Showing posts with label tutorial. Show all posts
Showing posts with label tutorial. Show all posts

Thursday, July 15, 2010

My art process!

As you may know, Starkweather: Immortal, a hardcover graphic novel from Archaia which I did the art for, is out now!! (You can order it so many places on the web, but you may want to do it on Amazon.com - CLICK HERE TO ORDER!).

As part of the bonus features, we were going to include a 4-page "how-to" feature, but unfortunately it was cut due to space. So now I'm presenting it here, because I thought it came out pretty well and some of you might enjoy seeing the process I go through to create my comics. And if you like it, or have any questions at all, leave a comment.



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Wednesday, April 21, 2010

Starkweather discount and other stuff!

For a very limited time you can pre-order the Starkweather: Immortal hardcover for OVER $11 OFF at DCBS: http://www.dcbservice.com/search.aspx?search=starkweather

Plus, we'll throw in a free exclusive print. Order quickly - I don't know how long this sale will last but it's very short.

Here's a fun preview for you - the layout of the dust jacket!


Also, I did a four-page tutorial about my Starkweather art process! If you're interested in my art techniques, you might like this:
http://patrickmcevoy.deviantart.com/gallery/#Tutorial-art-process

Monday, February 22, 2010

Digital Painting Seminar at WonderCon!

Well, if you missed my seminar at MacWorld last month, then you'll be happy to know that I'm doing another in the very same venue (the Moscone Center in San Francisco) for WONDERCON next month. And this one, while sadly a half-hour shorter (only one hour) is no extra charge for convention-goers.

Here's the birds-eye lowdown on the caper, whatever that means:

Digital Painting Demo – Patrick McEvoy (Starkweather: Immortal, Fall of Cthulhu) will demonstrate the art of digital painting with Adobe Photoshop and Corel Painter. Using examples from his work on the Marvel Style Guide and art for Wizards of the Coast, Patrick will step through various techniques to create a fully rendered painting, including color blocking, textures, lighting, blending and more. Learn how to bring a fully-painted look to your digital artwork!

Digital Painting
Friday, APRIL 2
6:00-7:00pm
ROOM 204/206


Hope to see you there!

Monday, April 27, 2009

Another simple piece - steps

Here's another piece from that Necronomicon assignment. Pretty much exactly the same process here. For this one, I found that I'd saved my original sketch page, so I'll show you the painstaking procedure to get to the final drawing.

Well... not really. :) Actually I don't usually take a lot of time sketching unless I'm really stuck. I usually just try to imagine what's going to happen without drawing, which is quicker for me. Didn't used to be that way, but it's something I've developed over the years. (Years! Has it really been "years"? Wow...)

Idea sketches. Mostly just nailing down the unique anatomy for the creature. This is the "Gug", whom I'd never read about before. His double arms are interesting in that they break off at the elbow. I try to stay just loose and gestural in this phase so that I don't get "married" to any particular lines in the drawing. (15 mins including reading the brief.)


Final drawing. As you can see I based it on the final sketch from the previous page - I'd already had this pose in mind when I started. (20 mins)


Here I've added the median filter to the pencils to blob them up a bit, added a texture layer, and added a few of the initial light/dark values (using mostly dodge/burn. (10 mins)


Here I've skipped a few steps, but as with the Cthulhu piece I went into Painter and smudged it up, then back into Photoshop for detailing. Most of the details are done just with a simple round brush, though there are a few random-ish texture bits that used a sponge-texture brush. (about 1 hour)


Here's the final. The main difference between this step and the last is that I've punched up a few highlights, and added one more texture layer on top (it's a photo of a concrete floor, desaturated and set to 20% multiply). (10 mins)


Well, this one wasn't much different from the last one, really. I'll do a color piece next time! Let me know what you think, as always!

Sunday, April 19, 2009

A simple piece - steps

I accidentally overwrote my incredible prose for this step-by-step of a black-and-white illo, but you'll get the idea from the pictures alone, I hope! (sorry!)













That's it! The whole thing took about 3 hours, and probably would have been a lot less without all those tentacles. ;)

Saturday, April 14, 2007

Art Tutorial for Upper Deck

Upper Deck Entertainment just posted an article I did for them about digital art, specificially for their World of Warcraft card game. It's a pretty detailed step-by-step of how I created the art for one of the cards in the first set, and my approach to making digital art look reasonably natural.

World of Warcraft art tutorial