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Showing posts with label story beginnings. Show all posts
Showing posts with label story beginnings. Show all posts

Saturday, June 18, 2011

Can you begin with dialogue?

The other day on the Absolute Write forum, I ran across a discussion asking whether it's okay to open a story with dialogue.

Let me say this first: most things in writing can be done. Some will say the real question is whether they can be done well, but I'm going to disagree with that. The question for me is what exactly one accomplishes by starting with a line of dialogue. Not whether you can do it, but what you are accomplishing by doing it.

When I'm opening a story or a chapter or a scene, I'll often think of a line of dialogue first. By the time I'm finished, though, it seldom ends up at the front. Most of the time I'm trying to make sure that my opening is doing a few things: establishing the voice and psychology of the point of view character, anchoring readers in the conflict that's going on, and making them curious. I like to provide grounding information which allows readers to put their feet down (so to speak) so they can then follow me through the rest of the piece. It's possible to put some grounding information in a line of dialogue, but too much will make the dialogue itself seem stilted and odd.

When your story opens with a line of dialogue, what you're really doing is letting your reader listen to someone speaking. You may or may not, at the same time, be indicating who that person is. It's enticing as an opener because it does usually make people curious (depending, of course, on what is being said). If the dialogue continues without other elements of narrative, however, a sense of disorientation will persist.

This is not necessarily a problem. However, you will have to ask yourself: do I want readers to be disoriented?

You might. If you're having a character waking up from a state of unconsciousness, or someone in a state of confusion without a clear sense of physical orientation, it might work. Alternately, if you're letting the reader eavesdrop on nefarious yet unidentifiable bad guys, it might be a good idea. Clearly, there are workable scenarios.

The book Ender's Game opens with a lengthy conversation between two people, and it works very well. It's effective in part because the dialogue is not delivered by the protagonist, but is speaking about the protagonist. If the author had chosen to ground the two speakers in a physical location, the immediate assumption would be that they were the protagonists; clearly they are not. The way the opening dialogue is handled opens both curiosity and the main conflict (the secret controllers of Ender's life) while keeping the focus of the story where it needs to be - on Ender. It's like those movies where they give you a sense that someone is being watched by picking particular camera angles.

It's also possible to begin with a single line of dialogue (maybe two?) and then follow it with orientation information. If the curiosity established by the opening sentence is sufficient, grounding can be provided in the second or third sentence.

As always, you have to assess these things as you go, on the basis of what you're trying to accomplish. I hope these thoughts help clarify some of the variables involved in making the decision whether to open a story, scene, or chapter with dialogue.

Monday, April 18, 2011

How and where to begin a story

How and where to begin a story is always - always - a hard question. I have gone back and changed the beginning for nearly every story I've written. In some cases, I have changed the beginning multiple times over the course of revision. It's enough to make one go batty!

The fact is, while there is no absolute rule, a story generally should begin with:
  • the main conflict, or some event that is a direct tributary of the main conflict
  • the main character
This may sound simple, but there's more to it than that.

I put the main conflict first because the main conflict is what drives the story forward, and sometimes the main conflict does not start in the same place that the main character does. Often in works where a murder mystery occurs and where the antagonist is mysterious, the book will start with a segment from the antagonist's point of view. This establishes the stakes, i.e. why exactly it is that a reader should care about what the main character is going to try to accomplish. Thus, when we get to the point where we're seeing the main character - likely doing something far more innocuous - we already get a sense of danger, anticipation, and most importantly, curiosity about what happens next. When, as in Janice Hardy's The Shifter, the character has a secret and her safety depends on nobody finding out about it, it makes perfect sense for the story to begin with a scene that results in this secret being discovered. That's what I would call a tributary scene, where the scene has its own natural stakes and drive, but delivers us into a place where the main conflict has clearly begun. For my current work in progress, the opening scene is one that shows the main character in a situation where it is important for him to pay attention to how he and his reputation are perceived by others, and then shows him being driven step by step off his comfortable ordinary concerns into a place of extreme danger, not because of the antagonist, but because of a contagious disease and the fear that the disease causes in people around him. The disease then becomes a driver that leads to a second major change, the death of a person in power, that propels the story toward its conclusion.

I'll return in a second to the issue of "being driven step by step off his comfortable ordinary concerns," but before I do that I want to address the question of backstory.

I often feel like choosing an opening scene for a story is like trying to create a see-saw. You have a big piece of story (it might even be your protagonist's whole life!) and you have to balance it on that opening scene. The part that chronologically precedes the opening scene is the backstory; the part that follows is the story. My rule of thumb is this:

Any piece of backstory that contributes directly to the identity of the protagonist, his/her culture, his/her self-awareness, and his/her basis for decision making can be portrayed indirectly through the protagonist's actions, and thus need not be included in the main story.

You may have noticed that I've arrived at "the main character" here.

Point of view is my ultimate ally in this. I think about it in the following terms: we judge our experiences and choose our actions on the basis of our personality and experience; thus, aspects of personality and experience can be included at points where our protagonist judges events, and chooses to act.

Here's an example from For Love, For Power of me doing the backstory thing with character judgment. Tagret (my main character) is going to a concert in the ballroom and one of his friends tells him that a new Cabinet member will be announced at the event, and that it might be Tagret's father. Here's how Tagret responds:

"It wouldn't matter," Tagret said. "My father wouldn't risk coming all the way back across the continent just for a Cabinet seat. He's too happy ruling Selimna where nobody can reach him." No Father meant none of Father's nasty surprises, and it would be preferable to keep him there, except that his last and worst surprise had been taking Mother with him.

The fact that Tagret's parents have been gone in a place so far that they can't come back to visit, that he hates his father and loves his mother, and that his father is important enough to consider a Cabinet seat not worth his while - all of these are important pieces of information for understanding the story as it continues. They are relevant here not because Tagret stops out of his ordinary concerns to muse on them, but because he's using them as a basis for his evaluation of the ongoing talk, and his response.

The fact is that an opening scene is strongest when it's a point of convergence. It shows conflict, it shows character, and it shows world (you didn't think I'd forget world, did you?) all at once in an active and engaged way. At the beginning of the story, a reader needs to be grounded in all three.

Grounding is absolutely critical in an opening scene. This is the word I give to basic reader orientation. The reader needs to be oriented - in some way - to the who, what, and where of the story. These elements can be presented in different sorts of balance, as when our protagonist is feeling disoriented and not knowing where he/she is, but they are very important. Imagine the main character as a runner, and you're about to be tied to that runner with a rope so you can follow along at (possibly breakneck) speed for the entire story. If you are going to be able to do this, you have to have your feet on the ground. Otherwise the runner will end up dragging you, spinning and yelling, until you manage to untie yourself and get away.

This is why starting in the middle of extreme action is not a good idea. Everett Maroon had a good post on this issue, here. In your opening scene, your main character should be doing something that requires him/her to indicate to readers who he/she is and what his/her normal concerns are. Until "normal" is established, the abnormal will have no meaning. Even if your character is disoriented, he/she can still try to make sense of what is going on around him/her in terms of what would be normal under ordinary circumstances.

Similarly, starting with simple introspection or gazing out at views is not a good idea either. It's not just that you've omitted the conflict. It's also that you've shackled yourself in terms of backstory and world. It's not only that people don't sit down and contemplate the basic normal conditions of their lives for no reason. It's that backstory and world belong in the background, and if there is nothing going on, they will necessarily take the front seat. By starting with your main character in a situation of conflict that leads directly to the main conflict of the story, you do several things:
  1. You give your main character an opportunity to introduce him/herself through action and judgment
  2. You give your main character the opportunity to introduce his/her world through action and judgment
  3. You orient readers and establish where the story will be going next
  4. You place the drive (the hook!) of the story front and center so readers can catch hold
As you consider where to place your opening scene, think of the two basic criteria of main conflict and main character - but if it's not obvious where that scene needs to happen, think through the more detailed questions. Ask yourself:
  • in what context could the main character best demonstrate his/her core motivations, possibly through indirect reference to backstory?
  • in what location the main character could best portray the conditions of his/her world that have the greatest bearing on the story as it goes forward?
  • in what situation would the significance of the main conflict to this character become most evident?
Once you've arrived at an answer, don't figure it's the answer. Be aware that it's perfectly okay to start in the wrong place - if I didn't realize that, I would never finish anything. In the first draft, the most important thing is to find a point of entry where the story starts telling itself to you. Then you can go back later and refine the placement of that scene so it does the most for the story as a whole. After all, sometimes you don't know where the story is going until you've finished it. And since a major point of an opening scene is to show, or foreshadow, where the story is going, you'll be able to place it a lot better if you actually know where the story is going!

Dive in and go for it. These are just a few things for you to think about as you prepare to do so.

Tuesday, March 15, 2011

TTYU Retro: First Things First

I pulled this post out from the archives (and updated it somewhat) after the question I received from T.S. Bazelli about beginning a story. (T.S., this is about first sentences, not first scenes, but I hope it will address some of your concerns).

How important is the first sentence of your story?

I've seen whole discussions about this on the writing forums I frequent. Some folks will tell you that the first sentence of your story is the most important one of the entire piece, and if you don't get it right you might as well just give up. This doesn't seem a practical approach to my mind, because I don't like any advice that tells me to give up!

I'd like to call the first sentence "a great opportunity."

It's an opportunity to hook your reader, to impress them, to intrigue them and make them curious. But it's not everything. Imagine the disappointment of reading a terrific first sentence and then discovering that the rest of the paragraph is ho-hum. So don't put all your energy just into sentence one; save some for the continuation. I don't think a "just fine" first sentence will be enough to make someone reject your story. On the other hand, if you don't have some great stuff in the first paragraph, you may well lose a very impatient editor. They're zooming, because they have a lot of manuscripts to get through.

So how do I approach a first sentence?

Because I'm a very chronological writer, I need to have a first sentence for a scene before I can start writing it. Sometimes I'll wander around for several days trying out different first sentences in my head until I can find the way in. Ideally, I want any first sentence I write to do three things:

1. Make people curious
2. Demonstrate the psychology of the main character
3. Introduce the main conflict in some form (even obliquely)

I put "make people curious" first, because that's what gets a reader to read your second sentence with gusto, rather than with diminishing momentum. That's your hook. If it makes people curious about the main conflict or main character or the core of the story, so much the better.

I put "demonstrate the psychology of the main character" second because it's something that is very important to me - but I usually write either in first person or in tight third person point of view, and the psychology of the main character is therefore highly relevant. Not to mention the fact that if the main character is an alien, showing something of his/her psychology may help to make the reader curious (see #1 above).

I put "Introduce the main conflict" third because it's something that's really good to do, but can't always be done directly in the first sentence. Even if I don't manage to get it in there, though, I usually try to tap into some part of the main conflict (or the spirit thereof) before the end of the first paragraph. This kind of information does a lot to make the reader curious, but also provides an orientation to give them a sense of where the story might be going - not the plot, but the point, the reason I'm writing this story and they should keep reading it.

Just because I spend days trying to think of a first sentence doesn't mean that the first one I think of - my "entry" to the scene - will end up being my first sentence when I'm through. I often make changes to beginnings, sometimes even trying over and over until I find just the right thing.

Just so I'm not talking about air, I'll give some concrete examples below.


"Stealing eggs is a lot harder than stealing the whole chicken."
- Janice Hardy, The Shifter

I love this sentence. The first thing I think of when I read it is, "Why?" There's our curiosity, right there. It also reveals the psychology of the narrator, because it suggests this person is willing to try to get only the eggs rather than taking the whole chicken - or why would she be mentioning how hard it is? And while this sentence doesn't introduce the main conflict, it does demonstrate a moral sense that is finely tuned between what's right and what's necessary - which is what lies at the core of this character's involvement in the main conflict of the story.


"Lest anyone should suppose that I am a cuckoo's child, got on the wrong side of a blanket by lusty peasant stock and sold into indenture in a shortfallen season, I may say that I am House-born and reared in the Night Court proper, for all the good it did me."
- Jacqueline Carey, Kushiel's Dart

I have an extended analysis of this sentence in an earlier post, here. But speaking in terms of the three items above, I can say this: it makes me curious, by letting me know the main character is in trouble ("for all the good it did me"), and by giving an amazing amount of information about the psychology of the main character (class attitude, social position, etc.). The entire book maintains the same intense focus on the character of Phèdre - she is the magnetic core of the story, so the sentence is certainly consistent with what follows.


"I hereby declare the end of Dana Turner."
- Juliette Wade, Through This Gate

Here's one I wrote myself, so I'll say off the bat that I've tried to have this sentence do all three things I mentioned. I thought I'd share some of the process behind this one, though - I came up with it pretty early in the writing process, maybe even as early as the first draft. However, for a long time I didn't know how to follow it. I worked and reworked the scene that followed this sentence, and even considered changing it, but in the end decided it was the right first sentence for my book, so the rest of the scene had better fit with it, and that was that. I worked until I managed to get it to fit.

Finally I thought I'd share a revision example. Here was the sentence that was my "entry" to the story, "At Cross Purposes":

"Piloting the shuttle between maintenance sites is my reward, the guys tell me - to make up for the five years it took Terrafirm, Inc. to grant my security clearance."

I wrote it, and it got me in, but I wasn't happy with it. Yes, you might be curious about why she didn't get her security clearance for so long, and yes, the sentence does show her attitude, but it doesn't really give you any hints as to where the story is going. Maybe something to do with security clearances? Certainly security clearances are relevant, but they aren't the point of the story. So I went back in and rewrote it - didn't edit it, but got rid of it and started in a completely different way. The physical details of location etc. for the opening scene remained the same, but the second draft of the opening sentence was:

"Kelly's on the comm and she's playing with my mind, trying to tell me she sees a cloud."

Psychology/attitude, check. Curiosity, well, it has to do with why someone who sees a cloud would be suspected of playing with anyone's mind. It wasn't really good enough, though, and didn't stand up for beta readers because of the problems I discussed in my last post - it tried to hop into the main conflict to early, without giving readers sufficient grounding (where is this person? What is she doing?). So I hopped back a bit, and the first sentence of the final draft was this:

"One more sector done; we shuck off our helmets with a groan and strap into the shuttle, guys in back and me in the pilot's seat."

This one tells us she's in the middle of an exhausting activity, she's a pilot, and she's about to take off in a shuttle - all of which are critical forms of grounding for what happens next. The hook/curiosity factor is a bit less, but we should at least wonder what she's up to in her work, and her work is directly related to where the story goes overall.

So at the end of this whole discussion I hope I've given you something to think about, and something to aim for - but I also hope that I've been clear about the difference between an entry sentence (first sentence for the first draft), and a first sentence (first sentence for the final draft). It's always cool and exciting when you can find a first sentence that really hooks a reader. Just don't be afraid to take as many drafts as you need in order to get there.

Sunday, November 9, 2008

Story Structure

Whenever I take one of my "ridiculously close looks," I dig into the word-by-word construction of sentences, because reader sensations like point of view and mood are built up in the reader's mind from the tiniest little pieces. This is something I studied before I started writing seriously, so I had it as a kind of resource, but it took me a while to figure out how to use it for my own purposes.

In fact, it was the larger-scale structure of stories that was more difficult to grasp. I think this is probably because of how hard it is to back off of words and sentences and grasp their larger-scale function. Backing off and editing larger structure can be painful, too, because it can mean that sentences we love are completely eliminated.

I had a small epiphany the other day, after teaching my third grade writing workshop. I had written out a series of "story parts," essentially, functions for sentences in a story, and I was trying to have the kids see what part each of their sentences played in the story.

The stories looked something like this (I made this one up myself):

Ouch!
I got hurt one day. I was eight years old. It all started when I was riding my bike in the street in front of my house. I didn't see a big rock and I ran over it. I crashed on the ground. I hurt my knee and cried. My brother called my mom and she gave me a band aid. Then I felt all better. I was glad they were there to help me.

The list of functions (with the sentences from my story in brackets) looked something like this:

Title: the name of the story
[Ouch!]

Opening (Topic Sentence): tells what your story will be about
[I got hurt one day.]

Setting: talks about the time and place of the story and creates a picture for people to see
[I was eight years old. It all started when I was riding my bike in the street in front of my house.]

Lead-in to the main event: sets up the causes of the main event [I didn't see a big rock and I ran over it.]

Main event: what the story is all about (connects to topic sentence)
[I crashed on the ground.]

Consequences of the main event: what happened after or because of the main event
[I hurt my knee and cried. My brother called my mom and she gave me a band aid.]

How you felt about the main event: your feelings about the event.
[Then I felt all better. I was glad they were there to help me.]

The epiphany I came to was this: on some level, this is still what story structure is like. I've explained to these kids that it doesn't really matter how many sentences they give to each function so long as all are present and feel balanced - and in fact, it doesn't matter how the functions are executed either. Maybe your opening is actually one topic sentence - or maybe it's a whole scene, executed in the height of the show-don't-tell style. But it still has to tell the reader what the coming story will be about.

The variability of the model is actually quite high, allowing for great differences in execution. And in some sense I think the model may be almost fractal for longer works, with small sequences of the same kinds of functions within each larger piece. But when you're writing and editing a story, it's still a good idea to ask yourself: what function does this piece play within the context of the larger story? What other pieces of the story have similar function, and should these occur together? Is the amount of material given to each function well-balanced?

Outlining is one technique that gets close to these functional questions, because it forces me to take the long view on a story and look at how it plays out overall. But on its own, outlining doesn't address the function questions, and I find it tends to guide me more to consider the chronology of the plot (of course, this is not a bad thing to consider!). Maybe the next time I outline a story I should make parenthetical notes to myself about what each piece is doing for the story, rather than just what happens in it.

Hm, I think I will.

Saturday, August 9, 2008

Entering a World

Recently I was part of a forum discussion called "The Hardest Part," where writers were talking about which aspects of story writing they found most difficult.  "Middles," some said.  "Endings," said others.  I had to come down on the side of "beginnings."  I think I've rewritten the beginnings of stories - and that includes short stories and novels - more than anything else.

Beginnings are hard for me because I'm hopelessly in love with worlds.

Which is not a bad thing.

World design is a thorough and gradual process, as I discussed a couple of days ago.  I pointed out then that one of my writer friends was still helping me adjust the language I used to describe my world - after I've been working with it for ten years or more!  Usually what I'll do is work out basic parameters first.  That means cosmology and geography basics, physiology and species model (if it's an alien species), and basic societal structure.  Basic societal structure includes the basic labels for social groups, such as "undercaste" or "nobility" or "oppressed race" and the names I've designed for them.  

Once those things are laid out, I'll start writing, but as I write, I'll keep discovering things.  At the beginning, the labels will be flat, like paper nametags, but the further I go the more I'll start to understand what those labels mean for how people behave, what they value, and how they judge what they see.  Only when I get to the end will I have a full sense of how the different social groups see one another, how they interact, and everything else that makes their behavior feel real and three-dimensional.

BTW, I would love to talk about developing the behavior of societal groups if anyone has a group they're working on that they'd like to tell me about!

So the feel of my world will be as follows after draft one:

--  --  --  --  --
     --  
          --
                --
                     --

Shallow at the start, and deep at the end, which means I have to go back and rewrite from the beginning, with two goals.

1.   to have the world feel "complete" from the very beginning
2.  to have the world be "accessible" from the very beginning.

Usually, goal number one takes a whole rewrite - and goal number two takes another whole rewrite.  Why? Because a world in its full complexity is awfully hard to grasp on minimum evidence, so if I write from the beginning as though I know all the world's secrets (because I do), then people who don't know all the secrets along with me can easily get lost.  This is one reason why I always find it valuable to have critique readers who have never encountered a particular world before:  I can get great advice from those who know it thoroughly, but those people aren't able to speak to the problem of entering the world, because they know too much. (Makes me sound like an evil dictator, mwahahaha)

This problem of entry is at the top of my mind right now because I'm currently working on a complex world piece.  And while as a reader I love to get thrown into the deep end with a complex world and figure stuff out, as a writer I feel like I lose valuable readers if I do it too much.  

So this is where I go back to my discourse analytical tools.  On the one hand, I try to track what each sentence contributes to the world view, and how much it requires the reader to construct.  On the other hand, I try to make sure that the story is so compelling that a reader can't help but go along with me.  

My friend Janice, whom I've mentioned before, wrote an opening scene for her novel The Pain Merchants that was just so awesome you couldn't help but keep reading, because you were laughing and curious at the same time.  I won't give too many spoilers, but I will say that this scene involved a chicken - and ever since then, I've thought about "finding my chicken scene" when I open a story.  

So what is a chicken scene?

I don't know that I can describe it with full accuracy, but I'll do my best.  It's a scene that plunges the reader straight into conflict, but which also instantly illuminates the point-of-view character, the world he or she lives in, and the central conflict of the story to follow.  

That sounds hard, and I guess it is in some respects.  But if you think about the character you've created, and the conflict he or she is about to experience, very often you can pick an aspect of that conflict that stumbles right into your character's main weaknesses, or strengths, or both at the same time.  And if the world you've created is more than just a backdrop, but contains social detail that informs the identity of your character, then your character's reactions to and judgments of other people in the first scene, and of the situation he or she has gotten himself into, and (don't forget this one) of him or herself in reacting to that situation - everything that character does will help to create the world all around.

Now I'll have to run off and find some good examples you all might be familiar with...