Here's the new July 2007 Nebula3 SDK release. I had to do some restructuring in the directory structure because of the Xbox360 specific stuff (which is not contained of course). Compiling is much faster now because I switched to precompiled headers. Please keep in mind that everything in the Render Layer is still under construction. The next few posts will mainly describe the various Render Layer subsystems.
Have fun!
-Floh.