I've seen a lot of 1 page or 4 page RPGs out there. Some of them are pretty neat. Most of them I would not consider complete RPGs. Why? I started thinking about that. What makes a complete RPG anyway? Here are some bullet points to be flushed out later.
- Complete mechanics: Character creation, character advancement, and action resolution rules.
- Equipment List
- Spell List (if applicable)
- Vehicle/Animal rules,Travel, Encumbrance, Food mechanics.
- Fiend / Antagonist Folio
- Samples of how to use all of the above
That is about it. Note the first bullet point is the core game. How do I do x? How do I know if I can do x?
I'll flush this out later. But those I think are the core.
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