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Representing the First Cicle of ESO, our team is composed of:
- Tayab Mukhtar
- Kashaf Nusrat
- Adiba Rahman
Line
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An element of art
defined by a point moving in space. Line may be two-or three-dimensional,
descriptive, implied, or abstract.
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Shape
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An element of art that is two-dimensional,
flat, or limited to height and width.
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Form
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An element of art that is three-dimensional and encloses volume;
includes height, width AND depth (as in a cube, a sphere, a pyramid, or a
cylinder).
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Value
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The lightness or darkness of tones or colours.
White is the lightest value; black is the darkest. The value halfway between
these extremes is called middle grey.
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Colour
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An element of art made up of three
properties: hue, value, and intensity.
• Hue: name of colour
• Value: hue’s lightness and
darkness
• Intensity: quality of brightness and purity
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Space
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An element of art by which positive and
negative areas are defined or a sense of depth achieved in a work of art.
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Texture
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An element of art that refers to the way things feel, or look as if
they might feel if touched.
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Rhythm
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A principle of
design that indicates movement, created by the careful placement of repeated
elements in a work of art to cause a visual tempo or beat.
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Balance
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A way of combining elements to add a feeling
of equilibrium or stability to a work of art. Major types are symmetrical and
asymmetrical
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Emphasis (contrast)
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A way of combining elements to stress the differences between those
elements.
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Proportion
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A principle of design that refers to the
relationship of certain elements to the whole and to each other.
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Gradation
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A way of combining elements by using a series of gradual changes in
those elements. (Large shapes to small shapes, dark hue to light hue, etc).
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Harmony
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A way of combining similar elements in an
artwork to accent their similarities (achieved through use of repetitions and
subtle gradual changes).
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Variety
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A principle of design concerned with diversity or contrast. Variety is
achieved by using different shapes, sizes, and/or colours in a work of art.
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Movement
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A principle of design used to create the look
and feeling of action and to guide the viewer’s eye throughout the work of
art.
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To indicate more information:
Besides Furthermore In addition Indeed In fact
Second...Third..., etc.
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To indicate an example:
For example For instance In particular Particularly Specifically |
To indicate a cause or reason:
As Because Because of For For the reason that Since |
To indicate a result or an effect:
Finally Consequently So Therefore |
To indicate a purpose or reason why:
In order to So So that With this in mind |
To compare or contrast:
Although However In comparison In contrast
Nevertheless
On the other hand Yet |
To indicate a particular period of time:
After
Before
During
Eventually Finally First, . . . Second, . . ., etc.
Immediately
Later
Next
Previously
Soon
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To summarize:
Briefly In brief Summing up To sum up To summarize |
To conclude:
Given these facts In conclusion So Therefore To conclude |