Showing posts with label rendering. Show all posts
Showing posts with label rendering. Show all posts

Tuesday, December 12, 2006

minnie got skin!

w00t!
Finally manage to get the skin shader that i wanted. the look that i wanted and crave for. i searched high and low for tutorials but couldnt find any. i've tried with plain ol' lambert but it looks too plain for muah. so i got pissed and start experimenting alot. with some help from the internet about surface info node. most of the nodes in maya shader has been a complete mystery for me, saved a few. o well. i learnt something today at least.


hah. lame. click to view the proper info. i know i know i still got a LOooOoOoooooOoOooOong way to go. and in terms of skills, i'm probably still a baby. but this little tiny triumph that i feel will propel me forward. afterall this should be funn, not stressful or taxing, no?

i wish time would stop thats all =/


cheers
jacko

Friday, December 1, 2006

w00t!

okay, minnie's almost done. almost meaning half way more. i have her teeth to model her dress her dis and dat.
and then there's the texturing part. as for the look of the character i'm going for something cartoony or clean. like this from monster samurai from sprite animation:





hmmm.

and it should apply to the background as well.. so i might probably get rid of the tree style. or try my best to merge it. tree style that i used;

which i useed MR to render which also takes me couple hours to render just the bloody single tree. okay maybe 30 minutes


ok now update for minnie. gagaga. i spend such a LOOOONNNNGGG time on her face, and i do mean long tweaking and tweaking altho i already have my design. and the eye! gosh, i sorta tweak some textures i downloaded from the net, tweak and tweak and tweak, erratically tweaking, not sure when to stop or when it's over done. and when i render in Mental ray, i found out that its unusable, due to the intense brightness of the eyeshader. bah! so i reuse the original eyeshader and it turned out pretty well. imagine waasting hours just to find out its useless. oh well. at least i learn something tiny.

the hair at the side is half of the original hair, i just duplicated it incase i screw up the main hair.
and did she grow a tad fatter? gosh. my original sketch wasnt this. is it okay to alter model to fit 3d? cuase i realize my design mustnt be followed stroke by stroke in 3d as it looks really odd at the end. but is her fatness making her cuter? hmm

o well. ok back to work.

ah i feel so stress!


cheers
jacko