Showing posts with label kurt busiek. Show all posts
Showing posts with label kurt busiek. Show all posts

Thursday, January 11, 2024

Embracing the Past: Thor: Godstorm #1-3

Published in the tail end of 2001, this three-issue prestige format (32 pages each with no ads and a cardstock cover) is by Kurt Busiek, Steve Rude, Mike Royer, Greg Wright, John Costanza, and JG of Comicraft and takes place in three different time periods with a framing story. Before reading it, part of me was somewhat shocked that it wasn’t part of that wave of Thor reprints that happened around the release of Ragnarok. Busiek and Rude with Royer on inks seems like the sort of thing that a lot of folks would be interested in. I’ve never actually heard much about Godstorm. I’ve always been awake it existed and was on the look out to pick it up, but that’s about it. Having read it now, I kind of get it. I’m forced to damn it with the worst praise you can give something:

It’s fine.

Parts of it are better than others. On the whole, it’s a perfectly solid Thor comic and that’s a little disappointing. I think it’s a matter of expectations. You see those three names on the cover and you’re expecting something really special. The sort of book where you’re confused about the lack of recognition for it. It’s very much a love letter to the character and the Kirby beginnings of it. The conceit of the story, which follows the returning menace of a rogue storm that was turned against Thor by Loki once upon a time, is a solid one and suited to a three-issue story like this. From the beginning, the pacing seemed off in that the three time periods aren’t divided evenly, but spaced somewhat randomly with the first one taking up half of the first issue, the second one taking up the second half of the first issue and three quarters of the second, and the third one taking up the final quarter of the second issue and the entire third with some of the framing story elements interspersed around and in all three time periods. That roughly spaces out the final two time periods taking equal space with the earliest roughly two-fifths that size. To an extent, that makes sense given that the earliest story is akin to a “Tales of Asgard” backup almost compared to two full-size adventures. Conceptually, I understand it; reading the comics, it doesn’t feel right.

The choices of time periods is part of the problem. From the Rude-painted covers to his luxuriating in Kirby-ness interiors with Royer, an artist whose name conjures his work as Kirby’s primary inker in the 1970s, the third time period, taking place during the Dan Jurgens Thor run, seems out of step with the other two. Rude and Royer doing a “Tales of Asgard” style story and, then, a large story during the early days of the Avengers (ask Busiek and he’d probably tell you exactly where in Thor and Avengers continuity that part takes place) is pure Kirby-in-the-Marvel-Age stuff. It looks and feels like it’s trying to live in that period to a large extent and to have that feeling continue on to a period marked by modern art styles (Thor #41 came out the same month as Godstorm #1 and featured Stuart Immonen as the penciller) without any change or adaptation, while giving the book a sense of visual cohesion, also gives it an inauthentic feeling. I don’t mean for Rude to change his style as, despite my saying that he and Royer are in ‘Kirby mode’ here, Rude’s style is Rude’s style. A hybrid of Kirby, Alex Toth, Paul Smith, and others, Rude looks like Rude. No, I’m talking about the approach to the page in layout.

Aside from the Avengers sequence at the end of the first issue, which is almost entirely in the two by two layout, most of Godstorm is in a two by three six-panel layout, or is there as the default layout that Rude plays with by dividing or merging panels. Only a handful of pages break from that basic layout outside of the Avengers sequence. Even though Rude plays with that two panels per tier, three tiers per page layout throughout the series, it’s obviously there and is a key visual marker. Along with the two by two layout that I’ve often spoken of associating with “Tales of Asgard,” it’s a common Kirby default, because it provides a good base for churning out pages. Six panels per page is a good number to give room for solid action beats, a couple of word balloons, and not leaving the reader feeling like they’re flying through the issue. Again, the association with Kirby’s approach to Thor (and other Marvel comics) when drawing stories during/around the first two time periods makes that continued approach in a then-contemporary Thor story feel temporally out of step. While Rude’s style always echoes the past a little, the inventiveness in layouts and panel compositions in a work like Nexus always looks fresh and exciting. The third issue of Godstorm does not. The entire project looks and feels like something out of the past, yet over a third of it takes place in the (then) here and now!

Maybe the problem is, as I said earlier, expectations. Despite runs on Iron Man, Avengers, and Thunderbolts, Busiek’s involvement at Marvel always seemed inseparable from his strong knowledge of continuity, to the point where even present-day runs felt like they had one foot in the past. He’s the Marvels guy. The Untold Tales of Spider-Man guy. That’s unfair and it is what it is to an extent. Add in Rude on art, he was in the middle of a streak of small projects like this for Marvel that either took place in the past or played off past stories in a big way. Out of those projects, this is the only one where Royer inked Rude (aside from a story in Fantastic Four #50 in 2002) and is the most heavily Kirby-based. It’s a project dead set on evoking the past, with the first two issues largely taking place in the past, and this seems like a project rooted in the lost cracks of continuity. And it is. To the point where the final third seems incongruous even though it features numerous elements that fit cohesively with the two first issues. Rude and Royer’s art is incredibly consistent, while Busiek builds up themes and plots that make sense as they follow one another. It’s a disconnect between what makes sense intellectually and what feels off. I hate leaning on words like ‘feels’ and ‘seems,’ yet can’t avoid it because so much of why you like or dislike something comes down to those words. This is an exercise in trying to make sense of it all.

The framing story takes place in the year 912 in a village on the coast of the North Sea. An old, wiry man tells stories of Thor to two young boys (who resemble Thor and Loki somewhat). The first story is from the past and explains how the leader of their village’s family came to possess a piece of Mjolnir that hangs on a necklace, passed down the generations, while the next two have the old man divine the future and tell two more stories based following up on the events of the first one. A storm led astray by Loki is the continuous villain through all of the stories, taking different forms, and acting as an anchor, of sorts. The first story is very much a simple one, laying the foundation with Thor pissing off Loki, Loki taking revenge by turning one of his own storms against him, and Thor being forced to exert his power and imprison the storm deep in the sea. During this story is when a piece of Mjolnir is broken off and Thor gives it to the brave Vikings that assisted him.

The second story is the exact sort of story that you’d expect from this project, taking place sometime during the first year of Avengers with the lineup of Thor, Iron Man, Captain America, Giant-Man, and Wasp. Introducing a new villain, the Weather-Maker, it almost comes off like Busiek decided to do a one-off “Untold Tales of Thor” story. Were it only the Avengers taking down a previously unknown villain, it would be an entertaining story; Busiek, though, adds in elements from Thor’s solo adventures when, the object of the villain’s affection (he’s a complete incel) is gravely injured, Thor must use the skills of Dr. Donald Blake to save her life in defiance of Odin’s call for his son to return to Asgard due to a conflict with Trolls. Obviously, Blake saves the woman and Thor incurs his father’s wrath. Meanwhile, in prison, the Weather-Maker uses a hidden piece of his weather technology and accidentally summons a portion of the long-imprisoned storm that merges with him/imbues him with power, creating a new villain, Torrent. The second half of this story has Thor making a deal with Odin to return to Earth to handle Torrent under the condition that he will return in time to parlay with the Trolls or Loki will take his place as Crown Prince of Asgard; of course, Loki has betrayed Asgard, is working with the Trolls, and they attack the Asgardians prior to the parlay, leaving Thor looking like he has failed his home again. Somehow, Thor manages to defeat Torrent in a manner that also defeats the Trolls, and all is well, while the small part of the storm returns to the whole, still deep in the sea.

The third story has Jake Olsen on a cruise to Norway and friendly with a woman on board. She’s visiting home and it met by her brother, an off-shore oil driller who was meant to be a fisherman like his father before him. The choice to be something different has caused a big family rift. The man’s drilling frees the imprisoned storm and Thor must battle it, while saving the lives of the drillers. Loki gets involved and betrays the storm, but all is made right by the end, including the family rift – and we learn that this family are the descendents of the leaders of the village where the framing story takes place. And, then, we learn that the old man telling the stories is, in fact, Odin. Ta-da.

On the whole, it’s a cohesive story with the recurring antagonists of Loki and the storm and, the theme of fathers and sons with different expectations and desires. The middle story is the most successful in its attempt to both tell an entertaining, compelling story and act as a bit of a ‘love letter’ to the Kirby/Lee run. Rude, coupled with Royer, manages to capture the feel of Kirby quite a bit. Although Rude’s line work is a lot softer and rounder than Kirby (few jagged lines from Rude), there are a lot of places where he lives inside Kirby’s style and gives it his own spin. He’s fantastic at those Kirby panels where you get a character’s face that highlights the asymmetry, one side looking somewhat normal, while the other is completely unhinged. Kirby’s Thor also slowly grew over the time, never to the muscular size of subsequent artists and Rude captures that lean power of the early Thor. Additionally, his take on the Trolls is pure ugly Kirby with square/rectangular heads and the closest to hard, sharp line work. Busiek couples that with the recurring ideas and themes of that run, the conflict between Thor and Odin as the son emphasises the importance of his time on Earth (where his father sent him) against the father’s insistence that Asgard should take priority at all times. The weird bargain where Loki would become Crown Prince should Thor not return in time is such a hoot that I’m surprised Lee and Kirby never did it. The middle story very much could have been released as a single one-shot and been incredibly successful in its nostalgic love.

The third story doesn’t just suffer from Rude’s strict adherence to the Kirby style and page composition that doesn’t suggest a change in time, but in that it’s a fairly generic Thor story. Nothing much is at stake for Thor beyond saving innocent people and defeating the out of control storm and Loki. Where the first story is like a “Tales of Asgard” short in its brevity and simplicity, and the second is an “Untold Tales of Thor” in all of the best ways, the third is your ‘random issue of Thor that means nothing at all except for how it reuses some stuff from some old comics and doesn’t actually do much with them.’ If it wasn’t part of this project and was just released on its own, I’d be tempted to call it a bad attempt to do what Kurt Busiek does so well when he pulls in bits of old continuity for modern stories. Aside from the thematic connection with the father/son and wrapping up the storm story, there is no true point to this third part. It so genuinely underwhelming and unnecessary that I do wonder if Godstorm would have been better served by eliminating the third story/issue altogether and finding a way to either be a 64-page one-shot or only two issues. I wonder how much my reaction to Godstorm would be changed if that had been the case.

What I had hoped would be a bit of a lost classic turned out to be a little more complicated. I admire the skill and concept of Godstorm more than I enjoy reading it. If it stuck to the idea of being a lost story from Thor’s past, that’s where the team of Kurt Busiek, Steve Rude, and Mike Royer truly shine. I’m not sure where the idea to tell a portion in then-contemporary continuity stemmed from, but it was a mistake that mars the story. It feels out of place and doesn’t justify itself beyond wrapping up some loose ends that don’t need closure. The final issue comes off as more obligatory than anything. Great looking and competently crafted though it may be. It would be a curious exercise to take out the framing elements, turn the middle story into a comic with the first story as a backup feature and release that as a single comic. That seems like what this project wanted to be before it bloated. If I sound overly critical, it does betray how enjoyable the first two issues are – and, despite my criticisms, the third issue is perfectly entertaining. It’s an incredibly well-drawn Thor adventure that surpasses most random Thor comics.

It’s about expectations and potential. This could have been a great Thor comic, an all-time classic. Instead, it’s fine. Gorgeous throughout, clever at times, and a good way to spend half an hour or so.

Sunday, November 11, 2012

Direct Message 3.5: Alex Ross, Kingdom Come, and Marvels

A while back, Alec Berry and I began our next Direct Message discussion on Alex Ross, specifically Kingdom Come and Marvels. It sort of petered out and died, mostly because of Alec. But, I understand. Part of his problem is that he's still finding his voice in criticism and just wasn't happy with what he said here -- mostly how he said it. He's struggling a bit with trying to be honest and not too influenced by others and it's something that we've all gone through at different times. So, I never had any issues with him not wanting to continue this one. But, why let it go to waste? It's up over on the Chemical Box and we're going to begin another one soon on The Manhattan Projects. Now, I stand by everything I say in this discussion and how I said it.

You can read Direct Message 3.5 HERE!

Sunday, May 29, 2011

CBR Review: Kirby: Genesis #0

I recently reviewed Kirby: Genesis #0 for CBR and, in the process, wrote the following sentences: "Kirby: Genesis reunites the Marvels duo of Kurt Busiek and Alex Ross, joined by artist Jack Herbert, to tell the story of a universe populated by the Jack Kirby characters not owned by Marvel and DC. Whether known like Captain Victory and the Silver Star, or barely anything more than a sketch and a name, Busiek and Ross are using them all, trying to tell a coherent story. This zero issue is a preview of the series along with some backmatter. Although, exactly what kind of comic this previews is anyone’s guess; it reads like a pseudo-retro mess."

You can read the rest HERE!

Monday, September 27, 2010

CBR Review: Dracula: The Company of Monsters #2

I recently reviewed Dracula: The Company of Monsters #2 for CBR and, in the process, wrote the following sentences: "Dracula: The Company of Monsters #2 follows up on the idea of a company resurrecting Vlad the Impaler, and I have to admit that it’s an interesting concept. Presented last issue as a brilliant tactician and warrior, Vlad is brought back in this issue thanks to some magic honey and a big tank of blood, for reasons not entirely clear yet. That’s what bothers Evan, the man in charge of the project spearheaded by his uncle, and his doubts come through in this issue quite a bit. He acts as an effective point of view character, but never goes far enough in his questioning, just pushed along by the momentum of events. He’s a very passive character and already a little annoying as a result."

You can read the rest HERE!

Wednesday, July 08, 2009

CBR Review: Wednesday Comics #1

I recently reviewed Wednesday Comics #1 for CBR and, in the process, wrote the following sentences: "But, the format works extremely well, each page gorgeous and unique with a healthy mix of artists known for their superhero work and artists that fall outside the regular DC stable. More than that, each of the 15 pages has its own look and style that isn’t replicated elsewhere, something that’s harder to pull off than you’d think. Chiarello has assembled a diverse and interesting collection of creators."

You can read the rest HERE!

Thursday, November 27, 2008

CBR Review: Trinity #26

I recently reviewed Trinity #26 for CBR and, in the process, wrote the following sentences: "Trinity has completed half of its run with an issue that nearly defies description — because I didn’t understand it one bit. Granted, I haven’t picked up this weekly book since the first issue and it may be unfair to jump on board 25 weeks later expecting to understand fully what’s going on, but this is ridiculous."

You can read the rest HERE!

Sunday, June 08, 2008

The Sunday Open: First Week of June 2008

I am buying far too many comics. Far, far too many. It's never a slow week anymore. But, whatever, because I got some good comics. Let's get to discussing them.

The Boys #19

It took 19 issues, but Garth Ennis has finally brought war stories to The Boys. Let us all take a moment to reflect on that. Okay. Someday, someone with more brains than I possess will do an excellent overview of Ennis's career, looking at his pet themes that crop up so obviously in everything he writes. And there's nothing wrong with that. Most great writers constantly explore the same ideas over and over again from different points of view in an effort to better understand it. I really enjoy watching Ennis do that, because he writes some damn entertaining comics. This issue is divided between Hughie getting a history lesson from the Legend, and the Seven meeting with the Boys (plus a bit on Lamplighter covered in his own shit). I did enjoy the moment where the Seven's "Aquaman," the Deep comes out of the water and the Frenchman sees this and begins laughing at how fucking stupid he looks. Because he looks really, really stupid. Yeah, this book is full of cheap shots against the superhero genre, but it does have an underpinning of ideas like friendship, loyalty, power, and the general goal of making life decent for most people. Frankly, stuff like that reads better with cheap shots and crude jokes--at least, in my opinion.

Cable #4

Oh, so that guy at the end of last issue was Cannonball. Totally didn't get that. Probably should have, what with the giant "C" on his chest. My favourite bit of this issue were the three panels depicting his aging as the "C" changes shapes and sizes. Costume evolution, people. There's also a fuck-up in this issue where Cannonball calls Bishop "Nathan"--or, it was a Freudian slip. I would love to see Swierczynski see the mistake and then make it a Freudian slip, because that's much more interesting. Kind of a meh issue that would have been better had Cable not just reversed his entire position on the last page for no real reason. This book still lives on the edge of "Not buying another goddamn issue." The last book that lived there and didn't make it back was Midnighter, which was cancelled soon thereafter. Coincidence?

Criminal #3

Speaking of coincidence, the essay for this issue discusses a Sydney Pollack film a couple of weeks after he died. Weird.

This comic is depressing and sad, but real fucking good. It gives us the story of Danica and doesn't even cover the heist that winds up killing her. A little curveball from Brubaker as we all expected at least some of that story since it's the connecting event of the first three issues--but, no, we get none of that. Why? Because this gives us all we need. We get the background and Danica's role in the heist is pretty easy to figure out. It was explained in the first two issues a bit, but Brubaker also relies on the reader to fill in anything else. An easy job considering the fantastic work here.

Duostar Racers #1

...what the fuck? No, seriously, what the fuck? Normally, I defend Ashley Wood's work, but this... what the fucking fuck is this shit? I didn't understand a goddamn thing in this comic and I'm sure that's my fault somehow, or Wood's art has become so obtuse and flat-out impossible to understand that it actually makes no sense. I miss Lore. That was a fucking good comic. Maybe I'm missing stuff, but is Wood just jumping from half-finished project to half-finished project these days mostly? If I see issue two on the shelves (which, knowing Wood, who knows), I'll probably pass.

Holy War #2

Again, I refuse to recognise the full title as the rest of the fucking title is retarded. I'm sorry, but "Holy War" is a million times better than "Rann-Thanagar Holy War." It's true, Dan Didio. It's true.

This is one fucked up comic as our beloved heroes continue to try and build an anti-religion ray--seriously, they're letting Jim Starlin do a comic like this? His last book had him killing gods and now, the main thrust of this book is about how religion fucks everything up for everyone. I love this man. Oh, and then a dinosaur shows up. EVERYONE FIGHT THE DINOSAUR! WHOO!

Ron Lim's art continues to underwhelm me. It's still decent, just not as good as I've seen elsewhere. But, it's also a 30-page comic, which is nice. At first, I thought it was just Starlin's style of storytelling that seemed to take longer (okay, it still does), but then I counted: 30 pages. Awesome.

This comic isn't that great, but I enjoy it as a fan of Starlin. Some may find other reasons to like it, but Starlin doing a comic about building an anti-god ray is enough for me.

Infinity, Inc. #10

This book ends with issue twelve, sadly. This comic is one of the weirder ones on the shelves and never really found that right balance. Personally, I've really liked Millgan's off-kilter approach that pays the most superficial of tributes to the genre conventions while throwing as much fucked up shit as possible at the reader. But, come on, did anyone think a comic from DC about how superpowers fuck you up would sell well? Really? Even Pete Woods couldn't save this title from the axe.

In this issue, the team fights against small town cops and hicks--who are working with an evil doctor that hurts people with a pen. And people are surprised this isn't selling to the hardcore fanboy crowd? Really?

Damn, I really like this book. On the plus side, I'm accumulating a nice collection of books that lasted a year or less that I can devote some nice long posts to. Guess Infinity, Inc. goes in that pile now.

The Invincible Iron Man #2

Matt Fraction is totally in love with Thor. At first, he didn't like Thor, but, now, he has a huge man-crush on Thor--and who can blame him? Take a look at that blonde hunk of man-meat and tell me you could resist his charms? Oh, sure, first it was just a "one-shot" and then Fraction planned to never see him again, but that "one-shot" soon became a couple more and then a three-issue mini-series tying into "Secret Invasion." Now, Thor is showing up in Fraction's brand-new Iron Man title and totally rocking our collective worlds. I wouldn't be surprised if he shows up at the end of the current Punisher War Journal arc, taking down Jigsaw--and then, when Casanova returns, a suitable substitute is introduced there. Maybe an appearance at Danny's birthday part in the next Iron Fist? Or a quick trip to SF to team-up with the X-Men in Uncanny? Fraction has got the Thor love disease and there's no cure. Nor would anyone want one.

Omega the Unknown #9

The Mink fights his giant hand to the death. This comic just blew my mind.

Secret Invasion #3

Okay, can the Young Avengers actually do shit in a fight? I've seen these young losers exactly twice: now and during Civil War where they got their asses handed to them by Noh-Varr. Or, are they just utterly helpless against aliens? Really, shouldn't someone have stopped these kids from pretending to be superheroes until they were properly trained in not getting their asses handed to them all of the time? These guys are shit. I'm glad they're dead, because at least they served the goal of filling up a big chunk of this issue and making Nick Fury seem even more hardcore. See, that's him on the last page with another bunch of young superpowered people who he actually trained to kick ass, not just die in the middle of Manhattan like a bunch of losers. The lesson: the world needs Nick Fury to train superpeople. Or, is it? We haven't actually seen the new Howlin' Commandos in action, but guess what? They have a little Greek god that's going to make the entire Young Avengers squad want to vomit at the thought of costuming up again, because if a seven-year-old can fuck Skrulls up better than the entire team put together... christ, those Young Avengers suck. Hell, the Initiative sucks, too. They show up and the Skrulls kind of shrug and then begin executing heroes in the street while saying "He loves you" in their weird Skrull language.

Oh, and Tony Stark may be a Skrull. At least, that's what the Skrull queen says. And we should trust her. She hasn't been lying about stuff since forever, right? Right?

It may not be apparent, but I enjoyed this comic. Even notice how these posts degrade over time--with initial reviews having a point and maybe some logic... and then later ones has you wondering what the fuck have I been drinking/snorting/popping/injecting to come up with these insanely retarded "reviews"? The answer, dear reader, is nothing. Nothing.

Trinity #1

I'm not buying another issue. This wasn't bad, it just wasn't good. I couldn't even read the back-up story all of the way through, because of the inane dialogue. Oh, and the "Trinity" discuss their dreams over waffles or pancakes, whatever's easier. Great. Really, I'll admit, I went into this issue thinking the whole "these three heroes are somehow linked and important" idea is kind of stupid--I left it thinking the whole "these three heroes are somehow linked and important" idea is really stupid, because what's linking them together? SCARY DREAM THAT DOESN'T FEEL LIKE ANY ORDINARY SCARY DREAM! Nothing here that makes me want to learn more. I just don't care.

"But, Chad! Chad, you can't just judge this comic based on one issue! That's not the way things are done these days!"

No. I'll give books the benefit of the doubt when there's something that has me--this book had nothing. Good for you if you liked it, I'm happy for you, really I am, but I'm out. I don't need to buy a book I don't like four times more a month than normal. That's just stupid.

Hellblazer: Rake at the Gates of Hell

Garth Ennis ends a run like no one else. I've read a lot of his stuff, but only two major runs completely: this and Preacher. In both, he somehow brings it all together in ways you don't expect but seem completely obvious at the same time. He does have a habit of getting into "greatest hits" storytelling in many ways, but he makes it work. The conclusion to his run on Hellblazer is nearly perfect in the way he ties the entire thing together, dovetails John's story with another, somehow has John come out on top, but not without paying a heavy price and feeling like a complete ass as a result. Ennis knows how to play with a reader's connection to these characters better than any other writer in comics. No other writer has even made me laugh so hard or feel so shitty. While I'm enjoying The Boys quite a bit, I know a part of me is reading the book just for that final arc, because Ennis will fucking bring it. He always seems to. This is a very, very good trade and should only be gotten if you have the rest of his run on the book. I'm sure it would read alright without knowing what came before, but why chance it?

Friday, February 22, 2008

Lesser Known Joe Casey Comics: Iron Man annual '99

[Continuing my look at the lesser known/minor works by Joe Casey. Those fill-in issues, one-shots and short runs that only the most hardcore of the hardcore are aware exist. With each, I will ask whether or not the work should remain forgotten or if it is a lost treasure. New posts Monday, Wednesday and Friday.]

I've mentioned this before, but Wizard called Joe Casey the next Kurt Busiek in their issue 2000, and here we have Casey and Busiek co-writing a comic (Busiek only co-plots, presumably because of illness as, if I remember correctly, he had some medical problems around this time). Casey and Busiek suggests a powerful combination, but this issue is pretty shit.

Okay, that's a tad harsh as it's merely mediocre. It's not bad, it's some solid superhero action that doesn't rise above itself or give cause for rereadings. The plot involves some mysterious forc sucking ionic energy from people with said energy. Iron Man must figure out who's doing it while working with a sexy SHIELD agent that gets him all hot and bothered. Turns out that the culprit is Count Nefaria--which is only funny because, at the beginning of the issue, some dude called Nefarious was killed for his ionic energy. Wait, that's not funny at all--and yet it's the closest thing to wit in this issue.

There are lots of kinda lame fights and... not much else. Stark has some angst over digging the SHIELD agent, but that comes off as hacknayed and weak. The issue also ends with that old "diplomatic immunity" gem.

Should this book remain forgotten? Yes. Unless you have a fondness for mediocre, uninventive superhero stories involving Z-grade villains.

On Monday, we'll have Casey team with Mark Waid and Brian Augustyn (kind of) on Flash #151.

Monday, February 11, 2008

Chad's Jackass Comic Creator Interviews from 2001: Kurt Busiek

[The first in our final week of interviews from 2001 where I walk that fine line between "Cool, insightful questions, man!" and "Why the fuck are you asking Kurt Busiek about his underwear?" Goddamn you, 18-year-old Chad... won't you ever learn? The final two posts on Wednesday and Friday.]

Sunday December 2, 2001
Interview With . . . Kurt Busiek!
I don’t remember Kurt for Marvels or Astro City or even his run on Avengers. I remember Kurt for Untold Tales Of Spider-Man and the first issue. I was about 12 at the time when the first issue came out and one Saturday when I was at the comic book store with my dad, he said I could get a comic. Remember, this was when I was in that “gotta get every number 1” stage that most of us were going through at the time (early-middle nineties), so I saw issue one and saw Spider-Man and then I saw the price: 99 cents US or $1.38 Canadian. So I got it and read it on the car ride home. I was blown away. I was used to the clones and the wife and the dead aunt and here was Spidey as I had read about in magazines and the occasional reprint. I was so excited about it, too. I remember telling my mom all about it, the writing, the art, the classic Spider-Man, and of course, the price. I picked up issue two after that, too, but sadly my interest went off in another direction and I stopped buying it. Since then I’ve bought a few issues here and then, and if I see a back-issue, I’ll pick it up. I’ve read a lot of Kurt’s work, but that’s what I think of when I think of him.

Me: Tell us a little about yourself.

Busiek: Born in Boston, September 16, 1960 -- grew up in the area, mostly in Lexington. Four sisters, no brothers. Got interested in comics first through strip collections (Pogo, Dennis the Menace, Peanuts) and European albums (Tintin, Asterix) that my parents had, and discovered American comic books at the barber shop and at the homes of friends. Decided I wanted to be a comics writer during high school, and wrote (and sometimes drew) amateur comics with my friend Scott McCloud until we'd pretty well figured out how to do it. Sold first script to DC Comics several days before graduating from college, first script to Marvel a month or so later. Married for 12 years, two daughters. Spend too much time on the Internet.

Me: How did you get into writing?

Busiek: I always wanted to be a writer of some sort, going back to my first efforts to write my own Oz novels in elementary school, which tended to peter out after a couple of paragraphs. But writing a novel or a screenplay seemed intimidating -- all that work, and it might turn out that once you're done, it sucks. So I never got around to doing much until I realized that comics were written and drawn by real people who made a living at it. And with comics, at least, they weren't all that long -- 17 pages, when I made the realization. If you sucked, at least you'd be done sooner . . . ! As I practiced, figuring out how to write comics, I found out I liked a lot more than just the length -- I liked the storytelling, the way the words and pictures combined to do something neither could do on their own. So I found out it was something I loved doing, and kept at it. I've been doing it professionally over 20 years now, and I'm not ready to stop anytime soon. While I was in college, I interviewed Dick Giordano, then the editor in chief at DC, for a term paper on magazine publishing. I told him I was hoping to be a comic writer when I graduated college, and he suggested I send in script samples. So I wrote four sample scripts and sent them to him. He parceled them out to the editors of the books they were written for, and one of them -- a Flash script -- got me an invitation to pitch “Tales of the Green Lantern Corps” backups from the editor of FLASH, who also edited GREEN LANTERN. That led to my first pro sale, in GREEN LANTERN #162. While I was working on another GLC story, I noticed that over at Marvel, POWER MAN & IRON FIST was running a lot of fill-ins, so I sent in a story outline to the editor there, including a note saying I was already writing professionally for DC. I was invited to flesh it out into a script, so I did that -- and wound up writing the book regularly for a year.

Me: What have you written?

Busiek: All kinds of stuff, from MICKEY MOUSE to VAMPIRELLA. Highlights include THE LIBERTY PROJECT, which I co-created, THE LEGEND OF WONDER WOMAN, RED TORNADO, MARVELS, UNTOLD TALES OF SPIDER-MAN, THUNDERBOLTS, AVENGERS and ASTRO CITY.

Me: What are you working on right now?

Busiek: I'm wrapping up over four years on AVENGERS, starting off a new project, THE POWER COMPANY, co-writing DEFENDERS, writing ASTRO CITY as my health allows, and writing the long-awaited JLA/AVENGERS project.

Me: How big of chunks are you having to write the Avengers/JLA scripts, page-wise?

Busiek: I'm not sure what you mean. I turned in the first plot in chunks -- first ten pages or so, then twenty, then the whole thing -- just to get some stuff in George could start on. With the second issue, which I'm working on now, I'll have the whole plot done before George begins on it. In dialoguing them from George's pencils, I'll write each issue all at once.

Me: What are some of the upcoming Astro City stories about?

Busiek: The next one's about a girl who lives in Astro City and is sent to live on a farm for the summer, and what she finds there, in a place she expects to be nowhere near as exciting as home. After that, we'll do a story about a superhero's girlfriend and her unceasing attempts to uncover his secret identity, and what that leads to -- then a story about a lawyer trying to win a case by arguing that the murder victim's not dead but in a death-like coma -- and a story about a retired superhero's last case. After that, we'll start in on another extended story, but I'm not 100% sure which one it'll be yet.

Me: What's the creative process with George Perez like? I remember Warren Ellis, who hates the Marvel style of scripting, saying that doing that style with George was an enjoyable experience. So, is it that good?

Busiek: I have no problem writing plot-style, myself -- I write in whatever format best serves the artist and the project. But working with George is great. He's an inventive and terrific storyteller, always eager to do new things, and he's a nut for excess -- ask him how many Avengers he wants to draw, and his immediate answer is “All of them.” One of the biggest thrills of working on AVENGERS was getting new pages in from George. When I wrote the plot, I generally thought it worked fine -- I was happy with it as a story, happy with the characterizations, that sort of thing. But it was just a story, something I'd written. Once it came back from George, though, it was an _Avengers_ story -- it had that majesty and larger-than-life oomph that I've always associated with the book and with George. You could practically hear trumpets in the background. So George takes a story, and he makes it sing. He makes it magic. That's what's so good about it.

Me: Boxers or briefs?

Busiek: Almost always, yes.

Me: Cats or dogs?

Busiek: I've owned both -- don't have either now, but we're planning to get a new dog. My wife is allergic to cats, so I doubt I'll be a cat-owner again. But I grew up with six of them . . .

Me: Winter or summer?

Busiek: Depends where I am. Summer here in the Pacific Northwest is wonderful. But in general, I'd rather be cold than hot, so winter, I guess, if I have to choose. But my favourite season is fall.

Me: Any cool stories involving a chick?

Busiek: Yes.

Me: I just handed you gun and 100 untraceable bullets. Who or what do you use them on?

Busiek: Nobody. I don't have murder in my heart, and I wouldn't want to shoot anyone, even if I despised them. Besides, you're just some guy on the Internet. Why would I believe you?

Me: What comics are you currently digging?

Busiek: Favourites include KANE and JACK STAFF by Paul Grist, USAGI YOJIMBO by Stan Sakai, SAVAGE DRAGON by Erik Larsen, Chuck Dixon's NIGHTWING, CASTLE WAITING by Linda Medley, ROB HANES ADVENTURES by Randy Reynaldo and a bunch of other stuff that isn't leaping to mind right now.

Me: Do you find it hard to use certain characters in team books when their regular series are taking unexpected turns? For example, the Hulk's book now and The Defenders. Any conflicts?

Busiek: Haven't had any problems so far. The only difficulty -- and it was a minor one -- was when Captain America kept changing his shield, and they'd forget to tell us until we'd gotten it wrong . . .

Me: What artists do you really want to work with that you haven't yet?

Busiek: Lots of 'em, from Alex Toth to Walt Simonson to Claire Wendling to Bryan Hitch to Dave Gibbons to Steve Sadowski to Michael Golden to Mike Wieringo to Yanick Paquette to Lee Weeks and many, many, many more.

Me: What one book would you write if you could, ideally?

Busiek: ASTRO CITY. But assuming you're not talking about health, and you mean something I didn't create . . . KAMANDI. I'd love to write KAMANDI someday.

Me: Are you reading Thunderbolts? And if so, how do you like it under Fabian?

Busiek: I read it off and on -- it's always hard to read a book you've been heavily involved in writing, because every time the characters do something you wouldn't have had them do, you tend to think, “Hey, they wouldn't do that . . . !”, whether it's a good idea or a bad one. It just doesn't fit your own internal conception -- and since the new writer, whoever it is, can't possibly have your particular perception -- however close they are, it's still different -- it's impossible to read it the way an ordinary reader would. So I pay attention, but I find I don't read every issue. Still, what I've read, I've thought Fabian has done a good job on, even if it's not what I would've done . . .

Me: How do you respond to sceptics who think that your upcoming Defenders storyline is just a rip-off of The Authority?

Busiek: I laugh. First off, how would they know? It isn't out yet. Second, once they read it (if they read it), they'll realize they were wrong. It's a big ol' splashy superhero story, but it's not Authority-like. It's about character and the curse and warmth and humour and creepiness from characters who have often been presented as scary long before the Authority came along -- or, heck, before Warren was born.

Me: Who do you love?

Busiek: Not Levon Helm and Robbie Robertson, no matter how often they ask me to take a little walk with them . . .

Me: Any final words?

Busiek: I've always been fond of George Orwell's final words, which were reputedly, “God damn you all, I told you so!”

Wednesday, February 21, 2007

Schools--A Snippet

Figured I'll begin updating a bit more with non-reviews.

One of the classes I'm currently taking is a seminar on modern drama, specifically the avant-garde. This week's we're doing a little bit on the Futurists. Last week it was Symbolism or something like that. Each week, it's something different. And it made me think: why don't we see more schools/theories/whaever in comics?

Maybe they're there and I'm just not paying attention. And I don't mean the traditional superheroes vs. everything else division. I mean, strict divisions over the purpose of comics, the style of creating them, the motivation of creators, etc. As I said, that may be there. You sometimes see it pop up in what we love to call feuds between creators, but those always seem childish.

One reason I've been thinking you don't see it often is that a lot of comics are done on a work-for-hire basis, which would mean a lack of theory behind the work, the creator supressing its own desires in favour of those of the publisher. The same way you don't necessarily see strong theory divisions betwee TV shows, rather just different genres and styles.

But, I'm certain there has to be various schools, at least outside of the traditional North American mainstream. And if, somehow, there aren't--why the fuck not?

***

Written, like, five minutes after posting the above: Actually, a thought just occurred to me that there are different schools within the mainstream, they're just unstated. The one that springs to mind immediately contans people like Geoff Johns, Mark Waid, Kurt Busiek, Alex Ross and Grant Morrison. The Silver Ageists, I guess you could call them. Now, each of those writers has a distinct style and all are very modern in their styles, but the sensibilities harken back to the Silver Age--or, basically, the comics they grew up reading. Of course, this ties very specifically into the characters they write--and, in this case, very specifically DC characters, although you can see certain elements in their work at Marvel (Marvels, the Earth X trilogy).

The example of this sensibility showing up in a specific comic that sprngs to mind is Infinite Crisis #2, which contains a long screed by Johns on everything wrong with the DCU, going back over a decade. It's the one issue of the series that I own, because when I read my dad's copy, it just jumped out at me. It was just a huge fucking rant right in the middle of a huge company crossover--and, pretty much, laid out the philosophy behind the series. And, as my review of Superman: Up, Up and Away! discussed, the first thing I saw done with Superman post-Infinite Crisis was a setting up of pre-1986 situations. I've heard similar things were done with Batman.

I just find it interesting that a lot of this stuff goes unstated--except for brief allusions in interviews or online columns or message board posts. I, personally, would love to see essays written by creators on stuff like this.

Warrants more thought, I think. Well, now I know what I'll be doing with my break.

Tuesday, February 20, 2007

Random Reading: Superman: Up, Up and Away!; Ex Machina Vol. 3; and Top Ten: The Forty-Niners

Before getting on with the good stuff, I must express my annoyance at the fact that one of my Incal books arrived today--the second one. So, I won't be reading it until the other one arrives, which could be anytime between now and April, apparently. Still no second volume of DMZ either.

But, on the bright side, the campus bookstore has its 20% off graphic novels sale on right now, so I picked up a trio of books yesterday. I may go back and grab something else, but probably not--especially since I'm heading back to London for a few days, which means getting a lovely stack of books from my shop there.

Oh, and see the lovely changes with labels and everything. Fun.

Superman: Up, Up and Away!

The first thing from DC's one year later I've read. And it didn't suck. It did work WAY too hard at re-establishing the pre-Crisis Superman universe. Hey look! It's the Kryptonite Man! Lex Luthor is a mad scientist! Clark Kent is a bumbling reporter that we're amazed still has a job! Jimmy Olsen has a signal watch! The Fortress of Solitude is back! Chad doesn't give a fuck.

The world we see at the beginning of the book with Clark Kent actually living his life was more interesting. Clark Kent the reporter? More interesting. The internal conflict? More interesting. I wanted more of it all. I wanted more Lois and Clark. We see a little and then it's pushed aside for the return of pre-1986 Superman! Yawn. Okay? YAWN. You know where I can go if I want pre-1986 Superman? PRE-1986 SUPERMAN COMICS. Move forward.

One thing that really bothered me is when Hal offers Clark a GL ring because his powers haven't returned. And he turns it down, which is cool, but why the hell isn't he handing out rings like mad to his fellow heroes? Why wasn't Superman given a ring when he had his powers? What, giving the ring to someone who isn't a weak, normal human seems stupid now? Because those rings NEVER fail. The GL ring should be the JLA's version of the Legion's flight rings. New member? Welcome to the Corps!

I mean, they gave rings to a jet pilot stupid enough not to wear his while flying a jet in unfriendly airspace, some random cartoonist, a gym teacher and an architect. I'm thinking Superman qualifies ahead of those chumps.

But, of course, having the entire JLA have GL rings would make it all so uninteresting and blah blah blah ignore logic blah blah blah Hal Jordan rules blah blah blah.

Oh, and after Lex kicks the crap out of Clark in an alley, why the fuck doesn't Clark call the cops? What a fucking idiot.

Ex Machina: Fact V. Fiction

So, apparently this comic kicks all kinds of ass.

You know what bothered me? On the first page of the first part of the "Fact V. Fiction" storyline, Mitch is in a comic shop that apparently only stocks Planetary and Ellis/Hitch-era Authority comics. And posters. Every goddamn thing we see is one of those. Hey, I know Wildstorm can only use stuff owned by Warner Bros., but, um, doesn't that include the DCU, Vertigo and, hey this is an idea, OTHER Wildstorm titles? Just saying.

Other than that, it was a good read. Good art, too. Although, the lady who yells about having a stroke, is saved and then gets pissed about the hero saving her before her kids? Total bitch.

Another thing that bothered me. The commissioner of police is trying to track down this robot vigilante that claims to be made by the former-Great Machine/current mayor. Has no luck, so she and some other cop follow the Great Machine's former support people as they hunt for it with the intention of both catching the vigilante robot and arresting the two guys for interfering with a police investigation. Um, when you spend all day following two guys all over the city while they do your job for you, isn't that being a total dick by planning to arrest them because they're better at your job than you are? Not a criticism of the writer, just me thinking the character? Total bitch. It's one thing when they actually interfere, but when they do it better--and you actually follow them, hoping they'll do it better? Not cool.

Hell, that's one thing I like about this comic, now that I think about it: people are assholes in that way people are assholes.

Top Ten: The Forty-Niners

A rather interesting take on the idea of super-people of all sorts actually fighting in a war. They fight in the war, come home and get forced into some weird city all together.

I don't know what to say because it's Alan fucking Moore and this book is just a fantastic read. I haven't read Top Ten yet, so I probably missed a bunch of cool little in-jokes, but I enjoyed the hell out of this book. Moore's ability to create characters that resonate with archetypes we know, but aren't just cheap copies is amazing.

And Gene Ha's art here . . . wow.

Buy the fucking book, it's a good read.

Friday, October 20, 2006

Random Reading: Superman 656

I've been in Windsor for well over a month and today was my first time visiting the closest comic shop to me. It's a nice little place called Rogues Gallery Comics and the owner was very friendly, offering me help almost immediately (even though, I pretty much look like the archetypal comic fan). Will definitely stop in there this year when I can.

I only got a few things, some back issues of Adventures of Superman from Joe Casey's run on the book, WildCats #1 and Superman #656, which I got for the purpose of this random reading.

My first thought is: who says comics don't teach kids anything? You want to teach your kid what deus ex machina is, hand them a copy of this comic. But, I'm getting ahead of myself.

Superman is in Serbia, fighting some weird looking creature called Subjekt-17 that is giving him a good fight. He's in Serbia as Clark Kent because an old friend asked him to come or something (why, I don't know--to do a story, maybe?), and his friend is in some burning military base, hunting for the details on this Subjekt-17.

Here, writer Kurt Busiek does something slightly interesting, almost Planetaryesque (yes, I just invented that word), with Subjekt-17's origin. You see, in 1949, a spaceship crashed somewhere in Russia. The pilot was dead, but further inside the ship was a pregnant female alien. She died on the operating table, but the child lived and was subjected to all sorts of nasty experiments over the years.

The interesting part is how it's described. Supes' friend tells him, "But in Earth's atmosphere, under our sun, her skin was growing harder, her musculature more dense . . . The infant began developing super-powers as well. But slowly, perhaps due to his youth." Sound familiar?

However, Busiek ruins it by having Superman narrate, "My heart goes out to him -- and I know that had my spaceship landed in the wrong place so many years ago, had been found by the wrong people--" Because subtle, allusive storytelling is somehow worse than being downright obvious about it. In fact, most of Superman's narration is obvious, overwrought and unnecessary. It helps set the stage at the beginning and recap the story, but after, it reminds me of old comics where the narration described what the character was doing in the panel. Busiek should know better, especially when he has someone as skilled as Carlos Pacheco providing the art (which is nothing but gorgeous throughout).

The story itself gets interesting as Subjekt-17's intelligence grows and he becomes angry at Superman for being an alien like him, but helping the humans that spent decades torturing him. And not only that, Subjekt-17's powers are growing and it's looking more and more like the only way to stop him will be to kill him--that is, until some weird time-traveller shows up and ends the fight on the second-last page.

Sorry, I spoiled the totally unanticipated ending that I didn't think Busiek capable of producing. It's hack work. He had a compelling, interesting story and ruined it with a deus ex machina in the form of someone named Arion of Atlantis, who says he's here to help Superman prevent a living hell created by Superman's "own ignorant hand." Okay, I'll admit this is interesting, but was it worth ruining the other story? Couldn't there have been some way for the Subjekt-17 story to be resolved and THEN have Arion show up and tell Superman he's an idiot (which he outright does)?

I would like to see Subjekt-17 return, because it's an interesting twist on Superman's own origin and could make for a great recurring villain. But, who's to tell, because Arion sent him somewhere and there's no telling what that means.

Overall, the story was interesting, the narration irritating, and the ending a fucking joke, but the art was fantastic. I'm actually tempted to pick up the next issue because I'm on board with any story that's about how Superman is stupid and fucks up the world. But, damn, Busiek, that ending? Come on, man, you're better than that.

Monday, February 28, 2005

Five Most Influential Writers From 1990(ish) To The Present - A Group Project

gThis is our first "group project" and it's each of us picking who we think are the most influential writers in mainstream comics from the period of 1990(ish) to the present. We each were able to choose up to five writers. We're focussing on the mainstream because that's where trends and patterns are more easy to see. If you look outside of the mainstream, there are trends and patterns, but not nearly as many, or as easy to see. Also, for each person, they are listed alphabetically, as we want to avoid the whole "top five" aspect and just pick writers who we think have had a large influence.

Erin Clark

Chris Claremont
Yeah, yeah, I know. He's unreadable now, but he used to be good. Hell, his run on the Uncanny X-Men, with its emphasis on characters, their relationships, and an abundance of on-going plot arcs, went a long way in changing the sort of story that was written in American comics. Good or bad, a lot of the stuff on the superhero shelves wouldn't be there without Claremont.

Neil Gaiman
His Sandman was intelligent, low-key, and adult without being needlessly 'dark', 'gritty' or pornographic. He writes books that appeal to *everyone*, not just the die-hard comic fans.

Alan Moore
The master. The greatest comics writer, well, *ever*. There's really not much else to say.

Grant Morrison
His books have a sense of fun, and the great, mad ideas more often seen in European comics. A great antidote to the rampant cynicism of the 80s. He attempts to merge clever stuff with the giant blockbuster, sometimes not always successfully.

Steve Higgins

Daniel Clowes
If you ask most indie creators which artists they follow, who inspires them the most, Daniel Clowes will top the list for most of them. Since the end of the '80s, Clowes has been giving the world a window into his madness with a comic known as Eightball. Clowes has used this comic to experiment as its stories have ranged from surreal to mundane, from dark comedy to human drama, from short stories to serials to long-form comics. In Eightball Clowes has done it all, and it has all been both innovative and brilliant.

Neil Gaiman
Neil Gaiman created Sandman. Sandman helped comics to gain acceptance amongst mainstream readers, and it broke comics into the bookstores for the first time. Sandman got writers thinking about writing their comics in a new way, writing with a bigger picture in mind. At its very worst, that meant that creators began to write their stories for the trade paperback collection, but at its best it inspired other creators to take their time to develop characters, to tell epic stories that were larger than life, to mix genres such as horror, fantasy, superhero and more into something completely new. Every writer working in the era since Sandman's debut has had to live in the legacy of that marvelous comic, and it is a legacy that can only inspire other writers to greatness.

Otomo Katsuhiro
It is relatively simple to see why Otomo Katsuhiro is one of the most influential creators of the modern era, especially to the Western world. In the late '80s, he adapted his long-running manga series Akira into an animated feature, and when it hit US shores in 1988, it created a sensation. Sure, people had heard of manga before Akira, but Akira is what made manga cool. Without Akira, manga would not have gained the foothold it has on our comics industry today, and thus with that one project, Otomo Katsuhiro changed the face of comics publishing forever.

Frank Miller
Some would argue that by the modern era Miller's most influential works were behind him. His work on Batman and Daredevil redefined comics in the 1980s, but what has he done since then that is worthy of note? The answer boils down to two words: Sin City. Artistically Sin City is a masterpiece which redefined the ideas people had about what was possible with black and white comics, and Miller is most often given praise for his art on the book first and foremost. But to ignore the writing of Sin City is to do him a disservice, for in it he takes the fractured heroes of his earlier mainstream work and gives them a twist. His characters are a bit darker than what we’re used to seeing in comics, for they live in an even darker world. His characters are on display so that the purest of heroes and meanest of bastards seem to all live not in a black and white world but in between, in the gray areas of morality.

Alan Moore
A list of influential comic creators cannot be complete without Alan Moore. Like Miller, he is most known for his earlier works in which he deconstructed the genre of superheroes, including the seminal Watchmen; however, his works in recent times have been about reconstruction. Supreme, Top 10, 1963, Tom Strong—these works rebuilt superhero comics from the ground up, distilling those elements that really made these stories shine and shoving them to the forefront again. If you liked the wild ideas of Morrison's JLA or the widescreen action of Ellis's Authority, you owe Moore a debt of gratitude.

Won Kim

Brian Azzarello
For his work on 100 Bullets, taking cinematic neo-noir (as seen in films like John Dahl's The Last Seduction and Red Rock West, McQuarrie's Way of the Gun), mixing some conspiracy theory into the broth, and "pushing it" into Hip Hop turf.

To the best of my knowledge, few (outside indies, like David Lapham's work on Stray Bullets, or Europeans, like Jodoworsky and Bess in the recently translated Son of the Gun trade collections) mines the same turf. Assuming Hip Hop remains a viable cultural movement, I predict we will see more of this kind of hip hop noir popping up in urban-set mainstream titles, likely those featuring urban vigilantes, like Batgirl, Manhunter, Luke Cage, Daredevil, etc.

Ed Brubaker & Greg Rucka and Brian Michael Bendis
I very much like the work Greg Rucka, Ed Brubaker and BM Bendis have done in titles like Gotham Central, Catwoman (a great, great revival) and Daredevil, but I cannot help but think that their crime noir work is still overshadowed to a large degree by Denny O'Neil, Max Allen Collin's and Frank Miller's take on the Batman from the 70's- and 80's, which opened the doors for their grittier take on vigilante genre.

It's largely forgotten these days, but Brubaker wrote a truncated (originally planned for 25 issues, cut down to 16 due to low sales) sci fi book that featured Quadrophrenia inspired punk teenagers struggling to survive in very Blade Runner-esque dystopian urban future, on the verge of environmental collapase, titled Dead Enders. I see echos of this frank approach to youthful amorality in titles like the sadly cut short The Monolith, NYX and survivors like X-23 and even Runaways. (Credit is also due here however to a great 80's phenomenon of the B&W revolution: Los Bros Hernandez' Love and Rockets and the revival of punk-mod by the creators of Tank Girl) These titles attest to a welcome trend to a minutely more realistic look at teenagers in titles like The Teen Titans and the new "twenty-something" Outsiders.

Chris Claremont
Criminally under-rated today (likely because of the writers seeming descent into a mind of mental menopause) is the great Chris Claremont. In truth, I find his X-books almost impossible to read today, his purple prose and dialogue defining the furthest extreme limit one can take Stan Lee's hyperbole and alliteration today, and still be palatable, but we must not forget his contribution to Marvel in the 80's and 90's. Len Wein and Dave Cockrum deserve the credit for reviving the Xmen in the late seventies, but it was Chris Claremont (and to a lesser extant) John Bryne, that turned the most dismal of Stan and Jack's sixties creations into the powerhouse franchise it is today. Marvel owes it's economic survival through the latter 90's in large part to Claremont's redefinition of the spandex superhero team book, and exploration of it's absurd limits, in painfully contrived crossover after crossover. In a way, the superhero genre likely owes some of it's survival through some financially rocky times to the viability of his Xbooks. So when people ask what is Claremont still doing writing X-books, all I can say is, however painful that stuff is to read today, at one time, Claremont was the fresh air the team book needed, and he's earned his permanent place at Marvel. (Would Jack Kirby have fared as well.)

Warren Ellis
Ellis really came into his own, becoming a "brand name" in the US mainstream market in the 90's, particularly during the latter half of the decade with his work for the faltering Wildstorm Brand. His Stormwatch and The Authority tapped into transatlantic youth culture concerns over the globalization of world markets and deep seated distrust of government, and made the pioneering ideas of 70's (80's?) writers like Mark Gruenwald (Squadron Supreme) viable again - so much so that he's inspired the revival the Squadron (in Marvel's Supreme Power and critics like Joe Kelly, into imitators (JLA Elite), as well as opened the door for the experiments of Palmiotti and Gray in 21 Down and Peter Milligan and Mike Allred in X-Force/X-statix.

Potentially more influential will be Ellis particular take on the pulpo fiction roots of the comics: characters like the Walter Gibson's Shadow, Fu Manchu, the Lone Ranger, Tarzan, "the Man of Bronze" are major figure prominently in the secret history of the world unearthed by his Elijah Snow and Co. in Planetary, as they war on the Four (a group patterned on Marvel's FF) representing the new comics of the Marvel Revolution, which buried the old icons for a time. The interest in
Planetary has already opened doors to more ambitious projects like Morrison's Seven Soldiers and has lent a patina of intellectual respectibility to Robinson, Geoff Johns and Mark Waid's ongoing (and often unappreciated) efforts to creatively revive formerly hopeless characters like Flash, Hawkman, The Legionand the old JSA crew.

Pete Mortensen

Neil Gaiman
It's hard to calculate the importance of Sandman, both for its broad, crossover audience in bookstores and as a touchstone for a complete reinvention of an existing concept. Few revamps have ever worked out as well, but many, many have tried, and that's the definition of influence. Additionally, Gaiman's work in other media, particularly prose, has given all of his works a heft rarely seen in the direct market.

Peter Milligan
The quietest revolutionary in comics. Milligan writes dialogue no one has ever spoken from characters no one has ever seen. His power stems largely from his ability to reinvent himself, and it's only been in his attempts to go home again (such as the ongoing Human Target series and his non X-Statix/Force Marvel work) that he has failed to feel fresh. He's often over-looked, but his back catalog stands with anyone on this list, though his low points are perhaps lower than the rest. His introduction of complex themes of identity to comics will be his lasting legacy.

Alan Moore
The early '90s was all about further exploration of grim, realistic exploration of the superhero. Moore, for better or worse, kicked all of that off with Miracleman and cemented it in Watchmen and Swamp Thing. Additionally, he explored avenues many other mainstream writers tried after he had some success with it, including self-publishing and wholly creator-owned works. Though he himself owes a debt to Dave Sim and Kevin Eastman on that point. Moore's most lasting impact, however, will likely be on the scripting of comics. His style,written in extraordinarily detailed fashion with included thumbnails, is the gold standard. Many young writers are under the impression that his is the only way to compose a script, by writing 200 pages of script for 22 pages of comics. Moore is a polarizing figure, but no one can ignore his impact.

Grant Morrison
Perhaps the most ambitious comics writer of all time. Can't possibly live up to his own expectations of his work, but the fact he almost always gets at least 75 percent of the way there makes his writing essential. For most of his career, he has been saddled with adequate or poor art, which has meant some of his finest work can be a struggle to get through. However, his particular mix of straight-up superheros produced at the same time as uncompromised original work is somewhat unique and has again been imitated quite often. He is in many ways the evil twin of Alan Moore, though they won't have anything to do with one another. Morrison is also a comic writer's comic writer, drawing the collective library of everything that has gone before in his work. He should not be underestimated.

James Robinson
He reinvented the nostalgia comic, which would be something to be embarassed about were his own work in the genre not so uniformly excellent. The Golden Age and Starman never had enormous audiences, but their impact is obvious in the New Frontier, JSA, Flash and many comics not written by Geoff Johns. But Robinson made it all sing. He is hugely missed.

Chad Nevett

Brian Michael Bendis
One word: decompression. I think that says it all.

Kurt Busiek
This guy made mainstream superhero stories about superheroes who were heroes readable again in the 90s. Not only that, but he also added a human perspective on them in the process. These things were around before, but in Marvels and Astro City, Busiek brought them back. Not only that, but along with writers like Mark Waid, Alan Moore and James Robinson, he helped put current comics into a historical perspective. He would go back and reference history. He would bring back old villains. He would bring back old heroes. As far as mainstream superhero comics themselves go, I think Kurt Busiek helped shape them more than he'll ever get credit for.

Warren Ellis
I don't think anyone in the mainstream emphasised putting the creator first more than Ellis. He was the bastardly ass who would rant on about fixing comics and would look outside of the regular fanboy shit to do so. He helped push for more creator rights and creator-owned (or creator-shared properties). He's the "free agent" of the mainstream. He does work wherever he wants and moves on when it's over. Hell, The Authority helped kick off that whole "widescreen" style that's finally going out of style. He has written extensively on the form of comics and various attempts to try new things within it.

Neil Gaiman
Where would Vertigo be without Neil Gaiman? No, seriously. Where? No book started the move to trades more than The Sandman. It helped create the bookstore market for graphic novels. He also injected a certain literary sense to writing comics, building on what Alan Moore had done previously. The influence can still be seen today--especially at Vertigo and Wildstorm.

Grant Morrison
You may not like everything Morrison does, but damn, he's always trying new things. Look at the books he did in the 90s and 2000s and there's no real pattern to it. It just seems like pure randomness. Doom Patrol, Flex Mentallo, JLA, Marvel Boy, The Invisibles, New X-Men, The Filth, Kill Your Boyfriend (which should be handed out at high schools if you want teenagers reading comics), The Mystery Play, Seaguy, WE3 and now Seven Soldiers. Like Ellis, Morrison is always thinking forward. This means he falls on his face from time to time, but he tries new things. He also does a nice variety of projects to try and appeal to as many fans as possible. With Ellis, he helped kick off the widescreen phase in JLA. He was one of the first, after Gaiman, to try his hand at a long-form graphic novel at Vertigo with The Invisibles. His work is full of big ideas and is often written in a style that doesn't talk down to the readers.

And that's what we think. Obviously, we welcome any feedback regarding our choices. Feel free to disagree as much as you want--as you can see, none of us totally agreed.