Autodesk 3D Studio Max 2010 + VRay v1.50 SP4 Portable | 448.13 MBAutodesk
3ds Max 2011 is a comprehensive, integrated solution for
3D modeling, animation and rendering
solutions for professionals in the field of game
development, visual effects and design.
Main
features of 3D Studio Max:3D modeling - in Autodesk 3ds Max and
Autodesk 3ds Max Design presents the most complete sets of tools for 3D
modeling in the industry:
Modeling capabilities with polygons,
splines and non-uniform rational B-splines (NURBS) can effectively
create parametric and organic objects.
A set of modeling tools
Graphite, which includes over 100 tools for modeling using polygons and
create a 3D arbitrary shape, opens the door for the development of
creative thought.
ProOptimizer technology provides high accuracy
control points and edges of the object. Number of selected objects can
be reduced to 75% without sacrificing detail.
Tools smoothing of
polygonal meshes, and work with Subdiv-surfaces can thrash out
the fine detail and optimize the
network for interactive manipulation and rendering.
Shadowing, and
work with textures - a wide range of coloring, blending layers of
textures and configuration as well as easy tracking of objects in the
scene:
Creative possibilities of working with textures, including the
placement of a mosaic, mirror, decals, blur, causing the splines,
stretching texture UV, eliminating distortions, fixing texture UV,
UV-export templates, etc.
Slate
Material
Editor allows you to simulate the shading of any level of complexity,
using an extensive library of textures, images, samples of
materials and procedural textures.
Function
of rendering texture allows you to "bake" the parameters of materials
and illumination of each object in the new texture map.
Animation -
advanced tools to help you make intelligent, believable characters and
implement high-quality animations:
Tools Character Animation
(Character Animation Toolkit, CAT), two-legged creatures, and the crowd
can effectively carry out the procedural animation and rigging.
Modifiers
Skin and CAT Muscle allow for precise and smooth control of skeletal
deformation while moving the bones.
You can
equip the complex mechanisms and non-standard
characters skeletons using bone 3ds Max, modules solving the inverse
kinematics (IK) and customizable snap-in.
Combining one-or bilateral
relations between the controllers allows you to create a simplified user
interface animation.
Objects CAT, Biped and 3ds Max can be animated
using layers, which makes working with very dense data capture movement
without breaking the key
frames.
Modeling
the dynamics and effects - proven effective tools to help create the
dynamics and effects:
Built-in clothes modeling allows you to
transform into clothes virtually any 3D objects, and create
garments from scratch. Then they can
modify and animate.
You can apply the effects of fur and hair, as
well as other effects on the basis of strands (eg, grass), and high
precision control of their styling and animation.
You can develop
complex event-driven particle effects (such as water, fire, spray or
snow) and manage them using expressions, scripts and direct
manipulation.
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