Showing posts with label dinosaurs. Show all posts
Showing posts with label dinosaurs. Show all posts

Tuesday, March 1, 2011

Region Statistics - % Dinosaur & % Prehistoric

For example: The Blackened Wastes (Tropical Wilderness Desert, 25% Dinosaur, 35% Prehistoric); The Woolly Tundra (Subarctic Wilderness Plains, 75% Prehistoric); The Slithering Jungles (Tropical Civilized Jungle, 60% Dinosaur)

% Dinosaur and % Prehistoric refers to the percentage of random encounters (and presumably placed lairs) that consist of Dinosaurs (including pterodactyls, plesiosaurs, dimetrodons and the like) or "Prehistoric" encounters (such as mammoths, smilodons, cave men, axe beaks, hobbits, etc.) in the noted geographic area, with a roll being made on the appropriate tables for the composition of said encounter, such as the tables in the 1st Edition Dungeon Masters Guide.

This idea came up while brainstorming comprehensive modular encounter table methodology. Obviously other %s suggest themselves, such as % Robot, % Snake & % Supervillain.

EDIT: Of course I'm an idiot for not stating the obvious % Lovecraft...

Monday, June 14, 2010

Algolian Artwork - a Dinosaur-Harvesting Tripod, a Draala and The Maggot People

Just a little preview/sample of the artwork from the upcoming Planet Algol booklet:

Fat Cotton

Chris Huth
The Draala (courtesy of the Scroll of Gnom-Bientus)

Tuesday, November 10, 2009

Nguamodon

NGUAMODON
Armor Class: 6 (14)
Movement: 15" (150') without any burden or rider
Hit Dice: 3
Attacks: bite for 1-3 and 2 thumb spikes for 1-3
Cost: 100 gp
Load: Up to 40 lbs/4000 coins at 12" (120') speed, up to 800 lbs/8000 coins at 6" (60') speed

Also known as pack lizards, Nguamodons are a horse-sized species of iguanodon. Herbivores that can survive for two weeks without food or water, they are commonly used as pack animals although any burden limits them to a quadrupedal gait that reduces their speed and renders them unable to use their thumb spikes in combat. They are placid, stupid and easily spooked.

Saturday, September 26, 2009

Thoughts on Dinosaurs.... and their Hit Dice?

Notice how those two adventurers, presumably 4th level, have a real "not going to get involved" attitude going on. "Looks like the breeze is picking up Silverleaf, let's get the fuck out of here!"

I love dinosaurs, I have since I was a child, so it makes sense that I love dinosaurs in my D&D. Whether it's The Isle of Dread, the old Warlord comics, Carcosa, or a forgotten prehistoric age of swords and sorcery, dinosaurs work for me. One interesting thing about dinosaurs in AD&D and B/XD&D is that they were absolute monsters, both hit dice and damage wise. You could totally see a Tyrannosaurs get the jump on a dragon or giant and rip it to shreds. If you incorporated them into your random encounter tables, they were going to be one of the Alpha predators.

I call this the "Skull Island Effect," reflective how, in both the original and the Peter Jackson versions of King Kong (speaking of dragon killing Tyrannosaurs!), dinosaurs were bad-ass. A group of tough adventurers were going to have to be large, well organized and willing to take casualties to take one of these behemoths down. Reminiscent of old giant monster movies as well as Lin Carter's city-block sized "Thongor" dinosaurs.

Hohoho! I think that poor dumb bastard is going to get shredded by a cute ole' brontosaur! How humiliating. "It was hell! Joe got disemboweled by a triceratops, Sam was swallowed whole by a tyrannosaur, Pete was carried off by a pterodactyl, and Mike, well um, a brontosaurus bit Mike's head off. He wasn't even messing with it, just hiding in a tree. Yeah, I dunno, I thought they ate plants too. Maybe it though Mike was a tasty shoot or some kind of fruit?"

As an aside, one of things I love about Carcosa is that when you get into the hex descriptions you've got all these cthuloid monstrosities, war-machine robots, whacked out cyborgs and packs of dinosaurs, many with mutations like tentacles or blasting radiation beams out of their eyes, suddenly Carcosa makes me think of
Kaiju and especially Monster Island! Think of all of those Spawn of Shub-Niggurath, robots, cyborgs and dinosaurs as giant fucking building crushers in rubber suits shooting radioactive laser blasts. It certainly works with the bucked load of hit and damage dice that AD&D and B/XD&D dinosaurs have.
Oh this? Just one of my snapshots from that vacation to Carcosa. Just another boring day watching mutant dinosaurs fight from a village of funny colored people with a dictator named "The Ultimate Warrior" or some shit.

The original, scrapped cover for Supplement V: Carcosa. Brink of destruction? This crazy shit's going to continue for billions of years on Carcosa!

On the other hand, there is a different, yet "genre appropriate" view, taken in works like the Carcosan Grimoire and Athanor. In these works dinosaurs are tough, but not the upper tier behemoths of classic D&D. I call this the "Warlord Comic Book" effect.
"For fuck's sake! Every time I get some one-on-one time with a hot chick in a crazy bikini one of you scaled cockblockers has to jump out of the bushes!"

Sure, when a slavering carnosaur comes bursting out of the jungle at the party it's no walk in the park, but Travis Morgan and company are able to easily dispatch the beast without any casualties. Hell, Travis Morgan can usually kill a dinosaur without wasting any of his pistol ammunition!

These lower hit dice dinosaurs are a different, interesting approach than the 20 hit dice tyrannosaurs of the classics, and I think it would work, especially to emulate a classic "comic book" style, or a campaign where the player characters are supposed to be kicking dinosaur ass left and right, such as a Turok inspired game...
Think that Indian is in trouble? He did that shit day-in, day-out for 28 years, this is his equivalent of a morning jog.