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Showing posts with label Contra. Show all posts
Showing posts with label Contra. Show all posts

Saturday, April 15, 2017

Favorite Tunes #181: Angry Gravekeepers

This week's Favorite Tunes features music from 1990s era Sonic, the underappreciated Street Fighter EX series and music from a Zelda title that is not Breath of the Wild. All this and Deathsmiles, too!

File Select - Sonic 3 & Knuckles (GEN)


Though Sonic 3 and Sonic & Knuckles were originally released as two separate games, the original intent was for them to be a stand alone title. I've always refereed to the duo of games as one, Sonic 3 & Knuckles, my favorite Sonic game. Among the game's outstanding tracks, the cool File Select theme is often overlooked.

Flash Train - Street Fighter EX 2 Plus (PS)


Everyone sings to high heaven about the classic Street Fighter II themes but what about the glorious music from the EX games? Music from EX2 and EX2 plus is so good that it can be tough for me to decide which version I prefer. But as spectacular as Flash Train is in EX2 it is a thousand times better in EX2 Plus. The saxophones kill it through most of the course but at the 2:19 mark, they get a sweet, sweet solo.

Stage 4 - Contra Force (NES)


The plan was to release this game under the title Arc Hound but the Japanese release was canned. The American release, however was still on and to give the game more exposure, it was released under the Contra name. But in 1992, the SNES and Genesis was what all the cool kids were raging over so Contra Force went on to become one of those rare NES titles. The music is friggin' killer.

SNES Rainbow Road - Mario Kart 8 (Wii U, NS)



Mario Kart 8 was one of my favorite entries in the long running series. But with the Wii U selling so poorly that means a lot of players missed out on it. The Switch is already faring much better than the Wii U so I'm pleased to see that Mario Kart 8 won't die off. Mario Kart 8 Deluxe will feature new playable characters such as King Boo, the Inklings from Splatoon and a battle mode much in line with the traditional battle modes of previous titles. Get ready to get your balloons busted on April 28th.

Ganon's Message - The Legend of Zelda: A Link to the Past (SNES)



What would go on to become  the theme of Ganondorf/Ganon was first used in A Link to the Past, a game that is highly praised as being the best in the series. Like the king of darkness, Ganon's theme is sinister and dark.

Fury of the Gravekeepers - Deathsmiles (ARC)


Another of Cave's bullet hell shooters, Deathsmiles has been given a new lease on life thanks to Steam. The soundtrack is a form of spooky rock from none other than Manabu Namiki, a man that works wonders on SHMUP soundtracks.

Favorite Tunes Database

Saturday, April 1, 2017

Favorite Tunes #179: Mostly Old School Saturday

The music in this week's Favorite Tunes is mostly comprised of jams from older titles. I hope isn't too much of a bummer because as much as I love modern gaming music, the old stuff is still pretty ace to me.

Fortress - Gradius II (NES)


A physical copy of Gradius II on the NES is painfully expensive so I'm hoping Konami gets off their can and gives this version a digital re-release someday. Gradius II was a step up from the original NES Gradius, letting you use all four options in addition to being visually impressive. This version of Gradius II also had some tracks that were not in the arcade version. If you watched Captain N: The Game Master, I'm sure this track will sound awfully familiar to you.

Hooked - Splatoon (Wii U)


Did you take part in the global test fire for Splatoon 2 last week? Even if I did have a Switch I'm not sure I would have participated because I want to come in to Splatoon 2 fresh and Breath of the Wild is taking over my life. I did watch some YouTube videos of the test fire and of course it looks like a blast to play and the music sounds very clean. I cannot wait to hear more of it and I home will get more crazy piano jams.

Area 1 - Blaster Master (NES)


Whenever I hear this theme start, up I can always see Sophia flooring out of that cave in the intro and it gets me so freaking pumped. This is a theme of adventure! Really freaking hard, brutal adventure, but adventure, nonetheless.

Ending - The Legend of Zelda (NES)


If you've died in the original Legend of Zelda (I died A LOT) then the first few notes of the game's ending theme will no doubt ring a tune of familiarity. The remainder of the song is super freaking catchy.

Battle in the Dense Forest - Contra (ARC)



Most of my time spent with the first Cotnra is the NES version. Even so, I do enjoy the arcade game and while I lean more towards the NES soundtrack, I really love the synth of the arcade music. The classic jungle/forest theme sounds spectacular as ever.

Stage 1 - Tiny Toon Adventures: Buster Busts Loose (SNES)



Tiny Toons was one of my favorite cartoons growing up so of course I was stoked to play the SNES title, Buster Busts Loose. The game did not disappoint, using a fun dash mechanic to run up walls. The game captured a lot of the feel of the '90s shows and thee music was full of classical themes as well as those lifted from the show.

Favorite Tunes Database

Thursday, December 15, 2016

Fantastic First Level Themes Vol. 7

They say you never forget your first. First kiss. First car. First level of a video game. We're here to focus on that last one. The first level of a video game can say a lot about the rest of the game. It can be a great way to grab the player for invested play time. For a lot of us, not only do we remember the first level because it is the start of a game, but because the music with that beginning level really stayed with us.

Thunder Landing - Super Contra (ARC)



Is there any better way to enter a level via dropping down from a helicopter? Yeah, probably, but it's still really freaking cool. After your feet are planted on the ground, you get to shoot anything and everything in your path. I've played the first stage of Super C so many times that the music quickly became a permanent part of my memory. The NES version is good, but I find the arcade music to be better.

Universe -Stage1- - Gradius V (PS2)



My personal favorite of the Gradius series, Gradius V is one of the finest shooters on the PS2. The music was handled by Hitoshi Sakimoto, mostly know for his RPG soundtracks, but he's no stranger to other genres as he wrote the score for the Saturn classic Radiant Silvergun. Making your way from base to the void of space, the music flows wonderfully with the transition of the two environments.

Sky Station Galaxy - Super Mario Galaxy 2 (Wii)



The Super Mario Galaxy games really know how to reel you in with the first galaxy. The first game kicked things off with Good Egg Galaxy, wowing players with an amazing orchestral piece and Super Mario Galaxy 2 opens up with Sky Station Galaxy, which has a wonderful arrangement of the game's main theme.

Ruins - Undertale (PC)



The fame of Undertale is not unlike that of Cave Story. Both games are indie titled developed by a one man team and both titles gained lots of wide spread attention. Your first area of exploration in Undertale is the Ruins, which serves as a tutorial. It's a pretty humble place as is the music that goes with it.

Tuesday, November 15, 2016

S3: Sensational SNES Soundtracks Part 2

The Super Nintendo is widely regarded as Nintendo's best console and arguably the greatest console of all time. It's an outstanding game machine with a hefty amount of games, visuals that still hold up well today and much of the music in SNES games is nothing short of amazing. SNES music is what we're here to discuss in S3, highlighting some of my favorite SNES soundtracks.

07. Super Mario World
Composer: Koji Kondo

Back in the day, we used to have system launches with pack in games. The game that came packed with the SNES? Super Mario World. Hot dog! This game was the reason myself and many others wanted Nintendo's 16-bit machine and Super Mario World did not dissapoint. For a lot of gamers, this is the greatest 2D Mario game. Like the previous Super Marios before it, the music in Super Mario World favors quality over quantity and Super Mario World's music is pretty darn good. Koji Kondo uses variations of a single theme for most of the game's music but keeps one distinct. The Underground theme has an echo sound to it, the Athletic theme very energetic and piano crazy and the Castle theme is dark and forboding. If you find or bring Yoshi into a level, you get the addition of bongo drums, a very nice touch. The final battle with Bowser treats us to a sick rock theme that was arranged in Super Mario Kart and then decades later in Fortune Street. Super Mario World may have been one of the earliest games to release on the SNES, but it still has one of the best soundtracks the system has to offer.

Title
Underground
Athletic
Castle
The Evil Koopa King
Ending

08. Donkey Kong Country
Composers: David Wise, Eveline Novakovic, Robin Beanland

1994 was the year DK made his big comeback. First there was Donkey Kong on the GB which played like the classic 1981 co-op game while adding tons of new levels and gameplay elements, and then there was the mindblowing SNES platformer Donkey Kong Country that boasted visuals and sounds that were thought to be impossible on the system. Donkey Kong Country has a soundtrack so rich that many a player has paused the game just to listen to the music. The soothing sounds of Aquatic Ambiance, the calm turned frantic pace of Northern Hemispheres and that pumping final boss music that is Gang-Plank Galleon, Donkey Kong Country has a soundtrack that is a feast for your ears.

DK Island Swing
Aquatic Ambience
Forest Frenzy
Northern Hemispheres
Fear Factory
Gang-Plank Galleon  

09. Chrono Trigger
Composers: Yasunroi Mitsuda, Nobuo Uematsu

A memorable cast of characters, a time travel plot that's easy to grasp yet interesting, no random battles, charater designs by Dragon Ball creator Akira Toriyama and an superb soundtrack make Chrono Trigger a masterpiece. This is the game that put Yasunori Mitsuda on the map for game soundtracks. Nobuo Uematsu contributed a some trakcs but Mitsuda did the lion's share of it. All of the wonderful things I could say about Chrono Trigger's soundtrack have already been said. One need only look into the number of arrangements Chrono Trigger's soundtrack has received to see how much the video game music fans adore it. Chrono Trigger can hold it's own to the SNES trilogy of Final Fantasy titles and many current RPGs in many respects, especially music. If you haven't heard this game's score, give it a listen and if you have, hear it again. I know I'm due for another go.

Green Memories
The Trial
Boss Battle 2
Factory Ruins
Showdown with Magus
World Revolution

10. Contra III: The Alien Wars

Composers: Miki Higashino, Masanroi Adachi, Tappi Iwase

The aliens have had their skin handed to them twice over. That's enough to make anyone feel butthurt. For the third strike, the launch an all out assault on the human race, starting by turning an entire city to ruins with one attack. Kinda sends the message that they are done screwing around. Since the world has pretty much been transformed into scorched Earth, the soundtrack reflects the hellish wasteland the aliens have created. Clocking in at only six stages, Contra III is on the short side, but it does a lot in those six levels and with each one have their own music track, Contra III delivers an apocalyptic score you won't soon forget.

It's Time For Revenge
Bloody Storm
Battle Runner
Hell Messanger 
Go Forward Under Fire
The Showdown

11. ActRaiser
Composer: Yuzo Koshiro

Some games give off a vibe so undeniably strong that you know you're in for a good time before you start playing. ActRaiser is such a game, combining city building simulation elements with side scrolling action into one incredible package. ActRaiser's beautiful musical score is the icing on an already delicious cake. From that breath-taking Opening to the pumping themes of Fillmoa and Blood Pool~Casandora, ActRaiser wows your ears time and again.

Opening
Fillmoa
Blood Pool~Casandora
North Wall
Sacrifices
Birth of the People

12. Street Fighter II
Composers: Yoko Shimomura, Yoshihiro Sakaguchi, Tetsuya Nishimura

For a while, the SNES was the system to own if you wanted to throw down with a buddy in Street Fighter II without dropping some quarters. It was by no means a perfect port, but it got so much right that it was like having the arcade game in your living room. I love the CPS-I version of Street Fighter II's music, but I was exposed to Street Fighter II on the SNES and as such, I love this versions soundtrack equally as much as the arcade version. In fact, I think some themes honestly sound better on the SNES like Sagat's theme, a tune, I didn't think was bad, but never really grabbe me when I heard it on CPS-I hardware. That SNES sound chip really brings out the roar of those trumpets in Sagat, Blanka, Guile and Vega's stage themes. The bassline in Sagat's theme is absolutely sick as is that guitar solo at the 1:18 mark.

Ryu Stage
Chun-Li Stage
Blanka Stage
Guile Stage
Vega Stage
Sagat Stage

Saturday, October 29, 2016

Favorite Tunes #162: Bonus Edition

As promised, here is the bonus Favorite Tunes. It was tempting to make this one all Halloween themed, but I decided to just stick with one tune from a game that would fit the spooky holiday. Enjoy.

Demitri Maximoff Stage - Night Warriors: Darkstalkers' Revenge (ARC, SAT)



I wonder when Capcom is gonna wake up and realize that they do have other fighting game franchises besides Street Fighter that they can do. I mean, when was the last time the Darkstalkers crew showed up in a game that wasn't a spin off or crossover? Anyway, Demitri brings with him some sweet beats.

Bonus Screen - Super Mario World (SNES)



I've beaten Super Mario World dozens of times, but this year was the first time I ever cleared all 96 level exits, thus finishing the game 100%. The Bonus music in this game is so good it's a shame you don't get to hear it unless you're in a hidden bonus area or a Switch Palace. This music is accessible for use in Super Mario Maker via the Sound FX tools.

Armed Ghost - Cybernator (SNES)



Take control of a giant mech that is armed with gun and melee combat abilities. The missions that use zero gravity change things up a bit and the objective isn't always as simple as get from point A to point B. Despite the game's brevity, Cybernator is a blazing adventure that doesn't let up until the credits roll.



The Last Springsteen - Contra: Hard Corps (GEN)



The road to the final boss of Contra: Hard Corps isn't hard. It is absolutely ball busting, tear your hair out, break your controller, rage quit hard. But press on and you'll be treated to this sicker than sick heavy metal jam. Or you could just, you know, hear it on YouTube. That works, too.

Shadow Man's Stage (Demolished Area) - Mega Man: Network Transmission (GCN)



When people think of Mega Man: Network Transmission, often frustration comes to mind. Oh and Fire Man's killer theme. But Blazing Internet isn't the only badawesome music from that game. Really, the whole soundtrack is pretty boss, but if you're looking for some more stand out themes, Shadow Man has you covered.

Guile Stage (Arranged)



Closing out this bonus edition, I thought I'd treat you all to something special. This smooth rendition of Guile's theme was part of the Hyper Street Fighter II ~The Starting Over~ Remix Tracks that was part of the Insanity DVD release line. These DVDs usually contained a bonus disc of music that was either original music from the game or remixed tunes. It may not go with everything as the CPS-II theme does, but dang it if it doesn't sound freaking sweet.

Favorite Tunes Database

Wednesday, September 28, 2016

Fantastic First Level Themes Vol. 6

They say you never forget your first. First kiss. First car. First level of a video game. We're here to focus on that last one. The first level of a video game can say a lot about the rest of the game. It can be a great way to grab the player for invested play time. For a lot of us, not only do we remember the first level because it is the start of a game, but because the music with that beginning level really stayed with us.

The Hard Corps - Contra: Hard Corps (GEN)



There's been a security breach. Baddies are running rampant. And the whole city is on fire. Enter you, literally crashing onto the scene so fast a set of enemies couldn't react in time. Now that's the way you start out a game. Let's go! Time to put in that work! Annnnnd then the game quickly puts in that work on you. You thought other Contra games were tough? Son, please. This is Contra: Hard Corps and it will firmly imprint it's giant boot on your butt. Oh and that dude up top that loves throwing cars at you? He's but one of the first stage's mini bosses. But hey, at least that music is getting you stoked, right? Right?

Opening Stage - Mega Man X2 (SNES)



Peace is something that never lasts in the Mega Man games. I mean, the most anyone ever gets to enjoy of it is usually six months or so. Within half a year's time, trouble starts brewing for X and once again, he has to show those trouble making Mavericks what's up. On this extremely rare occasion X doesn't start the level by teleporting in, but rather arriving on a hover bike along with the famous Green Biker Duder. After the opposition puts some lasers into his ride, X swiftly returns the favor by crashing it right into them. The intro stage to Mega Man X 2 is much shorter compared to the first game, probably helped due to dashing being a function now built into X's systems. As you make your way through crushers and blast renegade robots, you're treated to an electrifying opening tune that's so good, it comes back for the final level.

Corneria - Star Fox Zero (Wii U)



If you live in the universe of Star Fox and Corneria is your home, why have't you moved? The place is always a breeding ground for destruction and the Star Fox crew always has to go in and set things right. The Corneria theme for Star Fox Zero really paints the beautiful city in dire straits. Like, the city, really needs some heroes.

Patched Plains - Kirby: Planet Robobot (3DS)



Don't you just hate it when you wake up from your nap only to find your planet overtaken by an army of robot invaders? Whelp, looks like Kirby's gotta save the day again. But this time, he gets so freakin' sweet mech armor!  Despite Popstar being overrun by robots, the game still begins with a jovial theme that's sure to have you humming and whistling right along with it.

Thursday, July 28, 2016

Favorite Tunes #152: So Long, Splatfest

All good things must come to an end. The final Splatfest is now a memory. It was a really close one with Team Marie being triumphant over Team Callie. I went with Team Callie but I had a lot of fun. Good games Team Marie. I'll still be playing Splatoon but you better believe I'm more than a little sad to see Splatfest go.

Shiokara Bushi - Splatoon (Wii U)


If you get off of Splatoon's highly addictive online multiplayer mode and play the excellent single player campaign you'll cross tentacles with one of Nintendo's most creative final bosses, DJ Octavio. During the climax of the battle, Ocatvio's killer jam is replaced with this sick beat for the duration of the fight. During Splatfest, the tune Ink Me Up is usually played but when about 24 hours of the event was left, Nintendo switched things up and made Shiokara Bushi the final Splatfest theme, much to many player surprise and delight.

Ranking - Contra (ARC)


I tend to prefer the original Contra's score on the NES hardware, but there's a certain charm to the arcade version's music. Most of the music from the arcade version made it to the home consoles. Pity that the excellent Ranking music did not. I'll bet this would have sounded terrific with NES instruments but even on arcade hardware, its a pretty jovial track.

Main Theme - Mario & Sonic at the Rio 2016 Olympic Games (Wii U, 3DS)


Mario and Sonic are back once again. This time they've headed to Rio for the Olympic Games. It wouldn't be a Mario & Sonic game without some boss remixes and a main theme and this game certainly delivers. The intro with the drums really gives this one a festival vibe.

Molgera: Wind Waker - Hyrule Warriors Legends (3DS)


If you couldn't get enough hack and slash action with Hyrule Warriors on the Wii U, Hyrule Warriors Legends has you covered for on the go Zelda meets Dynasty Warriors fix. Toon Link joins the fight, bringing with him a variety of Wind Waker arrangements. In true Dynasty Warriors fashion, these tracks are rock remixes. Though I was not expecting a Molgera remix, it is most certainly welcome.

Studiopolis Zone - Sonic Mania (PS4, XBO, PC)


The last time I including a song in Favorite Tunes from a game that had yet to be released, it was Mighty No. 9. I like to think Sonic Mania will fare a lot better than that game did. Studiopolis Zone's music reminds me a lot of the Japanese version of Stardust Speedway Zone, one of my favorite tunes in Sonic CD. This track had me dying to find out what the rest of the game's soundtrack will be like.


Name Entry - Super Thunder Blade (GEN)


A port of the arcade game, Thunder Blade, Super Thunder Blade was a game that was too much for the Genesis hardware. The overhead section of each stage has been given the axe and the game lags like crazy after every movement. My first time playing Super Thunder Glade was on the PS2's SEGA Genesis Collection and since I died frequently, I was met with the Name Entry screen.

Saturday, July 9, 2016

Favorite Tunes #151: Tomorrow is Mine

Welcome back to Favorite Tunes. This week, we have music from Super Mario Maker, Contra Rebirth, Rad Mobile, Cadillacs and Dinosaurs, Super Smash Bros. and we finish with a standout song from Sega Rally 2.

GTR Attack! - Contra ReBirth (Wii)



Once upon a time, Konami actually cared about console gaming. Now a days? Eh, not so much. But back when they did, we had sweet 2D run & gun games like Contra ReBirth. ReBirth used a lot of arcade-style arrangements of previous Contra music. GTR Attack! is one of the boss themes from Contra Hard Corps and as rocking as that tune sounded in that game, its even better in ReBirth.

Ghost House (Super Mario Bros. 3) - Super Mario Maker (Wii U)



I don't make a habit of posting too many creepy songs in Favorite Tunes. That isn't to say I dislike spooky themes, but I certainly don't have a playlist of them. But I find the Super Mario Bros. 3 version of Ghost House music to be an intriguing kind of frightful,

Tomorrows is Mine: Bayonetta 2 Theme (Instrumental) - Super Smash Bros. for Wii U (Wii U) 



The glorious Tomorrow is Mine piece from Bayonetta 2 that I was so hoping would make it into Super Smash Bros. made it. As an instrumental arrangement. While I was initially disappointed by this, that quickly changed after hearing the full song. I can sing along to the song (even though my singing sucks) and that saxophone is beastly.

Soup Up - Rad Mobile (ARC)



Released in arcades in 1991, Rad Mobile was one of SEGA's many racing titles. Once you get behind the wheel and the race begins, you'll notice a familiar character swooshing about in the car as an air freshener. Rad Mobile was not only Sonic's first cameo appearance, it was his first appearance in a game, predating his own instant breakout title.

Final Boss Intro ~ Final Boss -Cadillacs and Dinosaurs (ARC)



The beat 'em up series Capcom is primarily known for is their homegrown Final Fight franchise. When you think of good licensed products from them, you generally think of the Disney titles but Capcom also had their creative hands in some other properties such as Aliens vs. Predtor and Cadillacs and Dinosaurs, both excellent beat 'em up titles that most gamers will probably never get to experience outside of MAME.

Searchin' For My Dreams - Sega Rally 2 (ARC)



Let's end this Favorite Tunes with a vocal number. Released in the arcades, Sega Rally 2 was ported to the Dreamcast and is widely regarded as one of the best titles for the system. While rally racing isn't my preferred style I do adore this game's soundtrack, which is home to one of my favorite vocal gaming tracks. I can't even tell you how many times I've listened to this song on repeat.

Favorite Tunes Database

Wednesday, June 29, 2016

Favorite Tunes #150: Stay Determined

Here we are at long last, the 150th installment of Favorite Tunes. The road here was long, sometimes tiring, but without question, it was a road worth traveling on. I'm not the most musically inclined person out there, so describing music in rich detail is very difficult for me. Nevertheless, I love video game music, so I don't let my inability to talk about notes and chords in rich detail stop me from sharing that love.

I tried to be diverse with the tracks for this milestone edition. From the ten tracks presented here, you'll find music from the 16-bit era, the glory days of arcades all the way up to current gen consoles and handhelds. Here's to another 150.

Battle! Raikou  - Pokemon HeartGold/SoulSilver (DS)



Like Pokemon Red/Blue/Yellow, Pokemon Gold/Silver/Crystal was given the remake treatment, but on the fancy DS hardware. That meant beefed up graphics and of course, a considerable upgrade to the game's music. One of Gold/Silver's best battle themes had several variations in HeartGold/SoulSilver, but I gravitated towards Raikou's version as my favorite. Those guitar riffs, those drums, they all sound greatly improved over the excellent GB chiptune.

Crying World (6-1) - Ristar (GEN)



One of the dropped concept ideas for SEGA's new mascot was later revisited in the form of Ristar. Boasting some of the most impressive visuals ever seen on the Mega Drive, Ristar is a fun, challenging platformer that sees the titular character get around and defeat enemies by using his stretchy arms. Developed by Sonic Team and having the same composers that worked on Sonic CD's Japanese soundtrack, Ristar's music is audio bliss with bouncy, upbeat, soothing and funky tunes.

Crateria (Main Theme) - Super Metroid (SNES)



I almost envy gamers that are experiencing Super Metroid for the first time. The game is now more accessible than ever thanks to digital distribution and my mind is still blown that it can be played on the New 3DS. Super Metroid has a very ambient, atmospheric soundtrack and one theme you will never forget is this one. Not only do you hear it as you explore Crateria further, but it plays during the game's climax.

Rasterd Road - Kirby: Planet Robobot (3DS)



Another Kirby game, another vibrant soundtrack. I think it really is impossible to listen to the music in a Kirby game and not smile. Yeah, Dream Land has been overtaken by robotic invanders but there's still plenty to smile about. I mean, who wouldn't be happy about wrecking stuff in a mech? I get extra jolly when I do it to the sound of this music.

Old Ferrum Town (Winter) Pokken Tournament (Wii U)



Pokken Tournament is already shaping up to be one of my favorite games of 2016. This is one of the first fighting games I've really gotten into since Super Street Fighter IV. I came into this game expecting nothing but Pokemon remixes but what I got was a soundtrack that consists of splendid original themes. The standard Old Ferrum Town theme is quite good, but I prefer the little additions to the Winter version.

34 N, 12 E... for Mad Space - Sonic Adventure 2 (DC, GCN)



Sonic Adventure 2 was released as the 10th anniversary Sonic game. It was also the last Sonic title to be released on a SEGA system as the company had jumped out of the console business in 2001. Sonic Adventure 2's soundtrack has a plethora of rock but there are other genres throw in like drum & bass and then you've got this number, which sounds like a jazzy spy theme, fitting for a jewel hunter like Rouge.

No Escape - Super Contra (ARC)



Ported to the NES under the title Super C, the music made the jump the console quite nicely. Still, I have to admit, the arcade score pretty much aces it. The sound font of the arcade score has a more hardcore rock vibe to it and it is especially evident in tracks like No Escape.

Ending - Final Fantasy VI (SNES)



How do you cap off such an amazing RPG that has already dished out so many astounding themes? Why, with a lovely medley of all the character themes that leads into a grand send off that is the staff roll, of course! Dancing Mad, the final boss theme is over 17 minutes in length. This theme surpasses it by being over 21 minutes long. Both are worth every minute of listening.

Sigma 2nd - Mega Man X (SNES)



My second favorite Mega Man game, Mega Man X was a much needed shot in the arm for the overall Mega Man franchise. The formula is the same as the Classic series, but it adds enough to differentiate itself from Mega Man's more light hearted adventures. Survive the first battle with the saber swinging Sigma and you'll face his final form, a boss so large he nearly takes up the entire screen.

SAVE the World - Undertale (PC)



Undertale has already become a regular here in Favorite Tunes. The soundtrack is just that darn great. For me, the game's reoccurring theme is right up there with the Ground Theme of Super Mario Bros. Lots of games and movies arrange a main theme over and over but Toby Fox has done so many different variations of if that it never becomes tiresome. There's a chiptune version, an orchestral version, a dozen others and then you've got this badawesome rock version of it that fills you with boundless determination.

Favorite Tunes Database