Thursday, February 27, 2025

"A Different World" Upscaling is Not Good

 “A Different World” (1987 NBC) is now on Netflix, and the HD upscale is... not good.

The show was shot and mastered on video in 4:3. The version on Netflix is cropped to 16:9, and has significant ML sharpening and odd softening. The show looks both over-crisp and gauzy/dreamy.




Many shots have a flicker, too. And, this is the fun one - any shot with text gets really garbled.




These screengrabs are all from "A Different World" on Netflix, s01e01.

Contrast this with the classic MTV Unplugged (1989) that just dropped on Paramount+. Like "A Different World", the show was shot and mastered on video in 4:3. And they're presented on Paramount+ in the proper aspect ratio, without excessive sharpening. The upscaling did a terrific job of eliminating any scanline artifacts (if there were any!). To my eyes, this is the proper way to show 4:3 video content on a modern streaming service.

















Monday, February 24, 2025

This Goofy iPhone Bug Could Really Mess You Up

Having just migrated two new iPhones, Apple needs to address this specific issue, because it can really really mess you up. 

After migrating from an older phone using iCloud backup, any Apple apps that use an account other than the primary iCloud account requires an extra step of authentication — but the user is never prompted for this, and until you authenticate the app just doesn’t work. 

This affects Apple apps Mail.app and Contacts, but I suspect it also affects Calendar. 

Mail.app - I use a Gmail email address and the first time I opened Mail.app on iPhone after migration it displayed zero emails. That was a huge indicator that something was wrong. I knew to go to Settings>Mail and re-authenticate Gmail from Mail.app. After authenticating, I saw all my email.

Seeing ZERO emails in Mail.app certainly indicated that there was a problem, but there was no indication of what to do next, so that's not great. Most regular users are going to get stuck here and simply think their iPhone is broken.

Contacts - My wife and I use a completely separate third iCloud account for Contacts because we want to share all of our contacts, and there's no built-in way to do this. (As an aside, it’s utterly ridiculous that Apple still doesn’t support sharing Contacts.) After migrating, I opened Contacts and it appeared as though my contacts were there. But because I’m paranoid I always do additional tests to ensure that syncing between devices is working properly. I created a brand new contact on the new iPhone named Krusty The Clown and sure enough, Krusty was not syncing to my other devices, and vice versa. 

All I needed to do was re-authenticate in Settings>Contacts but this was far more insidious situation because there was no clear indication that the new iPhone wouldn’t sync its contacts. A customer could go for weeks without realizing their contacts are not syncing properly.

And this wasn’t just a “me” thing. This happened with my wife’s iPhone (she also used iCloud backup to migrate to the new phone) and my mom (who also used iCloud to migrate), who spent an hour on the phone with AppleCare in order to figure out that she needed to re-authenticate Gmail for Mail.app.


A Feedback has been sent to Apple.



Sunday, February 23, 2025

Oscar Pool Ballot, 97th Academy Awards

 It's time for the Awesomest Oscar Pool Ballot In The History Of Oscar Pool Ballots.

Every year I create a special ballot based on a typical Academy Awards printable ballot -- but on my ballot, each category has a different point value. The highest valued category is "Best Picture," while the mainstream films' categories are valued at two points. The non-mainstream categories (like the documentary and short film categories) are valued at one point.

This way, in a tight race for the winner of the pool, the winner most likely would not be determined by the non-mainstream films (in other words, blind guesses).

Download the ballot here for the 97th Academy Awards and use it at your Oscar party.




And if you're wondering why Tom Cruise is on my ballot... he's been on every one of my Oscar ballots. Because he's soooooooooo cool.



Friday, February 21, 2025

The Directors of Visual Effects Oscar Winning Films, 1977-2024

James Cameron, directing "Titanic" (1997)

updated 3/4/25 for the 97th Academy Awards, with Denis Villeneuve snagging another VFX Oscar.

I've compiled a list of the directors of Academy Award-winning films for the visual effects trophy. Do with this as you will.

For me, when looking at this list of nearly fifty years of visual effects Oscar wins, I think one can see trends of the types of films (and directors) that make films that win the ultimate VFX award.


The Directors of Visual Effects Oscar Winning Films, 1977-2024

  • 1977 - George Lucas, “Star Wars”
  • 1978 - Richard Donner, “Superman”
  • 1979 - Ridley Scott, “Alien”
  • 1980 - Irvin Kershner, “The Empire Strikes Back”
  • 1981 - Steven Spielberg, “Raiders of the Lost Ark”
  • 1982 - Steven Spielberg, “E.T. the Extra-Terrestrial”
  • 1983 - Richard Marquand, “Return of the Jedi”
  • 1984 - Steven Spielberg, “Indiana Jones and the Temple of Doom”
  • 1985 - Ron Howard, “Cocoon”
  • 1986 - James Cameron, “Aliens”
  • 1987 - Joe Dante, “Innerspace”
  • 1988 - Robert Zemeckis, “Who Framed Roger Rabbit”
  • 1989 - James Cameron, “The Abyss”
  • 1990 - Paul Verhoeven, “Total Recall”
  • 1991 - James Cameron, “Terminator 2: Judgment Day”
  • 1992 - Robert Zemeckis, “Death Becomes Her”
  • 1993 - Steven Spielberg, “Jurassic Park”
  • 1994 - Robert Zemeckis, “Forrest Gump”
  • 1995 - Chris Noonan, “Babe”
  • 1996 - Roland Emmerich, “Independence Day”
  • 1997 - James Cameron, “Titanic”
  • 1998 - Vincent Ward, “What Dreams May Come”
  • 1999 - The Wachowskis, “The Matrix”
  • 2000 - Ridley Scott, “Gladiator”
  • 2001 - Peter Jackson, “The Fellowship of the Ring”
  • 2002 - Peter Jackson, “The Two Towers”
  • 2003 - Peter Jackson, “The Return of the King”
  • 2004 - Sam Raimi, “Spider-Man 2”
  • 2005 - Peter Jackson, “King Kong”
  • 2006 - Gore Verbinski, “Pirates of the Caribbean: Dead Man’s Chest”
  • 2007 - Chris Weitz, “The Golden Compass”
  • 2008 - David Fincher, “The Curious Case of Benjamin Button”
  • 2009 - James Cameron, “Avatar”
  • 2010 - Christopher Nolan, “Inception”
  • 2011 - Martin Scorsese, “Hugo”
  • 2012 - Ang Lee, “Life of Pi”
  • 2013 - Alfonso Cuaron, “Gravity”
  • 2014 - Christopher Nolan, “Interstellar”
  • 2015 - Alex Garland, “Ex Machina”
  • 2016 - Jon Favreau, “The Jungle Book”
  • 2017 - Denis Villeneuve, “Blade Runner 2049”
  • 2018 - Damien Chazelle, “First Man”
  • 2019 - Sam Mendes, “1917”
  • 2020 - Christopher Nolan, “Tenet”
  • 2021 - Denis Villeneuve, “Dune”
  • 2022 - James Cameron, “Avatar: The Way of Water”
  • 2023 - Takashi Yamazaki, “Godzilla Minus One”
  • 2024 - Denis Villeneuve, “Dune: Part Two”


Steven Spielberg, directing "Raiders of the Lost Ark" (1981)

Directors with Multiple Wins

  • 6 - James Cameron
  • 4 - Steven Spielberg
  • 4 - Peter Jackson
  • 
3 - Christopher Nolan
  • 3 - Robert Zemeckis
  • 3 - Denis Villeneuve
  • 2 - Ridley Scott

Peter Jackson, directing "The Return of the King" (2003)

Directors with Visual Effects Experience

  • 6 - James Cameron (artist, models, founded VFX company)
  • 4 - Peter Jackson (founded VFX company)
  • 1 - David Fincher (VFX artist)
  • 1 - Gore Verbinski (VFX artist)
  • 1 - Takashi Yamazaki (VFX supervisor)
  • 1 - George Lucas (founded VFX company)
  • 1 - Roland Emmerich (founded VFX company)


Monday, February 17, 2025

A "Terminator 2" Callback


Modern franchise pictures frequently utilize easter eggs, references and callbacks as meaningful cinematic nutrition. But it doesn't have to be this way.

Here's an understated, unassuming, blink-and-you'll-miss it callback in "Terminator 2" (1991) to "The Terminator" (1984) which repeats a motif yet uses the callback in a completely different manner.

Image description: In "The Terminator" (1984), Sarah Connor (Linda Hamilton) destroys a T-800 robot using a giant, four-button industrial activator. In "Terminator 2" (1991), Connor again destroys a T-800 robot using a giant, two-button industrial activator, but this time in a completely different context.


Thursday, January 30, 2025

"Why Does OLD MOVIE's Visual Effects Still Hold Up?"

This question comes up a lot, usually in regards to films like "Jurassic Park" (1993) and "Transformers" (2007), especially when referring to franchise films. Some folks feel that the visual effects of a successful movie's sequels are "worse" than the original film's, even though the "technology is better". The problem with the premise of this question is that it disregards the human and creative aspects of filmmaking, instead defaulting to "technology is better, why aren't the images better?"... which is a deeply reductive and silly way of looking at the artistic process.

I wrote this tweet in 2023 as a quick attempt to answer the rhetorical question. I think my answer still holds up pretty well. Heh.


•  •  •  •


"Why does OLD MOVIE's visual effects still hold up?"

  • shot design
  • planning and organization
  • taste
  • sticking to a plan
  • appropriate timeline
  • small volume of work
  • appropriate budget

These principles are timeless. If you think a visual effects shot looks like crap, the people involved with the movie can point to one or more of these bullet points to indicate the reason.

Please note how none of these bullet points are about technique because making good art is technique-agnostic.


•  •  •  •


I really hope readers don't gloss over that last sentence, because it's fairly important.




Wednesday, January 29, 2025

Battling Misinformation: "Transformers"

Our visual effects work for "Transformers" (2007) is still being lauded to this day, which is a testament to the amazing talents of the visual effects teams at Industrial Light & Magic under the supervision of Scott Farrar, Russell Earl and Scott Benza.

I frequently see myths about the production timeline of our film, and in the spirit of squashing misinformation, I'd like to address it here.


In a quote tweet responding to someone complimenting our work on the movie, a social media post reads:

The reason the VFX looks so stellar is because ILM began animating for the film in early 2005. They had Two Entire Years to complete the CGI. The industry standard now is a couple months if they're feeling generous.

I've seen a variation of "Two Entire Years" myth several times over the years. This is not true.

Very roughly, ILM's first animation tests took place in May 2006, while director Michael Bay, Farrar, Earl and Benza were still shooting the movie. I started compositing the first transformation shots in the movie in June 2006. Our ILM crew was modest at the start, and grew by September 2006. The movie wrapped filming in October 2006. The movie was released in theaters July 2007. So, roughly speaking, the lion's share of visual effects production took place in less than one year.

Please stop repeating this "two years" business. Yes, generally speaking, we had more time to work on this type of movie than we do these days, but let's not be hyperbolic and repeat the lie that we had more than double the time to complete our visual effects shots than what was true.



Monday, January 20, 2025

Battling Misinformation: "Severance"

A Twitter account with a verified blue checkmark and over 1 million followers regularly peddles misinformation about how movies are made. Here's how they described the making of the first shot from "Severance" (Apple TV+) season two, episode one:


"The opening scene of 'SEVERANCE' Season 2 took 5 months to film."

Any reasonable person that is not a filmmaking professional would have no reason to believe anything other than this: "the production spent five months straight filming the elements for this single shot." Of course, what this crummy account wrote is a gross simplification of a nuanced point. The production did not spend five months straight filming elements for this shot.

As indicated in the show's official podcast hosted by director Ben Stiller and actor Adam Scott, they couldn't be more clear about the complexities they face in gathering the photography for this shot.


Scott: "We shot those ten difference pieces [of photography] over a period of, what would you say, five months?"

Stiller: "Yeah."

Pretty clear. In fact, the dumb account that posted this misinformation included the link to the podcast as its source in a reply. Either they are intentionally being deceptive, or they're grossly incompetent at reporting "Film Updates".

There are far too many accounts out there that spit misinformation, muddying the waters of how the general public understands how art is created, and it's quite frustrating. Just read some of the replies and quote tweets of this stupid post.



Monday, January 13, 2025

"Indiana Jones and the Last Crusade" Mini-Oner

Much has been said about Steven Spielberg’s uncanny ability to tell a story within a frame and set up geography, and usually folks use his long oners as examples of this talent. In fact, we break down a "Raiders of the Lost Ark" (1981) oner on the Lighter Darker: The ILM Podcast, in Episode 3 (starting around 27:35).

But here’s a relatively innocuous, non-flashy 26-second-long shot from “Indiana Jones and the Last Crusade” (1989) that does all those things.


With this blocking, Spielberg quickly sets up the geography of the scene, the physical goals of the characters, and even allows for full-body physical comedy to happen within the frame. Other directors would shoot this scene as a wide+closeups, then intercut “to increase tension”.


The same angle repeats later in the sequence, again to clearly establish the geography and the relationships between the characters. This is how directors like Spielberg help the audience understand the action and never get spatially confused.

Now, you might be asking yourself “How did Indy and his dad get in the box? How did they close the box? Why did they close the box instead if just driving away? Why didn’t they wait until the bad guys were cruising down the river?” Because it’s a movie, that’s why.


OH AND ALL THIS TIME YOU NEVER SAW THE CREW MEMBER’S HAND CREEPING OUT FROM UNDERNEATH A TARP, PUTTING THEIR HAND ON THE MOTOR SO IT CAN BE "STEERED", something that you will now never be able to unsee. Ha.

And here's some speculation on my part - maybe this was designed as one big long shot, with Indy and his dad emerging/running off camera/bad guys emerge/camera reveals the box/Indy drives out. (Which would also qualify as a Texas Switch, since Harrison Ford and Sean Connery would not have been the driver and passenger of the motorcycle). Perhaps the timing/choreography didn't work out, and the middle shot was required to complete the sequence.



Wednesday, December 11, 2024

"Skeleton Crew", Neel and Misinformation

The cycle of downplaying or mischaracterizing digital effects is becoming distressingly predictable. I wrote about it at length, using the marketing of "Gran Turismo" — a film I didn't work on — as my example. 

When the misinformation comes for a project that I worked on (which has happened many times in the past), it becomes particularly infuriating.

In the lead-up to the release of "Star Wars: Skeleton Crew", Slashfilm wrote a piece on December 1st that loudly and proudly proclaimed that one alien character on the show was not created with digital effects. The headline "The Star Wars: Skeleton Crew Character Who Surprisingly Isn't CGI" isn't exactly leaving any wiggle room. The piece says "The elephant-like design of main character Neel (Robert Timothy Smith) may look a whole lot like a fully CGI creation, but that's actually quite far from the truth."

In reality, Neel was brought to life using a combination of techniques, including digital effects. Clayton Sandell documented this on Bluesky, based on interviews with "Skeleton Crew" ILM VFX supervisor Eddie Pasquarello and ILM animation supervisor Shawn Kelly.

From Clayton's reporting:

"Neel is a beautifully-creative mix of practical AND digital techniques: the voice & physical performance of young actor Robert Timothy Smith and a stunt performer; digital animation; and puppetry... Kelly says that in about HALF of all shots, however, the Neel puppet was either augmented digitally or replaced entirely, depending on the storytelling needs. In this shot from episode one, for example, Kelly says Neel’s head is 100% digital."


I was the compositor on this shot. (I was a lead artist on "Skeleton Crew" at ILM). Imagine my shock when I read the Slashfilm headline that invalidated the hard work our team put into a character, and saw a false mythology form right in front of our eyes.

On Bluesky, I politely asked Slashfilm to correct or amend their headline and article based on Clayton's reporting. And they did.

The new December 10 headline is "One Star Wars: Skeleton Crew Character Is A Stunning Blend Of Incredible Visual Effects" which is much better, and extremely accurate. A key sentence was added to the piece, as well:

"Neel was made using a stunning, seamless combination of practical and digital effects."

(Hilariously, the Slashfilm URL remains as it was originally published, which includes the string: 'star-wars-skeleton-crew-character-neel-not-cgi'.)

I humbly yet forcefully ask media outlets not to fall into the false mythology trap. Do not proclaim that a certain set piece, stunt, or effect from a movie was done "completely" with any one technique without having absolute certainty of the facts. Making movies is a team effort, and there isn't a "war" between the practical effects teams and the digital teams. We're all working together to make the best movie we can — we are in a symbiotic relationship, and anyone who tells you otherwise is trying to sell you a false mythology.


Friday, November 08, 2024

Todd Vaziri on The Incomparable, Talking About "Pitch Black"

I recently guested on The Incomparable to talk about one of my favorite science fiction movies, "Pitch Black" (2000).

Host Antony Johnston with Erika Ensign, Tony Sindelar, and Todd Vaziri. Vin Diesel, Radha Mitchell, Keith David, and a lack of bozos… It can only be 2000’s “Pitch Black,” one of the finer entries in the always-popular “Alien” homage movie genre. We enthuse about elevated filmmaking, great decisions, and low-budget effects.


Listen: https://www.theincomparable.com/theincomparable/741/




Friday, October 18, 2024

Center Framing is Not New

Seen on social media: "One thing that I did not like at all about The Substance was how it was filmed as if being cut into TikToks was its ultimate end goal. The action in every scene happens pretty much in the middle of the screen... It just looks so lifeless."

I was going to go off on the sad state of media literacy in today's culture, but I reconsidered and thought I'd rather do something fun instead. 

The original post implies that the filmmakers of "The Substance" (2024) chose to center-frame their film so that it would look good on TikTok. Which is absolutely bonkers. It also implies that there was very little artistic intent behind the framing choices of the movie.

see larger GIF

Just to illustrate the lunacy of implying that the central reason for center-framing a movie is TikTok, I decided to drop actual frames from "The Shining" (1980) -- a film with prominent center-framing -- into an iPhone 16 screen without doing any repositioning or scaling.

Who knew Stanley Kubrick made his film to look good on TikTok?! Amazing foresight from the master filmmaker!

Wednesday, October 16, 2024

This Shot from "Seven" is Not a Visual Effects Shot

A filmmaker friend reached out to me with a question about one of our shared favorite movies of all time, so I did what I sometimes do - I went totally overboard to find a satisfying answer and then wrote a long-winded article about it.

•  •  •  •

Near the end of David Fincher's 1995 masterpiece "Seven", John Doe takes Somerset and Mills to the middle of nowhere to reveal his final surprise. They drive to a desolate area surrounded by high tension power lines and towers. A combination of long lenses and wide lenses were used to alternate between images of long-lens compression of the space (the first image below), and scattered wider lenses to illustrate the desolation of the environment (the second image below).




Then comes this gorgeous shot, which happens to be one of my favorite single shots in the movie. A simple, slow tilt down of the car racing down the road, filmed with a long lens. It's breathtaking because it looks other-worldly, and some of that is due to the visual "compression" that happens to a scene filmed with a telephoto lens: objects that are far apart from each other "compress" in depth to look like they're actually existing very close together in real-world space. Filmmakers make lens choices to give a scene a deliberate, artistic feel. It's one of the many tools in a filmmaker's toolbox.


My go-to reference for the visual characteristics of long lens photography "compression" is a stunning shot from "Tinker Taylor Soldier Spy" (2011). Cinematographer Hoyte van Hoytema used an extremely long telephoto lens to capture this shot, which has narrative and character reasons for existing.

A shot from "Tinker Taylor Soldier Spy" (2011)
GIF in high-speed from Dramatic Filmmaking With A 2000mm Lens, by Vashi Nedomansky

As Vashi Nedomansky wrote, "This massive telephoto lens compresses the foreground and background so they appear to be very close together. The mile long runway allows the approaching plane to act as the agent of impending doom as a critical secret is revealed in the plot. The 2000mm lens keeps the actors and the plane at relatively the same size and adds incredible tension to the scene." The long lens alters reality, giving the viewer a different and somewhat warped perspective on the world, one that cannot be replicated with our naked eyes.

Another of my favorite long lens shots is the final shot from "Indiana Jones and the Last Crusade" (1989), which seems to place Indy, Henry, Sallah and Brody directly inside the setting sun. They gallop away from the camera, and yet they do not shrink in size, giving the shot an other-worldly feel.

"Indiana Jones and the Last Crusade"

This in-camera shot from "Lethal Weapon" (1987) illustrates the same effect. Shot with a telephoto lens, the characters are walking toward camera yet never seem to get larger in frame. They seem flattened against the Joshua trees in the background (hence, the term "compression").

"Lethal Weapon"

(It perhaps goes without saying that I studied each of these examples - and many more - when we were constructing this visual effects shot from "The Force Awakens" (2015), which had an equivalent lens of 2000mm, the same as the "Tinker Taylor Soldier Spy" shot.)

A visual effects shot from "The Force Awakens" that had an equivalent 2000mm lens
Compositing by Todd Vaziri

This visual compression of the world is put in more stark terms when one sees the same location shot with different lenses. For example, it seems preposterous to this Facebook user that the location of "Chotchkie's" in "Office Space" could be the same location in the photo below, taken from a smartphone camera (but it is, truly, the same location):


Lenses drastically change the way a location feels, which is why it's such an important storytelling tool. The same place photographed with two different lenses can seem completely different. This happens in real life with our naked eyes, as well. Notice how whenever you go to a baseball stadium in-person you immediately feel "it's smaller in real life than it looks on TV." This is also similar to the phenomenon of meeting movie stars in real life, and immediately remarking that "I thought they'd be much taller."

•  •  •  •


Back to our exquisite shot from "Seven". My filmmaker friend told me that he constantly hears from people on the internet that this shot is a visual effects shot, the idea being that director David Fincher wanted to see more towers than were actually at the location in Lancaster, so he used "CGI" to add dozens upon dozens of additional towers to make this shot dazzle. Also the heat ripple distortion doesn't appear in other shots, but he wanted it in this shot, so they used digital effects to add it. Was this a visual effects shot?

As an extreme fan of this movie and its filmmakers, as well as being a visual effects historian of sorts, I was flabbergasted. Never in all of my days had I ever heard of this shot being an optical or digital effects shot. In fact, as far as I know, there are zero visual effects shots in the movie (other than the opticals for titles, dissolves, etc.). To my eye, this always appeared to be an in-camera shot, without any optical or digital augmentations. But I can understand why some would folks would think that Fincher might resort to visual effects for this shot.

Argued Reason #1 - It's a visual effects shot because director David Fincher uses visual effects a lot!

Fincher, a former Industrial Light & Magic camera operator, has extensively used visual effects in nearly all of his feature films, starting with "Alien 3" (1992), then with groundbreaking visual effects work in "Fight Club" (1999), "Zodiac" (2007) and the winner of the Oscar for visual effects "The Curious Case of Benjamin Button" (2008). Since that time, Fincher has deeply integrated visual effects into nearly every shot of his subsequent films with intense collaboration between editorial and visual effects. For his films like "The Girl with the Dragon Tattoo", "Mank" and "The Killer", each of which have hundreds of visual effects shots, there are also countless shots which have been 2-D stabilized, transformed and warped, and reframed to an exacting degree to achieve a very specific aesthetic, further blurring the lines between editorial and visual effects. In short, Fincher uses visual effects as a key department in nearly every aspect of his films.

But "Seven" is the exception. Historically, the film sits at the edge of the optical-to-digital transition - only two years after "Jurassic Park" (1993) pushed digital imagery to new heights, and only the year after ILM produced invisible visual effects for "Forrest Gump" (1994). Augmenting a shot like the "Seven" long lens towers shot would not have been impossible in 1995, but it would have been extremely expensive, and a huge endeavor. As a reminder, the historical-peers for "Seven" are not necessarily movies like "Apollo 13", "Die Hard with a Vengeance" or "Goldeneye" (all of which had significant visual effects work), since all those had production budgets that were orders of magnitude larger than "Seven"'s. In fact, its budgetary contemporaries were movies like "While You Were Sleeping" and "Get Shorty".

And considering the fact that it's not, subjectively, a narratively important establishing shot, it's hard to imagine a scenario in which it was prudent to spend a massive amount of money on a shot like this. In addition, there's zero indication there are ANY visual effects shots of any kind in the film. There are zero visual effects credits in the end credits of "Seven", nor does any documentation exist that discusses any visual effects work.

Further confusion might come from the fact that the film has been tinkered with since its original theatrical release - but only in minor ways. The unique film process that was used for film release prints back in 1995 could not be used for home video. The bleach bypass technique which gave the movie its distinctive constrasty look simply could not be utilized as a source for VHS and DVD, so the look was replicated with traditional grading techniques. And for subsequent Blu-ray/HD/4K releases, the color grading was re-addressed using modern tools. In addition, certain shots and sequences have undergone grain and noise reduction, stabilization, reframes, and other slight tweaks, all of which were accomplished with modern digital tools.

Argued Reason #2 - It's a visual effects shot because the photos of the location look nothing like that shot!

As discussed earlier, lens choices can dramatically change the way a location feels. When I originally tweeted about this question, asking for first-hand evidence that the shot is visual effects, no one was able to send me any confirmation. Instead, most argued that photos of the location look nothing like the final shot, and therefore it's a visual effects shot.

Several folks sent me photos of the location in Lancaster, arguing that the photos of the location don't match the look of the shot from "Seven". Here's a behind-the-scenes photo of the scene being shot, that was featured in the American Cinematographer article on the movie that was also sent to me as "evidence":


"See? Hardly any towers! The real location looks nothing like that shot!" Well, these photos were shot with very different lenses than the movie shot, so this is not proof that the "Seven" shot is synthetic.

Kelly Port, Oscar-nominated visual effects supervisor, hopped onto Google Earth and may have found the exact road and angle of the shot, from the location in Lancaster, California. At first glance, it appears as though there "aren't enough towers!" But all it takes to get a better match to our shot is to zoom into the image a bit - simulating a long lens - and you get something that better matches "Seven":



Ultimately, no one was able to provide first-hand evidence that the shot was augmented by visual effects. The closest was a single blog post (to which I will not link) that presented these sentences: "The actual location where this scene takes place is on West Avenue I and 105th Street West in Lancaster, California. In the actual location of this space, there are only a few power lines scattered throughout the road. David Fincher added many more power lines with CGI." No citation was provided to support the last sentence. This is not evidence of anything.

So, I called in a favor, in order to settle this question once and for all.

I talked to a friend who has direct access to someone who knows a little something about the production of the film "Seven", directed by DAVID FINCHER, if they'd ask this person if that shot is a visual effects shot. And I got an answer: it's an in-camera shot. No visual effects were used to create this shot. The shot was filmed with a long lens on a platform. The heat shimmer is all real, captured in-camera.


The internet allows misinformation to thrive, and ultimately is an existential threat to truth. Even though misinformation about how movies are made is relatively innocuous when compared to almost anything else, it's up to folks who know what they're talking about to correct the information. And this blog post represents me taking my own medicine, when I said people should do something when they see misinformation online:

Write a blog post about how it's not true. Tweet how it's not true. Do a Myspace post. Type it out, make some photocopies and post them in your neighborhood. Flood the channel with truth!


 


update, 10/17/24: After I published this piece, I connected with that website and pointed out their incorrect statement. They were gracious and edited the piece, removing the offending sentence. 

update, 10/21/24: The Fincher Analyst/Leonard Zelig created a wonderful visual illustration of where the shot was filmed along with a graphical representation of the narrow field of view, counting up the landmarks in the shot. 




update, 10/22/24: I've been flooded with some additional, absolutely wonderful examples of long lens compression, and I'd like to share a few here.

David Friedman over on Mastodon pointed out these two terrific examples. First, a classic long lens shot from "Crocodile Dundee" (1986) of a New York City street.

"Crocodile Dundee" (1986)

David also pointed out an additional long lens of a New York City street, this time from "Tootsie" (1982).

"Tootsie" (1982)

Here's a nice sibling to the "Tinker Taylor Soldier Spy" shot, a stunning shot from "Always" (1989), pointed out by Steve Smart on Threads.

"Always" (1989)