Overview
consists of elements that will affect the interaction in different ways
- input devices: text entry and pointing
- Output Devices: screen, audio
- Paper input and output
- Memory: RAM , permanent storage media
- Processing: speed of processing, networks
Other text entry Devices
Handwriting recognition
- Handwritten text can be input into the computer, using a pen and a digitising tablet
- Common form of interaction
- Problems in capturing all useful information - stroke path, pressure, etc, in a natural manner
- Segmenting joined up writing into individual letters
- Interpreting individual letters
- Coping with different styles of handwriting
- Handheld organisers being released now that incorporate handwriting recognition technology and do away with a bulky keyboard
- Handwriting tecognition
- Problems in capturing all useful information stroke path pressure.
- segmenting joined up writing into individual letters
- interpreting individualized letters
- coping with different styles of handwriting
- Speech Recognition
- problems with external noise interference
- imprecision of pronunciation
- accents etc
Positioning and pointing devices
- Mouse
- handheld pointing device. Easy to use and very common
- Two characteristics
- planar movement
- buttons (usually from 1 to 3 buttons on top, used for making a selection, indicating an option, or to initiate drawing
- relative movement detectable only
- screen cursor orientated in (x,y) plane; mouse movement in (X,z) plane. So it is an indirect manipulation device
- Can lead to hand-eye coodination problems due to indirectness of manipulation
- Device itself doesn't obscure screen, is accurate and fast
- Some users find it very difficult arthritis sufferers
Two methods for detecting motion
- Mechanical
- Optical
- Wireless mouse involes a lot less strain on the user
Other positioning devices
- Joystick
- indirect device
- takes up very little space
- Controlled by either
- Movement(absolute joystick) - position of joystick corresponds to position of cursor
- pressure (isometric or velocity-controller joysticks) - pressure on stick corresponds to velocity of cursor. Usually provided with buttons (either on top or in front like a trigger) for selection
- does not obscure screen
- Inexpensive (often used for computer games, also because they are more familiar to users)
- Trackball
- Like an upside-down mouse. Ball is rotated inside static housing, relative motion moves cursor
- Indirect device, fairly accurate and require button for selecting. Size and feel of trackball itself is important
- Requires little space, becoming popular for portable and notebook computers
- Touch-sensitive screen (touch screens)
- Detect the presence of finger or stylus on the screen
- Work by interrupting matrix of light beams or by capacitance changes or ultrasonic reflections
- Direct pointing devices
- Advantages
- Fast, and require no specialised pointer
- Good for menu selection
- Suitable for use in hostile environment, clean and safe from damage
- Disadvantages
- finger can mark screen
- imprecise (finger is a fairly blunt instrument)
- Difficult to select small regions or perform accurate drawing
- Lifting arm can be tiring
- Can make screen too close for easy viewing
- Other positioning devices
- Light pen
- Digitising Tablet
- Cursor keys
- Thumb wheels
- Keymouse
- Dataglove
- Eyegaze
- Output Devices
- One predominant - the computer screen
- CRT, LCD and plasma technologies in use
- Cheap, fast enough for rapid animation, high colour capability
- Increased resolution means higher prices
- Concerns with CRTs
- Flicker, poor legibility and low contract can also cause eyestrain and fatigue
- Emissions of radiations
- Hints, advantageous to your health:
- Do not sit too close to the screen
- Do not use very small fonts
- Do not look at the screen for long periods without a break
- Do not place the screen directly in front of a bright window
- Work in well-lit surroundings
- Liquid Crystal Display
- smaller, tigter, with no radiation problems
- Found on
- Portables
- Notebooks
- Starting to appear more and more on desktops
- LCD requires refreshing at usual rates, but slow response of cystal means flicker not usually noticeable
- Alternative Output Devices
- Vusual
- Analogue representations: dials, gauges, lights
- Head-up displays - found in aircraft cockpits and Singapore army weapons systems
- Printers and plotters
- Auditory
- Beeps, bongs, clonks, whistles and whirrs
- Used for error indications and confirmation of actions e.g keyclick
- Speech: not a fully exploited area. Often used by visually impaired
- Scanners
- Can work in colour: shine light at paper and note intensity of reflection
- Resolutions from 100-300dpi, but available up to 1500dpi
- Used in desktop publishing for incorporating photographs and other images
- Used in document storage and retrieval systems, doing away with paper storage
- Optical character recognition (OCR) converts bitmap back into text
- Different fonts create problems for simple template matching algorithms
- More complex systems segment text, decompose it into lines and arcs, and decipher characters that way
- Limited on Interactive Performance
- Computation bottle if processor inadequate for tasks, causing frustration for the user
- Storage channel bottle moving data from disk to memory
- Graphics bottleneck: updating display requires a lot of processing power
- Sometimes helped by adding a graphics co-processor optimised to take on the burden
- network capacity
- Many computers networked - shared resoruces files, access to printers etc - but interactive performance can be reduced by slow network speed
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