Showing posts with label cbox. Show all posts
Showing posts with label cbox. Show all posts

Friday, May 6, 2011

CBox Unbiased Truck


I've modified the scene in the Kajiya path tracer a bit more: it now consists of a Cornell Box out of axis aligned boxes with the (in)famous truck from Unbiased Truck Soccer:



Color bleeding from the red and green wall:



The screenshots were rendered with 8600M GT (6 fps default view). On a GTS 450, the demo runs at 70 fps in default view. It should run at >200 fps on a GTX 580 with 8 samples per pixel. This new path tracer is just incredible fun, I can't stop messing with it.

Executable and source code at http://code.google.com/p/tokap-the-once-known-as-pong/downloads/list


UPDATE: a more challenging lighting set up with an open box only illuminated by the sky:



The truck seen from behind, indirectly lit by skylight bounced off the back and side walls. As expected with standard path tracing, the noise is a lot worse in this scenario. Bidirectional path tracing should converge faster using fewer samples.