Sunday, July 14, 2013

15mm Modern Africa with Gruntz

We play in a group that usually has 5-8 participates in an evening.  We need to get everyone a command, finish in three hours, and have fun.  This means a convention style game every Thursday and finding rule sets that fit these parameters can be a challenge.  We attempted Force on Force, it was fun but seemed to bog down with the number of commands we need.  Are latest effort was using Gruntz, where each stand represented 1 Grunt.  We had a lot of fun and the game worked well for our group.  I think the Baron will put up a battle report on his blog.   I spent of bunch of time making new stat cards, so here they are.  Note I made these in Photoshop, and they are supposed to be 2.5" x 3.5" and that is how they look in MS Word, but here they seem a bit bigger.

Militia


I did many Google image searches to find the various pictures, I liked the Congo rebel wearing the wig, smoking, with a slung RPG the most of anything I found.

 

    On the 2nd African Militia card, I added a Perk.

 

 

 


Regulars


 

 




Professionals


 

The sniper team has two perks, I am hoping we can read the small text during the game.

 

 




And last some extras.  The transport is universal and I have not painted a T-55 yet, so it was just an experiment in playing with the values to see if a tank would work in the game.


I am sure there are errors in there somewhere, but it is better than what the online Gruntz card generator could give me.  My professionals are done and I am working on some Land Rovers and a large flatbed truck.

















9 comments:

  1. Wow! These are really impressive... lovely cards.

    Great idea too... I look forward to reading the AAR :)

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    1. Thanks, I did spot some errors and make a few changes. I will get on the Baron about that report!

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  2. Nicely done.....very impressed with your blog, good stuff all round.
    Richard

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  3. Really great Jay. Can't wait to play them.

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  4. Very awesome. I sorta like how they could easily be used with AK47 ruleset too. Inspired by I suppose?

    Any chance of releasing the updated cards in a pdf file?

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  5. Very very nice! I might bump the militia shoot up to 4 and follow suit with the rest by increasing by one. 3 is at the "nearly never hit" level but if you can cope with that in a game it would be fine.

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  6. Also - How brilliant are those photos! excellent work. I once read on the BBC site about "Fright" Warriors in Africa. They would dress as ladies with super-bright scarfs and tight bright pink tops etc. It was a voodoo thing where they thought the easier to see they were the more proof against bullets they were. Perhaps a Perk is needed to cover that! :)

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