I regret I've never done a feature on Adam Hughes. You do know Adam Hughes, right? The guy who did all the Catwoman, Wonder Woman, Starwars, Danger Girl, Power Girl pinups? I figured it's time to do one. Sort of.
Y'see, I stumbled upon this ol' post at The Drawing Board forums. It's a fairly old interview with Adam Hughes his coloring technique, from his Yahoo group. I can't be too sure if his technique has changed much throughout the years, but I figured it would make a good read for the time being:
Q: What version of Photoshop do you have?
Adam Hughes A: I'm still using Photoshop 5.0, because every time a new version comes out, yes they have exciting new features, but they also seem to like re-assigning keyboard shortcuts, which I LIVE for. I've got my key board shortcuts so memorized, it's like I'm playing the piano. If I switched now, the learning curve would slow me down.
Q: What are the main tools that you use in Photoshop?
A: The Lasso Tool, the Magic Wand, the Path Tool. I do a lot of my rendering with the Lasso Tool. I select an area, then fill it with 10% of the FG color. Then I move the selection (or make a new one) a little to the left or right, and do it again. Do THAT 6 times, and you've got a nice analogous gradation.
Sometimes I'll make Lasso selections with the feathering set up to give me a soft edge. Lara's Gerber-baby cheeks in the TR piece was done that way.
I also use Lighten and Darken (regardless of the tool) a lot when applying color.
Q: Do you keep a (color) palette next to you?
A: Definitely. I keep a lot of my Preference windows up while I'm working. The Palette is VERY important to me.
Q: What general sequence (if any) you use to color with Photoshop? (Such as) scanning inked artwork. Do you save a copy with lower dpi for easier coloring?
A: I color at print size. I upgraded my PC to handle a regular-sized comic cover with relative ease. I SHOULD upgrade again, now that you mention it…
Q: Is your local color midway between the item's shadow and highlight, or more towards its shadow…?
A: Darker. I treat the flatted piece as an imprematura, upon which I go in with my 'opaque' colors.
Q: (Do you) render the shadow areas with cuts and the airbrush & paintbrush tools?
A: Render light areas after. I never use the airbrush (or paintbrush) tool. It's got that phony digital softness I can't stand.
Q: Since you say you don’t use the paintbrush or the airbrush then do you smudge a lot?
A: No. I think the smudge effect looks digital and phony. I'll post a file with a detail from WW's face so you can see what I do up close. I let the printing and the reader's eye do a lot of the final 'closure' for me. My selections look like tiles in oil or gouache painting, when seen up close.
Q: Do you use different layers or channels for rendering? Do you render certain elements first, such as skin before moving on to hair, or foreground elements first before background? Do you render certain elements completely - shadows & highlights - before moving on to other elements? Do you render from shadow to light or vise-versa?
A: It's a judgment call. Whatever the piece calls for is how I handle it. I usually only have two layers going at a time. The basic background Layer, and them the section I'm working on (i.e.; WW's face) I save the selection of that area as a channel, that way I can get as sloppy as I want, and then I just load the inverted selection, delete the unwanted crap, and merge the layer back down to the base BG Layer.
Q: How do you go about changing the black line work in some of your pieces in Photoshop? (For example the trees in the background of the Hammer of the Gods cover). The closest I can get is choosing "Load Selection" and using the airbrush to color the inverted selection. But there always seems to be some color that creeps outside of the selected area regardless of how tight the selected area is. Please tell me there is an easier way?
A: By 'creeps out of the selected areas' do you mean that unselected areas (non-line art) are getting colored? If that's true, then something's up with the feathering on your selection. If you mean, areas of your line art that you don't want to be colored are getting color, either de-select what you don't want to receive with the Lasso tool or don't use the airbrush tool.When I want to change line art to color, here's what I usually do:
1. Load selection.
2. Invert the selection
3. Deselect everything but what I want with the Lasso Tool.
4. Activate the Line art Channel and delete the selected areas.
5. Leaving the selection going, I activate the CMYK channel, and Fill with whatever color I want.
This is for a PC, which is what I use. Macs have the ability to eliminate a step, and I can't figure out if it's a setting I can change in Photoshop, or it's just something that Macs do. On a Mac, you can make a Lasso selection in the Line art Channel, and it automatically 'grabs' just the black line art info.
Q: How do you do those amazing shines?
A: I do a large feather selection, then fill with a light color like a yellow or orange, set on Lighten. I do this to 'set the stage' as it were. Then I fill it again with a color like orange or red, set on Color Dodge. I then use the Fade filter to control how much the highlight 'burns'. Try it; it's fun to experiment!
Q: What do you use the Path tool for?
A: If I need to make a large gradeful color selection, such as might be found on a reflection on her armor, or on a leg or something, I'll use the Path tool to create a very graceful arc to my selection. It's also good for rendering color highlights on hair.
Q: The Lighten feature doesn’t seem to do anything when I use it?!?
A: The color you're applying (i.e., your Foreground color) has to be lighter than the areas you're trying to affect. It won't affect any areas that are lighter than your FG color. For example: a 50% magenta in your FG color selector, with your desired Tool set on 'Lighten' will only affect pixels that are 51% magenta or darker. Anything 49% or lighter won't be affected. It sounds confusing, but I stumbled upon it all by accident. I use it a LOT.

Q: How do you use the Fade filter?
A: The Fade Filter is at the top of the Filters drop-menu; it's the second from the top. On a PC, it can be keyboarded by hitting Ctrl + Shift + F. You'll also notice you can alter your color application there, after-the-fact. This is where I discoverd the value of Lighten, Darken, and Color Dodge. In the Fade Filter, you can change the color application of the function you just completed. It's a great 'before and after' tool.
Q: Do you use any Photoshop filters in order to give your colors a particular finish?
A: I never used to, but I've gotten braver about it. Sometimes when I feel my flesh values are too high-key, I run them through the Auto Levels filter, just to see what it does to them. Sometimes I use the result, sometimes I don't.
Q: What filters do you use commonly? What would you recommend for specific effects, such as metal gleam or rain?
A: I disdain the use of filters, until you can prove you can render that stuff on your own. It's like Ian Malcolm's diatribe against raising dinosaurs with genetic engineering in Jurassic Park. If you don't take the time to master a technique, you don't learn the even more important disciplines that come with the experiences. Any decisions you make with shortcuts are uninformed ones, and you open yourself up to a world of bad judgments.
And that ends this wonderful interview with Adam Hughes, brought to you by Adam Hughes Yahoo Group. Find it and join it if you like. Oh, and before I close this one out, I stumbled upon another post about good ol' Ah! at this comic blog. It's a bunch of Marvel beauties in swimsuits. I think it was done in the early-to-mid 90's... Here we have Black Widow, the Wasp and if you're into it, She-Hulk as well...
And that's that!!
I asked myself, how does one establish some kind of meaning, feeling or significance in art? As an artist, do you have to some kind of background in Psychology or Philosophy to achieve some kind of emotional connection with your audience???
No, and no (but a little knowledge goes a long way)! I've said it once, I'll say it yet again - the biggest advantage you'll ever get in figuring out what the heck I'm yapping about is to have a good understanding of the basics of art. Okay, let me be more specific - read this freakin' post.
The whole point of this exercise is to make me (and maybe you ) learn how to capture a particular mood thereby achieving an emotional connection with the viewer. ImagineFX.com’s got some great ideas that would help me (and maybe even you) in achieving this.
So aside from preplanning everything you want for the mood in your work, and the color choice, convey the emotion you want through your subject. It really can’t get any more obvious that that. The main question you want your audience to think is ‘What the hell is that bloke thinking?’ Trying to convey an ambiguous expression is also something you can try – a smile can mean so many things, or laughter. Could this character be a maniac? Or just a good-natured idiot?
Different weather condition also tells a lot about what you’re trying to say. I need not remind you what sort of weather or season generally makes a person sad, happy or empowered.
Environment. From dungeons to skyscrapers, we all have a preconceived idea of what emotion a particular setting offers. Now here’s something weird – what if you want to convey something that is emotionless? Isn’t that like a contradiction to what we’re learning here? Hahaha… I’ll shut up now.
Body language is also telling of the idea being conveyed in a scene. If I wanted a bondage scene with Marie Crystal, her pose has got to be all twisted and uncomfortable and stuff. It’s related to the first idea, which was the facial expression or mood of the subject.
In art, the interaction between characters or elements can also be symbolic, and tells a lot of truth to the viewer. To reiterate: The combination of facial expressions, body language, and the interaction of two characters of elements, allows you to tell an entire story in a single panel. Blindingly obvious, ain’t it?
The power of colors is pretty universal. Here’s a breakdown on stuff you might’ve known, but required a parrot like me to say it to you:
Red / Pink – Anger, love passion. Great in gaining attention.
Yellow / Orange – Signifies a warning, or impending danger. Yellow can hurt eyes when viewed for an extended period.
Greens – The most sensitive color, it signifies life due to association with nature.
Blues / Purple – Cold, tranquil. Color signifies distance, since it is the color of the atmosphere.
Lighting can be crucial in how a scene plays out. Backlighting adds dramatic effect, and is also great for ‘character studies’. This is something I really suck at, where most of my pieces don’t have a definite light source. Also note that use of natural light can produce a playful/calm effect.
Tones – dark tones add drama, and well-contrasted tones allow you to provide the viewer areas of interest, emphasis on certain details and stuff.
And finally, composition – where your art elements (like a model or a spaceship or a or a dark tower are strategically placed in an image to bring balance and harmony. A certain level of experience in art is required to get this aspect right – I would definitely like to expand on this topic in the future.
Symbols add meaning. What do I mean? I have no clue.
*Phew!* Talking about art sure makes me tired. I really need a break from all this art and blogging stuff. Or better yet, I need to blow off some steam! And right now, the only way I can think of is shooting s**t up. Doom-style.

















