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Showing posts with label Super Mario Odyssey. Show all posts
Showing posts with label Super Mario Odyssey. Show all posts

Saturday, February 11, 2023

VGM Saturdays Vol. 2. No. 006

I hope you like jazz, synth and battle music, because that's what we got on the menu for this Saturday. Pop in those ear buds or headphones and let the good tunes play. 

Guile's Theme - Street Fighter II (AC) - Mitch Murder

The theme that goes with everything. What could make it even better? A killer synth arranged version by our boy, Mitch Murder. The CPS-II version of Guile's Theme is the one that gets the most recognition and this rendition is played in the same key of said version. If this version of the theme isn't on one of your playlists, something is very wrong with you.

Mute City - F-ZERO (SNES) - Mitch Murder

Another Mitch Murder synth cover? What can I say, I'm a sucker for his work. And anyone that gives Nintendo's forgotten F-ZERO series some love in any way, shape or form is alright by me. There's a key change at the two minute mark and Mitch even put another tune in this one.

Steam Gardens - Super Mario Odyssey (NSW) - The Consouls

Jazz is one of my favorite music genres, so naturally, The Consouls are pretty ace. Steam Gardens is a banger of a track. I definitely need to make a playlist of their music and include this cover. It matches the same energy of the original to a T.

Guardian: SHARK - Sonic Frontiers (Multi)

It is soooo hard not to post Sonic Frontiers music every week. Yet, I remain strong to keep these weekly posts from becoming too over saturated with this game's glorious soundtrack. This cool dance number comes with it's own mini boss fight.

Battle - FINAL FANTASY VI (SNES)

The first FF game that I ever played wound up becoming my favorite. Looking forward to (finally) playing the Pixel Remaster on Switch. The music for the Pixel Remasters is freaking incredible but I will always love FFVI's original SNES music. This is definitely in the top 5 for my favorite normal FF Battle themes.

Canyon Run - Hotshot Racing (Multi)

The year 2020 was a rough one. Hotshot Racing uses '90s style polygons as well as music that sounds like it came out of that era to take you back to the past, which was very welcoming considering how craptastic 2020 turned out. 

VGM Saturdays Vol. 2 Database

Monday, April 6, 2020

VG Soundtrack of the Day 009: Super Mario Odyssey


Our first Super Mario soundtrack. No, it isn't from the game that everyone knows the music to. We'll get to that one eventually, don't worry. Mario's most recent 3D adventure saw him traveling all over the world and to the moon to stop the (forced) wedding of Bowser and Princess Peach. Such a grand adventure deserves a grand soundtrack and the music of Super Mario Odyssey did not disappoint. Rock, jazz, feudal Japan, there's a ton of variety in Odyssey's soundtrack. The soundtrack is just about as packed as the game with well over 100 tracks.

Super Mario Odyssey Original Soundtrack (Spotify)

Super Mario Odyssey (YouTube)

VG Soundtrack of the Day Database

Saturday, April 13, 2019

Favorite Tunes #262: Back to Saturdays

Favorite Tunes is back, back in the usual Saturday slot and I plan to keep it that way. Enjoy this week's selection.

Dark Forest Area 1 - Odallus: The Dark Call (PC, NS, PS4, XBO)
This Castlevania inspired indie title really took me by surprise and I'll have more to say about it in a Re-Releases post. The soundtrack is catchy and moody and a few tracks remind of of the Ninja Gaiden NES trilogy as well as the earlier Castlevania titles. 

Genesis ~Causing~ (Brave Men's Theme) - Gain Ground (ARC)
Gain Ground recently released on the Switch via the SEGA AGES line. It isn't what I was expecting but I don't regret purchasing it. SEGA arcade games usually have outstanding music and Gain Ground is no exception.

Ambush [BGM2] - Crack Down (ARC)
From one SEGA arcade game to another. There are a lot of games in SEGA's catalog that I've yet to play that I'd love to and some of them are based off the soundtrack alone. I'm a sucker for some good FM synth and Crack Down's soundtrack, although there isn't a wealth of it, has that in spades. Maybe M2 can work their magic and give us the arcade version someday.

Inside the Inverted Pyramid  - Super Mario Odyssey (NS)
Super Mario Odyssey brought back the much anticipated sandbox style gameplay of Super Mario games, something that was missing from the series since 2002's Super Mario Sunshine. That alone was awesome but the addition of more liner areas to explore and platform through and Mario's new ally, Cappy, whom Mario can use to capture various enemies, makes Odyssey one of the greatest Super Mario games in the past decade. The soundtrack is also kinda baller.

Rainbow Palace - Bomberman 64 (N64)
Sadly, we didn't get any Bomberman music on Snake's stage in Super Smash Bros. Ultimate. Still, its hard for me to gripe when Snake got an awesome selection of tracks and new remixes. Unlike Cloud's Midgar stage because Square Enix is so dang stingy. Besides, Bomberman is an Assist Trophy and a pretty good one and it always makes me happy seeing him show up on the battlefield.

Spring (It's a Big World Outside) - Stardew Valley (PC, PS4, XBO, NS)
Spring has sprung and all that jazz. Stardew Valley has been out for some time now but I've yet to get around to playing it. I think I'd have a good time with this game on the Switch so I'll eventually get around to picking it up. I have, however, listened to the soundtrack and it has some of my favorite relaxing, soothing, peaceful jams and has quickly become one of my go-to soundtracks for mellowing out.

Favorite Tunes Database

Tuesday, January 1, 2019

With a Little Help From My Friends - Part 1

Happy new year! We're kicking off 2019 with a brand new feature!

There are times when the central character has aid from friends or allies. The former may be used in a looser sense when it comes to certain entries, but regardless, With a Little Help From My Friends shines the spotlight on those that help the main star on their journey.

Cappy - Super Mario Odyssey 

When Mario's cap gets destroyed after his latest scuffle with Bowser during a failed attempt to rescue Peach, Cappy decides to join Mario in rescuing her. The Koopa King also kidnapped Cappy's younger sister, Tiara, so the two have a common goal. Cappy replaces Mario's old cap as the two travel the globe on a grand adventure.

While Cappy may be a temporary replacement for Mario's cap, he is no mere substitute. This sentient cap can be tossed about to pull levers, collect coins and even function as an additional platformer for Mario. Whenever he's thrown, he'll return to Mario like a boomerang. That's all pretty dang handy and crafty players can skip certain sections of a level entirely when combining Mario's crazy jumping abilities with Cappy. If that were all Cappy could do, I'd still be pretty impressed but he has one other amazing skill: capture. Toss Cappy onto the head of an enemy and Mario will be able to take control of them. How does taking control of a giant fist to punch a stone creature in the face sound? Or taking over a Goomba so you won't slide around on ice? How about taking control of a freaking T-rex? I don't think I ever understood how much fun Hammer Bros. had until I was the one wearing their face, throwing the hammers at them. Cappy might just be the most valuable and powerful ally Mario has in his entire series. Sorry, Yoshi, but you're gonna have to step that game up.

Rush - Mega Man Classic Series
Your dog greets you when you come home from a rough day at work. They sit with your on the sofa while you watch Netflix or Hulu. Man's best friend. Yeah, no, your dog isn't that great. The best dog ever isn't made of flesh, but metal. Created by Dr. Light to assist Mega Man on his third adventure, its Rush.

Rush has "real" dogs beat because when Mega Man takes him out for a walk, he doesn't squat in the grass to make a mess, so Rock doesn't have to go through that whole awkwardness that is cleaning up after him in front of others. But wait, there's more! Rush comes with a spring board to launch Mega Man to out of reach places. He can transform into a jet for air travel. Rush is so good that Masahiro Sakurai decided to make him Mega Man's recovery in Super Smash Bros. and you can also use the red dog to help send suckers into the blast zone with Air Tornado. Can your dog do any of that? Of course he/she can't because your dog sucks!

Pepelogoo - Monster World IV
Asha, the first female lead in the Monster World/Monster Boy series is aided by a member of the Pepelogoo species. They come in two colors, and while the yellow ones turn out to be bad news, controlling the people of Rapadagna City, the blue one that accompanies Asha, Pepe, is as loyal a friend as they come.

Pepe can be used to help Asha glide, perform a double jump and because of his initial size, it can reach areas that are otherwise inaccessible to her. Pepe also has an insane resistance to lava, making the help it provides in the Handera Volcano invaluable. Pepe cares deeply for Asha and would go to great lengths to protect her, even at the cost of it's own life.

Enguarde - Donkey Kong Country Series
Say it with me everyone one: water levels suck! You are at the mercy of countless H2O, which means sluggish movement and usually bad swimming controls. Things are a bit worse for the Kong clan. They can't jump on the heads of the sea life like they would the land dwelling Kremlings nor can they chuck barrels at them, meaning conflict has to be avoided entirely. This is where Enguarde comes in.

This aquatic companion makes water levels far more tolerable for DK and company with better movement and a dash attack that dismantles most underwater foes on contact. Whenever you're in a water level, finding Enguarde should be your number one priority. Along with being incredibly useful, Enguarde is as cute as a button.

Saturday, June 16, 2018

Favorite Tunes #230: Ultimate Smashing

Originally, I had a different set of songs planned for this week's Favorite Tunes but Super Smash Bros. Ultimate got me hyped, so this is a Smash inspired set of music. Not every track is from Smash, though. I'm hoping some of these picks make it in the game.

While the Smash games are usually dominated by tunes from other games as well as remixes and arrangements, one of the few new pieces of music are the excellent Main Themes. I thought Brawl had the best Main theme of the four Smash games released thus far, but with the coming of Ultimate, well, this Main Theme is giving it some serious competition. Prepare yourself for that choir chiming in at the 2:18 mark. 

Rip Entry - Splatoon 2 (NS)
It was pretty much a given that the Inklings would be making it into Smash. I mean, what, with Splatoon being insanely popular. I'm probably the odd man out on this, but I love Moray Towers and I'm happy to see it being the stage to represent our favorite squid kids. I cannot wait to see the music tracks and juicy Splatoon and Splatoon 2 remixes we'll get. Rip Entry better be one of those songs.

Some critics *coughGameSpotcough* sure were quick to label Sonic Mania the greatest Sonic Game ever after only a few play throughs. It is an outstanding game and I love it, but I wouldn't go that far. With Sonic returning to Smash a third time, I'm hoping we get some Sonic Mania tunes or even a few remixes. Speaking of which, Act 2's Chemical Plant is lit,

To the Melee player, this is the greatest Smash game ever. To everyone else, it is highly overrated and insanely unbalanced, with the majority of the cast not even being tournament viable. I can't say the Melee community hasn't had a negative impact on my perception of the game, but I still cheerish the many hours I sunk into this game and for me, it is still my favorite GameCube title. I'm glad this stage is returning in Ultimate.

Mega Man was my main in 3DS/Wii U Smash so I am very pleased that he is returning for Ultimate. He got a healthy dose remixes in the last Smash game. The same cannot be said for Cloud and Sonic. No doubt most if not all of the Wii U Mega Man Smash arrangements will return for Ultimate and hopeful some new ones as well.

Torkdrift Battle - Super Mario Odyssey (NS)
New Donk City is a stage for Ultimate. We already know Jump Up, Superstar is going to be one of the tunes for said stage. Other music I'm looking forward to hearing while seeing characters into the blast zone are Fossil Falls, Steam Gardens, Honeyloon Ridge (Caves) and one of the coolest fight themes in the whole game, Torkdrift Battle. Make it happy, Sakurai!

Favorite Tunes Database

Saturday, April 28, 2018

Favorite Tunes #224: Industria

April is nearly outta here and crazy video game releases for May are almost upon us. Hopefully the April weather has treated you well because for us here in Virginia, it's been a bit of a mixed bag, hardly ever feeling like spring. For the last of April's Favorite Tunes, we've got music from one of my new favorite SHMUPs, Kirby's latest adventure and some Mega Man, but not the Blue Bomber you're expecting.

Airspace - Danmaku Unlimited 3 (PC, NS)


The Switch is loaded with SHMUPs so if you love that genre like me, you will not be disappointed. A PC release in 2017, Danmaku Unlimited 3 came to the Switch last month and it is well worth your time and money. This bullet hell shooter can be enjoyed by novice and vets alike and the rocking soundtrack by BLANKFIELD is nothing short of awesome.

INDUSTRIA (Remind Remix) - Rage Racer 20th Remix


In 2014, SuperSweep released a Ridge Racer 20th Anniversary Remix album, covering various games in the series, including Rage Racer. Last year, the same publisher rolled out a 20th anniversary album dedicated solely to Rage Racer. Of the many games in the Ridge Racer series, Rage Racer was the last one I expected to get super special treatment, but I love that game and the music from it, so I ain't complaining. The Industria is hands down my favorite track in that game and the this remix sounds pretty close to the original but has some subtle differences.

Digital Strider - Mega Man Battle Network 6: Cybeast Falzar (GBA)


The music of Mega Man Battle Network 6 was recently brought back to my attention thanks to +TEK's wonderful FM Arrangement Project. Central Town and Battle Field were always stand out tracks in my mind, but I'd forgotten just how good the rest of the soundtrack was. It certainly was a huge step up after Battle Network 4's disappointing soundtrack.

Title Screen - #Breakforcist (iOS, AND, NS)


Breakout may have been the father of blocking breaking, but Taito's Arkanoid, which added weapons and power ups to your paddle, really blew the doors off. Original an Android game, #Breakforcist made it's way to the Switch a few weeks ago under the title #Breakforcist Battle, allowing up to four players to battle to save breakfast. It's a pretty dang good Breakout clone with some funky beats.

Honey Hills (Forest Area) - Kirby Star Allies (NS)


I know Star Allies isn't the greatest Kirby game but calling it trash or saying it sucks is quite the stretch. I do think $60 is asking a bit too much, however. $40 would have been a more reasonable price point. Having said all that, even for the lofty standards of a Kirby game, the soundtrack to this one is absolutely amazing. From the new tracks to the arranged material, there is plenty here to leave you in awe.

Fossil Falls (8-bit) - Super Mario Odyssey (NS)


Selling 3 million copies in just a matter of days, Super Mario Odyssey is not only one of the best selling games on the Switch but the fast selling Super Mario game. The game is probably already in the double digits as of this post. I've already completed the game but I still fire it up to hunt for more moons, and hide balloons while I (im)patiently wait for Nintendo to give me my dang Frog Suit. Best 8-bit rendition of Odyssey's music? You betcha!

Favorite Tunes Database

Thursday, March 29, 2018

Super Mario Dress Up Odyssey


Coins. They've long been a staple in the Super Mario series, often collected and sought out for the purpose of extending the player's life count. As the series went on, obtaining lives became easier and easier. The progression of gaming as a whole has caused some to ponder if lives are even needed. Numerous games have done away with the archaic life system entirely. It took the Super Mario franchise some thirty plus years but with Super Mario Odyssey, lives have at long last been thrown out the window (at least with this particular game). Coins, however, are still very much a part of the game. In fact, coins may now serve the greatest purpose in Odyssey than they have in any other Mario game where getting lives ins't easy peasy: coins are used to deck out Mario in oh so many different outfits.

Mario's red cap and blue overalls getup is iconic. You'll never catch me knocking it. But having said that, I was thrilled to learn that we would be able to get Mario into some different clothes for a change. A good chunk of the enjoyment you'll get out of Odyssey comes from the plethora different of outfits you can collect and parade Mario in. We never knew how much we needed Mario running around in a sombrero and a poncho in a Super Mario game until we were given a game that let us do just that. I will rock that outfit all day everyday and I don't care who is offended.

Never have I ever been more ecstatic to grab coins in a Super Mario game because more coins means way more clothing options for my boy. There have been times when I wasn't sure what look I wanted to go out in. The Explorer costume (a look rocked heavily in the Wooded Kingdom because Mario's Picross was a GB game I loved), the Mecahnic outfit because I liked the all white and backwards cap. Or the Super Mario 64 costume because playing with a low polygonal model in an HD game makes me very nostalgic.

Some of these costumes have already made it
into Super Mario Odyssey so there's hope for
the rest to follow.
Before the February update that added three new costumes and Luigi's Balloon World, there were over 40 different outfits. Since then, I've been hoping that Nintendo would add to Mario's expansive wardrobe because he's worn a lot. I'd love to see Mario's black overalls from Super Mario Bros. 3 or his light blue colors in Super Mario World. What about the Frog Suit? Mario's referee uniform from Mario Tennis? Then there's the fact that not all of Mario's outfits featured in Odyssey are from games. The Scientist costume is actually from an old Super Gameboy TV spot and everyone's favorite, the Boxer Shorts as well as the Samurai costume are from Nintendo calendars. We also haven't seen Mario's outfit from the Mario Strikers games or MC Mario from the Mario Pinball game Japanese ad. What, you thinking I'm making that last one up? I can assure you, it is real.

With the data mining of Odyssey, we know there are more costumes tucked away. We just got the Baseball costume and Satelleview suit, the later of which has become a huge favorite of mine and was also found in the aforementioned data mining. Nintendo, I love that you're giving us so much costumes for play dress up with Mario so keep 'em coming. I was planning on doing a feature for my favorite Super Mario Odyssey costumes but since there's the possibility of more costumes down the line, I think I'll hold off. Here's hoping to even more obscure Mario references via wardrobe.

Really, though, just give me my freaking Frog Suit and MC Mario. Please?

Saturday, March 3, 2018

Favorite Tunes #217: Hype Boss Music is Hype

I think it is only fair to warn you that this week's Favorite Tunes contains music from not one, but two, Konami games. If you are offended by any and all things Konami, turn back now. You have been warned.

Boss - Rocket Knight Adventures (GEN)


Sparkster had a brief and underwhelming revival in the form or Rocket Knight in the late 2000s. I'd love to see my favorite jet pack using opossum get a new game but I'd also love for more gamers to get the chance to play his 16-bit adventures. Konami has re-released several Contra and Castlevania titles but poor Sparkster has been on the side of the road. Seeing as how Konami is a shell of its former self, I'm not counting on Sparkster to return anytime soon. I'm amazed the Genesis game soundtrack received a vinyl release back in January. 

Eternity - Blue Dragon (360)


I've never played Blue Dragon, but even I was fully aware that Dragon Ball creator Akira Toiryama was behind the character design and that Final Fantasy composer Nobuo Uematsu was writing the music. Even without context, I freaking love this boss theme. Those cheesy lyrics, that blasting rock. It was love at first listen.

Tosterena Night -  Super Mario Odyssey (NS)


With the new update to Super Mario Odyssey, players the world over as finding as well as hiding balloons. Those new outfits ain't cheap and balloon hunting is a great way to earn some serious bank. One piece of music that I absolutely could not get enough of was the night version of Tostarena. It is so dang calming. I was super disappointed when I fixed the Sand Kingdom's problems and could no longer hear it in game. Thankfully, beating Odyssey unlocks the Music List so now I can turn this song on whenever I want!

Hi-Spec Robo Go! (Hard Boiled Heavies Theme) - Sonic Mania (PS4, XBO, NS, PC)


Sonic Mania, not without it's faults, is an outstanding game. I loved it so much, I ranked it 3rd in my Top 10 Games of 2017. Tee Lopes is a music composing god. The Hard Boiled Heavies boss theme is like the results of a Jest Set Radio theme combined with Cowboy Beebop's opening theme.

Thunder Landing - Super C (NES)


Konami is making more stupid decisions like charging 10 bucks for extra save files on Metal Gear Survive, but the rest of us are thinking back to the days when they were actually a worthwhile company. It truly is better to remember Konami for what they were rather than what they've become. I trend to favor the arcade score of Super C's soundtrack but the NES version turned out quite well. This theme plays on the very first level and it is a great way to kick the game off.

Title - Kirby's Return to Dream Land (Wii)


With Kirby Star Allies hitting the Switch this month, I thought it would be fitting to give the tough cream puff a showing in this week's Favorite Tunes. For years my all-time favorite Kirby game was Super Star. That title was at long last dethroned when I played Kirby's Return to Dream Land. I've lost track of how many times I've played through this game and I think I'm due for another play.

Favorite Tunes Database

Tuesday, February 27, 2018

Top 10 Games of 2017

Man, oh man, 2017 was one incredible year for video games. The year was so freaking good that sadly, I didn't get around to every game I would have liked to. As such, some games you may have been expecting to see, might not be present on this list. Conversely, some games you thought may not be on this list, just might be in here. As is the case with any list for an individual, this is all my personal preference. No doubt some of my picks are gonna cause some upsets and all I can say to that is, I like what I like.

10. Sonic Forces (PC, PS4, XBO, NS)



I can already see some people rolling their eyes, flabbergasted by the inclusion of this one. Yes, critics and fans made their disdain for Sonic Forces known far and wide but as for me, well, I don't think Sonic Forces is the dumpster fire it has been made out to be.

You've got three different characters to play as in the form of Modern Sonic, Classic Sonic and the Avatar, your own custom character. Classic Sonic plays similar to the way he did in Sonic Generations only a bit worse but his stages are still perfectly playable. Modern Sonic uses boost gameplay and while his levels are littered with sections that you can just blow through, there are still plenty of paltforming sections where going fast will not be in your favor. The Avatar's stages outfit you with Wispons, a weaponized version of the Wisps, great for taking out the hordes of enemies in your way or cutting seconds off your stage time. With the Avatar you can choose from seven species and outfit him or her with a plethora of clothing items. Wanna dress your character robot hands? Knuckles shoes? A Metal Sonic shirt? Go nuts. Sonic Forces practically drowns you in new stuff for you to have your OC wear.

The levels in Sonic Forces are on the short side and that has drawn a ton of criticism. The game also has what very well may be the most automation from any Sonic game. In spite of this, I still found the levels quite enjoyable to romp through. The short length of the stages lend themselves greatly to replaying for better times and the Red Rings scattered throughout the stages give you a reason to explore and show that the levels aren't quite as linear as so many have stated.

Despite the grim scenario of Eggman taking over 99% of the world, Sonic and company are still their usual selves. Infinite isn't gonna win any villain of the year awards but he is still pretty entertaining. Some have called the Avatar character a case of pandering to the fans that create OCs. While there may be some truth to that, it is still one of Sonic Fores' greatest strengths. There's another Sonic game on this list that is guilty of pandering and while it is on a different level, it is still pandering all the same.

09. Battle Garegga Rev. 2016 (PS4, XBO)



For the longest time, gamers only had two options for playing this 1996 arcade shooter: MAME or the incredibly expensive Saturn import. M2, the masters of spot-on emulations of many a SEGA classic, are responsible for giving Battle Garegga a release outside of Japan.

Battle Garegga Rev. 2016 was released a year go to commorate the 20th anniversary of the co-op shooter. Being the definitive version of the game, Rev. 2016 gives you a slew of options. Do you love Manabu Namiki's original arcade music? You can play with that as your background music. Would you prefer the arranged Saturn soundtrack? Well, its here for your listening pleasure. Or perhaps you'd like the more remastered Rev. 2016 soundtrack that sounds a touch clearer than than 1996 jams. It doesn't just stop with the music options. You can use free play to make it through to the ending credits (once you play enough to unlock it, that is) as well  as turn on the M2 Gadgets to displays all sorts of helpful information like the song name and your current rank, that last bit, being extremely important.

Battle Garegga uses what can be called dynamic difficulty. Your actions are the deciding factor of what your rank is. Raising your rank sky high is as easy as shooting non stop, grabbing every single power up you come across  and having little to no deaths. If your rank is very high, the difficulty can get so bad that completing later stages can be impossible unless you're really, really, reaaaaaaallly good at this game and know it inside and out. If things are getting dicey and you want to turn the heat off, you can always die a few times to lower your rank. Battle Garegga's difficulty is controversial to be sure, but that doesn't prevent it from being an outstanding shooter. You can always play on super easy, which turns off the game's ranking mode entirely. There's still some challenge in playing on this mode because if you use a continue, you are disqualified from entering your intitials on the game's high score screen just as you would be the standard difficulty setting.

With four ships to choose from, several soudntracks and a plethora of other options, Battle Garegga Rev. 2016 is well worth checking out. $34.99 may make taking the plunge for this game a bit tough, but there's plenty of replay value here.

08. Mighty Gunvolt Burst (NS, 3DS)



You mighty be inclined to steer clear of any game involving Beck from Mighty No. 9. And if you did that, you'd be missing out on one of 2017's best 2D retro inspired action platforming games. Besides, not only is Beck in this Mega Man-like game, so is Gunvolt of Azure Striker Gunvolt fame.

Mighty Gunvolt Burst is Mega Man-ish but the game still does it's own thing. Level selection is non-liner, once you reach the end of the level, you face off with the boss, but rather than obtain the bosses weapon, you'll customize various weapon setups. From bullet size to wave and curved shots, how you take down the opposition is entirely up to you. The more parts you find, the great the scope of customization. Walls that look perfectly normal can sometimes be destroyed, hiding a custom part for you to tinker with. You can even get parts that allow you to do some wicked air dashing.

The bosses are pretty fun to take down and once you whittle down their health, they unleash more devastating attacks a la Mighty No. 9. You can go through the game in a could of hours and the last boss is a laugh meme riot, but there's still plenty of replay value for completing the game with both Beck and Gunvolt. And if you've already gone through the game with those two, Ray, Copen and Kurona are DLC characters to give you a new spin on what is already a fantastic game.

07. Blaster Master Zero (NS, 3DS)




As I was making this list, I realized that quite a few remakes are taking up space on it. If it is of amy consolation, the most time I've spent with an original of the remakes here is entry number four. But I digress.

There have been several games in the Blaster Master series but many would agree that the NES version is the easily the best of the bunch. With that in mind, it isn't too surprising that the NES Blaster Master is the one that Inti Creates would choose for a remake. And what a remake it is.

There have been many takes in the video game medium, all of them pale in comparison to the all mighty SOPHIA. For one, SOPHIA can jump, which already puts her above every single vehicle with treads ever. As killer as SOPHIA is, she can't do all the work. On many occasions, Jason Frudnick will have to leave his pride and joy to take out the mutants running a muck in the subterranean world. Unlike SOPHIA's 2D sections, Jason goes through mostly top down areas to defeat bosses, kill anything that moves and snatch chips to upgrade SOPHIA so she can do sick tricks like cling to the walls and ceilings.

Blaster Master Zero places more emphasis on the story than the NES version and for better or for worse, it isn't nearly has hard as the original, bearing one or two bosses. Most of the music is also brand new. If you're a fan of the original game and can get past these things or you've never played the original, jump into SOPHIA and do some mutant slaying. This game is so good that Gunvolt, Shantae and Shovel Knight joined the party as DLC.

06. Wonder Boy: The Dragon's Trap (PS4, NS, XBO, PC)



Originally released in 1989 for the Sega Master System and widely regarded as one of the system's best games, this oldie received a stunningly beautiful hand drawn visual remake. The game was also given an outstanding arranged soundtracks with real instruments.

Your quest beings at the ironically titled Last Dungeon. A confrontation with Mecha Dragon ends with you being cursed with the form of the Lizard Man. Your search for a cure leads you in conflict with other dragons that, wouldn't you know it, also have curses to bestow upon you. These curses, however, aren't without their benefits. As Lizard Man, you can duck and being able to breath fire gives you long ranged attacks. Mouse Man can cling to certain walls. Bird Man can fly, Fish Man can swim and so forth.

As you make your way through this strange land, you'll collect money to outfit yourself with better weapons and armor because even cursed critters need the best protection. Sunken ships, ancient Japanese Castles and dark forests are but a few of the memorable locals you'll trek through to regain your humanity. Being an old game, you'll probably get your butt handed to you on more than several occasions but The Dragon's Trap is certainly no controller breaker.

I have no nostalgic feelings towards the original game as I never played it until early 2017. Even so, I was highly engrossed in this adventure from start to finish. The hand drawn visuals and soundtrack are nothing short of superb but if those aren't your cup of tea you can switch to the old Sega Master System visuals and soundtrack with the press of a button or combine one with the other. Take notes, developers. This is how you do a remake to please both old and new players. You can even play as Wonder Girl!

05. Metroid: Samus Returns (3DS)



Would a brand spanking new Metroid game have been nice instead of a remake? Oh, most certainly. But when the game that is getting remade, or as Nintendo puts it, re-imagined, is the long overdue for the treatment, Metroid II: Return of Samus, which is, story wise, arguably one of the most important games in the series, you can bet your sweet booty that I have zero qualms with it.

Samus Returns wasn't developed by Nintendo or one of their second parties, but was handled by Mercury Steam of the Castlevania: Lords of Shadow games fame. As Nintendo always does with anyone that handles one of their IPs, they kept a watchful eye on development and Yoshio Sakamoto also served as producer for the game. To say Samus Returns turned out good would be a huge understatement. The game perfectly captures the look, feel and sound of a Metroid game to a T. SR388, is dark, hostile and the locals are nasty, especially the Metroids. You're on the Metroid's home turf so don't expect those cute, squishy looking things that are generally used to represent the Metroid species. Metroids on SR388 are big, mean and they can take a hit. They also come in several different types, the omega variety hit like a freight trains. Don't feel bad if you get some game overs.

The new melee counter is great for knocking enemies for a loop (Sakurai, make this a part of Samus' move set in the next Smash, please and thank you) but you still need to be able to dodge and competent enough to hold your own in a fight. Samus' crazy back hand skills aren't the only new abilities she's packing. Along with the Gravity Suit, Screw Attack and Morph Ball, Samus can find and use Aeion abilities like Scan to show you where destructible blocks are, or Lightning armor to reduce damage. Samus is also packing the ability to hang from ledges and full 360 aiming. It takes some time getting used to controlling with the thumb pad, but combat is all the better for it. I am all for Mercury Steam developing another Metroid game in the future.

04: Crash Bandicoot: N. Sane Trilogy (PS4)


I have not played the original Crash Bandicoot trilogy since I finished those games in the early 2000s. Despite enjoying all three of those games, I don't think I hold the same fondness for them as many others do. Having said that, I was really looking forward to these remade games and they did not disappoint. The cover of the box may bill the N. Sane Trilogy as remasters, but all three of these games were remade from the ground up.

If you're new to the world of Crash and are craving some non liner platforming, you may be disappointed. However, if you don't mind tightly focused, liner precision platforming with some incredibly well design levels, then you've come to the right place. It matters not if you're running to the camera, away from the camera with a terrifying polar bear on your butt, doing some 2.5D platforming, all three of these games deliver the goods. Coco is even made playable. The difference is merely cosmetic, her optional involvement is appreciated, nonetheless.

It isn't all sunshine and roses, though. The original PS Crash 1 was a ball buster and that holds true for the remake. Crash 2 had spotty collision detection and every now and then, that rears it's ugly head hear. Oh and the jetpack controls are still awful. The good, far and away outclasses the bad. Considering Activtion was the publisher of N. sane Trilogy, they could have easily found a way to muck up Vicarious Visions efforts but instead, this game is one of the best things they've published. Box breaking, Wumpa Fruit collecting and all around bandacooting has never been better.

03. Sonic Mania (PC, PS4, XBO, NS)



There are some that firmly believe that Sonic's heyday was during the Genesis era and that everything that has followed since has been a steaming pile of poo. While that mentality is very eye rolling to say the least, it is still a very welcome treat to have Christian Whitehead, Head Canon and Pagoda West come together with SEGA to develop a love letter to the earlier Sonic titles in the form of Sonic Mania.

Playing as either Sonic, Tails or Knuckles, you're off to foil Eggman's shenanigans. Blast through mostly old zones like Green Hill, Chemical Plant, Stardust Speedway and the like. There are a few new attractions like the ultra lively Studiopolis, the beautiful but deadly Press Garden and the trudge of a zone that is Titanic Monarch. The eight old zones compared to the four new is a downer, and there are a few rare instances of flat out bad game design, but Sonic Mania gets far more right that it does wrong. The game's momentum based gameplay is just as good, arguably better than the Genesis games that inspired it and repeat levels aside, most of these zones are a joy to run through. There is no shortage of high speed thrills and callbacks and the soundtrack to this game just might be the best of 2017.

02. Super Mario Odyssey (NS)


Princess Peach has been kidnapped. Again. Bowser is forcing Peach to marry him. Again. Gameplay is sandbox Super Mario. Again. Nintendo is often criticized for their repeat performances with their games, but very few developers are as masterful at the craft when it comes to fine tuning a formula. Super Mario Odyssey may tread old ground but it does so in such a polished manner that it's really hard to knock the game too much.


The new addition to the sand box Super Mario is the overall-wearing Italian's latest ally, Cappy. Replacing Mario's ruined cap, Cappy can be hurled at enemies as well as acting as an extra platform for Mario to use. This combined with Mario's already impressive jumping adeptness allows skilled players to take some crazy shortcuts. Cappy can also capture enemies giving Mario powers and abilities he'd otherwise never have access to. After being tormented by Hammer Bros. for years, it's so nice to take over the body of one, chuck hammers at the enemies and then toss the Hammer Bro. off a cliff once he's outlived his usefulness. And we all never knew how much we wanted to take control of a T-rex until Nintendo showed us we could. Still one of my favorite things to capture.


For the first time in forever, coins serve a purpose not connected to lives. The plehtora of outfits you can have Mario parade around in will have you seeking out the gold every chance you get. A chef, a scientist, an explorer, a samurai, a freaking clown. Playing dress up has never been this much fun. Finish the game and you'll get to wear a Super Mario 64 costume! You gotta fork over a 1000 coins for the honor of having Mario expose his nipples and run around in boxer shorts. Worth it? You bet!

When you're not giving bad guys Mario's blue eyes and mustache, you'll marvel at the game's various kingdoms to explore. Cascade Kingdom is a beautiful, yet primitive land, the Ruined Kingdom is very Dark Souls-esque, and the hustle and bustle of New Donk City is one cityscape you won't soon forget. Kingdoms comes loaded with Power Moons for you to hunt down. Many of these are easy to collect but there are plenty you'll have to put in serious work for, especially if you plan on getting all 999 Power Moons. If I can rag on Odyssey for one thing, it would be that it doesn't handle 100% completion in the best manner. Trying to collect very Power Moon can be a real drag.

01. The Legend of Zelda: Breath of the Wild (Wii U, NS)



 The world of Hyrule has never been this large. It is so massive and there is so much to see and do that it can be overwhelming. You can have your sights set on a town only to wind up straying from your destination because you came across an enemy camp to raid or found one of the many Korok puzzles. What's over those hills? I cannot tell you the number of times I've gotten sidetracked from setting out to accomplish one objective by the countless things there are to grab your attention. And I have never found such a thing more welcoming. You can have so much fun exploring Hyrule that you just might forget that you're Calamity Ganon is brewing and Zelda needs to be rescued. Meh, she can wait. Ain't like the girl is going anywhere anytime soon.

There aren't much in the way of dungeons in Breath of the Wild, but if I'm honest,  I didn't really miss them at all. Sure, solving puzzles is a core part of Zelda's design but so is exploration and I'm glad that took priority over a ton of dungeons. I think a month or so passed before I set foot in one of them because



Combat is also a bit different from most Zelda games. Early on, you are gonna be looking at that Game Over screen quite frequently and rushing in to attack large groups of enemies, especially more powerful groups, is only going to get you killed. Not only are there a variety of weapons for you to find and use, there are many ways for you to fight. You can use the Magnesis to pick up metal objects and drop them on your opposition. Free foes with Stasis, whack them a few times to build up momentum to send them flying. If enemies are in water, you can use a Shock Arrow to stun them and then go to town. In the middle of a thunder storm? Toss them a metal weapon and let nature finish the job for you. You're only limited by your imagination. It can suck that your weapons break but I got to the point where

As predictable a choice as this is for my 2017 game of the year, Breath of the Wild has more than earned it's place at the top. There are times when I would have six to ten hour play sessions of this game on my days. Even during the times when I wasn't feeling well, I would lay in my bed and play on the GamePad. I've poured well over 200 hours into the Wii U version of Breath of the Wild and I'm itching to pick up the Switch version and explore Hyrule all over again.