While searching the net for ways to improve convergence in dynamic, path traced environments, I stumbled upon this neat web-based path tracer created by Edward Porten:
It uses progressive spatial caching and runs pretty fast despite being CPU-based.
Also check out some other browser-based demos from the same author at http://www.openprocessing.org/portal/?userID=6535
The Sphere flake tracer uses a cool looking frameless rendering technique, roughly comparable to frame averaging.
"Hair Ball" and "Terrain Ray Marching" are awesome as well.
"Hair Ball" and "Terrain Ray Marching" are awesome as well.
1 comment:
very impressive!
Post a Comment