Tuesday, November 12, 2024
Plotmasters Project Re-Run
Tuesday, April 16, 2024
Pirate, Spaceman, Cowboy, Knight

And I have to admit, even in the re-designs, I couldn't get away from Toy Story, and so I leaned into it. My first step for the re-design was to draw the characters that had already been visualized, but this time to play with proportions to make them more stylized and toy-like.
I pushed the horizontal of the Pirate, making him low and squat, with the only vertical height being given by the ostentatiousness of his feather and sword. The Spaceman I wanted to push into a shape beyond what a human could wear as a costume and embrace a design of something more futuristic...though I think the design borrows a lot from Lego Space sets and Gizmo Duck.
I remember being torn at this point in the process about the characters as toys vs characters inspired by toys Toy Story/Twilight Zone issue. And I wish I'd included a base plate (like on plastic army men) on the Pirate's foot & peg to make him much more obviously a toy.
For this process each character is colored with flat base colors. Then a layer is placed above that set to 'multiply' and a pale purple is used to paint in flat shadows––same process but a layer set to 'screen' to create highlights. The last steps were to add color holds to the Spaceman's logo and face and a crinkled paper background to the duo to project the feel of this being part of a kid's imagination.
The Knight I decided could be a material opposite to armor and made him a knitted plush. The cowboy design is based on my college friend Seyth––the Knight I don't know––perhaps Nick (see Cats Trio, Dragons, or R-Wars).
I did worry that I was going to have to do more detail on these compared to the others just to get the materials of the yarn & rope across. Being aware of that helped me me better about not going down a rabbit hole of texture and detail and to just limit it to define basic forms and imply materials.
I think it's fun to imagine that while the previous two characters were store bought, these two toys were hand-made for the child, or that the cowboy especially was an older broken toy with knotted rope used to replace missing pieces.
I know Seyth's favorite color is green, but how to make that work as Cowboy attire (when I so dearly wanted that bandanna to be red) took some subtle adjustments until I got something that worked. For the knight I just used Yellow & Orange to round out a Primary + Green scheme. I like that it makes the Knight look even a little more cautious and timid rather than the association of bravery with a knight.
Here again are the quartet together––just drawn for fun as an exercise.
Another idea of how to use these characters/designs would be in a co-operative video game set in a house (bedrooms, bathrooms, kitchen, etc) where each player can control one of the toys. They can pair up to accomplish special moves (the pirate can be hooked on to the cowboy's lasso and be thrown up to a higher location, the knight can ride the spaceman to joust objects out of the way, etc) each character would have their own pros and cons (the pirate walks slow, but has good reach with the sword, the spaceman is fast but makes the most noise, the knight is squishy and can fall without taking damage, etc.
Tuesday, May 18, 2021
Plotmasters: CLAW
Tuesday, April 13, 2021
Plotmasters Project: Feather
I probably don't evaluate my work in greyscale enough. It's a great way to make sure your overall value structure works. In a piece like this with atmosphere, multiple characters, and some light sources the greyscale rendering was an important step.
Tuesday, December 8, 2020
Plotmasters R-Wars
The latest episode of The Plotmasters Project went up on the site today. It was an episode Jesse and I recorded LIVE on my Twitch stream for ONLINECON titled: R-WARS! To the left you can see my finished art for my Plotmasters update of the idea. Below in this blogpost I'll show a few steps of the process as well as a better look at the individual character re-designs.