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CharacterAI Inspired Story

A mysterious rider appears in a forest and encounters a humanoid monster attempting to slay him. He defeats the monster and discovers a mystical cabin in the woods. Inside, an old woman listens to his tale, allows him to rest, feeds him, and then gives him a sword to aid in his quest. We learn the rider is a knight, obliged to kill any magical being preying on humanity, seeking vengeance for the slaying of his family by such a being. Continuing his journey, the rider reaches a keep after spending a night at a farm, where he is kindly received. It's revealed that he was once a farmer himself. At the keep, plagued by a night dragon, he stays overnight, awaiting an audience with the local lord. He demonstrates magical tricks to the keep's soldiers, hinting at his extraordinary nature. Learning that the soldiers are preparing to attack the dragon, he dissuades them, warning of their likely demise. In the morning, hearing of the lord's plan to muster an army against the dragon,
Recent posts

Thinking Initiative

 OK, initiative bogs things down.  My system below is too complicated as is, but it is a starting point to revisit later. The just: Everyone has an initiative number that is calculated.  Then weapon and situational mods are added. Base initiative is your Dex mod. Medium armor subtracts 1 Heavy armor subtracts 2 Fighter types add 1 per 4 levels Rogue types as 1 per 5 levels Scholar types add 1 per 10 levels There would be some feats that add to the above. If you are surprised a big minus for the first round would apply. Anyway, you come up with a number.  That doesn't change.  Monsters and foes have a number.  That doesn't change.  You do in the order of highest to lowest.

What Makes a Complete RPG?

 I've seen a lot of 1 page or 4 page RPGs out there.  Some of them are pretty neat.  Most of them I would not consider complete RPGs.  Why?  I started thinking about that.  What makes a complete RPG anyway?  Here are some bullet points to be flushed out later. Complete mechanics: Character creation, character advancement, and action resolution rules. Equipment List Spell List (if applicable) Vehicle/Animal rules,Travel, Encumbrance, Food mechanics. Fiend / Antagonist Folio Samples of how to use all of the above That is about it.  Note the first bullet point is the core game.  How do I do x?  How do I know if I can do x?    I'll flush this out later.  But those I think are the core.

Free OSR of the Week: Revised MAZES and MINOTAURS

Looking for a free OSR game with a Greek Mythos theme? Look no further than MAZES and MINOTAURS.  Three core books plus a companion, all free pdfs. http://mazesandminotaurs.free.fr/revised.html

And Thus It Ends

Not with a bang but with a whimper. So a group of friends and my wife and I have had a gaming going for about four years now. We started off playing a custom made OSR D&D game designed by my friend Joe called Mythos Archanum.  We did that for about six months but Joe ended up moving.  The we jumped around playing various Savage Worlds setting for about six months.  Then my friend Rob took over and lead us on a D&D 5th Edition game that went 18 levels and ran for over a year and a half.  These last six months we have been kind of jumping around but we ended up playing a pretty fun Fate Core game lead by my friend Caleb set in an alternative earth where the Nazi's were defeated in WWII but not before opening up all sorts of occultic gates and ruining much of the world. Tonight was going to be one of our last games.  The last month has been hard as my wife moved for a job and I'm in the process of packing and trying to move to be with her.  So I've missed a few ses

Review: Last Unicorn's Star Trek The Next Generation RPG

I'm playing the Last Unicorn version of Star Trek Next Generation. Up front I'm not really a Star Trek Next Generation fan. I'm not anti the series, when I felt like vegging in front of the tube I would watch it. That being said, a friend busted out Last Unicorn's version of the Next Generation Star Trek RPG and we have have about four sessions playing. I actually have had a lot of fun. We play, well, in a way that is a little closer to the 60ies series than Next Gen, but the rules don't really care. We have battled Romulans in the Neutral Zone, been punished doing "team building" exercises on the Holo Deck with our captain's rival operating the simulation and throwing us lot's of curves, failed the prime directive by choosing a life over non-intervention, gone on away missions that went south, and found out that setting a type three phaser to max is a really, really bad idea, generally speaking. The books are expensive, but if you can find

Barbarians of Lemuria Play Report

Four Characters- Sirul Forsal - A former slave turned sailor Auslock - A thief and an artificer Crongor - A barbarian gladiator who is now the city executioner Sargon - A noble stygian sorcerer Backdrop All in the city of wicked and corrupt city Artu-Khan that is suffering from a horrible plague outbreak.  Sirus's boat becomes infected, and his captain starts burning crew members both infected and not so Surus leaves his ship and heads towards the Golden Arse Inn to look for another captain to sail with. Auslock's employer, Sargon's brother, died of the plague and he is looking for both another employer and a way out of the city.  Sargon knows of Auslock, and seeks him help to see if he can help him escape the city as well.  Sargon's patrion, a rich noble woman, thinks Sargon can save her from the plague and will not allow him to leave her side.  She sends two guards with Sargon and Asulock as they seek healing herbs as a ruse to get away from the rich noblew