In my first Space Hulk post (start of september), I wrote about a painting competition at the local GW here in Copenhagen, and the date set for entries and judging was today. So I went down there with
Brother Claudio safely wrapped in foam.
Turned out that due to bad promotion, I was the only one with an entry - at least at that time of the day! Hehe, actually one might be inclined to believe that the manager had forgotten all about the competition himself: he looked quite shocked at first when I said I had come for the Space Hulk competition - but let's give him the benefit of the doubt! He recovered quickly at any rate, and seemed to love the model, which meant a lot to me, 'cos I know he's a very talented painter - great freehands on banners etc. Anyways, he gave me the newest White Dwarf magazine for free for showing him the model. Very nice, considering it wasn't supposed to be a reward for the competition in the first place.
This just happens to be my very first White Dwarf, unlucky for me it was heavily themed by 40k's Space Wolves. Unlucky, how? Well, first of all I don't play Warhammer 40 000, and secondly I just don't like Space Wolves! In my eyes, GW has tried to merge two excellent themes - ancient norse culture with science fiction - but with a disastrous result void of substance or logic. What's the deal with Space Wolf Terminator trying desperately to get drunk on ale, when their altered genes and armour system keeps them close to immune to toxification? The Space Wolf-concept feels like putting turkey and chocolate ice cream in a mixmaster for the dinner at New Year's eve, hoping it'll taste as good as the two seperate dishes...
Anyways, there were a couple of nice articles in between the "space vikings", and in particular I liked the War of the Ring campaign the studio team had put together - some interesting scenarios, mixing large scale battles with light skirmishes between scouting parties and vanguards. Inspirational!
I also liked the kit-bashing section for Space Wolves was rather nice, I think, as well was the 'Eavy Metal Masterclass-article, some nice tips but mostly good colour choices for desired effects. I did find the section about Battle Damage poor though, it seemed a very backwards and difficult method to me. Myself I prefer to paint "inwards", i.e. I paint a large spot to mark the extent of the battle damage, then highlight towards the centre in the metal-colour. The EM-team on the other hand seem to highlight in layers around a small spot of damage: very strange in my eyes...
There were also an article about Special Characters in the Warhammer game, and how you can build themed and very interesting armies around them, but while I at first was really intrigued by the idea, I think it was very poorly executed. They brought up the issue with certain characters story-wise having a connection to certain units; for example Korhil of the White Lions should have a retinue of warriors from Chrace with him. So they had a Lion Chariot and some Spearmen with lions on their shields. And uhm, that was it.. No tips as to
how one can get a Chracian look on your models, nothing about what makes a model look like it comes from the Principality of Chrace - if they'd just explained a bit more, maybe taken the liberty to provide some extra fluff or some explanation as to why certain special character has certain rules, it'd be so much better. Why do High Queen Khalida Neferher of the Tomb Kings favour ranged units in her army? Why do Scar-Leader Kroq-Gar ride with a huge retinue of Cold One Riders? Not just "they do": we know that already by reading the rules! After reading the article, I was left with the feeling that I'd just read an advert squeeking "buy special characters, 'cos they're cool!" without offering any arguements as to
why they are that. So much potential, wasted..
Pfeh, wasn't supposed to be a review of the newest White Dwarf, but guess that's how it is, sometimes one can't stop writing. If I'm to draw a conclusion, I have to say I won't subscribe to White Dwarf - at least not if this issue was representative for the magazine. There's too little focus on modelling, painting and battle-/scenario-variants or ideas to spice up the game, while there's too much focus on advertisement. And by advertisement, I do not mean all the pages listing products or showing pictures of new releases etc - even if it constitutes roughly 25 % of the magazine (I did count pages, yes..) - I simply skip reading those pages, so it doesn't really bother me. The problem seems to be that they try to sell something with every article, and if not for that they could've made a great, informative and very inspirational magazine. Too bad.