While I don't usually play games at this size, I figured I would take a crack at a 2400 point list, just on the off chance that I stay interested in High Elves. The theme of this list is to build a temple of Asuryan with the appropriate models defending it.
Lord
Anointed of Asuryan w/ Flamespyre Phoenix and Charmed Shield (440 pts)
Hero
Caradryan w/ Ashtari (420 pts)
Mage w/ Lvl 2 (Lore of High Magic) and Dispel Scroll and 6+ ward save (160 pts)
Core
Silver Helms (10) w/ shields, musician and standard (250 pts)
Silver Helms (5) w/ shields, musician and standard (135 pts)
Silver Helms (5) w/ shields, musician and standard (135 pts)
Ellyrian Reavers (5) (90 pts)
Special
Phoenix Guard (19) w/ musician and standard (Banner of Swiftness) (320)
Rare
Flamespyre Phoenix (225 pts)
Flamespyre Phoenix (225 pts)
Total Points: 2400
This is another fast moving army, except this time it is built around maxing out the number of phoenixes in the list. I think most folks prefer the Frostheart version, but I think the Wake of Fire and Phoenix Reborn rules allow for more options and possibilities on the battlefield.
Showing posts with label High Elves. Show all posts
Showing posts with label High Elves. Show all posts
Thursday, June 6, 2013
Thursday, May 30, 2013
The Thursday Theme - 1000 Point Shadow Warrior List
This week’s list is my attempt at creating a surprise deployment list that works better than the one I used at this year’s Adepticon 1000 point tournament. When I say surprise deployment, I am referring to an army that does not deploy anything during the normal deployment phase.
Lord
Alith Anar (250 pts)
Heroes
Mage w/ Lvl 2 (Lore of High Magic) and Moranion’s Wayshard (170 pts)
Core
Archers (23) w/ musician and standard (250 pts)
Special
Shadow Warriors (11) (154 pts)
Shadow Warriors (10) w/ Shadow-walker and Reaver Bow (175 pts)
Total Points: 999
One of the major issues I had with my surprise list this year was that most of the ambushing or scouting units in the Dogs of War list are CC units. Since I was getting the +1 to my roll, my units were typically stuck for a turn doing nothing if I was too close to my opponents. I believe this list will correct that problem as I can sit back and shot at 30” with BS 5 or better with Alith and the Shadow Warriors.
As for the archers and mage, the challenge with them initially is that they are not providing any support on the first turn. If my rolls for ambush are poor, it also means that it could be an additional two or three turns that they do not arrive on the board. However, I do think that when they do arrive that they will have an impact as I will be able to place them on any board edge and shoot on arrival.
If Adepticon decides to not allow lord choices in next year’s 1000 point tournaments, I would replace Alith Anar with a third unit of Shadow Warriors and bump up the size of each of those units. I also think that I would upgrade one of the two units with a shadow-walker and give him a magically weapon as a back-up to ethereal units.
Lord
Alith Anar (250 pts)
Heroes
Mage w/ Lvl 2 (Lore of High Magic) and Moranion’s Wayshard (170 pts)
Core
Archers (23) w/ musician and standard (250 pts)
Special
Shadow Warriors (11) (154 pts)
Shadow Warriors (10) w/ Shadow-walker and Reaver Bow (175 pts)
Total Points: 999
One of the major issues I had with my surprise list this year was that most of the ambushing or scouting units in the Dogs of War list are CC units. Since I was getting the +1 to my roll, my units were typically stuck for a turn doing nothing if I was too close to my opponents. I believe this list will correct that problem as I can sit back and shot at 30” with BS 5 or better with Alith and the Shadow Warriors.
As for the archers and mage, the challenge with them initially is that they are not providing any support on the first turn. If my rolls for ambush are poor, it also means that it could be an additional two or three turns that they do not arrive on the board. However, I do think that when they do arrive that they will have an impact as I will be able to place them on any board edge and shoot on arrival.
If Adepticon decides to not allow lord choices in next year’s 1000 point tournaments, I would replace Alith Anar with a third unit of Shadow Warriors and bump up the size of each of those units. I also think that I would upgrade one of the two units with a shadow-walker and give him a magically weapon as a back-up to ethereal units.
Labels:
Fantasy,
High Elves,
Tournaments
Thursday, May 23, 2013
The Thursday Theme - High Elves Cavalry Army
I have been playing with a couple of different lists that I think would blend well with the Wood Elf army book for next year’s Adepticon Team Tournament. The idea with this list was to pair the cavalry units from each book to create a fast moving army that has a solid punch. The assumption with this list is that my teammate would also bring the cavalry units from Wood Elf book and not any blocks of units.
Heroes
Noble w/ Elven Steed, Ithilmar Barding, Dragon armour, Ogre Blade and Enchanted Shield (140 pts)
Mage w/ Level 2 Wizard (Lore of High Magic), Elven Steed, and Golden Crown of Atrazar (150 pts)
Core
Silver Helms (10) w/ shields, musician and standard (250 pts)
Ellyrian Reavers (5) w/ musician (90 pts)
Special
Dragon Princes of Caledor (5) w/ Drakemaster (w/ Sword of Might), musician, and standard (Banner of the World Dragon) (245 pts)
Dragon Princes of Caledor (5) w/ Drakemaster (w/ Star Lance), musician, and standard (205 pts)
Dragon Princes of Caledor (5) w/ Drakemaster (w/ Fencing Blades), musician, and standard (Banner of Eternal Flame (220 pts)
Total Cost: 1200
While I like the models and theme of this list, I am not sure I have the optimal choices on the noble, mage, and dragon princes. I get the impression that I should take a little from the noble and give it to the mage in the form of a ward save. An alternative build to accomplish that goal would be to drop the ogre blade, give the noble a great weapon and exchange the crown for a 4+ ward save talisman.
When it comes to deployment, I would deploy the 3 units of dragon princes close to each other with the silver helms and reavers flanking the weak and strong sides of the block. I would place the noble in the dragon prince unit which appears to have the best match-up directly across from him. The mage would go into one of the two dragon prince units that do not contain the World Dragon banner.
Heroes
Noble w/ Elven Steed, Ithilmar Barding, Dragon armour, Ogre Blade and Enchanted Shield (140 pts)
Mage w/ Level 2 Wizard (Lore of High Magic), Elven Steed, and Golden Crown of Atrazar (150 pts)
Core
Silver Helms (10) w/ shields, musician and standard (250 pts)
Ellyrian Reavers (5) w/ musician (90 pts)
Special
Dragon Princes of Caledor (5) w/ Drakemaster (w/ Sword of Might), musician, and standard (Banner of the World Dragon) (245 pts)
Dragon Princes of Caledor (5) w/ Drakemaster (w/ Star Lance), musician, and standard (205 pts)
Dragon Princes of Caledor (5) w/ Drakemaster (w/ Fencing Blades), musician, and standard (Banner of Eternal Flame (220 pts)
Total Cost: 1200
While I like the models and theme of this list, I am not sure I have the optimal choices on the noble, mage, and dragon princes. I get the impression that I should take a little from the noble and give it to the mage in the form of a ward save. An alternative build to accomplish that goal would be to drop the ogre blade, give the noble a great weapon and exchange the crown for a 4+ ward save talisman.
When it comes to deployment, I would deploy the 3 units of dragon princes close to each other with the silver helms and reavers flanking the weak and strong sides of the block. I would place the noble in the dragon prince unit which appears to have the best match-up directly across from him. The mage would go into one of the two dragon prince units that do not contain the World Dragon banner.
Labels:
Fantasy,
High Elves,
Tournaments
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