Friday, October 05, 2012
Thursday is Monday... Really...
(NOTE: This was written yesterday, Thursday, October 4th. I just got so behind I forgot to publish it.)
I think I have to take my phone over to the cell phone store and have it looked at. Three times this week, it decided that instead of sounding an alarm at a prescribed time, it should instead go through a restart. Weird. It had never done anything like this before.
Thus, I am behind on a busy day. We have to receive in a chunk of product for the MtG set, and later, we go over to BigBank's house to crack three cases of boosters. It makes for a full day in a week where I have not fully recovered from the previous run-myself-ragged-weekend.
I wish I had more, but this is really all I have time for...
-- GopherDave
Wednesday, October 03, 2012
The Waking Hours...
Not only do I look all business-like, but I wrote an employee memo this afternoon. I may turn into an actual businessman yet... |
I wrote and sent off a couple teaser write-ups for the potential DICEBAG campaign I will be running here, soon, with the idea that the players would choose one. One person has responded with a "I'm cool with whatever", and another person "liked" that response. I swear, getting gamers to make actual decisions sometimes is like trying to herd cats. A lot of effort for little to no feedback.
That aside, whichever ends up being chosen, I need to write the setting document for. Unfortunately for me, writing mechanics is easy, but writing fluff is difficult. I can write it. The process of doing so, though, is almost painful. It is also quite time consuming, and spare time is something that is constantly in short supply given how my life operates.
We are starting out with DL:R next week, so getting things kicked off should be easy. During that session, I can pin down what the other game will be and that will give me a week to write what I need to. As much as I like Tai'eres, I am leaning toward Unveiled, which is sort of an odd Hunter: the Vigil/X-Files mash-up. The teaser bit I wrote for that one is below...
--------------------
UNVEILED
In this modern world of technology,
science, and rational thought, things still exist that come off as…
…unexplainable. These odd phenomena defy logic and reason, and stay hidden
under cover of darkness and disbelief. Everything has to feed eventually, however,
be it on flesh, fear, or something altogether unknown, and to feed, the things
in the dark must either come out of the shadows, or drag someone into them,
kicking and screaming.
Most people
have no idea what is really going on in the world around them, either by
ignorance or denial, but you… you know better. Something or someone has opened
your eyes to it all and now you cannot shut them. You see the things that go
bump in the night and now you have no choice but to bump back. It’s the only
way to end the nightmares, after all.
--------------------
-- GopherDave
Tuesday, October 02, 2012
Surviving...
Okay... It's been a few days, but the MtG: return to Ravnica pre-release events have all been survived. There was a point in the weekend where I had been awake and animate for 41 hours straight. It is from that time period that I am still recovering.
In other news, apparently the Pathfinder game I had been playing that had been on hold due to my crazy schedule is going to continue to be on hold. In its place, I will be running two games. One is looking to be a Deadlands: Reloaded game, and the other is still up in the air. I'm still semi-debating on the Deadlands game. I like the game, but the last campaign I ran ended up in a TPK of explosive proportions. Granted, some of that was NOT my fault.
As for the other game, it is my plan to do a couple of write-ups for the DICEBAG system in terms of settings. It is either going to be Tai'eres (post-apocalyptic fantasy) or Q-Division (think of an odd cross between the X-Files and Marvel's S.H.I.E.L.D.). If I can get some stuff done here at the store tonight, I can get those write-ups pumped out in short order.
It actually feels odd jumping back into the GM chair when I think about it. Thing is, when I was helping Shady run Terracide events at GenCon, it felt very natural. The difference? I didn't think about it then, I just did it. I think that just doing it is the key. I have been overthinking things for three months now...
Do... or do not... there is no use in pondering the imponderable...
-- GopherDave
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