Showing posts with label Neil Thomas. Show all posts
Showing posts with label Neil Thomas. Show all posts

Monday, 6 May 2019

Oh, I seem to have nearly invented....


....geomorphic maps! It is interesting that when you print out the OHW hex maps they seem to be nearly geomorphic. This gives me a few ideas! 

I aim to have up on the game page the PNG files for the maps and a revised (improved) counter set in the next couple of days.

Thursday, 2 May 2019

What would happen if....?

OHW Scenario 10

So, what would happen if.......

  • You make a hex conversion of Simplicity in Practice
  • Use it for OHW scenarios
  • Decide to make some hex map versions of the scenarios
  • Make some counters so you can play it on the hex maps
  • Make up a stupid story to form a campaign background set in the 18th century
  • Design a ladder campaign
Well, it is called The Emperors' Balls and you can find it here. A first go so comments and suggestions welcome!

Tuesday, 16 April 2019

A (very) small diversion.....




I'm currently suffering from an abscess so my ability to do anything game related at the moment is very much limited. However, I have dug out a very old project and, having re-read it and made a couple of tweaks, it is ready to go.

So, here is Simplicity in Hexes, an adaptation of Neil Thomas' Simplicity in Practice rules for use with his One-Hour Wargames scenarios. It is still subject to some further tweaking but views and comments most welcome as always.  

Saturday, 15 April 2017

Glorious Morning......

a new AWI hex grid conversion!



I have had this on my list of things to do for a while. Here is the link to my first shot at converting Peter's excellent AWI rules to a hex grid format.

Sunday, 5 June 2016

Song of...

with extra theme!

My one page rule adaptation "Song of...Bullets and Bombs" has got slightly out of hand. It started off as three bullet points on a post-it and now its nine pages long.


6pdr in Normandy
The Bullets and Bombs page now has v2 of the adaptation. I have spent some time trying to theme the units to be used in the game, this has been really interesting. What I wanted to do was to make it easier to use the scenarios to describe a narrative. That is, after all, what we seek to create in a game, a great story to tell afterwards! Although this sounds bit FoW or Bolt Action, I think it also makes things more “realistic”.

I’m using these rules to play some British/German scenarios in Normandy in the period June/July 1944. So let’s look at what a German 6 unit force from One-Hour Wargames might look like if we model it on a real life prototype like a static division such as the 716th. Please excuse the artistic licence!

First you roll on the OHW table to get your unit types. I'm substituting HMG units for Mortars (for various reasons) in this particular adaptation. Once you know how many you have of each, you roll for each unit to see what it is and what characteristics it has. 


Cool. There are six German themed units and five British/Canadian. I think these deserve a good play testing so I have dusted off some PSC German Grenadiers and will get some painting done this week among the usual chores. It is quite exciting!

Wednesday, 1 June 2016

Song of...

Bullets and Bombs!

Have Firefly...will travel!

I'm a real fan of simple systems. The "Song of..." series of rules from Ganesha Games was very attractive, especially the Song of Drums and Shakos, featuring as they do specific rules for Wurttemburgers!

Ganesha brought out Flying Lead, a version for modern warfare, with a really interesting adaptation for Afghanistan called "Hearts and Minds". As far as I know, they have not produced a WW2 source book. This was one of my projects before I got caught up with the FiveCore view of the world. As a minor diversion over the bank holiday I have finally written up my notes on using "Song of..." for WW2. And here it is in all of its unfinished glory.

This uses hexes (no surprise there then!) and the Neil Thomas One-Hour Wargames scenarios (another nil surprise!). 

What I found really interesting is that the system is very very amenable to tweaking. Also, I have had a great idea for theming the Neil Thomas army lists which I'm still working on. Perhaps tomorrow!

And if that wasn't enough, Bob Cordery has come up with a great hex grid Napoleonic game. Check it out on his blog here.

Sunday, 22 May 2016

I have been thinking about.....

what stuff looks like!

In fact, what do I want my stuff to look like? The cause of this unusual navel gazing is the quantity of unfinished things on my desk. Do I really have a clear vision of the appearance of the toys that I want to play with? Fortunately, the answer is yes, its just that I have not expressed it nor codified it. 

So, over the past couple of weeks I have been collecting examples of things that I like the look of so that I can get a better feel for the direction I want to go in. What do I really like then.....

I like shiny

Here are some great pictures of shiny troops on a hex grid. Not any just any old troops but Bavarians!




These are from the Douglas Miniatures blog which features lots of old figures. These are Minifigs and Garrison. I especially like the simple bases. The pictures show a hex grid conversion of the Neil Thomas Napoleonic rules, how cool is that.

I like grids

Here is a nice square grid conversion of the CnC Napoleonics game with nice toys.


I really like the way this looks, very picturesque from the air!


And equally nice at ground level. These are from the blog by Epicetus.

I also like this irregular grid, just used as scenery, from the Toy Soldiers and Dining Room Battles blog.


I like non-shiny bases

More from Douglas Miniatures.....



Shiny troops and non-shiny bases. The latter issue is one of my current problems. I quite like these!

Friday, 1 April 2016

Loads of rules.....

Very sore head!

I spent last weekend with the in-laws in Scotland. I enjoyed a little piece and quiet for a change and was able to do some thinking. The subject of this difficult enterprise was the idea that Bolt Action could be turned into hex based game. This is an idea I have had before but have never thoroughly tested out.




First off I actually had to read the rules. Easy enough I thought, many better people before me have done this and survived. My first issue is that the rule book is 216 pages long, that's a big read even if it does have lots of pictures. 

The second issue is that the infantry game is quite straightforward. Using hexes significantly simplifies a lot of the mechanisms including unit cohesion, line of sight, who can shoot etc. However, when you get to the vehicle bit it looks like a bolt on (sorry). Superficially similar rules actually follow a different path, for example, "down" and "pinned" for infantry are interpreted differently for tanks. Not a surprise in itself but, for me at least, a sign that the underlying mechanics are not holistic. They have been bolted together (sorry again) to make a game. 

The third issue is the army lists. Loads of really boring points led stuff. Tedious in the extreme, great for selling miniatures though.     

The fact that people buy Bolt Action, get the miniatures and have a nice time is great and I don't begrudge that at all. The rules just don't fit the inside of my head.




I then had another look at the Neil Thomas WWII rules from his Wargaming: An Introduction. Firstly, very short. 30 pages including introduction, rules, army lists and scenarios. The army lists are very simple which is also great and give lots of nice options when combined with some nice simple scenarios. 

So far so good. When I started to look at a hex conversion I was struck by the similarities with Bolt Action. Things like unit cohesion and firing ranges etc are simplified by using hexes. I didn't enjoy working out firing dice by range band. I had to do a similar thing for Bolt Action. The numbers just didn't look right in either game and I concluded that range attenuation isn't really handled very well.

I then looked at the tank thing. Again, the NT rules have a separate approach to the tank rules. Tanks don't take morale tests for example. OK fine, in real life tanks are different. But I also know that tanks and infantry in real life are inseparable. They can't do without each other and must have a way of interacting effectively. 

My only other comment about the NT rules is that the 30 pages probably leave out some important stuff, although I think NT trusts us to work this out for ourselves. 

This all sounds a bit depressing. However, both sets of rules show their connections with the origins of the hobby. Neither are revolutionary and both can be linked back to stuff written in the 1960s. Again, nothing wrong with that either. However, I ended up turning to boardgaming back then because I was not satisfied with these sort of miniatures rules.

I still have two further sets of rules to explore: FiveCore and Blitzkrieg Commander (BKC). I'll be pursuing these further. BKC is very interesting because it bridges the infantry/tank game divide by having a conscious combined arms approach. FiveCore is a bit more traditional but has some other very unique features. Wherever this goes, I do keep coming back to the simple army list ideas in the NT rules and will want to keep these in future.

News

Interesting Weasel developments:
  • From Shako to Coal-Scuttle: The beta version has been updated following feedback and can be obtained from Wargames Vault.
  • Company Command: An updated version of this has been announced for a few weeks time incorporating some of the Five Men at Kursk features. I'll wait for these before doing more work on the hex thing.
And finally....

I have mentioned a potential hex version of Lion Rampant before. An article on a conversion of Lion Rampant to the Napoleonic wars has appeared in the latest edition of WI. This is great and quite exciting, especially if I can fit it to hexes. However, it is called Eagle Rampant whereas I would automatically have called it Dragoon Rampant. Never mind.

Friday, 18 December 2015

Midwinter update....

Weather hot but the news is cool!

I haven't posted for a while due to pressures of the day job. However, I have not stopped thinking about stuff which will now have to go on the list for next year. So, a nice opportunity before Christmas to get my thoughts in order. 


1. Battlefield Hobbies: This is a new wargames store and gaming facility(?). I came across their Facebook page by accident via PBIcandy. A new wargames store is always pretty rare. What's even more rare is that this one is situated only a short walk from my house in Daventry. Simply unbelievable. Judging by the clientele in the photo I'll fit right in. I'll check it out tomorrow and will do a short write up. I'll even take some photos.


2. Airfix Battles: This project is continuing to surprise me. I see that Benthamfish is now engaged in the game design process. You can check his blog here! This looks like it might be very good indeed. 


3. Aurelian: A new game from Sam Mustafa. This looks like Blucher with ancients. The BGG entry reads like this:
Aurelian is a tabletop game about the Crisis of the Third Century, the period during which the Roman empire nearly disintegrated in constant civil war and foreign invasions.Players take one of four roles: a Roman, Germanic, Sarmatian, or Persian commander. Any number of players can conduct a campaign, in which each type of army has a different set of victory conditions. While holding off Rome's many enemies, the Roman players are also trying to defeat each other and ultimately become (and remain!) emperor.Aurelian can be played with miniatures, or with "unit tiles" on any flat surface, much in the same manner as Blücher's unit cards. The centerpiece of the game is the campaign, in which each player manages the fortunes of his character and faction, much in the manner of the campaigns in Maurice and Longstreet. 
Sounds good. I have this vague idea that PSC have been mentioned in connection with this project but can't seem to find the reference.


4. Neil Thomas' Modern Rules: Well, not quite. Brian Cowan has just published his interpretation of Neil Thomas' second world war rules on the AMW Yahoo Group. Brian has done a great job. The rules include army lists for Vietnam, Yom Kippur, Falklands, Cold War Europe, Modern wars in Afghanistan etc. Well worth a look.


5. Nordic Weasel: Well I'm a dedicated Weasel fan. I'm not sure that sounds good, but it is. The Fivecore series rolls on with this really tempting collection of additional and optional rules. Available for very little ($3.99) from the Wargames Vault. Also on my Weasel list are Laserstorm (sci-fi) and War Story (a narrative based game). This is great stuff, mainly because it is very simple (just like me) and completely interchangeable. My Somewhere in Africa game will use all three levels of Fivecore (skirmish, company and brigade). Looking forward to it next year.

Also, the Polemos GNW rules are now re-released by Baccus and also on the Vault for not much. Something else for Santa to sort out (actually that means I have to pay for it and my wife says, "Happy Christmas").


6. Horse and Musket: This is the Hold the Line adaptation in development by Sean Chick. The rules are now available on BGG as well as a Vassal module so you can get to it now. No news about a publisher yet but its definitely on my list when it comes out.

7. Ideas: Yep, still having some. Thankfully, other people come up with them and I play with them. Two important things so far this month:

  • Kaptain Kobold has done some more work on his OHW ECW rules. These are very interesting and I may re-visit my ECW hex based interpretation as a result. Dashing cavalry anyone?
  • Combat model for Tannenberg: I have really been struggling with this. I've got a map and OBs and a good idea about time and space. However, the combat model is just missing and I have not been able to get excited about it. Never fear, someone else has had a good idea and I'll just nick it. This idea comes from my chum Norm and his published game Anzio. More on this next year but its a real relief that I have finally got to grips with it.
Unfortunately, its back to work now with a lot to do before Christmas. Hopefully I'll post again before the big day. Cheers.

Sunday, 29 November 2015

New One-Hour Wargames hex grid variant for ECW....

Hats, Horses and Hexes!

Personally I blame Kaptain Kobold. I'm sure I have said that somewhere before! I have been quietly working on a Napoleonic version of my hex grid variant of the OHW for WSS. I really want to be able to use some guys with neat hats and start painting some plastic 1/72 types.


Rupert, man with dog
Needless to say this was going on in the background because I was having a ponder about some of the concepts that the good Kaptain had worked into his GNW rules. He has now come up with a OHW version for the ECW. I think these are brilliant. They take the OHW into the territory that most wargamers think of as "proper rules" but without any of the usual nonsense.

So, I have taken my draft Napoleonics OHW hex grid and chucked them out and started again with the ECW. You can find them here. I have loads of old Heroics and Ross 6mms to paint up and this seems like a good project for the Xmas holidays.

Sunday, 20 September 2015

Civil War in Borsetshire

A neighboring fictional county!

After visiting the county of Midsomer (the real life Oxfordshire and Buckinghamshire), I wondered about Borsetshire (Warwickshire and Worcestershire) which, in real life, is contiguous with Midsomer. The BBC website offers up a couple of nice maps.


Then there is this one which reveals a little known battle in 1642 near Ambridge.


Ambridge, a good target for a Royalist Chevauche! Stuff the Archers I say.

Update 22 September: Kaptain Kobold has kindly pointed me in the direction of the following really interesting blog which covers scenarios from the ECW in Borsetshire. Here is the true story of the battle at Ambridge in 1642. Anyone would think that its a real place!

Saturday, 19 September 2015

Civil War in Midsomer...

Not another project!

I have been following Kaptain Kobold's adventures with the OHW rules. In particular, I was very taken by his GNW rules modifications. He is now at it again with a similar exercise with the ECW using paper soldiers from Junior General. I have to say I think this is great.  

When I was younger (so much younger than today...) I remember buying 1644. These were interesting rules, well illustrated (by the Perry's I think), and they had a nice campaign map featuring the county of Scruttockshire. This has featured in my thoughts over the years and I'd love to have a go at a campaign in this sort of fictional area. Max Foy's recent campaign also filled me with enthusiasm. 

What is interesting is that Kaptain Kobold has set his one of battles in the very fictional county of Midsomer. Home to that bloke who used to be on Bergerac! Very nice idea which I will pursue further, especially when the Kaptain publishes his revised version of the rules.

In the meantime I have been hunting down a map of Midsomer and found this, which I also think is great!


Time for some scenario plotting I think.

Sunday, 30 August 2015

Back from more holidays!

And its raining....

I have had another week off, that makes a whole two weeks this summer. This time I and the family have been in Norfolk.


As you can see, nice weather, great light and a lovely time. Now we are back it has started to rain and may do so for some time. Never mind, I have been doing some thinking, not of the ponderous sort but more focused on a couple of specific problems I set myself.

1. Tannenberg: I spent some time looking at my preferred combat model (from Worthington's Holdfast) and continue to think that it is probably a good fit. I took some prints of my work on the OB on holiday with me and discovered that I didn't think very much of my research! Next step is to revisit the books and bash out another one. A bit disappointing. especially when the map had gone so well.

2. OHW Napoleonics: I was incited to take Neil Thomas' One Hour Wargames with me by two things, firstly Kaptain Kobold's latest version of his OHW Great Northern War variant and, secondly, Max Foy's latest thoughts on how to play simple Napoleonic battles on a hex grid "Maneuvering in hexes". This set me to thinking about doing a version of my In a Cocked Hex rules for Napoleonics. Essentially this would be an excuse to give the Cocked Hex rules another going over, look at the Kaptain's variant rules on combat (rolling to hit rather than just rolling for casualties) and then having another go at my hex grid variant of Neil's Napoleonic rules. 

I'll sleep on this and give it another think tomorrow!

Tuesday, 21 April 2015

One Hour Wargames again!

A break from the never ending year end!

I have never known a year end like this before. I'm sure it will come to an end shortly and I can get back to normal but I think my immediate priority will be getting some sleep and cutting the grass!

In preparation for my return to normality I have spent some time aimlessly surfing and I have found some new reviews of One Hour Wargames from a couple of big hitters (that's a compliment of course!).

Battlefields and Warriors Blog: Norm Smith has done a very detailed review of the rules with couple of AARs. A very fair and thorough review with some nice graphics.


Marco Arnaudo: I regularly watch Marco's reviews which are largely of boardgames. He is an insightful and entertaining reviewer and I have a lot of time for him. This week he has posted a review of One Hour Wargames. It would be nice to see him putting it through its paces but his review is entertaining enough as it is.


On a slightly different subject, I was very taken by Marco's review of Unconditional Surrender, a full scale WW2 strategy game (play the full war or individual campaigns). It has a great and very simple combat model which I am thinking about for use elsewhere.


What is really interesting is that there is a print and play campaign for Unconditional Surrender featuring Case Blue. You can get this for free from BGG, nice!

Well that was very therapeutic and hopefully I can get back into regular designing and blogging mode shortly.

Sunday, 8 February 2015

New One-Hour Wargames hex grid variant for WSS

Its quite exciting!

I have finished my two Dutch units from my painting experiment and I am very pleased with the result. In the end, the different painting techniques made little difference in this scale and, probably, increased the amount of time taken to complete them. I'll keep it simple next time!
Nice day for a parade
I have finished them off with gloss varnish and some flags from Warflag. The units represent the Ostfriesland Battalion (front) and the Salisch Battalion (rear). I like the toy soldier type look that the gloss gives. This will fit well with my wooden scenery.

Nice sashes guys
I have also made a lot of progress with my latest hex grid version of the One-Hour Wargames rules by Neil Thomas. This time its a version of his Horse and Musket rules for the Spanish Succession. What is really good about these rules is that they require so few troops, being a slow painter isn't a problem!

Like all of my rules and variants, I regard these as being at play test stage. Doing sums, drawing diagrams, rolling dice and pushing bits of cardboard around is great but its only when other people have a crack that you know whether or not they work. You can find the draft here. if you give them a try, let me know how it went.

Wednesday, 3 December 2014

Napoleonic hex grid rules get a run out!

AAR published

People playing the hex grid game!
I was really pleased to receive a comment today on my earlier post about the Neil Thomas hex grid rules variant. Mike Lewis and his chums have had a go at v2 and quite like them, which pleases me no end. You can see the AAR here. I'm really interested to see what feedback a few plays will generate.

Thursday, 20 November 2014

Plan B: Wargame Rules for Russia 1941

Now operational....Phew!

It has been a really busy few weeks at work but the real reason for the lack of posts has been that I have spent all my available time working on Plan B. The first draft is now ready....hurrah!


I am very pleased that I have persevered with this project. It has not been straightforward and I am happy that I have got to a completed first draft. 

As you may have gathered, this is my attempt to use Neil Thomas' One Hour Wargames (1HW) for a 1941 Russian Front campaign. I have included design notes in the rules to show how and why I have deviated from the published rules.  My key criterion is that I want to shoot and kill things (sorry, that's a bit technical). Not a feeling that I get from 1HW. I have put a lot of thought into the rules and, while I have done the sums and pushed some counters around, I have yet to experience how these rules play as a game and a campaign.

At this point I'm open to any comments or criticisms. If anyone else wants to have a play and feedback, that's great. My next step with this project is to order some 15mm metal soldiers (I have both birthday and Xmas coming up!) and get ready to play at some point over the festive holidays.

I have to say that Neil Thomas has my greatest respect for the way that he is able to present his rules with such precision. I hope I have done them justice.

I now feel the need to boil my head and think about Napoleonics for a change!

Thursday, 16 October 2014

Russia is quite popular......

at least with wargamers!

Well, I hadn't quite realised the amount of current Russian Front activity when I outlined my Plan B campaign approach. I understand that Flames of War's next release is Barbarossa and that PSC released Battlegroup Barbarossa earlier on this year. I'm not sure if this means I'm on trend or slightly behind the times. Never mind. 

Today's Russian front news is that Norm Smith is releasing a campaign system for his Tigers at Minsk rules and, not only that, he has prepared a brilliant trailer for it.....


I must admit this made me smile, lots!

My current progress with Plan B is that I now have some painted German troops, not yet completely finished but well on the way. It will shortly be time to order the infantry.


My campaign will be a solo ladder, so far consisting of four areas to be contested:

Frontier battles
Soviet Mechanised counter attack

Closing the pockets
Exploitation
3. River crossing
5. Bridgehead
15. Fortified defence
6. Flank attack
10. Late arrivals
18. Counter attack

14. Static defence
19. Blow from the rear
30. Last stand
4. Take the high ground
27. Disordered defence
26. Triple line


The references are to the One Hour Wargames Scenarios. In each one the red army is, surprisingly, the Red Army! The idea is that one scenario is selected (at random) in the frontier battles box. If the Germans win they move onto the Soviet Mechanised Counterattack box. If they lose, they have another go at another scenario. This way, the Germans get three goes at moving out of the first box, if they fail all three they lose.

As with all ladder campaigns the idea is for the Germans to get to the fourth box and defeat the Red Army. Similarly, the Red Army works to push the Germans back to the frontier. 

One idea I'm playing with is the use of specific rules for each part of the ladder. For example, the frontier battles box could have an option for one or more Red Army units to be NKVD. Later, there could be an option for Red Army militia units or German exhaustion.

Given the random selection of scenarios in each box plus random army selections in the scenarios and, potentially, some further special rules this will give a real challenge and a unique sense of the campaign. To get in the mood I'm re-reading Robert Kershaw's War Without Garlands: Operation Barbarossa 1941-42.

Sunday, 12 October 2014

Its got to be Plan B......

For Barbarossa that is!

I was so very pleased with myself for getting the Wurttemberg cavalry last week that I failed to realise the consequences of my Zvezda purchases (BA10, T26 and Sdkfz 251B). As I said in my last post, these would be used for an early war variant of Norm Smith's Russian front rules.

I have in fact sat down with Norm's rules, which are great, and pondered how I might use them. The main problem from my perspective is the scenarios are very much 1943 orientated. My toys are very much 1941. What I really need is a set of simple scenarios that I can use to play very short games. "Aha!" I said, how about this nice set of 30 scenarios in Neil Thomas' One-hour Wargames book. Ideal, job done then?

Well not quite. The scenarios are really good, for example, Scenario 5 Bridgehead. Blue forces have discovered a river crossing in Red territory and are seeking to take it before Red can get their defences in place. Sounds like the drive on Leningrad to me, even the Blue/Red forces might be a clue. The scenarios can be stuck together in an order, or randomly to represent the campaign. Easy to play solitaire and perhaps could be played as three separate advances by Army Groups North, Centre and South and could even be interlinked.

Great but what is the problem then? Its the rules. I have decided that I want hexes and also that Neil's rules will not do what I want from a WW2 perspective. I love the small forces, army lists and variable composition but what I really want is to be able to have some shooting and killing, not just grinding down the opponent.

The solution therefore is this:

  • I use my new hex mat, six by six with each hex representing 6" square to fit Neil's scenarios.
  • One unit per hex, which ties in closely with Neil's unit sizes.
  • I want a wider force composition so instead of mortars lets have mortars or artillery, lets have AT Guns or heavy infantry (HMGs) and for tanks, lets have tanks or cavalry.
  • The units' composition can be determined randomly as per the C19 rules, so tanks could be light, medium or heavy (KV2 anyone!) or even a reconnaissance troop.
  • For order of play lets use a unit draw (six red and six black cards), perhaps with a random events card (Stukas spring to mind).
  • Then some purpose built rules, taking some lesson's from Norm's rules.

Soviet light, medium and heavy companies, on the kitchen table with optional cake tin
I have to say that I find this prospect very exciting. My current forces include:

German: 1 Pz II, 2 Pz III, 1 Pz IV, 1 Pz 38t, 1 Sdkfz 231, 2 Sdkfz 222, 1 sIG 33, 1 88, 1 Sdkfz 251, 1 beute Panhard 178, 2 Stuka, 1 Hs 126. 

Soviet: 3 T34, 1 BT5, 2 T26, 1 BA10, 1 T35, 2 Sturmovik.

Zvezda T26s and BT5, a light tank company in my book
I have mixed in suitable Axis and Allies miniatures (mainly from the second version) which look pretty good with the Zvezdas.

What about infantry? I only need four units per side. My first thought was to use some 1/72 plastics, similar to the Art of Tactic approach. Having reflected, I have now decided I want some 15mm chaps. This for me is a major departure. They would be my first ever 15mms and in metal as well. I have enjoyed having a quick look at Essex, P Pig, PSC and Battlefront. My preference is actually for Command Decision 15mm from Skytrex which are well priced and give me exactly what I need. I like the fact that the Soviet riflemen have all got fixed bayonets as was mandatory at the time. I'll stick with Zvezda for the vehicles, just on grounds of price.

So, another little diversion but one which will run alongside my Waterloo and Tanneberg projects, probably until Xmas. Once I have finished painting up my tanks, I'll be getting on with the Waterloo play test.

The cake tin contains a chocolate orange swirl cake which I'm planning to eat very soon!

Sunday, 14 September 2014

Even more Firestorm!

A surprise WW1 addition to the Firestorm series

Amongst the many and varied chores that I have had to do today, including fence painting, I have been very much enjoying Neil Thomas' latest book. Loads of good ideas and plenty of inspiration. 

I commented previously that the scenarios reminded me of the Charles Grant scenario books. This is certainly true in terms of style. However, on closer reading, I see he has used Charles' book as the basis for some of the scenarios. This brings back some happy memories. I bought both of Charles' books from Navwar in Seven Kings, London. I wonder if that shop is still there?

Imagine my delight when I find an additional surprise today in a new Firestorm game, this time covering the battle of Villers-Bretonneux in 1918. 


Fantastic, how much more pleasure can an old wargamer get in one weekend? Don't answer that! This Firestorm game is available from the FoW website. If you have not looked into these games before I strongly recommend them. There are eight in the series including one on Stalingrad in an old edition of WSS.

I obviously now have a surfeit of things to play with and consider. I have also just got the Bannockburn game, Scotland Rising, in time for the referendum. So, what's next? Well, I am continuing work on the Napoleonic hex grid game and hope very soon to be able to share a small game to be called Waterloo a la Carte (as in map not menu!).