Showing posts with label CTNx. Show all posts
Showing posts with label CTNx. Show all posts

Wednesday, December 6, 2017

2017 Update 3 - CTNx Round 2 (ding ding)

I’ve been to CTN Animation Expo every year since 2013, but I’ve only gone to shop around a professional portfolio once before, in 2014. (My recap from that occasion can be found here.) This was the 9th year of the convention.

For those who don’t know what CTN is or have never been to a convention of any kind before, there are 3 basic components of the weekend - 
  1. Individual artist tables, where artists and illustrators (generally those working within the industry) are selling prints, enamel pins, art books and various other Etsy-esque products 
  2. Live art demos, Q&A panels, and workshops 
  3. Industry Giant booths, AKA large sections of the floor where Disney, Dreamworks, Sony, Nickelodeon and the like are set up to do portfolio reviews and recruit potential new talent.
Essentially it’s a giant networking event for the animation industry, with a side focus on art for gaming and illustration. I’ve made acquaintances from all my classes at the Concept Design Academy over the years, but very few of them were there, so it was a good 3 days straight of me talking to people I don’t know for 8+ hours. (If you know me personally, you know this was hard.)

I was genuinely shocked, after submitting my portfolio for studio review in advance of the convention, to get a recruitment call-back from Nickelodeon, who I almost didn’t even submit to because I figured my stuff wasn’t their style. This meant that I had a professional interview with them on Saturday morning of the convention at their booth. Getting that email was the best kind of validation of the past few art-focused years of my life - a professional at a major studio had looked at my work and determined I was worth talking to. 

Because I hate drawing things out, I’ll cut to the chase and let you all know that I feel like the interview went... okay. It was fast - they roll people through there like Krispy Kremes on a conveyer belt. (Mmm.) The recruiter was really kind and genuine, took his time looking through my work, and gave me some feedback (more props, especially vehicles, was my main takeaway.) I didn’t get the sense that it was a “We’ll be calling you ASAP” type of situation, more of a “You’re on the right track, keep going and stay in touch” situation. Which is a great thing! I mostly wish I hadn’t gotten so nervous right beforehand and done the entire 15 minutes with my face beet red. I wanted to fly casual and I definitely did NOT fly casual... just call me Tomato. Oh well. Acting Natural is not my strong suit.

I had some other portfolio reviews throughout the weekend - you could wait in line to meet with people from DreamWorks and Blue Sky, which I did, and those were fairly positive (although again, not glowing. It’s a competitive industry). I got quality, actionable feedback from Brett Bean and Justin Rodrigues, two great artists (and personal favorites of mine) who I’ve gotten to know over the years, who both told me to simplify and push my shapes - which was going to be my next directive anyways. :) I caught up with Kelsey Eng, a former CDA classmate whose work & career have taken off, and attended a great panel about doing authentic work, featuring presenters Peter de Seve, Carter Goodrich, Nick Galifianakis, and John Kascht (whose name I initially didn't recognize, but who I was delighted to discover I knew of as I've posted about him before). Most of all, it was truly wonderful to meet in person some of my fellow Oatley Academy mentees from the summer - I had a great time hanging out with down-to-earth Natalia, hilarious Leanne, super sweet Melissa, uber-talented Amie, and beautiful Dooz. You should make time to check out all of their work, it’s truly phenomenal and I was privileged to be in their company. Other notable new friends from the weekend include fellow OA students Craig Russell, Laura Belevica, Abigail Kraft, Gabriel Leal, Rebecca Whitley, and Nora Jirau.

Photo from an Oatley Academy meetup at Simmzy's in Burbank

Two of my best interactions came completely out of the blue at the very end of the day on Sunday. I just happened to strike up a conversation with DreamWorks TV character artist Ivan Mendoza at his table - I actually didn’t even know who he was, but right off the bat he was extremely easy to talk to after 3 days of exhausting, slightly awkward conversations. He ended up taking a huge chunk of his afternoon to chat with me about my portfolio and draw a personal caricature in the art book I bought from him, which was more than kind. 

Immediately afterwards, on a whim, I decided to get a ‘portfolio’ review from renowned caricature artist John Kascht (the one who I’d recognized in a panel the day before - I'd connected with him briefly afterwards, during which he’d told me to come by and talk to him on Sunday afternoon). 




I had only these three feeble Hirschfeld-wannabe attempts to show him, but he was more than complementary, practically demanding that I continue my pursuit of caricature (something I’d been interested in, but putting aside for some time to focus on the animation portfolio). It was the best kind of conversation with an artist you look up to - meaningful, motivating, and fun. In the space of 20 minutes we managed to get deep about what the art of caricature means and the ways in which humans relate to each other visually. He told me when I get into the weeds on a portrait that I’ve been working on for a while, to go back to your very first, initial impressions of the face, and “hang on to them like a life raft in a raging storm.” And he recommended me to two new caricature artists’ work for reference - William Auerbach Levy and Ralph Barton - who both worked in the simple, linework-focused, reductionist style that I’m trying to achieve. It was a wonderful exchange, made more so because I could sense that he was as delighted to talk to me as I was to talk to him.

It was on this note that the weekend ended, and my fifth year at CTN came to a close. Going forward into 2018, I have a few directives: 
  1. Concentrate on creating characters and illustrations with simpler, bolder shapes and lines 
  2. A new simplified-style portfolio story, tailored for my passion genre, kids’ educational TV (now that Pinga is leaving me alone) 
  3. A few personal mini illustration series that I’ve had in mind for a while
  4. Caricature study on the side
  5. Finally start pulling my weight in terms of house settling-in and decoration so that I don't get divorced
But first... the annual Sous Family Christmas card calls. Happy holidays everyone!

© Gina Florio 2017

Thursday, February 5, 2015

CTN 2014 Recap

Heeeeeeeeeello everyone... I'm just going to pretend I'm Phil the Groundhog today, poking my head out to see if it's really, actually 2015 and I really, actually haven't posted in 3 months. (Two and a half if we're being really precise so put down those pitchforks already.)

I wanted to do a recap of the 2014 CTN Animation Expo before it got too far away, since building a professional concept art portfolio to show at that convention was ultimately the goal that I've been driving towards for... the entire time I've been writing this blog. To start off, here's a cute little recap video shot by artist Anthony Vu. (You can even see yours truly from 2:03-2:12!)




For anyone who doesn't know, CTN Expo (stands for Creative Talent Network) is a 3-day convention held every November in Burbank, primarily for the creative side of the animation and videogame industries. The convention floor mainly consists of artists selling originals, prints and books from their booths, but the major animation studies (Sony, Disney, Nickelodeon etc.) all have representations there as well. There are professional portfolio reviews that you can apply for ahead of time, as well as art-related panels and demonstrations that are constantly going on. It's almost frustrating to be there, because at any given time, 5 different things could be happening, all of which you want to be present for.

This was the fourth year of the convention (started in 2010). I had been the previous year, in 2013, but just for a day to walk around and see what it was all about. This year I went all out. I bought a 3-day pass and made reservations for a couple of art demos that I didn't want to miss. And most importantly, I worked really hard, for four months, to get my portfolio in order so I could have something at least mildly professional-looking to present for reviews. My completed portfolio can be seen here (or by just clicking the 'portfolio' tab above).

Firstly I just want to say that the energy at this convention is insane. It's a growing event in a fairly small space, so it can reach Comic-Con levels of crowdedness - but it's so awe-inspiring to be in a place where you know everyone else is just as much of an animation and concept art geek as you are. That said, it can also get incredibly taxing, especially if you enjoy your personal space as much as I do. My first day there (Friday) was an extremely long 8 hours of waiting in lines and jostling with crowds, as well as approaching artists I had been admiring over the internet for years, introducing myself, and asking them to look at my vastly inferior portfolio and give me feedback (which feels about the same as vomiting in front of an attractive stranger). I also had a professional portfolio review with Disney and with Bento Box (the producer of Bob's Burgers. Interesting side note, I found out they operate out of the same office building as 51 Minds, the reality TV production company I work for. Hollywood is a really small town sometimes).

I got really wonderful portfolio feedback - in that I have a fairly clear direction for what I want my next steps to be art-wise. I had several people say "Your skills are in a great place, you could be working as a prop designer right now, no question" (which got a little frustrating after the 4th or 5th time, because of course the ideal response would be "Okay, so... here I am!!") Lora Innes and Justin Copeland of the Paper Wings Podcast literally freaked out over my portfolio, giving me a huge boost at the very start of the convention. I was able to meet Pascal Campion, Cory Loftis, Brett Bean and Justin Rodriguez (both of whom I knew from the Drawing Club), my former character design teacher Jose Lopez, Oatley Academy helmer Chris Oatley, Clio Chiang, Stephen Silver, Bobby Chiu, and James Gurney (!), the author and illustrator of Dinotopia which I have loved since I was four. In addition, I was able to ask most of the above for a portfolio review, most of which were, at the very least, favorable. Almost everyone said something along the same lines - that I need to imbue my characters with more personality and I need to work on my storytelling. They all said this in different ways - some more specific, like tailoring environments to fit the characters more - and some more vague, like “It’s all in the line - you just have to find the line that speaks to the personality of the character.” They all asked for more action poses and more expressions, and more process work, like silhouettes and rough sketches, and they all encouraged me to do more plain observational drawing, painting and sketching. But the true revelation came when I talked to Dutch artist Edwin Rhemrev, and he said “Character Design isn’t about how the character looks. It’s about who the character is.” He showed me a page of sketches he’d done for a single character and said “See how these all look different? Here he’s old, here he’s young; here he’s fat, and here he’s skinny. But they all have the same personality. And you can tell.”

Ahhh. The clouds parted. I don't know that I've ever felt such sudden clarity in my life.

© Edwin Rhemrev

But the best thing about the convention was that by the end of the third day, I felt like I wasn't a lone little fish swimming against the tide anymore. Just from the sheer amount of time I spent there talking to people, asking questions, being polite, generally networking, I felt like I belonged there. My normally overactive imposter's syndrome had faded. On Sunday afternoon, I made the rounds to revisit the artists who gave me portfolio reviews, to thank them and buy something from their booths (the least I could do after the free advice they'd given me), and they all recognized me and greeted me warmly. I no longer felt, or feel, like an outsider in the Los Angeles animation community. Since the convention ended, I've been to several of the drop-in lifedrawing sessions and sketch clubs that I know of around LA, and almost every time I recognize someone and am able to quickly strike up a conversation. Even though I'm just an amateur artist, and it looks like I'm going to stay that way for the time being, I no longer feel like a phony sitting down to draw next to professionals from Dreamworks or Disney. And that feeling is priceless.

© Gina Florio 2015

Tuesday, November 18, 2014

CTN Expo 2014 - I'm Off to See the Wizard


Hey everyone!

Just a quick note to say I'll be at CTN Animation Expo all 3 days this weekend! Besides going to portfolio reviews, there's a great lineup of workshops and panels that I plan to attend - notably, an "all-star" character design panel helmed by Chris Oatley, Brett Bean, Stephen Silver, Tony Siruno, and Jeff Wamester. I'm also excited to visit the many artist booths and meet some of my favorite artists like James Gurney, Ty Carter, Mingjue Chen, Cory Loftis and more. I'll also be going to a "Drawing Party" opening night event at the Silver Drawing Academy on Thursday night. It promises to be a busy but exciting weekend!

I've been hard at work on a new chunk of portfolio pages which I'll put up soon!

If any friends/readers will be in attendance let me know! Hope to see you there!

© Gina Florio 2014