Widdershins rides again, thieving and attempting to survive a nasty supernatural threat
It’s over half a year since the brutal murder of Archbishop William de Laurent during his pilgrimage to the Galicien city of Davillon. During that time, the Church of the Hallowed Pact has assigned a new bishop to the city — but it has also made its displeasure at the death of its clergyman quite clear. Davillon’s economy has suffered beneath the weight of the Church’s displeasure. Much of the populace — angry at the clergy — has turned away from the Church hierarchy, choosing private worship or small, independent shrines. And the bishop, concerned for his new position and angry at the people of Davillon, plans to do something about it.
But a supernatural threat is stalking the night-time streets, come to infiltrate the seedier streets of Davillon, to intertwine its tendrils through the lower echelons of society. Faced with both political upheaval and a supernatural threat to its citizenry, the local representatives of the Church are paralyzed and the Guardsmen are in over their heads.
Into this mix, you have to add Widdershins, the hero of Thief’s Covenant, gifted member of the Finders Guild, and sole worshipper of the god Olgun. This second Widdershins adventure maintains the fun and excellent pacing of the first, and shows that Marmell has the ability to write for younger readers and adults with equal skill. This novel, while not perfect, was a lot of fun and showcases Marmell’s gift for writing the sinister side of fantasy as well as the fun side.