Tarrasque
I've an idea for a D&D/Pathfinder game, which riffs off Cloverfield a fair amount.
I want to destroy the city the players are in, and make their challenges about saving themselves and others, and generally getting out alive.
It would not be about fighting the big ass monster.
Repeat, not.
That would happen in the background, with the level 20 NPCs throwing heavy ordinance at it, running up its flanks like Legolas or commanding legions of enchanted Mechawarriors (as cool as that would be) to crash against it like waves against the rocks.
My chief concern is the "moron son from War of the Worlds" effect - one of the players exits the main plot because they don't want to survive, they want to fight futilely against the unconquerable foe.
Players can be morons too.
So, advice, should a DM ever throw a Tarraque level threat at a starting party?
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I've an idea for a D&D/Pathfinder game, which riffs off Cloverfield a fair amount.
I want to destroy the city the players are in, and make their challenges about saving themselves and others, and generally getting out alive.
It would not be about fighting the big ass monster.
Repeat, not.
That would happen in the background, with the level 20 NPCs throwing heavy ordinance at it, running up its flanks like Legolas or commanding legions of enchanted Mechawarriors (as cool as that would be) to crash against it like waves against the rocks.
My chief concern is the "moron son from War of the Worlds" effect - one of the players exits the main plot because they don't want to survive, they want to fight futilely against the unconquerable foe.
Players can be morons too.
So, advice, should a DM ever throw a Tarraque level threat at a starting party?