For example: The Blackened Wastes (Tropical Wilderness Desert, 25% Dinosaur, 35% Prehistoric); The Woolly Tundra (Subarctic Wilderness Plains, 75% Prehistoric); The Slithering Jungles (Tropical Civilized Jungle, 60% Dinosaur)
% Dinosaur and % Prehistoric refers to the percentage of random encounters (and presumably placed lairs) that consist of Dinosaurs (including pterodactyls, plesiosaurs, dimetrodons and the like) or "Prehistoric" encounters (such as mammoths, smilodons, cave men, axe beaks, hobbits, etc.) in the noted geographic area, with a roll being made on the appropriate tables for the composition of said encounter, such as the tables in the 1st Edition Dungeon Masters Guide.
This idea came up while brainstorming comprehensive modular encounter table methodology. Obviously other %s suggest themselves, such as % Robot, % Snake & % Supervillain.
EDIT: Of course I'm an idiot for not stating the obvious % Lovecraft...
Showing posts with label dinosaurs. Show all posts
Showing posts with label dinosaurs. Show all posts
Tuesday, March 1, 2011
Monday, June 14, 2010
Algolian Artwork - a Dinosaur-Harvesting Tripod, a Draala and The Maggot People
Just a little preview/sample of the artwork from the upcoming Planet Algol booklet:
Fat Cotton
Chris Huth
The Draala (courtesy of the Scroll of Gnom-Bientus)
Fat Cotton
Chris Huth
The Draala (courtesy of the Scroll of Gnom-Bientus)
Labels:
ARTWORK,
Awesome,
booklets,
Chris Huth,
dinosaurs,
Fat Cotton,
Gnom-Bientus,
monsters,
Planet Algol,
publishing,
Shilling
Tuesday, November 10, 2009
Nguamodon

Armor Class: 6 (14)
Movement: 15" (150') without any burden or rider
Hit Dice: 3
Attacks: bite for 1-3 and 2 thumb spikes for 1-3
Cost: 100 gp
Load: Up to 40 lbs/4000 coins at 12" (120') speed, up to 800 lbs/8000 coins at 6" (60') speed
Also known as pack lizards, Nguamodons are a horse-sized species of iguanodon. Herbivores that can survive for two weeks without food or water, they are commonly used as pack animals although any burden limits them to a quadrupedal gait that reduces their speed and renders them unable to use their thumb spikes in combat. They are placid, stupid and easily spooked.
Saturday, September 26, 2009
Thoughts on Dinosaurs.... and their Hit Dice?

I call this the "Skull Island Effect," reflective how, in both the original and the Peter Jackson versions of King Kong (speaking of dragon killing Tyrannosaurs!), dinosaurs were bad-ass. A group of tough adventurers were going to have to be large, well organized and willing to take casualties to take one of these behemoths down. Reminiscent of old giant monster movies as well as Lin Carter's city-block sized "Thongor" dinosaurs.

As an aside, one of things I love about Carcosa is that when you get into the hex descriptions you've got all these cthuloid monstrosities, war-machine robots, whacked out cyborgs and packs of dinosaurs, many with mutations like tentacles or blasting radiation beams out of their eyes, suddenly Carcosa makes me think of Kaiju and especially Monster Island! Think of all of those Spawn of Shub-Niggurath, robots, cyborgs and dinosaurs as giant fucking building crushers in rubber suits shooting radioactive laser blasts. It certainly works with the bucked load of hit and damage dice that AD&D and B/XD&D dinosaurs have.
Oh this? Just one of my snapshots from that vacation to Carcosa. Just another boring day watching mutant dinosaurs fight from a village of funny colored people with a dictator named "The Ultimate Warrior" or some shit.


These lower hit dice dinosaurs are a different, interesting approach than the 20 hit dice tyrannosaurs of the classics, and I think it would work, especially to emulate a classic "comic book" style, or a campaign where the player characters are supposed to be kicking dinosaur ass left and right, such as a Turok inspired game...
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