
Showing posts with label Avatar. Show all posts
Showing posts with label Avatar. Show all posts
Friday, March 12, 2010
21 Years in a Row
As you may have heard, "Avatar" picked up the Academy Award for Best Visual Effects, which extended the streak of The VFX Predictinator correctly predicting the winner of that category to its twenty-first year. In this post, we showed you our prediction for 2009:
The obvious response from someone who hasn't followed our work on the Predictinator is, "well, of course 'Avatar' won this category. It was a shoo-in." Well, maybe it was, but it illustrated that The VFX Predictinator works.

Labels:
Academy Awards,
Avatar,
predictinator,
predicting the oscar
Tuesday, February 02, 2010
And the Nominees Are...
Here are the nominees for Best Visual Effects for the 82nd Academy Awards:
Labels:
Academy Awards,
Avatar,
District 9,
Star Trek 2009,
visual effects
Friday, January 22, 2010
More About ILM and "Avatar"


Who do the ILM nominations belong to? The folks listed below: the ILM team for "Avatar."

Visual Effects & Animation by
INDUSTRIAL LIGHT & MAGIC
A Lucasfilm Ltd. Company
ILM Visual Effects Supervisor JOHN KNOLL
ILM Animation Supervisor PAUL KAVANAGH
ILM Visual Effects Producer JILL BROOKS
Digital Production Supervisor MICHAEL DICOMO
Compositing Supervisor EDDIE PASQUARELLO
CG Supervisors PAT CONRAN PHILIPPE REBOURS DAVID WEITZBERG
Digital Matte Supervisor RICHARD BLUFF
Digital Model Supervisors DAVE FOGLER BRUCE HOLCOMB
Viewpaint Supervisor RON WOODALL
Creature Supervisor KARIN COOPER
Layout Supervisor JOHN LEVIN
Roto and Paint Supervisor BETH D'AMATO

Sequence Supervisors
JAY COOPER, THOMAS FEJES, JEN HOWARD, TORY MERCER, MARK NETTLETON, GREG SALTER, ROBERT WEAVER
Digital Artists Leads
FRANCOIS ANTOINE, JASON BILLINGTON, YANICK DUSSEAULT, CHRIS FOREMAN, CHRISTOPHER HORVATH, FRANK LOSASSO PETTERSON, JOHN SIGURDSON, JIM SOUKUP, TODD VAZIRI, DAN WHEATON
Digital Artists
JOAKIM ARNESSON, JEREMY BLOCH, AMANDA BRAGGS, TRIPP BROWN, CATHERINE BURROW, KELA CABRALES, MICHAELA CALANCHINI CARTER, JEREMY CANTOR, TAMI CARTER, LANNY CERMAK, GRADY COFER, MIKE CONTE, MICHAEL CORDOVA, TIM DOBBERT, SELWYN EDDY III, CONNY FAUSER, SIMON FILLAT, SHINE FITZNER, BRIAN FLYNN, TIM FORTENBERRY, MARIA GOODALE, DAVID GOTTLIEB, GILES HANCOCK, TREVOR HAZEL, SHERRY HITCH, PEG HUNTER, JIRI JACKNOWITZ, PATRICK JARVIS, RYAN L. JONES, KIMBERLY LASHBROOK, ASIER LAVINA, HILMAR KOCH, MARSHALL KRASSER, DAVID MARSH, TIA MARSHALL, MARCEL MARTINEZ, KENT MATHESON, JOSEPH METTEN, CARLOS MONZON, DAVID MORRIS, TIM MUELLER, MYLES MURPHY, DAVID NAKABAYASHI, MARLA NEWALL, BEN O'BRIEN, AKIRA ORIKASA, COS¸ KU ÖZDEMIR, SCOTT PRIOR, EDWARD QUINTERO, MICHAEL RICH, ANTHONY RISPOLI, SHANE ROBERTS, ELSA RODRIGUEZ, BARRY SAFLEY, JEFF SALTZMAN, STEVE SAUERS, JERRY SELLS, JOE STEVENSON, FLORIAN STROBL, ALAN TRAVIS, YUSEI UESUGI, NOAH VICE, KELLY WALSH, DAVID WASHBURN, TALMAGE WATSON, SCOTT YOUNKIN, DEAN YÜRKE, RITA ZIMMERMAN

Animators
JEREMY CANTOR, JEAN-DENIS HAAS, ALEX LEE, ERIK MORGANSEN, STEVE RAWLINS, GREG TOWNER, TIM WADDY, ANDY WONG, JOHN ZDANKIEWICZ
Digital Models and Simulation
LEIGH BARBIER, ANDY BUECKER, DAVID DEUBER, KALENE DUNSMOOR, CHRIS EVANS, CHRIS HAVREBERG, KELVIN LAU, SEUNGHUN LEE, GREG MAGUIRE, SCOTT MAY, STEVE SAUERS, AARON WILSON

Visual Effects Editor JIM MILTON
Production Coordinators STACY BISSELL, MARISSA GOMES
Production Assistants KAT BACHERT, LEE BRIGGS
Production Support MELISSA DE SANTIS, PETER LEBER, MIKE McCABE, PETER NICOLAI, JULIAN SALVADOR, JEROME SOLOMON, MARCI VELANDO, KEVIN WONG
Technical Support SEAN BITTINGER, CHANTELL BROWN, KAI CHANG, RAYMOND CHOU, GEORGE GAMBETTA, SHAHZAD KHAN, FRANKIE KWAK, SAM PENROSE, JESSICA RIEWE
Research & Development AARON ELDER, RONALD MALLET, ROBERT MOLHOLM, JOHN OLMSTEAD, POITR STANCZYK, STEVE SULLIVAN
ILM Executive Producer GRETCHEN LIBBY
ILM Senior Staff LYNWEN BRENNAN, CHRISSIE ENGLAND, CURT MIYASHIRO
INDUSTRIAL LIGHT & MAGIC
A Lucasfilm Ltd. Company
ILM Visual Effects Supervisor JOHN KNOLL
ILM Animation Supervisor PAUL KAVANAGH
ILM Visual Effects Producer JILL BROOKS
Digital Production Supervisor MICHAEL DICOMO
Compositing Supervisor EDDIE PASQUARELLO
CG Supervisors PAT CONRAN PHILIPPE REBOURS DAVID WEITZBERG
Digital Matte Supervisor RICHARD BLUFF
Digital Model Supervisors DAVE FOGLER BRUCE HOLCOMB
Viewpaint Supervisor RON WOODALL
Creature Supervisor KARIN COOPER
Layout Supervisor JOHN LEVIN
Roto and Paint Supervisor BETH D'AMATO


JAY COOPER, THOMAS FEJES, JEN HOWARD, TORY MERCER, MARK NETTLETON, GREG SALTER, ROBERT WEAVER
Digital Artists Leads
FRANCOIS ANTOINE, JASON BILLINGTON, YANICK DUSSEAULT, CHRIS FOREMAN, CHRISTOPHER HORVATH, FRANK LOSASSO PETTERSON, JOHN SIGURDSON, JIM SOUKUP, TODD VAZIRI, DAN WHEATON
Digital Artists
JOAKIM ARNESSON, JEREMY BLOCH, AMANDA BRAGGS, TRIPP BROWN, CATHERINE BURROW, KELA CABRALES, MICHAELA CALANCHINI CARTER, JEREMY CANTOR, TAMI CARTER, LANNY CERMAK, GRADY COFER, MIKE CONTE, MICHAEL CORDOVA, TIM DOBBERT, SELWYN EDDY III, CONNY FAUSER, SIMON FILLAT, SHINE FITZNER, BRIAN FLYNN, TIM FORTENBERRY, MARIA GOODALE, DAVID GOTTLIEB, GILES HANCOCK, TREVOR HAZEL, SHERRY HITCH, PEG HUNTER, JIRI JACKNOWITZ, PATRICK JARVIS, RYAN L. JONES, KIMBERLY LASHBROOK, ASIER LAVINA, HILMAR KOCH, MARSHALL KRASSER, DAVID MARSH, TIA MARSHALL, MARCEL MARTINEZ, KENT MATHESON, JOSEPH METTEN, CARLOS MONZON, DAVID MORRIS, TIM MUELLER, MYLES MURPHY, DAVID NAKABAYASHI, MARLA NEWALL, BEN O'BRIEN, AKIRA ORIKASA, COS¸ KU ÖZDEMIR, SCOTT PRIOR, EDWARD QUINTERO, MICHAEL RICH, ANTHONY RISPOLI, SHANE ROBERTS, ELSA RODRIGUEZ, BARRY SAFLEY, JEFF SALTZMAN, STEVE SAUERS, JERRY SELLS, JOE STEVENSON, FLORIAN STROBL, ALAN TRAVIS, YUSEI UESUGI, NOAH VICE, KELLY WALSH, DAVID WASHBURN, TALMAGE WATSON, SCOTT YOUNKIN, DEAN YÜRKE, RITA ZIMMERMAN


JEREMY CANTOR, JEAN-DENIS HAAS, ALEX LEE, ERIK MORGANSEN, STEVE RAWLINS, GREG TOWNER, TIM WADDY, ANDY WONG, JOHN ZDANKIEWICZ
Digital Models and Simulation
LEIGH BARBIER, ANDY BUECKER, DAVID DEUBER, KALENE DUNSMOOR, CHRIS EVANS, CHRIS HAVREBERG, KELVIN LAU, SEUNGHUN LEE, GREG MAGUIRE, SCOTT MAY, STEVE SAUERS, AARON WILSON


Production Coordinators STACY BISSELL, MARISSA GOMES
Production Assistants KAT BACHERT, LEE BRIGGS
Production Support MELISSA DE SANTIS, PETER LEBER, MIKE McCABE, PETER NICOLAI, JULIAN SALVADOR, JEROME SOLOMON, MARCI VELANDO, KEVIN WONG
Technical Support SEAN BITTINGER, CHANTELL BROWN, KAI CHANG, RAYMOND CHOU, GEORGE GAMBETTA, SHAHZAD KHAN, FRANKIE KWAK, SAM PENROSE, JESSICA RIEWE
Research & Development AARON ELDER, RONALD MALLET, ROBERT MOLHOLM, JOHN OLMSTEAD, POITR STANCZYK, STEVE SULLIVAN
ILM Executive Producer GRETCHEN LIBBY
ILM Senior Staff LYNWEN BRENNAN, CHRISSIE ENGLAND, CURT MIYASHIRO
Labels:
Avatar,
ILM,
James Cameron,
VES Awards,
VES Awards 2010,
visual effects,
Weta Digital
Tuesday, January 19, 2010
"Avatar" and ILM

The overwhelming global box office dominance of "Avatar" continues, and with it, more stories about the process of creating the world of Pandora and its inhabitants are hitting newsstands. The industry leader of visual effects journalism is Don Shay's Cinefex, whose magazine which has inspired legions of visual effects fans and professionals (myself included). Cinefex #120, the January 2010 issue, covers "Avatar," along with "The Road" and "2012."
As an aside, the magazine also features the most astounding quote I've read in some time. "2012" visual effects supervisor Volker Engel describes Roland Emmerich's script for the disaster film: "... we though it was the best script that we ever got from Roland. It worked on so many levels, not just 'let's destroy everything we can and make it visually fantastic.' The characters worked well, and there were some very emotional moments [in the script]." Did he just say that with a straight face?

Jody Duncan's Cinefex article on "Avatar" goes into great detail on how Weta Digital interpreted James Cameron's vision, and is the definitive text on the film's visual effects. As described in the article, with about a year remaining to deliver the final picture, Cameron and Weta awarded some 600 shots to other visual effects shops, including Industrial Light & Magic, which took on over 180 shots. The ILM shots were carefully chosen as to not contain any hero animation work (which was being completed at Weta), and heavily featured vehicles, certain Pandora environments, and battle sequences. The division of labor was crafted to be as logical as possible-- but it still required an extraordinary amount of coordination and cooperation between Weta, ILM and other vendors who shared assets, in order to make the work as seamless as possible. In the final film, you might see two Weta shots, then two ILM shots, then Weta and ILM shots back-to-back. We spent a great deal of time ensuring a seamless blend of our work; our hope was that audiences felt no perceptible change in quality, texture or feel between the different vendors' effects shots.
Due to the overwhelming amount of innovation involved with Weta's work on the film, the vast majority of Duncan's article focuses on Cameron and Weta's collaboration, but only has a few paragraphs about ILM's involvement. We're very proud to have six our our images published within the article.


Since "Avatar's" release, several articles about the films' visual effects have appeared to supplement the Cinefex article. A snapshot of these articles includes: VFXWorld, Cameron Geeks Out On "Avatar," VFXWorld, "Avatar," The Game Changer, and 30 Ninjas, Three-Part Interview with "Avatar's" John Bruno.
And then there's this CNet article, which is the only article I have yet to find that specifically focuses ILM's work on the film: CNet: ILM steps in to help finish 'Avatar' visual effects.
That headline makes me squirm, since the reader might get the wrong impression, as if the folks at Weta needed 'rescuing.' Headlines, by their very nature, only give you the slightest impression of the story, and tease you to read on. But I pushed this squirmy feeling aside, chalking it up to my increased sensitivity to visual effects journalism.


For the most part, the teams at ILM and Weta worked on different scenes, but Knoll said there were some in which the two companies handles different parts of the same sequence. An example, he said, was a scene in the film where a group of helicopters attack the giant "home tree," where the Navi, the humanoid alien race in the film, live. Knoll said that the effects in the scene were mainly put together by Weta, but ILM handled all the shots in which the camera looks back toward the choppers. In the scenes where the two effects houses both were charged with creating shots, the challenge was figuring out how to "checkerboard" the shots, Knoll said, especially because in some cases, ILM didn't know what Weta's work looked like. "You keep cutting back between ILM shots and Weta shots," Knoll said. "They're really intermixed. I was worried, because we had to get going and go pretty far down the line before we had any Weta shots to refer to. We were both doing development in parallel."


Weta Digital... was a bit in over its head. For ILM, this wasn't the first time it had been called in to help rescue another effects house, but it may well have been the first time it did so for one as big and as accomplished as Weta. And while ILM's overall contribution to the finished film was minor compared to Weta's, the fact that "Avatar" came out on time and is being seen as a visual tour de force is certainly due, in part, to ILM's ability to come in and, if not save the day, at least contribute mightily to the day turning out well.
911 work by its very nature is a sensitive issue for effects houses. The situation is nothing new (effects houses have been collaborating to finish a film for decades), but with the current climate of filmmakers demanding ever-increasingly difficult work and studios continuing to shrink post-production schedules, 911 work is as frequent as ever. As aggressive as effects houses need to be during the bidding process, we all respect one another and realize we are part of the same family. We all understand that, in most cases, when an effects house becomes overburdened with an impossible-to-complete body of work, it usually has more to do with studios and filmmakers' failure to accurately predict the scope of the work (combined with inexcusably small effects budgets), rather than failure on the effects' houses end.
Thankfully, a few days after the original publication of the original CNet article, the controversial paragraph was significantly altered, along with the following end note:
For ILM, this wasn't the first time it had been called in to help aid another effects house, but it may well have been the first time it did so for one as big and as accomplished as Weta. To be sure, ILM's overall contribution to the finished film was minor compared to Weta's, but nonetheless critical in helping get the film to its final, finished state, Knoll suggested.
footnote: The fifth paragraph in this story was updated on December 22 to better reflect Knoll's statements of how and when ILM came to be involved in "Avatar" and what the company's impact on it was.
The new, altered fifth paragraph of the story gives a slightly more accurate description of how ILM came to work on "Avatar," but does not expand on the delicate sensitivities involved with 911 work in our industry. And the article still contained the unfortunate phrase "Weta was a bit in over its head." Perhaps, someday, someone will write an essay on this aspect of the visual effects industry. The issue of 911 work is not only emotionally heated but can be economically dangerous. No effects house wants to ever appear as though they cannot deliver work on time and on budget, without the risk of losing out on future studio work. The issue is a public-relations minefield, and will probably remain shrouded in mystery, silence, and remain in the shadows (yet openly and frankly discussed privately amongst visual effects professionals).


And, to add insult to injury, some of the re-printed, syndicated versions of the article have the original, controversial, 'save the day' fifth paragraph intact. Ugh.
The artists at ILM were very proud and grateful to have made a contribution to James Cameron's vision, and were astounded and amazed by Weta Digital's extraordinary work. It's a shame that the CNet article had to unfold in a shoddy manner.
A much more detailed and tech-heavy exploration of ILM's work on "Avatar" took place in a recent FXGuide podcast. Make sure you listen to FXGuide's January 15 podcast, where Mike Seymour interviews John Knoll, and goes deep into the specifics of our body of work, as well as a lengthy discussion of stereo 3D techniques (scroll down to the "Avatar: ILM" podcast). FXGuide podcast host John Montgomery actually mentions the CNet article in his introduction to the interview, concurring that the tone of the article was not faithful to the collaborative spirit of the work.
Labels:
Avatar,
ILM,
James Cameron,
visual effects,
Weta Digital
Monday, January 11, 2010
"Avatar," "Transformers 2" and the Tomatometer
We can all breathe a sigh of relief. 2009 will not go down in history as the year a "grinding garbage disposal of a movie" earns the top spot at the box office. The film once described as "a horrible experience of unbearable length" has been overtaken by James Cameron's "Avatar" as the highest grossing film released in 2009. No longer will there be a risk of a "a wad of chaos puked onto the big screen, an arbitrary collection of explosions and machismo posturing and frat boy assholery" permanently marking its spot at the yearly box office charts.
I have updated my previously posted chart, comparing the box office champs of the last 29 years, to include "Avatar." I kept "Transformers: Revenge of the Fallen" on the chart for comparative (and comedic) purposes.

Sources: Box Office Mojo and Rotten Tomatoes.
Labels:
Avatar,
Michael Bay,
Transformers 2
Wednesday, January 06, 2010
The List of 7, 82nd Academy Awards

- “Avatar"
- "District 9"
- "Harry Potter and the Half-Blood Prince"
- "Star Trek"
- "Terminator Salvation"
- "Transformers: Revenge of the Fallen"
- "2012"
Industrial Light & Magic contributed to five out of the seven films ("Avatar," "Harry Potter," "Star Trek," "Terminator" and "Transformers 2"), and I personally worked on three of those films. Weta Digital brought us "Avatar" and "District 9," (along with several other houses) while a flurry of facilities contributed to "2012" and "Harry Potter."



My always-not-to-be-trusted predictions for the three final nominees? "Avatar," "Star Trek" and "District 9."
Labels:
Academy Awards,
Avatar,
Star Trek 2009,
Transformers 2
Friday, December 18, 2009
Tuesday, December 15, 2009
The List of 15, 82nd Academy Awards

- Angels & Demons
- Avatar
- Coraline
- Disney’s A Christmas Carol
- District 9
- G-Force
- G.I. Joe: The Rise of Cobra
- Harry Potter and the Half-Blood Prince
- Sherlock Holmes
- Star Trek
- Terminator Salvation
- Transformers: Revenge of the Fallen
- 2012
- Watchmen
- Where the Wild Things Are
I'm very proud to have contributed to the visual effects for three films on this list: "Star Trek," "Avatar" and "Transformers: Revenge of the Fallen," while at Industrial Light & Magic.



Labels:
Academy Awards,
Avatar,
Star Trek 2009,
Transformers 2
Friday, November 20, 2009
James Cameron's "Avatar" Trailer

View the trailer here.
Labels:
Avatar,
James Cameron,
Randomizer,
visual effects
Thursday, August 20, 2009
James Cameron's "Avatar" Teaser

update: Please read the new FXRant post, "'Avatar' and ILM" to learn more about ILM's work on the film.
Looking back at the last few posts, it seems like I nearly leapfrogged over an entire production on which I worked. It's almost as if "Transformers 2" didn't even happen, as if it is being erased from our collective consciousness. Huh. Imagine that.
Anywhoo, the highly anticipated teaser for James Cameron's "Avatar" is now available online. And the image above was chosen by the Randomizer 2009™ software, featuring ArbitraryBoost 3.0.
View the teaser here.
Labels:
Avatar,
James Cameron,
Randomizer,
visual effects
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