Thursday, October 10, 2013

Revisiting And Re-imagining An Old Friend...

Later on today, I will dip my proverbial toes into a world that has been haunting my psyche through seven years and at least two campaigns.

As much as I claim to hate role-playing in a fantasy setting, my self-made world of Tai'eres clings to me like a ghost I cannot exorcise. Granted, Tai'eres owes *FAR* more to R.E. Howard than it does to J.R.R. Tolkien, but it is still fantasy, a genre I have played to death.

I honestly cannot explain why I keep coming back to this world. It's never been more than half-baked in any of its incarnations, and its main purpose has always been more of a vehicle for my latest set of game mechanics. This all said, chunks of Tai'eres live in my brain, nestled in nooks and crannies with bits of it springing forth whenever it damn well wants to. Tonight, mostly out of force, a one-page starting gazetteer sprung forth for my players. I figured I'd post it here for posterity...

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Bahn'Mer (Ruins) – The former city of Bahn’Mer makes its home along the coast of the Meraba Sea, east of the Wretched Fens. Bahn’Mer, at its height, was a larger city than Mer’Kahl, boasting as many as 18,000 citizens. The city was home to the Meragan Navy, and was of particular importance to the As’kali during their time here.

Bal'Khal (Ruins) – Situated on the northern banks of Liquid Death, Bal’Kahl is the ruined capitol of the province of Balos. Once, this city was home to over twelve thousand people. Now, like any of the cities affected by the Rain of Shards, danger surrounds and encompasses the area.

Cra'naa (Village) – Population: 150

Gor'ath (Village) – Population: 95

Liquid Death – Formerly known as Kal’vashn Lake, Liquid Death is a body of water that is home to many fowl, As’kali-tainted creatures due to its proximity to the shardfall that destroyed the Balosian capital of Bal’kahl. It is fed fresh water from the Taint Spur.

Lor'Drax (Town/Fort) – A military encampment along the coast of the Meraba Sea, approximately 40 miles northwest of the Wretched Fens. Lor’Drax is ruled by Drax Relk’aat, a beast of a man with aggressive designs of uniting the area under his iron-shod fist. The number of warriors under his command is said to number almost six hundred, with more being conscripted daily.
            Lor’Drax, the town, has a population of just over two thousand people, and it has a vital and thriving market. The greatest drawback to living in Lor’Drax is in dealing with Drax himself. The laws, such as they are, and the enforcement thereof, varies greatly with the mood of the soldiers one deals with and the amount of silver in one’s pocket.

Mer'Kahl (Ruins) – On the eastern bank of the Spikefin Flow, near where the Taint Spur breaks, lays the ruins of Mer’Kahl, Meraga’s former capital. The shardfall here devastated the city, and changed those who still lived into denizens most dangerous. Rumor has it that the Royal Treasury of Meraga still lies untouched beneath the ruins of the emperor’s palace. Rumor also has it that it is still being guarded by the royal family.

Pi'Kraati Forest – An area of woods about eight miles north of Sword’s Chance, the Pi’Kraati is the region’s main source of lumber. The flora and fauna within the Pi’Kraati is relatively untouched by shard-taint, though areas near the stretch of the Spikefin Flow that travels through are beginning to show signs of being inhabited by creatures that are less than natural.

Relk (Village) – Population: 120

Shatterers, the (Faction/Sect) – The Shatterers are a group of individuals who share an unflattering view of magic and shardcasting. How their agents operate in an area depends on the views of whoever is in charge there. Their best agents are highly-skilled and dangerous foes, each of whom have several shardcaster kills to their name and credit.
  
Spikefin Flow – The Spikefin Flow is a river, and an original natural border between the former provinces of Balos and Meraga. The Flow starts at Pol’kra Lake, and travels south to the Meraba Sea.

Sword's Chance (Town/Fort) – More fort than settlement, Sword’s Chance is really just the largest gathering of people in the fairly immediate vicinity. With the garrison of warriors, the population of Sword’s Chance is just shy of 1200 people, most of whom are artisans and merchants, with a smattering of farmers thrown in.
The town is governed by Melek De’Tariz, a soldier/warlord with roughly 175 warriors under his command. Melek is a fair and just man, who does his best to see that those who count on he and his band for safety are taken care of. Melek is a pragmatic man who cares little for military rankings or titles; instead placing people in charge of various tasks as he feels befits their skills. However, it is very well understood when Melek himself is not around, a woman by the name of Jer’ai Vanas is the one calling the shots. Jer’ai is a capable warrior, though quicker with her temper than Melek is entirely comfortable with. Both Melek and Jer’ai are disdainful of shardcasting, and those that practice it. Melek tends to be more diplomatic about the subject, while Jer’ai is openly hostile in regard to her reactions and dealings with it.

Taint Spur, the – The only major tributary of the Spikefin Flow, the Taint Spur was originally known as the Miha’an River. It feeds into the lake now known as Liquid Death. The rapid flow of the Spur keeps most things from Liquid Death from travelling upriver, but a few dangerous species have made their way upstream to the Spikefin Flow and have now begun to populate the banks of that river as well. 

Vou'Shou (Village) – Population: 140

Wretched Fens, the – A patch of marsh that lies on the southern edge of the region, the Wretched Fens are fed by the Spikefin Flow, which splits and floods the Fens near the coast of the Meraba Sea. The word is that, despite the name, the Wretched Fens are as safe as any swamp could be.


Xinq'ua (Village) – Population: 110

Tuesday, October 08, 2013

Not Dead Yet...

Mostly, I'm speaking of my Circle City Champions campaign. You know... the one I almost shot dead in the face by taking it into decidedly non-heroic, X-rated territory for some odd reason even I haven't fathomed yet, and I'm the one who took it that direction...

Well, after last session, I can say that the patient has made an almost complete recovery!

I have one player who is not thrilled by the turn of events, but he is a hard core character plumber that really has no experience with comic-book genre conventions. The other players and I are trying to convert him and get him to realize that what is happening to *ALL* of the characters is, in fact, a normal trope of the superhero genre, but it will take time. He's stubborn like that...

As for what happened... well, I'll leave it to one of my players who posts here regularly to update all of that. I kind of want to hear things from their angle, anyway...

peace...

-- GopherDave

Monday, September 23, 2013

Back on Track..?

I ran my Champions: Circle City game this past Saturday, and things were different than usual...

If anyone has actually read previous posts, they will recall that this is the game I took to a really dark, and adult, place. A place much darker than a superhero game should ever go. It went to place so dark that a player deemed his character unplayable. While the player in question did try to assuage my guilt over the situation, I rightfully felt like an ass. I can honestly say that it was the lowest point in my thirty-six year history of game mastering. I was not certain I would be able to recover the campaign and bring it back to a point where it could be fun again, let alone would be.

Saturday... well, Saturday was probably the most fun I had GM-ing a game session in a couple of years. While the players were confused, and a touch frustrated, they had fun dealing with the situation I had been handing them, and by the end of the session (which ended on a cliffhanger) we, as a group, were smiling.

There is a chunk of work I have to do on the back end that I hope to have completed by the next session that will aid to where the story leads. If I don't get it done, it won't be the end of the world, but it might delay the climax of things by a session... perhaps, two.

For now, I have a Tai'eres campaign to get ready for. One that I have been perpetually frustrated in dealing with due to mapping software and mental block issues. Stuff for that needs to run this Thursday, and I have a *CHUNK* of work to get done for it...

...if I can get past the blockages...

-- GopherDave

Wednesday, September 18, 2013

To Blog Or Not To Blog...

...That is the question I have been asking myself lately.

I first started this blog a couple of years back as sort of a "self-accountability" journal for a wardrobe upgrade. For over a year and a half, I pretty much stayed true to the idea. Over the past six months, with the move of the store and everything else, I have slid back into the t-shirt/jeans/shorts/sweats that I wore in the beginning. I really don't know what has been happening to cause this, though I have some ideas.

This past summer was hot... very hot. Hot enough that wearing the whole shirt/tie/sweater vest combo would pretty much cause me to melt in the seven to ten minutes it takes me to get to the store.

The move to a bigger store has me doing more behind-the-scenes work and less actual in-front-of-customer counter work. In fact, my work load has grown and shifted enough that I rarely have time to put on the entire outfit anymore. I barely have time to get out of bed and get to the store to start my day. The larger store also has me feeling a bit like a fish out of water. We've grown the new store to its current size, and we're proud of it, but sometimes I feel very ill-equipped to handle it. I'm not one to give up control easily, but I almost have to if I am to focus more on the business, and less on the storefront. None of this sits well with me.

I am feeling like I have taken on more than I can handle. Yes, we have more help than usual, but with more people in the mix comes more drama. Plus, it's bad enough that there is (and always will be) internal drama, but with a new competitor opening recently, it has created more EXTERNAL drama. I won't lie. I'm not a big fan of real-life drama. Make-believe drama is just fine. Hell, I *LOVE* make-believe drama. I'm a die-hard role-player...

F**K, that's it... I have stumbled over why I have been absolutely losing it for the last few months. I haven't been getting much role-playing in from the player's side of the screen. Shady's Terracide game has been sporadic over the last six months as work and health issues have beset him a bit, plus he's been busy converting the whole setting over to another game system for publishing again. The next time we are scheduled to play will be on the 28th of this month. The last time we played was on the 3rd of August. That will be *EIGHT* weeks between sessions, and given how sporadic things had been prior to that, it is no wonder I am losing my God-Damned mind. Have I mentioned that it is the only game I play in currently? I run two others, but Terracide is the only game I participate in as a player...

GAHHHHH... Writing as catharsis...

-- GopherDave

Wednesday, September 04, 2013

Working Day Off...



Well... the schedule said I had the day off. Too bad reality said otherwise... =)

In general, I am beginning to pull out of my funk. There's no doubt I'll end up there again sometime, but it shouldn't be anytime soon...

Took care of a couple of items at the store today, and ran a fair amount of errands. I'll be heading back to the store later after running another errand. What time I'll be going back remains nebulous. Just... later...

Over the last couple of months, we've been dealing with some employee turnover due to our employees getting better jobs. We cannot compete with $20/hr and benefits, and we are genuinely happy when our folks make good. That said, it means we've been doing some hiring and training recently. Tonight, AngryG will be running the store for the first time tonight. Skribl is there playing Warmachine, so the Angry One has back-up if he needs it. Another person (Z-Mo) begins training tomorrow, which means our staff is refilling up to capacity once again. Overall, these guys are young, new, and green, but they are teachable. We can work with teachable.

We've been gathering more folks as we are about to lose Double-L for at least two weeks, if not for good. He got a job that will pay him very well, but has some danger involved, and he's not certain he will be up to the task when push comes to shove. Working at crazy 300+ feet heights will do that to you. It's one thing to climb a tree. It's quite another to climb a 450' tall windmill with not a lot of safety equipment to keep you from splatting on the ground. He'll go through the training and see if he can handle it. If so, cool. If not, our door will still be open.

Unfortunately, errands will not complete themselves, so I need to get gone. I just wanted to get back some regularity in posting.

peace...

-- GopherDave

[MUSIC] - Killer Dwarfs: Dirty Weapons


Track Listing

  1. Dirty Weapons
  2. Nothin' Gets Nothin'
  3. All That We Dream
  4. Doesn't Matter
  5. Last Laugh
  6. Comin' Through
  7. One Way Out
  8. Appeal
  9. Not Foolin'
  10. Want It Bad

With over 1600 albums in the physical CD collection, things get lost and forgotten about. Lately, I've taken to pulling random discs out of the racks and ripping them to my laptop so I would have some portability. Earlier tonight, I pulled this one...

I remember some time back we owned two other Killer Dwarfs albums along with this one, but they were all part of a batch of discs we had to sell when Lo' and I were absolutely dirt poor and bills had to be paid. Of the three, this was the only one I made certain to reacquire at a later time.

When it came out in 1990, Dirty Weapons sort of just fell through the cracks. The sounds on this album were a touch tougher than the hair metal that was in the process of falling out of favor, but it didn't have ANY of the self-referential loathing that came with the advent of grunge a couple of years later.

Given today's definitions, I would classify this collection more Hard Rock than Heavy Metal, but back in the '90s, it fit right in alongside Anvil, Saxon, and Def Leppard. The Dwarfs were not as shred-tastic as Iron Maiden or Metallica, and they didn't have the sleaze of Ratt or Motley Crue. What they did have were really solid chops, with basic (but crunchy) riffs, tasty leads (provided by Mike Hall (a.k.a., Mike Dwarf), and a more than competent vocalist, Russ Graham (a.k.a., Russ Dwarf), who should have gotten more recognition than he did.

Highlights on this platter include the title track (about as political as they got), Doesn't Matter (a power semi-ballad that they felt strongly enough to re-record it for the album that followed this one), All That We Dream, and my personal favorite, Comin' Through.

Is this an album that should have changed the world? No. It's solid, blue-collar, rock-metal with enough bite to appeal to most folks who like that sort of thing. Dirty Weapons is not something I'll drag out a lot to listen to, but our collection would be weaker with its absence.

GopherDave's Rating: 5.5/10 (Solid, not unpleasant to listen to, and it will not drive you to wander the countryside killing hookers with a spoon...)

Monday, September 02, 2013

Coming Out Of Hibernation...

Okay... I've been away for a while. My apologies for that, but all the drama bombs I had spoken about previously pretty much paled in comparison to what has been happening lately... A great deal has happened as of late, much of which has had my guts tied up in knots.

I wish I could put things in nutshells to explain, but most of them are not short stories... Here are some highlights, though...

  • Mostly due to the two of us being very much alike, I almost completely destroyed my relationship with my son. It is on the mend now, but it is not out of the woods, yet...
  • We have another game store joining us in the confines of C-U. It is a franchise of a chain not known to be amiable to their competition. In this case I know one of the franchisees on a cursory basis, and we welcome healthy, friendly competition, as it makes the scene better as a whole. This does give us three game stores in the area, and I've never known the local scene to support that many for too terribly long. We shall see...
  • In addition to trying to fix my Champions game, I am gearing up to run yet another set of games in my home-brew fantasy setting, Tai'eres. Yeah, because I have TONS of spare time lying around for that...
  • One of my ex-roommates passed away in his sleep at the age of 52. We haven't been close for a while, but his passing was a blunt reminder of my own mortality. Stupid mortality...

In the middle of everything, I have become a big ball of stress, which makes me very prone to a heart attack. I have had heart issues all my life, and I can pretty much recognize when my heart is prime to start giving me problems. I am not where I was roughly fifteen years ago, but I am at a close enough stage where I could will myself into a heart attack should I desired to.

I did that a couple of times as an adolescent, with one time requiring defibrillation. I can say this with the certainty that comes from personal experience... Avoid being defibrillated at all costs. It sucks the high, hard one. Basically, every muscle in your body is electrically forced to contract simultaneously at the moment of shock, and let me tell you... That. Shit. Hurts.

So, as I have typed this, and writing has become catharsis, I have come to the resolution to care about only what I can control, which is the direction I take socially with my family and friends, how I react to adverse situations that require my attention, and the direction our business takes. Beyond that, well...

...it just isn't worth the stress and the energy...

peace... GopherDave