Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Friday, October 23, 2015

Infinity: Battlescape Kickstarter

Something that might well be of interest to fellow members of the procedural content  generation community is the recently launched KickStarter for Infinity: Battlescape





What started as the ambitious and massively impressive Infinity project many years ago has grown and evolved over time to now underpin the I-Novae technology and it's great to see it hopefully taking a massive step closer to seeing the light of day as a fully functioning commercial production when so many such other such projects wither and fizzle out.

I am happy to back their efforts and hope by posting here that I may in some tiny way spread the word.

Sunday, November 23, 2014

SkySaga

Rather than a project update this time, I'm pleased to share some links to the great new game SkySaga: Infinite Isles that's just been announced.  This is being developed by the company I work for Radiant Worlds and we're all super excited about our efforts soon becoming available to the world.

Here's our announce trailer:


And some gameplay:


More information can be found at the game website: http://www.skysaga.com/ including how you can get involved with the alpha program right now.

Enjoy!


Sunday, September 15, 2013

The end of an era...

It's with great sadness that I have to announce the company I have greatly enjoyed working for over the last eighteen years has had to close:

http://www.develop-online.net/news/45340/Blitz-Games-Studios-closes

I think it impossible to overstate just what a great group of tremendously skilled people we had there producing a huge variety of projects on many diverse platforms.  The games industry is an unforgiving place however and a whole raft of factors conspired against us over the last year or two making it impossible to continue.

I wish everyone from there the very best of luck finding something new and exciting to work on.

Wednesday, May 2, 2012

Links, old and new

I thought people with similar interests to myself might find these recent presentations interesting:


I also came across a commercial terrain tool I wasn't aware of:


and finally just for fun here are some retro links to some information on "White Magic 1" & "White Magic 2" - the very first games I had commercially published:


This was on the Acorn Electron back in 1990, 1 whole Mhz of 8bit power and 32K of total RAM driving a 160x256 screen resolution with four colours and a tape drive!

I couldn't afford a floppy disc drive at the time so had to assemble the code to the screen memory, save the assembly source to tape then copy the machine code from the screen memory into normal memory to run it before loading the graphics from tape each time I wanted to test anything...happy days.