld novels of Terry Pratchett.  I haven't read them, but now I might.  So much fun.

Wednesday, September 16, 2020

Socially Distant Miscellany


Have I collected some new blogworthy topics in these days of viral isolation?  You bet.  Let's juxtapose them with the tried and true "five things make a post."

(1) C2TH << AF2K ?

My previous post, as well as my lengthier 2015 musings -- both about Rush's classic tune Closer to the Heart -- managed to neglect one important thing: it doesn't exist in isolation.  This song is the first track on side two of its album, and it rhapsodizes about possible solutions to personal and societal problems.  However, it's the first song on side one, A Farewell to Kings, that both lays out those problems...

When they turn the pages of history,
When these days have passed long ago,
Will they read of us with sadness
For the seeds that we let grow?
We turned our gaze
From the castles in the distance.
Eyes cast down
On the path of least resistance.

...and indicates, indirectly, at the end, that solutions may be forthcoming:

Can't we raise our eyes
And make a start?
Can't we find the minds
To lead us closer to the heart?

I have a feeling that these songs are best when played back-to-back, like Queen's inseparable pair of "We" songs.

(2) Grognardia is Back

On my "2020 weird events" bingo card, alongside the tiger kings, murder hornets, and babies named XÆA-12, I didn't think I'd be noting the return of one of the main D&D OSR (Old School Renaissance) bloggers after 8 years of silence. But a few weeks ago, we started seeing posts from James Maliszewski again -- sometimes 2 or 3 in a day now -- like nothing at all happened since that last post from 2012.  I haven't been reading so closely to know if he's talked about the gap, but it's good to see him back again.  I'm kind of surprised that YDIS hasn't mentioned it...

(3) Alpha-Bytes Redux

For a while, I posted a lot about my obsession with weird alphabets.  Recently, when re-watching the classic movie The Fifth Element, I rediscovered a bit of odd linguistics that doesn't get talked about a lot.  Usually, when commenting on this movie's creative use of language, one sees a lot of discussion of the (spoken-only) alien "Divine Language" that director Luc Besson had star Milla Jovovich try to commit to memory.  But there was something interesting happening back on Earth, too.  The police had the word "Police" written in two parallel scripts on their uniforms and equipment.  Some searching found a high-resolution version, and it's possible to search for some phonetic realism in those two sets of characters...

 
For example, are there only 5 letters on the right, thus dispensing with the English oddity of a silent E?  Or do the stacked dot and dash count as two?  Both P and L are backwards, but the order still seems to go from left to right.  I can find no explanation of how or why anyone associated with this movie came up with this alt-alphabet, or if any real-life script inspired it.  Does anyone know anything more about it?

(4) Sci-Fi Reading & Reviews

Last year, I really enjoyed reading through the 1967 Dangerous Visions anthology, and I've been pondering a bit about doing another one.  I've got a copy of 1972's Again Dangerous Visions, but I suspect my reviews wouldn't be very positive.  I recently dug out a set of Fantasy & Science Fiction pulp magazines from the 1980s, and I noted a few favorites in them that I could reread and review, too.  However, I'm not too excited about either of those options.  If I'm going to reread something, I think it will be Neal Stephenson's Anathem.  When it came out in 2008, I breezed through it quickly, mostly on planes... but I think it deserves another go.  We'll see.

(5) Sad News

A few days ago, I learned that one of my personal heroes and mentors, Charles Cameron, has passed away.  I blogged about him several times, and it made my year when I saw that he showed up in the comments!  God speed, Magister Ludi.


Saturday, June 13, 2020

All I really need to know...

...I learned from Closer to the Heart.


I'm not sure why I felt the need to post about this, given that I probably said all that needs to be said about this fiery manifesto of love a few years ago.  But the last time I posted to the blog, the world was in a very different place.  I think this message is needed.  So maybe just a few pictures here.

The song -- by Canadian prog-rock trio Rush if you don't know -- is only 75 words long, but I've held each of those suckers close to my own heart for more than 30 years.  You want to see the super-sophisticated Macintosh word-art that was pinned up on my desk for several years in college, don't you...

(Click to zoom for dot-matrix printer goodness)

I saw Rush live 4 times over that time...


...and it's kind of hard to believe that these peak experiences, in total, cost less than what's now one month's cable/internet bill.

I don't know what else to say except that I still miss Neil, who left us back in January.

(Okay, not my best photoshop, but not my worst)

I'll continue to sow, and mould, and forge, and try to help chart a path to somewhere positive.

Monday, March 9, 2020

Star Trek, RPG Dice, and STEAM

A few weeks ago I saw an interesting Venn diagram posted on Twitter by someone named Christine Liu:

In hindsight, I guess it's not surprising to see so much overlap between science and art... after all, the education acronym STEAM (science, technology, engineering, art, and math) includes them all.  I just enjoy seeing these intersections, and I guess I've tried to make the central region of this diagram a focal point of this blog, too.

(Sometime, ask me about a talk I heard at a conference a while ago about how astronomer Johannes Kepler got the idea for one of his eponymous "laws" of planetary motion.  The answer, I say in Buzzfeed listicle mode, will surprise you!)

Today, though, my thoughts about this STEAMy synergy turn to the world of dice.  If you're coming here from the RPG world, you know all about them.  You may know that a two-handed sword does 3d6 damage against large opponents, and no speed factors will tell you otherwise.  You may have been inducted into the illustrious Order of the d30.  You may have scratched your head about the fairness of some very non-Platonic Zocchi dice.

But did you know about how Vulcans use them?

Almost 30 years ago, Star Trek: The Next Generation brought back Leonard Nimoy as Spock.  That episode may have been a bit underwhelming in some ways, but it showed some interesting aspects of alien cultures that fans had been hungering to see for years (well... this fan, anyway, he said pointing two thumbs inward).

In the episode, a Romulan kid shows Spock a set of little dice-like blocks that supposedly convey "the syllabic nucleus of the Vulcan language."  In an episode of Star Trek: Picard from just a few weeks ago, those dice showed up on the desk of a Vulcan admiral.  Since we never got a good look at them, I always just assumed they were either cubes or four-sided dreidels (since Nimoy had a history of using elements of his Orthodox Jewish heritage in creating bits of Vulcan culture).

But no!  An enterprising (heh? heh?) fan found pictures of the actual props from 1991 and posted some detailed shots...

Click to enlarge... it's only logical
There are some shapes here that RPG veterans have probably not seen:
  1. Okay, we do have one bog-standard D&D die, an 8-sided octahedron (d8) on the left of the image above, with slightly sawed-off corners.
  2. There's also a square pyramid (5 sides), at the top, which I don't think is useful for dice-rolling at any aspect ratio.
  3. But then we come to the truncated octahedron (14 sides), on the bottom.  Essentially keep sawing off those corners of the d8 until the triangular faces erode into hexagons.  A Google image search for "d14" seems to bring up a few manufacturers that use this shape, but it's not employed by many games.
  4. Lastly, the one that surprised me the most: the rhombicuboctahedron (26 sides) on the right!  There's kind of an architectural mini-majesty to that shape, which I don't think I'd ever taken notice of before.  No less than Johannes Kepler himself gave it that Greek-derived monster of a name, but if you were around in the 1980s you may remember it as Rubik's Snake.
However, if you were around during the ancient Han dynasty, you may remember either the 14-sided one or the 26-sided one (with 8 of its corners minimized to give it 18 rounder sides) as dice for the Chinese board game Liubo.  Some random examples from Google image search...

Anyway, 8 + 5 + 14 + 26... I guess there must be 53 unique syllables in the Vulcan language.

Where was I going with this?  Oh, the ART of it all.  It's kind of amazing how these uniquely deterministic 3D geometries can be used (hacked?!) to give our brains randomized input that assists in our creative endeavors, be they games or divination or actual art pieces.  They all have the capacity to instill wonder, push boundaries, and do the other stuff in the middle of that STEAM diagram at the top of this post.  Occasionally one also finds designers of Glass Bead Games employing randomness as a spur to creativity, too!  I keep ruminating on becoming one of those designers someday, so these posts are a set of running notes that may someday be assembled into something bigger....