Showing posts with label rogue space. Show all posts
Showing posts with label rogue space. Show all posts

Sunday, July 29, 2012

more Rogue Space goddies!

Okay, Last Monday, I actual  played Rogue Space for the first time. but I used some house rules for currency , so we didn't have to flip thought the book. Requisition Points.
Each Player gets 4 of them. A L weapon/armor  cost 1 Requisition Point, An M Weapon/armor  cost 2  Requisition points, etc.   Gadgets and Devices work the same way-if you want a computer that gives +1 when hacking , that's +1 RP.  But if want something like a strength enhancing gauntlet, the cost will be a combination of how big the bonus is, and how many times it can be used per day (so a clocking field that adds +2 to your attempts to hide, but only has enough charge for 1 uses per day,  would cost 3 RP) I tend to assume that the PCs automatically have things  like food and oxygen mask etc     

Wednesday, July 25, 2012

More Mass effect Rogue Space stuff (at long last!)

Hey gang, remember my last post where I said I would post the rest of Rogue Space -Mass Effect stuff latter today? well...there was a fire. And a plague. And horde of Locus. Among other things.
But anyhow, here's the alternate version of the mass effect races to Rogue Space:

Asari: Can use a failed biotic power twice before having to 'push' it OR can take two biotic powers at character creation. Restricted to the  Rogue/scoundrel archetype, with +1 to empathy

Turians are restricted to the warrior/solider  archetype, but get half off weapons and armor at character creation

Korgans are also restricted the warrior/soldier  but get a close range head butt attack (M)

Quirans are technicians, with +1 to repairing, and get an extra +1 when dealing with ship systems. In a addition, they get +1 to damage rolls against synthetic enemies

Salarians are also Technicians, with +1 to Scientific, and can move an extra 5 feet/1 space in movement OR can uses tech powers the same way asari use biotic powers

Humans (optionally) get one extra luck at level 1

I have no idea about what to give the Drell, or the Batarians

anyhow, if you need information on weapons and Biotic/Tech powers, go to Mik's Minis Blog, as I feel he did all the hard work for me. I'll get back to you latter, with some of the house rules I used in my first game   

Thursday, May 31, 2012

Rogue space -mass effect



I've been recently  been messing with this rules light RPG called   Rogue Space , a space opera game, very easily customizable, and I thought to myself 'wouldn't  this be great for a Mass effect game?' apparently, somebody else had  the same idea! Now, I like how this guy handled weapons, biotics, and tech powers, (and see no reason to change any of it)  but not some much how he handled races-their's only three of them and they seem a bit over powered...So I've decided to post my versions of the mass effect species.

Now, I have two 'versions' of my mass effect race write-up (try saying that 10 times fast) : one is done the way main rules suggest you do alien races: restrict them to one archetype (class, basically) but give them a special ability to make up for it, and a more 'DnD' kind of way-giving each race +1 in one attribute, but -1 in another , with humans having no advantage or disadvantage, letting anybody be any archetype. I'm going to post the second kind first-more balanced, easier to type

Asari: +1 empathy, -1 fighting   

Korgan: +1 hit points, -1 empathy

Salarian : +1 scientific, -1 repairing

Qurian: +1 repairing, -1 acquiring

Drell: +1 acquiring, -1 scientific

Turian: +1 fighting, -1 acquiring

will probably post the alternate versions latter today, and check out the sample rules!   It comes with a mini adventure generator