Showing posts with label mw. Show all posts
Showing posts with label mw. Show all posts

Wednesday, February 12, 2025

Tuesday Morning Musings (On A Wednesday)

So...a real "throwback" post: I'm sitting at a restaurant, eating breakfast and blogging. Haven't done that for a while. 

But here I am, waiting on an eggs bennie while savoring my coffee and being glad to be out of the cold for a minute (it's about 10 degrees below freezing at the moment, despite the sunshine). 

[food just arrived]

[okay...food is finished]

I am out of practice, obviously. I cleaned my plate before reopening my laptop. Might have to order a piece of coffee cake, so that I can sit here a while.

Oh, who am I kidding. I was going to order the coffee cake regardless.

I think that judging the Adventure Site Contest took a bit out of me. Maybe. It's hard to say for certain. But I just haven't been all that interested in "adventure writing/design" since that last post posted. Now, of course, I have other things going on. The boy is getting ready to graduate (and has been applying to high schools). Volleyball season has started (both kids are playing; I'm, again, coaching). Snow. Travel (heading to California this weekend to see my father). Other stuff. Taxes are around the corner...although I already had to start some of that for the financial aid applications.

Gaming has been of the "war" variety. I've been revisiting BattleTech recently. The boy got the new BT set for Christmas, and we've yet to play...reading through it, I didn't see much difference (if any) from my own version of BT. And then, while cleaning out my mom's house, I found a brown paper-wrapped box set of classic BT (the 2E version, which was the version to carry the moniker BattleTech, rather than Battle Droids). The box included all the original box stuff (maps, counters, sheets, etc.) plus CityTech (and all its paraphernalia) AND a copy of first edition MechWarrior. I have no idea where any of this came from...I still possess all MY old BT stuff (including CT, AeroTech, and MW), and no one in my family (besides me) ever played...so where did this all come from? A real mystery.

[the paper wrapper, had "Battle Tech" handwritten on it in what appeared to be my brother's handwriting...however, he professed complete ignorance of it. Given the addled state of his brain these days, this may mean nothing...he's killed a lot of brain cells...but I'd think I would have known/remembered if he ever played. And so far as I recall, he never has]

Then there's Axis & Allies. The boy and I are once again engaged in battle for global supremacy the last couple-three days, though I expect it to end in the next turn or two. We aren't the hardcore type that play with "bids" and specific "opening moves" and both of us are too stubborn to simply concede after losing one capital or another. As the Allies, I made blunders allowing Italy to control the Mediterranean and most of Africa and the Middle East...meanwhile, Japan/Tokyo was just captured by ANZAC after successive waves of UK and US forces wiped out the Imperial Navy. Right now, it's a race for Moscow from every side, and while I'm pretty sure the "good guys" will prevail, fortune can be a fickle bitch. We'll see. 

Anyway, we've already decided to play another round (reversing our roles) and I'm anxious to show him "how it's done." He remains convinced that the Allies are "O.P." due to the financial might of the Americanos, and of course, there's some truth to that...if you play a cautious game and allow the Allies time to muster their resources. By the time Japan decided to go to war, I was dug in at Fortress Philippines and the Pacific was mine for the taking. 

[I will note that my son tends to beat me...or, at least, break even...when we play on only one side of the Global A&A (i.e. either Pacific OR Europe). However, when we play the entire world, I find it much easier to distract and harass him into making errors, using forces from one board to support the other...it was especially evident in this game where he was worried about putting down the "annoying" UK or Russian or Chinese forces instead of focusing on taking the Victory Cities he needed to win the game. I suppose that's an example of "playing the opponent;" I know I have MY weaknesses in play that he exploits, too]

Why are war games so fascinating? I suppose they're not...at least not to everybody...but, to me, they're such a different form of entertainment. In a way, they are like a puzzle one is trying to solve...while your opponent constantly changes the shape of that puzzle (and simultaneously competing against you). But to what end? So you can cheer and brag? We're just going to reset the puzzle and fight the (same) war again...as we've already done numerous times. 

War games are NOT like D&D. As a DM, I am "setting the board" for the players, but I am not trying to solve a puzzle in competition with them...only the players are working at puzzle solving. And I am not allowed to change that puzzle (in play)...as the DM, I am only allowed to run the puzzle, "playing" the puzzle (I suppose) to the best of the puzzles' ability. Actually, scratch that...I'm not playing anything. The puzzle plays itself; I just roll the dice and arbitrate results.

I guess I'm a puzzle creator?

Playing a war game...like A&A or WH40K or BattleTech or Blood Bowl or Car Wars or whatever...is very different from running an RPG. The players facing each other over the gaming table are adversarial (which is how I see my role as a DM, by the way...that's another post), BUT they are on equal footing. The forces may not be symmetrical, the level of skill/knowledge/experience may be different, but generally speaking, they are playing by the same rules. The opponents are competing to solve the same puzzle.

When I run D&D, I'm not trying to "solve" anything.

You do not have to be a puzzle creator (or have any ability to build puzzles) to run D&D as a Dungeon Master. And you need a lot more skills in your toolbox than just "puzzle building" to be a competent Dungeon Master. But refereeing an RPG is a very different animal from a playing a "war game." A very different animal indeed.

My thoughts of the morning.

[UPDATE (posted Wednesday): the war is all but lost for the Axis. The German forces have broken on the mass of infantry and Allied aircraft that defend Moscow, the Japanese forces reduced to three land units and a fighter, marauding in the USSR, Gibraltar has been taken, the German and Italian navies sunk, and the Americans just took Rome, while the UK marches through north Africa towards Cairo]

[Diego conceded this morning]


Wednesday, April 28, 2010

B/X BattleTech

No, no...I am just kidding around.

That's not to say I wasn't thinking about it earlier this week! However, considering the original BattleTech rules were shorter than B/X why would I try to out stream-line an already stream-lined game...of course, I could do a B/X version of MechWarrior.

No, no! Seriously, I'm just joking!

Instead, though, I figure it's about time I threw my gentle readers a bone in the form of yet another one-page micro-game, this one totally inspired by the original FASA BattleTech. It is called WAR OF THE MECHA and you can download the .pdf from MediaFire right here.

See, don't say I never give you people anything!

[by the way:War of the Mecha is a table-top war game, which means it will require some props...i.e. tokens or miniatures or counters...to play out the game. It does not have a fancy watermark like Clockwork or the Chronicles of Mutation because, frankly, I could not find a non-copyrighted mecha illustration on the web that didn't suck. If anyone wants to gift me with one, I will update the document for everyone's benefit and enjoyment]

And you thought BattleTech required three huge volumes to play!
; )

Thursday, April 22, 2010

TOTAL WAR

[no, this post has nothing to do with the Middle East]

And while I’m thinking about it…Happy Earth Day!

So just in case anyone was wondering, I get easily distracted. No I do not have ADD or ADHD, but I do have something I like to call “Wandering-Obsessive-Compulsive-Disorder” or WOCD. Something sparks my interest or curiosity and then I dive the hell into it and plumb the depths for awhile, only occasionally coming up for air…at which time, sometimes something new will catch my wandering eye.

From an astrological point of view, this can be linked to a Mercury in Scorpio in the 12th House…not only do I need to plumb the depths of things I study, but I do this about EVERYTHING not just particular arenas (though escapist fantasy stuff and the occult holds the biggest “draw”). The Mars in Aries ruled by Mars in Aries accounts for the “wandering attention span” and the fact that it is in direct opposition to Uranus (pronounced Urine-Us, not Your-Anus) means that the more prohibited I am from doing something, the more likely I am to fight like hell to do it.

All of which is to say that I COULD have fixed my computer and internet connection (or at least made some attempt to do something practical that I should have been doing), when in fact I was really just distracted by BattleTech.

I have said before that, pacifist though I am, I dig on military fiction, especially of the speculative (sci-fi) variety. BattleTech is a guilty pleasure in which I’ve occasionally indulged for…well, shit, nearly a quarter-century. That is a long-ass time for something that started life as a board game with a single not-quite-64-page rulebook (I think it’s more in the 30-40 page range).

Of course, look how much time Dungeons & Dragons has sucked from my lifespan…talk about obsessions! : )

So my buddy, the Doc, picked up an old Xbox game called MechAssault which is completely and utterly based on BattleTech, and then I picked it up (I owned it before, but had sold it awhile back), and then decided it just wasn’t “BattleTech” enough, and went down to Gary’s for “board game night” where I thought I might be able to entice a few folks to break out the old hexagonal battle map. Problem is, I don’t own anything BUT the map (and the rule books, of course…the OLD rules that is), and I was also looking for any BT miniatures I might borrow for the evening.

Instead, Tim produced a used copy of the original BattleTech boxed set, complete with cardboard stand-ups, the same game my buddy Scott had owned “back in the day.” The same set I had originally learned to play on (and Scott had shamelessly targeted my Rifleman’s head with a Marauder PPC…why in God’s name would you design a ‘mech with only 6 points of armor on the head? Even a 20 ton Lotus has more!).

Ahhh…BattleTech.

So I bought it, of course. And I skipped Board Game Night at Gary’s and spent the weekend indulging in BattleTech…including looking for freeware java apps on-line that would allow me to run huge as BattleTech scenarios like I used to with MechForce on my old Amiga 500 (I told you I’ve been doing this for awhile). Well, I couldn’t find MechForce for the Mac but I DID find an app called MegaMek that is a near perfect duplicate of the current version of BattleTech (sans MechWarrior rule stuff). Unfortunately the campaign builder only works with Java6 and Mac hasn’t bothered making that, so I have to edit everything line-by-line by hand and…

…well, you can see how my obsession with this stuff led to me being “off-line” for a few days. One thing leading to another to another, etc.

So, I’ve come up for air and decided that it’s time to take a big ‘ol break from BT (editing code and programming languages is NOT my forte, and my frustrations have been piling up). Plus I’ve got other stuff to do. AND BattleTech “Total War” is NOT the same BattleTech of my youth anyway.

Though it seems more like a miniatures/war-game, I always considered BattleTech an RPG. If your character sheet has a place for your character’s name (not to mention skills: piloting and gunnery), then as far as I am concerned, you are playing a role. If I am imagining myself to be some dude named Bob in a 60 ton, 15 meter tall, be-weaponed construction, by God this is an RPG…and if I’m commanding a lance or company of these mechwarriors, you better believe I’ve got names and call signs (and possibly personalities) for each of ‘em…usually based on friends and relatives (just easier that way).

Of course, that makes it tough to watch ‘em get shot all to pieces…but doesn’t it make you fight harder, too?

Of course, BattleTech DID have a role-playing game attached to it called MechWarrior. I don’t know if MW has been incorporated into the current three-volume-set of BattleTech Total War or not. I re-read MechWarrior over the weekend and man oh man, this is a vastly under-rated game, in my opinion.

In fact, I’ve often heard it remarked (or seen written) that MW is considered a spin-off game to BT…an RPG “based on BattleTech.” Frankly, I find this pretty insulting. Without MW…including it’s wonderful background material, BattleTech as a game loses a lot of my interest.

I’ll say this here and now: as far as original science fiction backgrounds/alternative histories/game settings go, I find the MechWarrior/BattleTech universe to be the most interesting, imaginative, and compelling story published in RPGs. Really.

Star Frontiers, Traveller, Aeon Trinity...even Warhammer 40,000 (I know there’s a lot of Rogue Trader fans out there!)…in my opinion, none of them holds a candle to the BattleTech universe, at least the original material up to the 3rd Succession Wars (I don’t have the later rules, so I can’t really judge the whole Clan Invasion thing, though on a superficial level I think the alternate-evolution-based-on-eugenics-and-warrior-lodge thing is cool…and better done in many ways than the Legion Astartes background of WH40K).

Even without the giant robots, I find the whole BattleTech story extremely interesting and compelling. As I said, I find it by far the most interesting ORIGINAL background material written for any game (I’m not going to judge it against games where the background/setting comes from fiction established in other mediums…for example, Star Wars…but it sure beats the hell out of plenty of those). Which is all the more surprising considering how many of the original mech designs were ripped off from other sources, including Robotech (the anime TV series) and Robotech (the 2-Issue comic book series that had ABSOLUTELY NOTHING to do with the Japanimation). The former provided the mech designs for the Wasp, Stinger, Phoenix Hawk, Crusader, Warhammer, Rifleman, and Marauder. The latter provided the designs for the Wolverine, Griffon, Shadow Hawk, Battlemaster, Thunderbolt, and Goliath. In fact the only mech from the original game NOT appearing in one of these two sources is (as far as I can tell) the 20 ton Locust. No idea where the game authors got the Gooney-Bird.

Despite not originating a single mech design (apart from the Locust) the background/history of the BattleTech universe (at least its skeleton) was already incorporated into the game, appearing in the side bars of the original rule book. MechWarrior fully fleshed the thing out and provided a great galaxy to scheme and intrigue in “outside of the mech.”

However, it appears that the game, because of its nature, tended to attract wargamers that weren’t interested in role-playing and repelled role-players that weren’t interested in the basic premise of mech combat.

Excuse me…I know there are plenty of folks out there that enjoy both aspects of gaming, but I’m talking about people interested in more “hard core” role-playing, not just “how much XP do I get for the mission and how do I level up my character’s piloting skill?” There’s plenty of room in the MechWarrior RPG for exploring other aspects of the BT universe without needing a Mech…or an Aerospace vehicle…or whatever.

It’s a shame because it’s a pretty nifty little system. Oh, it’s simple enough to use (base skill roll based on ability score plus skill level, hit points by location determined by overall “Body” score, simple point-buy character gen taking up about four or five pages total in the rule book), and immediately adaptable to the BattleTech game (if you DO want to keep exploring the “war campaign” aspect of the game). But the story ideas ingrained in the game: from court intrigues and diplomacies, to pirate kingdoms, to missing/recovery Lost Technology, to ComStar and the Word of Blake, to the alliances of the periphery, to assassination attempts and spying, to infiltration and sabotage, to jumpships and gladiator games, to political positions and acquisition of titles and land (planet!) grants…all of this is the stuff to make a great sci-fi RPG, even withOUT the “giant robots.”

Anyway, now the game is about “Total War,” a phrase reminiscent of WH40K’s tag line about there being only war in the 40th millennia. Which is fine I suppose, but I’m kind of “war-gamed-out” these days. As I said, I’ve come up for air from my BattleTech obsession, and I see that it doesn’t have what I want…mainly the role-playing aspect that I desire as much as the mech-on-mech combat. So fun as it is to re-tool and re-design the existing mechs for optimal efficiency (Step One: give the Rifleman more armor…on the head!...and make sure it’s using DOUBLE heat sinks), BT is going on the shelf for awhile. At least till the next time my wife is out of town and I’m thinking about Board Game Night at Gary’s.

: )