Showing posts with label Stepwise. Show all posts
Showing posts with label Stepwise. Show all posts

Thursday, March 11, 2021

The Stepwise

Art by Hereticwerks

 

Tonight's game took place entirely within the Library of All Worlds, and took a really bold turn. The action picked up where it left off last time, with Percy talking with some scribes about his home sphere, while Tom was in deep conversation with another scribe about music, and the Library's collections. 

Pahoeho, meanwhile, was in the Library gift shop. He browsed the various wares there, and soon noticed another odd shopper. 

https://toyhou.se/4295348.crescent

Her appearance is rather odd. She either has extreme pallor, or her makeup is really caked on. It's probably the latter, as some tattoos are just visible on her face under the white. And then there's her amber eyes...

He greets Pahoeho, and flirts a bit. She calls him handsome, and asks if he's a Spherewalker. He says yes, having most recently visited Fire's Wall, and brags of being immune to flames. The young woman snaps her fingers, and a flame appears. She touches it to his hand and Pahoeho doesn't flinch a bit.

The Scratch sales clerk quickly says: "No open flames in the Library." 

The young lady snaps her fingers again, and the flame goes out.

Pahoeho asks her name, and what she's doing in the Library. 

The young lady's name is Shattered Tower. (Pahoeho internalizes this as Crashed Tower; that's what he calls her later in the game.) Pahoeho recognizes Tower as the last name of an Everwayan family, introduces himself as Pahoeho Sun (another Everwayan family). Shattered Tower gestures toward the hand drawn handbills she is leaving in a few places in the gift shop. The handbills invite people to attend the Woke Forum tonight, when the drumming starts at the Wattle and Dub, one of the wattle and daub dwellings in Strangerside.


Isn't the Woke Forum the group supporting the whole Year King initiative? Pahoeho asks Shattered what she thinks of the whole Year King thing. She rejoins that "It's better than being ruled forever by the Emeralds." Pahoeho replies: "Isn't the Year King an Emerald?" Shattered Tower says "Kind of, but not really."

Shattered Tower hands Pahoeho one of the handbills: "You should come."

Pahoeho decides to leave the gift shop after seeing Shattered Tower shoplift some reading glasses. She goes deeper into the Library. He goes out to a wine bar in eyeshot of the Library. He'll keep a lookout for her when she leaves. [Later, he does see Shattered Tower leave, with quite the stack of books. Generally speaking, removing books from the Library is #NotPermitted.]

Meanwhile Percy wants to find out where the cat Whiskers, and his human, No Whiskers, went. The young warrior, Osbert Haukmune, goes along with Percy. They go up a few levels in the library, and find a quiet place near some grandiose, well-guarded doors. Percy does some spirit scrying and goes into a trance. 

There are a lot of spirits here; there is a spirit on practically every shelf in the Library. Percy can hear their intonations, their recitations of favorite texts. (These are Shelf-Bound Spirits.) 

Percy scries for the cat, but picks up another disturbance: one of the Shelf-Bound Spirits, a few stacks away, has begin shouting the records it guards: census records, names of Everwayans long past. The disturbance spreads: the guards leave the grandiose doorway they were guarding. There are other sounds: tearing, grinding of paper. Munching sounds. Falling books, book chains rattling, scroll cases clattering onto the Library's tiled flooring.

Whiskers and No Whiskers are at the grandiose doorway. The doors gear open. They step through. The doors close and gears click and whirr and lock in place.

Percy calls for help. A librarian comes, begins to shout for help himself. More guards come. The guards all fall with gruesome, terrible wounds. The tearing, grinding sounds continue, as Osbert draws his sword and approaches the noise. Books open themselves in mid air, scrolls unfurl. Pages disappear in chunks. Munching, grinding. 

More guards arrive, and a Librarian-Sorcerer (some badass from the Acquisitions, no doubt) begins casting a spell. Terrible creatures suddenly materialize. Big, blind silvery bugs are consuming the books and scrolls. One bug begins chanting and gesticulating, and a rough-edged chiming oval gateway appears. 

The chiming disturbs Tom, who has been deep in the Music galleries of the library (poetry; musical theory; recorded music on scrolls, playable on special lecterns; countless musical instruments from the Million Spheres). The player-lecterns resonate from the gateway's chiming and the alarums of the shelf-bound spirits. Tom pursues the source of the sound, and discovers his friends.

The Thysanurians have escaped through the ovoid gate. The only remaining trace of their gate is a fissure suspended in midair. The dust of consumed books and scrolls mixes with the fallen guards' blood on the tile floors. Osbert helps with the clean-up. Ape-like creatures emerge from service doors and remove the bodies. 

Eventually all of the party comes together by the grandiose, gear-locked doors. The twin Librarian Administrator-Scribes, Spiral Scratch and Circular Scratch, attend to the party. The PCs ask how the doors can be opened? "It requires a key" the Scratch brothers say. "Who has the key?" the PCs ask. "There are three keys: one is in the possession of the High Pontifex of the Chamber Platinum, one with the Emerald King, and one with the High Priest of Lord Hermanubis. None are available at the moment."

Tom uses his magic to summon a musical instrument. He summons a clavicembalo and begins to play. 


The gearing turns and moves, and the doors open. Beyond the doors it is dark, illuminated only by a shaft of moonlight and by stars. (It is daytime.) 

The PCs enter the chamber beyond the door. It is a small round space. The doors close. it remains dark except for the moonlight which illuminates the cast iron staircase which ascends up the tower.

Pahoeho takes the lead, followed by Tom, then Percy, and finally Osbert. Flashes of heat lightning far above, the smell of ozone as they ascend, flashes of Fortunes as they ascend the steps. 

Each step is a grating. Looking down through the slats, the staircase goes down infinitely. And so it also goes up. 

Pahoeho Sun, a son of Everway, recalls the legend of the Stepwise, a royal staircase that one must ascend in order to become King.

There are three great flashes of lighting and three Fortunes ring out with thunder:

THE USURPER

THE HERMIT

SUMMER  

Then,

A CAT'S MIAO.

And the PCs are in another world.


Thysanurians were created by Jim and Jody Garrison of Hereticwerks, and are used with their permission. Thysanurian image by Jim Garrison.

Friday, July 20, 2012

Organization Within The Library Of All Worlds

Sunday was my Father's Birthday. He loved books, so to honor him,this week, I am doing a series of posts about books, bookstores, and libraries in Everway.


The Library of All Worlds is "a collection of large building filled with scrolls holding knowledge and wisdom collected from a thousand spheres. Chamber Platinum is a group of people sponsored by the library who explore new realms and spheres. The Crookstaff and Scratch families have their head estates in this center" (Playing Guide, p.21). 

Another description states that: it is: "a vast library in the city of EVERWAY. It hosts the CHAMBER PLATINUM, a scholarly organization dedicated to exploring the SPHERES" (Spherewalker Sourcebook, p.64).

Images of the Bayt al-Hikma
http://totalwar.honga.net/building.php?v=dlv6&f=papal_states&b=bayt_al_hikma&encode=en
Organization: The Library of All Worlds has countless books, scrolls, and maps. It has three primary organizational divisions, in addition to the Chamber Platinum. And there are numerous factions within these organizations. The primary organizations that make up the Library are Acquisitions, Collections, the House of Wisdom, and of course, the Chamber Platinum.* The role of these four organizations is as follows:

  • Acquisitions: is responsible for acquiring new texts and scrolls for the Library. Means of acquisition include purchase of texts, donations, copying, Reshelving (a statute that allows the Library to commandeer, for a period of up to one year, any privately held text within the walls of the City of Everway), as well as more aggressive and covert methods that are usually referred to as Field Work. Not all donations are accepted. Texts that are not needed are usually sold to the Book House, or to private dealers and bookhounds who approach Acquisitions seeking rejected texts. Acquisitions is also responsible for disposing of texts that Collections no longer wants or needs. 
    • Acquisitions is typically staffed by a mix of Scratch, Crookstaff, Crow, and Keeper family members. 
    • Acquisitions is led by Light Scratch, also known as the Red Scribe for her advocacy of aggressive Field Work in realms and spheres that are known or suspected to be at risk of implosion.
  • Collections is responsible for all day-to-day operations of the Library, including helping patrons search the Collections catalog, finding texts in the Vasty Stacks (and it should be noted that the  Vasty Stacks are a species of Tidal Pool), shelving of texts and scrolls, security of the Collections (including secret/closed collections and archives), arrangements for private study rooms, classrooms, and meeting rooms, overnight accommodations for visiting scholars, and more.  
    • The majority of staff in this department are members of the Scratch family. Security roles are led by members of the Crow and Keeper family. 
    • The Plume family guards The Stepwise, a room-sized artifact deep within the bowels of the Library. 
    • Collections is led by Heather Scratch, who has embarked on an ambitious new numerical reorganization of the collections. 
    • The reorganization is about 15% complete. A a traditionalist cataloging faction within Collections called the Elementalists is doing everything they can to sabotage the process, arguing that numerical cataloging is "unnatural".
  • The House of Wisdom has three components:
    • An academy for Everwayan youth, employing the best scholars and teachers in the city of Everway
    • A research faculty comprised of scholars in residence (mostly Everwayans) and visiting scholars from the million spheres
    • The Gem School, a relatively new association devoted to research and play of the  Jeweled Bead Game. This game uses polyhedral gems and stones with strange markings and symbols. The game can be played reflectively (to model the world, the spheres, politics, economies, etc.) or competitively, often with a gambling component. The Outsider Broken Wing introduced the Jeweled Bead Game to Everway. While the game has a small street following in Strangerside, almost all serious practitioners of the game spend their time playing in the Library precincts.
    • The House of Wisdom is led by Thousand Owls Crookstaff.
  • The Chamber Platinum, as described above, is a society of Spherewalkers who are scholars and adventurers. The Chamber is devoted to exploring the millions spheres, and commissions both exploratory expeditions and at times urgent problem-solving missions to other spheres. The Chamber has its own extensive collection of books, scrolls, and maps, including spherepaths. The Chamber Platinum also has an armory and relic vaults that are located within the Library, in the Chamber Tower levels directly below the Chamber Platinum's meeting rooms and dormitories.  
    • In the past, the Chamber has often partnered with Acquisitions. The current policies of the Red Scribe have made that collaboration more problematic.
    • The Chamber Platinum currently lacks a leader. In the interim, Hermes Branch Crookstaff of the Council is responsible for the Chamber.

The Librarian of All Worlds is responsible for leadership of the Library as a whole, and each of the organizations has a leader on the Library Committee that serves the Librarian of All Worlds. The Librarian position is traditionally elected by the Council and ratified by the King. 
  • The current Librarian is Thunder Perfect Mind Crookstaff.


*I am indebted to Sam Chupp for this organizational framework. It is very influenced by a Vampire LARP he GM'd at Simcon in the 1990s in Rochester, NY. The LARP was set in a Tremere library in the wilderness of Canada. My Tremere scholar challenged a demon to Certamen - and lost, gloriously.