Showing posts with label ABRAMS. Show all posts
Showing posts with label ABRAMS. Show all posts

Tuesday, May 27, 2014

The Cover Evolution of OTHERBOUND


http://abramsbooks.com/Books/Otherbound-9781419709289.html

It's been awhile since my last Cover evolution post after reading this blog you might forgive me. Usually, I give a couple short phrase about how each stage progressed. This post is a little different. Senior Editor Maggie Lehrman and artist Vince Natale will guide us through the cover evolution of OTHERBOUND by Corinne Duyvis So let's get started.


First things first your need to know a little about the story.

Amara is never alone. Not when she’s protecting the cursed princess she unwillingly serves. Not when they’re fleeing across dunes and islands and seas to stay alive. Not when she’s punished, ordered around, or neglected.

She can’t be alone, because a boy from another world experiences all that alongside her, looking through her eyes.

Nolan longs for a life uninterrupted. Every time he blinks, he’s yanked from his Arizona town into Amara’s mind, a world away, which makes even simple things like hobbies and homework impossible. He’s spent years as a powerless observer of Amara’s life. Amara has no idea . . . until he learns to control her, and they communicate for the first time. Amara is terrified. Then, she’s furious.

All Amara and Nolan want is to be free of each other. But Nolan’s breakthrough has dangerous consequences. Now, they’ll have to work together to survive—and discover the truth about their connection.



So now let's hear from Maggie Lerhman, Senior Editor:

Otherbound is an incredibly original book, unlike anything I’d read before. It has interweaving perspectives, male and female POVs, a “normal” Arizona world and a “fantasy” world of the Dunelands, and characters that cross back and forth between them. The incredibly original can be tough to conceptualize in a book cover, since they tend not to have easy comparisons—and Chad and I found to be true in this case. We wanted to get across the idea of seeing the world through someone else’s eyes, and the general concept that there would be two worlds. But pretty much the rest of the cover was up in the air.

The first few comps that Chad and our designer Sara Corbett came up with tried a photographic/typographic approach. We liked the idea of having one eye open/one eye closed, but these felt a little slick, and they didn’t get across the strangeness and the seriousness of the central concept.


Then Sara and Chad came up with these, which were definitely more mysterious and very striking. Eyes are a natural thing to focus on—Corinne’s original title for the book was Blink. But in the end we felt there was something cold about these. 



Our publisher expressed the problem concisely: These feel like science fiction, and we wanted to get across more of a sense of the magic and the fantastical. 
By this point, we realized we needed to start from scratch… 
but we’d spent a lot of time on what we’d done already, and our Advance Reader Copies were due to the printer. This was a crucial deadline so that booksellers and reviewers could start reading and talking about Corinne’s amazing book in advance of publication. We hate to have to print an ARC with a non-final cover, but sometimes it happens, and in this case, it was unavoidable. But Chad and Sara made an effort to find a typeface that read more “fantasy.”


Some of these felt “fantasy,” but a much more medieval-style fantasy that what Corinne had written. The Dunelands are a gritty, rough-edged world. There’s magic, but it’s an earthy, painful strain of magic, not a gowns-and-potions magic. The gothic feel of that type didn’t fit in with how I had pictured that world. Plus it didn’t hint at Nolan’s real-world environment at all—which is half of the book. We eventually went with this blocky interconnected type, which felt to me as if it had been carved out of stone.


We liked that type for the ARC, but for the final cover, we wanted a more evocative image to go with it. Chad put together this sketch. The idea is from the book: it’s the magical tattoo that servants wear in the Dunelands, with some actual dunegrass below. Something about this didn’t feel right, though. Perhaps it was too mechanical-looking. After all, this is a book that’s very concerned with its protagonists’ bodies—who’s in control, who’s in pain, who gets a say.



( psst, its Chad, At this point in the process I felt a bit lost and tired but not defeated. I wasn't super happy with this direction but it felt right at the time. Mainly because I think it was different than what we had been doing. Which doesn't mean it was the right direction. )

 
So finally Chad suggested we approach an illustrator he’d worked with before (on the absolutely gorgeous Megan Whalen Turner Attolia covers), Vince Natale. 

(CHAD: I had been waiting to work with Vince again and this was the perfect fit for him. It just took me awhile to figure that out. Thankfully the idea of using Vince was conceived.)


 


We had total confidence that Vince could bring the fantasy feel to this cover while also introducing compelling characters. He sent several sketches of composition options, all with that old gothic font we’d toyed with for the ARC. Chad took our favorite composition and combined it with the more blocky interconnected type we liked so much in the ARC and Vince went to final.




And now I’ll let Vince take over to discuss some of his process!

These sketches are my effort to work out details of how to handle the imagery at the bottom of the cover art to include in my tight sketch. I needed to show the separate and differing environments each of the protagonists of the book inhabited - one a typical suburban southwestern U.S. neighborhood, and the other a mysterious, magic filled seaside world.

I needed somehow to meld the two together visually, but keep them separate at the same time. I decided that the best way to do this was to draw them on the same plane at similar sizes and commingle some physical elements, and then make the point of them being separate worlds through the use of color.
In the top sketch I felt that there was too much detail in the 'neighborhood' scene, and that the size of the house was too "in your face", and the composition not fluid enough.

In the bottom sketch I felt that I got more of a 'feel' for the environment neighborhood scene -more houses and more obvious mountains in the background and not so much explicit detail.
The castle, though, I found had gotten a bit fidgety and detailed, and the silhouette didn't really scream 'castle' - it looks like ti could be some kind of medieval village. (which might have worked but that wasn't the plan.)

So, I combined the castle from the top sketch with the neighborhood from the bottom and that seemed to hit the mark.

In the completed tight sketch these elements were refined and modified slightly; In the final painting, even a little more -but those were really just details, such as grasses in the foreground to balance out the composition.





This is the underpainting - the first step in the painting process of the final artwork. It's a thin layer of paint applied on top of a very detailed line drawing on canvas or primed board.
This helps to loosely establish the basic color and value patterns as a guide for the top layer of paint.
Here you can see the breakdown of three distinct color sections - warm, orange-brown for the Southwestern feel, cool, silvery-grey for a mysterious mood, and both blending to violet towards the top representing the vast space between the two worlds.


This color scheme developed in my head as I was working through all the preliminary sketches so I had a good idea of where I wanted to go with color.Many times I"ll do color sketches for myself when I'm not sure what the best way to handle something is, if it hasn't just "come to me", or if a client requests one. It's hard doing color sketches for clients though, because most times my color sketches are what I call "failures" -a series of color messes that show me what I DON'T want to do. Also, many times they're simply color swatches that I find look good together, not always little mini versions of the final art. For this piece I gave the art director written notes of my intentions, and for this particular project it worked out well.





And so at least here’s the final over of Otherbound. For the finished book, we printed the type in spot UV so that it pops from the matte background. We’re very happy with the way it turned out and think it conveys everything we need it to—the points of view, fantasy, characters’ bodies, warmth, roughness, etc. It was a long road but good things are worth waiting for.



http://abramsbooks.com/Books/Otherbound-9781419709289.html

And I do hope you’ll read Otherbound!



Reviews:


“Original and compelling; a stunning debut.”

--Kirkus Reviews, starred review



“Numerous plot twists drive the story along, and it’s grounded in worldbuilding that creates a believable, authentic setting.  Duyvis makes ingenious use of a fascinating premise.”

--Publishers Weekly, starred review



“Duyvis creates a humdinger of an adventure that contains the agony of loyalty, the allure of magic, and, most gratifyingly, the element of surprise.”

--The Horn Book Magazine






Thursday, August 08, 2013

Cover revealed: Dairy of a Wimpy Kid 8: Hard Luck


Cover revealed: Dairy of a Wimpy Kid 8: Hard Luck 

It's HARD LUCK being a Wimpy Kid. 



Follow WIMPY KID




USA Today
http://www.usatoday.com/story/life/books/2013/08/08/wimpy-kid-"eff Kinney says that in his next "novel in cartoons,"Diary of a Wimpy Kid: Hard Luck (due Nov. 5), his wisecracking, self-centered, middle-school narrator, Greg Heffley, will try "to reinvent himself."
In his first interview about Hard Luck (its cover is revealed here for the first time), Kinney says Greg isn't aging or maturing but continues to find new comic challenges. It's the eighth book in the wildly popular series, written and illustrated by Kinney for readers 8 and up.
Kinney says Greg's best friend, Rowley, "has a girlfriend. Greg is on his own. He realizes the choices he's made haven't been the best, so he decides to turn his decisions over to chance, using an 8 Ball."hard-luck-jeff-kinney/2628639/"


 Will Greg Heffley's luck ever change?

Find out . . .

11.05.13

Thursday, December 13, 2012

The Evolution of a NERDS book cover



"I imagine people will be surprised at how much work goes into this type of project. I'm surprised, and I participated in it!" —Ethen Beavers

The following shows the process Ethen and I went through working on the cover for Michael Buckley's latest series, NERDS. I wish I could have better descriptions but I don't want to give away all my secrets.

Step one find an Illustrator.
To find the perfect illustrator I teamed up with Michael and headed down to our local comic store, Rocketship  (sadly, now closed) on a cold January afternoon. We shifted through comics and graphic novels , compiling a list of ten names that we would present to our editor Susan Van Metre. In the end Ethen Beavers was the nerd for us. I tracked Ethen down by leaving a message on his art message board since all other searches came up flat. He responded which was a welcomed surprise.

I then sent him Michael's 2nd draft manuscript and a brief summary.

NERDS book description:
A secret spy ring of nerdy elementary school misfits
Combining all the excitement of international espionage and all the awkwardness of elementary school, NERDS, featuring a group of unpopular students who run a spy network from inside their school, hits the mark. With the help of cutting-edge science, their nerdy qualities are enhanced and transformed into incredible abilities! They battle the Hyena, a former junior beauty pageant contestant turned assassin, and an array of James Bond–style villains, each with an evil plan more diabolical and more ridiculous than the last.


Step two begin sketch phase

Ethen's first sketch



My first alternate compositional sketch. The idea was to introduce the all the characters.


Here the idea is the same but a little more realized. We added braces in the type. I add to a nerdy style as well as to highlight the main characters nerdy quality. This would be repeated through out the series. Only
there was something still not quite working.







We where forgetting the Spy angle to the NERDS story.
here are some additional sketches working out new compositions




The idea of and official seal came up.
Finally a font was chosen






Here we begin to work out color and how it will be used throughout a 6 book series



Next how to treat the type. I wanted a techie feel to the type as seen below.




Final type

But the seal still is working correctly. So we tried to nerd that up as well.
In the end it proved to be to much.





At last the color and composition is worked out.
Only something is still not working.




Again we needed more spy imagery. So we research James Bond and Mission Impossible imagery.
Ethen worked up these great sketches reworking the characters.








Ethen then combined the two ideas in to a final sketch




Then we took it to a cover meeting to see if we were on track.
Turns out we were!




Final art with out text.

Final Cover with text



Back cover design

Each book features a character. Book 1 features Jackson " Braceface" Jones, the new recruit. The fourteen pounds of metal in his mouth make him the team's go-to gadget guy!

One last bit a of business the CASE COVER! 

Did you know we designed the case covers for NERDS series with a different image than the jacket. I knew it you didn't. Who looks at the case cover anyway. GULP! I do.


Case Cover

The idea for the different case was to reveal the NERDS secret identities as normal kids. Apparently when they are not saving the world they also become fashion disasters.







Also in the NERDS series











About the book
Michael Buckley is at his comic best in this madcap new series sure to appeal to kids looking for a quick, exciting read.

Combining all the excitement of international espionage and all the awkwardness of elementary school, NERDS, featuring a group of unpopular students who run a spy network from inside their school, hits the mark. With the help of cutting-edge science, their nerdy qualities are enhanced and transformed into incredible abilities! They battle the Hyena, a former junior beauty pageant contestant turned assassin, and an array of James Bond–style villains, each with an evil plan more diabolical and more ridiculous than the last.

F&P level: V

Praise for NERDS
“An action-packed, tongue-in-cheek take on the world of superheroes and villains. The pacing is quick and the action is plentiful—kids will almost hear the sound effects as they read. NERDS brings a worthy message to the fore—that uncool kids can grow up to be anything but. Funny, clever, and thoroughly entertaining, this title should be popular.”
School Library Journal 

"The unique format of this book, combined with the imaginative and playful storyline, will appeal to many readers."
Children's Literature

About the author
Michael Buckley is the author of the New York Times bestselling series and Today Show Al Roker Book Club pick The Sisters Grimm. He has also written and developed shows for Nickelodeon, Disney, MTV Animation, the Sci- Fi Channel, the Discovery Channel, and VH1. He lives in Brooklyn with his wife, Alison, and son, Finn.