Showing posts with label miscellaneous. Show all posts
Showing posts with label miscellaneous. Show all posts

05 October 2010

The hazards of dog ownership

If you happened to be paying very close attention to my  last yesterday, you might have spotted two things which didn't belong in the photos below. (Pencils and shoes don't count)


The first is easy to spot above, but the second is harder. This other item is more obvious below:




Got it figured out yet? Scroll down when your are ready for the reveal ...

...


...


...



Yes, I own a dog, and some days there might be dog kibble scattered about the carpet. Such are the hazards of dog ownership. :-)
GBR Giant Battling Robots Favicon

20 August 2010

The Grinder (20/08/2010)

The Grinder has been a regular event at the some of the gaming conventions for quite a while now. At our local our Battletech group, we sometimes play this as a "pickup" game, using whatever sheets and resources are available, sort of a "Battletech Stew" we can cook up on short notice from leftovers of other games - and an easy alternative when our planned scenarios doesn't work out.
Photo Courtesy of Scrapyard Armory
My plan for another part in my Lanchester/Attrition Modelling series (1,2) is taking me a long time to prepare, but I've got a bunch of cool stuff I was saving for a "miscellaneous" post, which is a good alternative plan. I've been thinking about making such a post an occasional anyway. All I really need is to think up a good name it.

Think up, or maybe steal borrow. See where I'm headed with this yet?

26 May 2010

Auctions and More

A collection of links I've read recently, most having something to do with game design.

From Play This Thing!
Auctions as a Game Balancing Tool:
Auctions are a widely used in the board games as an in-game mechanic or as a meta game. Read this if you want to cross train or at least avoid being a vidiot
Battletech players should be well aware of auctions in the Battletech universe - the Clans call it the Batchall. As the article describes, actions and board gaming have a long history together.


From Pulsipher Boardgame Design
Game design is no place for “perfectionism”
No game can be perfect–it depends so much on the audience, the individual player, the mood, the group (if played by a group), even the timing of creation and publication.


From Jon Radoff's Internet Wonderland, where you can view this at full size.



History of Social Games

[Tip-O-Hat 2 The Ludologist]


From Once Upon A Geek:



From TEDWill Wright makes toys that make worlds
SPORE has dropped off my horizon, but his comments about games and toys are interesting.

UPDATE: Because this is too cool not to share:

From Ethical Technology



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06 May 2010

This and That

Various links of interest (I hope).



Review: Masters Brush Soap from Corbania Prime -->
I use this for my brushes too, and I second the recommendation.




<-- Some cool robot art at IO9.






Gratuitous Space Battles (review) --> This might be my next computer game purchase, and my first in a long time. (Thanks Peter!)



Troll, a language for specifying dice-rolls (Article)
and the web site for Troll. I've been itching to look at this but haven't had the time. (thanks to Ken!)



Details: Basic materials for basing <--- At ++From The Warp++

Also some good commentary on Social Contracts in gaming.







Meet the Sims …
 and Shoot Them --> in America's Army 


GBR Giant Battling Robots Favicon

02 December 2009

My life is complete: Mario performs 'Don't Stop Me Now'

Strange and annoying, but somehow compelling. Click thru for the video.

My life is complete: Mario performs 'Don't Stop Me Now':

Is there a term to describe those Super Mario World levels that play themselves and sometimes make music as a result? I'm sure there is, but I don't know it. 'Automatic Mario' doesn't count, because that sounds silly. At any rate, you surely know what I'm referring to.

The good folks at GoNintendo have stumbled upon what has to be the greatest of them all -- it's Queen's 'Don't Stop Me Now' as played by four different Mario levels running simultaneously. The more I type, the longer it will take for you to watch it, so I'm going to cease talking.

Gotta love Freddie and the boys tho.

03 July 2009

ORIGINS 2009: This one is for Ron Bashian

I opened up this old issue of The Space Gamer that I picked up at Crazy Egor's booth at ORIGINS and got a surprise. I bought this mostly for nostalgia sake, but as I thumbed through it a note fell out - a note from Crazy Egor himself:

From ORIGINS 2009

April 2008
Dear Fellow Game Enthusiast:
This game came from a collection of an old friend and long time associate Ron Bashian. Ron had to give up his games for health reasons and I promised him I would find them good homes. If you now own this game, send Ron a post card or letter letting him know you now have one of his games and that you will be enjoying it, giving it a good home and a well cared for, continued life as they were meant to be. Don't send sympathy, he's a positive kind of guy!

[signed - Paul Meyer/Crazy Egor]

Ron, if you are reading this, I want you to know I value this old magazine very much. I used to have a complete set from issue #15 through the last issue put out by SJ Games. A decade ago in the middle of packing up for a big move decided I didn't need that old collection any more, and I have regretted that decision ever since. One issue doesn't replace my lost collection, but it surely does bring back a lot of good memories. I will treasure this, and someday I will find someone else who can also give it a good home. Thanks for sharing the games you love with the rest of us.
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06 May 2009

My Dice Are Here!

BR custom dice blog cards
My order of custom dice from Chessex arrived earlier this evening. I really like how they turned out.



BR custom dice blog cards
Thanks Joe! :-)


BR custom dice blog cards


GBR custom dice blog cards







BR custom dice blog cards
To get your very own set of GBR dice, all you have to do is track me down at ORIGINS in June. The Battletech tables in the miniatures area would be a good place to look.



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21 April 2009

Tumblin' Dice

My life has been a bit complicated recently and blogging has not been my first concern, but things may soon go back to something resembling normal. I just heard back from Chessex about my custom dice though, and wanted to show the pictures!
Joseph is back from GAMA and set up some sample dice with my custom dice graphic. What do you think?


I am rather partial to the orange swirl (vortex orange) myself. Now I need to figure out how many to order. Decisions, decisions!

GBR Giant Battling Robots Favicon

14 April 2009

Business Cards for a Games Blog

In preparation for ORIGINS 2009, which I will be attending, I though I might get some business cards to hand out while I am there to advertise the blog. Except this being a blog about games, business cards don't really send the right message. What I need is something that gamers appreciate. Something like ...

business dice.


Custom Dice Chessex Singapore Longshoremen sharkI wrote about the custom dice our local Battletech group recently had made up. Something like this would be great, but I need to fit text for the whole blog URL onto one face of a die, which might be tricky. I am in contact with Joseph at Chessex to try to work out the details. Featured below is the graphic I came up with:

Giant Battling Robots business dice graphic GBR
I'm think of getting either solid yellow dice with black paint, or perhaps a speckled yellow (or wait ... maybe vortex orange!). This page shows the available options.

If anyone out there disapproves of my selection of style and color, this is your chance to do something about it. Post your comments and suggestions before next week, when I hope to finalize the order. [update: fixed the graphic]
GBR Giant Battling Robots Favicon

25 March 2009

Snake Eyes

I learned a new word!
ambsace (AYM-zays) noun, also amesace

1. The double ace, the lowest throw of the dice with one spot showing uppermost on both dice.

2. The smallest amount of anything.

3. Bad luck.

[From Middle English ambes as, from Old French, from Latin ambas (both) + as (aces).]

"O noble, prudent folk in happier case!
Your dice-box doth not tumble out ambsace ..."
Geoffrey Chaucer; The Man of Law's Tale; The Canterbury Tales; 1380.

[found on A.Word.A.Day *** Image ToyVault.com]

22 March 2009

Hiawatha Hobbies

Hiawatha Hobbies train engine Atlas, HH660 - Milwaukee Road #1603As much as I like miniature figures and painting, I think it's important to remember that my hobby owes a lot to other hobbies. This is why I try to support more than just the narrow aspects of Battletech miniatures the hobby I am interested in.

Hiawatha hobbies Bachmann Autumn Walnut, 2.5-3.5Hiawatha Hobbies, the model train store closest to my home, is now open in it's new location at 2026 Silvernail Road, Waukesha, WI 53072. I visited today; the new store is nicely organized and much more visible than the old location, which ought to help them out. Train shops like this are a great resource for tools, paints, flocking, scenery, and tips on how to get tricky jobs done.


Hiawatha hobbies Bachmann On30 Spectrum Roaring Ridge Passenger SetIf you like working with miniatures as much as I do, then you can probably find something the train hobbyists use that will interest you too. Take time to find a visit a store like this. You might learn something new.

Hiawatha hobbies HO Assorted Junk PilesHiawatha hobbies American Models, Company House laser Kit

20 March 2009

More Tin, Less Coin

Purple Pawn reports that Reaper Miniatures is lowering it's prices on some figures, apparently because the price of tin is going back down.

Will Iron Wind Metals, maker of Battletech miniatures, follow suit?

10 February 2009

Forestry Mechs, Almost.

If only they had legs.


No trees die, but this thing is kind of cool. Watch it climb the hill.


A toy skidder!

09 February 2009

Have Your Cake, and Dragon Too

[from Geekologie] Could you eat a cake like this? It just looks too good to cut up (but they do).

25 January 2009

Make Your Own D6 Rubik's Cube

Instructables has a guide to Build Your Own Rubik's Cube using magnets.

Rubik's cube dice InstrubablesThey recommend a drill press, which is not something I count among my tools, but I bet I could make do with a hand held power drill and some patience. Maybe I'll try it for myself.
[Thanks to Metadeb for the tip.]

10 January 2009

Touchback

I just figured out how to better use my followers list, or maybe there are new features I never noticed. I am skimming thru and picking out anything even slightly gaming related (and a bit more, but not SPAM). This should be considered a partial list. I haven't had time to review all of these in any detail, nor am I certifying the content in any way. This is sort of a way of saying "Thank you" to some of the people that have been paying attention to my ramblings (Thank You!) and building up some blog reciprocity. If I missed anyone who thinks they ought to be included here, email me so I can add your blog here.

VASSAL Notebook, Thoeursday Night Fight Club [sic]
Swizza - Video Game Guru
Creating a t/ccg/card game
Arcade Stories
Gamer Living in NYC/with Health issues
Puzzles From Monkey
Game Headz Chronicles
20 Sided Woman
City of Amathar
Toyriffic
Games - Fun - Entertainment
Brandon's Blog, CgCook38's Poker Blog

03 January 2009

This and That

Want to know what happens when your blog gets "Noted"? The chart to the right is my web traffic from December 12th through the 31st (via StatCounter). It's actually a bit frightening.
I wrote a full post about it on my other blog.


How simple can a game be, and still be a game? Greg Costikyan writes about MS Paint Adventures at Play This Thing.


A site called SCIFI CHROME; and interesting mix of scifi, martial arts movies, gaming, how to tie a necktie, Battletech novels, anime, and ... wait ... what was that part about neckties again?


Finally, Zero Punctuation reviews Prince of Persia. I don't play the game, I don't plan to, I don't even know what platform it runs on, but I never miss a Zero Punctation because Yahtzee makes me bust a gut laughing every time. If you aren't already familiar with ZP, well ... just make sure the kids aren't in earshot.

02 January 2009

With a name like this ...

With a blog named Giant Battling Robots, how can I resist!


giant robot Japanese monster movie[Found on Stomp Tokyo]
Though I admittedly have little knowledge in the genre of Japanese sci-fi, I do know one thing: when a UFO crashes into the ocean near Tokyo, chances are pretty good that an attack on the city by a giant monster is inherent. Call it intuition.

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Exteel Mecha robotsHow about a MMORPG, Exteel. I haven't played it, by IO9 gave it a nice review. Apparently it's more combat than RPG.





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[And this, from TVtropes]
Who needs an Abrams tank when you can have a 100-foot man-shaped robot with a glowing sword and a fist that fires off like a missile? There's no argument - fighting robots are just infinitely cooler than ordinary vehicles. Whatever their shape, though, they are all known as "mecha". The "mecha", or "giant robot", concept is ubiquitous in Japanese pop culture, and is more than adequately represented in anime. Despite the name, the robots need not actually be "giant" - some are merely human-sized, and some even smaller. They range from the boomers and hardsuits of Bubblegum Crisis, to the Tengen Toppa Gurren Lagann big enough to use galaxies as shuriken (no, really!).
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Giant Robots SmashingGiant Robots Smashing into other Robots.
Needs more smashing!
But maybe they just want to get dome work done.



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Big Giant RobotsCoincidence or Copycat? What is the difference between a Giant Robot and a Big Giant Robot anyway? I suppose there is room enough on the internet for the two of us. ;-)

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Battletech giant robot poster[from Mecha Image of the Day - here]
Finally, here is my kind of Giant Battling Robot from the game Battletech.









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So many robots, so little time. Maybe post your favorites here?

31 December 2008

Blog thoughts

These are not New Year resolutions, just running down some ideas.

My Candyland post got a lot of attention, and I'm working on a post about Monopoly. Guess what? It's a Markov-chain too (nearly). There is a lot of material available on this (just Google Monopoly game math), but I think I can add something a little different.

Are there games people want to see analyzed? I'm not sure I can take requests like that, but the question itself might be interesting.

Someone asked what other games I've analyzed (maybe over-analyzed), and I'll have to think about that. Probably not all that many in any depth, but I've never made a list (maybe I should).

I've got a series of posts that require a fair bit of spreadsheet work to set up, and a laborious effort to describe so that someone else might be able to figure out what I've done. This is painful to write, and probably more painful to read. This is also my best way to "share the math" in a way which is accessible to others, and really essential to what I am trying to do. I need to find a way to make this type of post work.

The downside of writing a lot is I'm not doing much painting (or much laundry). I need to balance things a bit better, or become a faster/better writer. Of course, writing a lot is the key to becoming a better/faster writer.

There is a big topic I've been trying to work up to writing about: Game Theory. This is another one of those hard to write but important to do things I need to figure out how to do.

What else is in the works?
More miniatures pictures, an interview, a browser game with mecha in it, that long-promised Facebook Games followup, Elo scoring, some old-but-great games in my closet, some new games, the game I'm trying to write, some simple "demonstrate the math" games, not to mention following up on my blogroll and some of you nice people who are following this blog.

So that's a bunch of ideas even at one post each, and some of those need multiple posts. If I could hit on all those topics and do a decent job on them, that should easily keep me busy for a good part of 2009, and that's not counting the other games I find along the way.

So that's a quick rundown of some of the topics coming on GBR, at least the ones running through my head at the moment. Happy 2009, and happy gaming!

PS: 3-4 more ideas since I "finished", but this is enough

26 December 2008

Time to Play

I woke up early this morning thinking about a recent comment. While I don't think the writer meant anything other than "you spend a lot of time at this", somehow I could not get my mind off of it. I do spend a lot of time on games, this is true, and it means a lot to me. But do I spend more time gaming than other people do with their hobbies and activities (like blogging perhaps)? Maybe not.

Gaming means a lot to me. It's a a social activity, an outlet for creativity, and a subject of study.
I meet regularly with friends for a weekly session of Battletech. It's a mixed groups of working professionals, craftsmen, and students. We are not there for drinkin' an smokin' (maybe a little cussin' tho); we are there to play, and to borrow a phrase; a bad evening gaming is better than a good day working. I am a bit unusual in the group because I don't play a lot of games other than Battletech (I do have limited time for gaming), and most of the guys also play other games on a regular basis. (Note aside: I also like computer games, but I find these do not have the same aspect of social interaction, so I don't play them nearly so much. Thoughts?)

A fair bit of my time (likewise many of the guys) goes into game related activity such as painting and assembling miniatures. Working with miniatures is a hobby within a hobby, and a topic for another day, but I love working with minis as much as I like to play. Maybe more. Check some great galleries of Battletech minis at LOTB, and consider the craftsmanship that goes into some of these.
The other creative aspect of the hobby (for me) is writing, and I don't just mean this blog. I've been writing related to gaming on and off for years. This might be writing up a scenario or adventure, describing something I'd like to represent in a game, writing my own game, or working out strategies. Most if this writing isn't interesting to anyone but myself, but I enjoyed writing it all the same. More recently I actually became somewhat organized about recording my game related ideas, and in the process I realized I had something I wanted to say to others (and so here we are).

Finally, I like to study games. I wrote my first computer simulation program when I was 13 or 14 on my Apple II+. Why? Because I wanted to settle an argument about whether it is better in the game Risk for the defender to roll one die or two (short answer: two whenever possible). Little did I know I was actually taking my first steps towards being a statistician, I just wanted to know the best way to play. More recently I decided to really look hard into the mathematics of the game Battletech. Rather than write a program I decided to try to get into the theory behind it. Part of me wonders why I never really tried to apply my skills this way before, but maybe I wasn't ready? What I quickly learned is that I wasn't just studying Battletech, but the math that applies to a whole class of games, sports, and even military studies. I've always loved games, but until recently I never knew they could be so deep.

So now I've rambled on too long and need to get to work. I invite you to post comments on why you like games, why you play them, and what intrigues you about them. How do you spend your play time?