Showing posts with label Doctor Who. Show all posts
Showing posts with label Doctor Who. Show all posts
Tuesday, June 23, 2020
#StayAtHome: Three Classic Doctor Who Novels
I read three more Doctor Who novels in the last couple weeks. The first of these was Brian Hayles novelization of the Third Doctor episode, Doctor Who and the Curse of Peladon. This classic adventure is set on Peladon (also the name of the young monarch) and presents a feudal world with an important mineral resource considering its future. The monarch needs to decide whether to join the Federation, an interstellar polity that includes Earth, the Mars of the reptilian Ice Warriors, Alpha Centauri (a green, single-eyed, multitentacled, hermaphroditic alien), and Arcturus (a pulpy, spidery little thing in a life support vehicle).
It's my favorite Doctor Who episode, and Brian Hayles' novel doesn't disappoint, providing a sense of the interior life of our characters. He also introduced a few inventions of his own, including Alpha Centauri's color changing according to their moods.
Next up was Terrance Dicks' novelization of the Third Doctor episode, Doctor Who and the Monster of Peladon. It is set 50 years after Curse. Peladon has been a member of the Federation for about 50 years, the Federation is at war with Galaxy Five, and Peladon is a critical supplier of the mineral trisilicate. The planet is ruled by Queen Thalira, but she is a monarch in name only; the real power is held by the chancellor, who is also the head of the temple of the royal beast-god Aggedor.
Aggedor has been manifesting as an apparition and disintegrating miners; this is bad for production. A rebellion is brewing, but there is also fear that someone else is manipulating things behind the (rock) curtain. (Hint: the villain is on the book cover.)
Dicks' terse style keeps the story moving, but doesn't add much that wasn't in the original story. No color changes for Alpha Centauri. Our big, green ambassador is also consistently referred to as a "he" which is jarring if you watched the original episode or read Hayles' novel.
The best read of the three was Ben Aaronovitch's Remembrance of the Daleks, which is the novelization of a Seventh Doctor episode. Aaronovitch is best known today for his Rivers of London urban police fantasy series, but this was his first novel ever. It is a humdinger, the best Doctor Who novel that I have read to date.
A number of years ago, I read Aaronovitch's later Doctor Who novel Transit, which is an original narrative rather than a novelization. Although rather notorious with Virgin Books for introducing the phrase "the taste of semen" to the Doctor Who canon, Transit's story about interplanetary skatepunks piggybacking on a hyperspace tube system left me wondering "what is the point of all this?"
Not so, with Remembrance. This is an incredibly fast-paced story, in spite of being a bit longer than the traditional Doctor Who novelizations, featuring a factional struggle between the Renegade Daleks and the Imperial Daleks on Earth, on Remembrance Day weekend, in 1963.
There are some fun Easter eggs in the story, including the Dune-like imaginary references included in some chapter heads, inserting Bernard Quatermass into the Doctor Who universe, and the implication that one of the supporting characters was friends with Alan Turing during the Second World War.
Recommended.
See The Everwayan for more #StayAtHome entries.
Monday, May 25, 2020
Doctor Who And The Irish Question
Have any episodes of Doctor Who, or the books, comics, CDs, etc. dealt with the Irish Question, directly or indirectly? I can't think of any, but I'd love to hear from people who know of such episodes/media.
As an aside, many fans are quite fond of the UNIT characters from the 1970s, but UNIT itself: it's all to easy to imagine that this kind of paramilitary group was originally set-up as an anti-IRA death squad. Maybe they did that on the side; maybe their scientific advisor steered them onto a different path...
Sunday, July 15, 2018
Dinosaurs On A Spaceship: Part YOU
I had a full table for my Doctor Who: Adventures in Time and Space RPG event at Saturday Night Space Opera last night! I had seven players, so a big table. For Jessie (farthest left), who played Nefertiti, this was her first time playing an RPG, ever. She did a great job playing the character we remember so well from the 11th Doctor episode, "Dinosaurs on a Spaceship." Another really memorable performance was that of Alex, the player on the right holding up his character sheet. He stole the show playing K-9.
It has been about 2010 since I last ran this RPG. I reread the rules over the course of last week, and I believe I ran the rules fairly close to as-written. Players learned them quickly, which was great, and a couple really became skilled in using Story Points to create interesting story details, mitigate bad rolls, and boost their levels of success with actions. People also appreciated the action sequence in DWAITAS - actions take place in the order of Talking -> Moving ->Do Something -> Fight. That is a really effective mechanic for creating a Doctor Who feel at the table.
I know what I could have done better as a GM: MORE DINOSAURS! The PCs had an initial fight with a T-Rex, dealt it a couple fatal wounds, and then administered first aid. That was very Doctor Who! But the players' feedback was that they would have liked even more dinosaur action. They did find some of the other adversaries on the ship, the Cybermen, pretty scary and compelling. So that was good.
My question, maybe frustration, with the system is with the number of Story Points that characters start with in the game. One of the players, Patrick (furthest on the right) stayed after the game to talk with me a bit about DWAITAS Story Point mechanics (as well as Elysium Flare and Diaspora), and that was helpful. He is a storygamer, by which I mean he takes mechanics seriously, as one should.
Patrick suggested reducing the number of Story Points that players start with, in order to see if that increases narrative tension and the possibility of failure. Today, I checked both the DWAITAS GM book, and the core book for Rocket Age, which uses the same system. The DWAITAS GM book provides little guidance on Story Points and perceived challenge, and Rocket Age uses the same parameters for Story Points as DWAITAS, so no help there.
I may run this scenario again in the near future, add a whole lot more challenges and adversaries, and see if that makes a difference.
Thursday, July 12, 2018
Join Us for Jurassic July!
I'll be running one of the two scenarios for Jurassic July, our next Saturday Night Space Opera event. The games are this Saturday, July 14, starting at 6 PM at Source Comics and Games in Roseville, MN.
My game is called "Dinosaurs on a Spaceship, Part YOU":
Dinosaurs on a Spaceship was one of the best Series 7 Doctor Who episodes. The Doctor and several companions jumped onto the Silurian ark with the Tardis, and saved the ark and its dinosaurs from both the missiles of the Indian Space Agency, and from a particularly disreputable salvager and his sarcastic robots.Then the Doctor left the scene.
Now the ark needs YOU! Jump into the sequel, as an expedition from Earth seeks to wrest control of the Silurian space ark from unknown invaders!
The other game is "Skull Island: A Three-Hour Tour":
You and your veteran team are handed an easy assignment from your boss in the Estate: Penetrate a quarantined bubble of reality drifting near the Shoals of Earth. Ignore any reports you may have heard about the hazards of Skull Island, giant monsters fighting for dominance, weird Fay creatures singing to moths in caves, or fire-breathing three-headed dragons. Pack your hiking boots and a spare pair of socks, because it's going to be a working vacation!
Game System: The STRANGE by Monte Cook Games
GM: Matt Towle
GM: Matt Towle
I hope to see some of you there!
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