Posts

Showing posts with the label death

Play Report from Pod Caverns of the Sinister Shroom

Below after my comments is a session report written by one of the players in our Castle Zagyg sandbox campaign. I placed the Matt Finch's Pod Caverns in the Little Hillwood, a side trek away from the Castle, and I've talked about how I've adapted it before in the changing sandbox world. It's acquired quite the reputation for toughness from the players. The session report and my comments contain spoilers. They've really explored very little of the caverns, which has been personally disappointing. There's some old school goodness there that they've missed. In their first expedition they blithely found themselves on the 2nd level in the prison chamber/mulching room. After wards they took that same path - and further right to the Shroom's complex of rooms... skipping floating heads, glowing fungus and other such oddities. They may yet go back since they realize they've missed treasure. The other entrance to the pod caverns, which they've not ...

Death and an Update

We've been playing our C&C game weekly since May. Not every character makes every game, as we have a stable of 14 players and two DMs (who are sometimes players as we've divided duties geographically.) Our table limit is 8. Recently there's been some discussion of death, the appropriateness of it and how to avoid it. Death is at -10, but you don't start bleeding out until -6. Max hit points at 1st level. We've had 6 deaths and some characters have made it to level 4. All character deaths were melee types. Here's a review of death in our campaign: Warf, a half-orc barbarian, died from a swarm of ghouls that also claimed the life of Robert, a hireling. The cleric was unconscious and a TPK was narrowly avoided by running! away! Shaun, a human barbarian, died from a skeleton. The party wrongly decided that we could conserve resources by taking on the skeletons at a choke point. The skeletons got lucky on initiative and hit Shaun too many times in a row....