Showing posts with label internet. Show all posts
Showing posts with label internet. Show all posts

Friday, March 15, 2013

Dear Norm, You Feminist You

This is an open letter to Norm Sherman of the Drabblecast.

Dear Norm,

Norm, I love you. Your are talented and creative. Your work on the Escape Artists podcasts and Abigail Hilton's audio fiction - not to mention your own groundbreaking podcast, the Drabblecast - is incredible. I am happy to call myself a supporter, though I admit that I don't often have enough money to donate. I do recommend you as often as I can, to everyone I can.

That said, you put something in your latest podcast that kind of annoyed me.

In the intro to one of your latest episodes - #274: Amid the Words of War - you described yourself as "not a feminist," and yet, you dedicated the podcast to female writers of science fiction and bemoaned the lack of female voices in genre fiction.

There is a campaign going on to discredit feminism. Regressive forces in our world who would love nothing more than to strip rights from women are trying to present feminism as radical, dangerous, and uncompromising. They find a few radicals - angry women with extreme positions - and claim that they define feminism. It's gotten to the point that women in arts and media - women who own property, act in the public sphere, and expect their voices and person to be respected - declare that they "aren't feminists."

Cheris Kramarae and Paula Treichler have written that "feminism is the radical notion that women are people." While I disagree with a lot of the rest of their writing - including the Muted Group Theory that made them famous - I think that this definition is better than any other I've heard. Feminists are just people who believe that women are equal to men and have the right to participate in society in any way they chose. We aren't people who believe that women are better than men, or that men are evil, or that every aspect of our society is secretly a twisted attempt to oppress women. We just think that women deserve as much attention and credit as men and should be allowed to participate in every arena of our society, including arenas that they have been traditionally barred from.

Including, you know, science fiction and other genre literature.

That's it. Feminists are just people who think women are people. We are men and women, we are all races and religions, we have all kinds of paychecks and talk in all kinds of accents, and we come from everywhere.

There are political forces that are trying to present feminism as a unified front of unpleasantly radical crazy women who are angry about everything. They want you to think that feminists are all man-hating lesbians or meek, guilt-ridden men. They want you to think that women want your job - not just to do your job if they're qualified, but to actually take away your personal job and deprive you of your livelihood. They want you to think that all feminists agree that men lose all rights to their property and children upon divorce. They want you to think that feminists condemn marriage and monogamy and God and country. They want you to be so angry and afraid about how they have presented "the feminists" that when they take rights away from women, or deny women access to a right they need, you'll side with them, instead of with the women.

The fact is that feminists don't agree on everything. For example, let's say you think that men should hold doors open for women - or at least that it's ok for men to do that if they want to. Does that disqualify you from feminism? Of course not! You can believe that women are fully realized, fully adult humans and still hold the opinion that it's polite for men to hold doors open for them. Can you be critical of the way that divorce law functions in America and still be a feminist? Sure! Feminism merely acknowledges that there are problems; the solutions are up for debate.

So, Norm, either you're a feminist and you really should own it, or you should think about why you're bothering to do a Women and Aliens Month on the Drabblecast. Do you think that women are people and that it's a shame that some areas of life - like writing science fictinon and fantasy literature - have been closed to them? Then you are a feminist! Do you think that women are not equal to men and don't belong in some parts of our society? Then you are not a feminist... but really, why are you promoting women writing science fiction? That's a man's world, isn't it?

I hope you'll reconsider your statement and come out in your next episode as a proud, card-carrying feminist. That, or stand by your convictions and cancel Women and Aliens Month. Or explain how you can be sad that women aren't on equal footing with men and still call yourself "not a feminist or anything."

Sincerely,
Mark


PS: Don't worry. We don't actually carry cards. Actually we get secret tattoos that give us magic powers.

PPS: I'm lying about the tattoos.

Thursday, June 28, 2012

The War Is Not Over




Google Drive.

Technocracy.

Ladies and gentlemen, I think we have a problem.

Monday, June 4, 2012

Moth-Eaten, Slightly Elitist

The Moth is starting to annoy me.

For those of you not in the know, the Moth is a combination open mic, traveling community theatre, and podcast. It is a place where people tell interesting stories from their lives. Some of them are depressing, some of them are uplifting, and some of them are hilarious. Recently, however, I've the Moth has started to bother me. My enjoyment wanes with every listen. I think the time draws nigh that I will drop if from my blogroll and iPod.

Here's the thing: the Moth is secretly incredibly elitist.

Most Moth stories start the same, with some pithy story of life in the sticks, dealing with a workaday job. Moth storytellers talk about being flight attendants and drug addicts, hikers on ordinary hikes. Weird and wonderful and horrible things happen to them, and then comes the conclusion... where smooth-voiced Dan Kennedy (author of Rock On, an office power ballad, learn more at www.rockonthebook.com... sorry, I've heard that outro way too often) explains that so-and-so the all-night diner waitress is actually a film-making comedian with a book coming out in September.

Almost everyone on the Moth is secretly someone, telling the story of how once, a long, long time ago they used to be no one.

And that's not counting everyone who tells stories of working in fashion or publishing or journalism, straight up and from the beginning. I don't mind them as much. Honestly, I don't mind the stories of people who used to be nobody, either, but their stories cast the flaws in the Moth into sharper relief. As I wrote above, practically everyone on the Moth is a Someone - a rising star of some scene or another - with some brand new media product to shill. No one is nobody. No one is a waitress who's still a waitress, a flight attendant whose still a flight attendant, a drug dealer who's now doing his best to be a good dad.

That's not true.

Once in a while - once every few months or so - the Moth will deign to allow once of the participants of their community storytelling classes to tell a story on the stage. These are the people who are just people, without anything to sell, trying to get by and live their lives.

The thing that bugs me is that this situation - rising media starts telling stories and selling their newest creations is just fine - is in the context of an organization that claims... well, I'll let the Moth tell you what it is:

The Moth is an acclaimed not-for-profit organization dedicated to the art and craft of storytelling. It is a celebration of both the raconteur, who breathes fire into true tales of ordinary life, and the storytelling novice, who has lived through something extraordinary and yearns to share it. At the center of each performance is, of course, the story – and The Moth’s directors work with each storyteller to find, shape and present it.

From the Moth's About page.

You see, nowhere does it say that this is a place where media authors, comedians, TV personalities, and politicians will tell their stories. This is supposed to be a place where people - and by that, I assumed they meant all kinds of people - tell their stories.

So, ultimately, the dishonesty and quiet elitism is starting to annoy me. And the condescension of "special story hour with the little people" is starting to anger me. And the repetitive themes of rising stars telling the tales of their inglory days in the trenches are starting to bore me.

In other words, the Moth is on its way out for me. Where is it for you?

Saturday, June 2, 2012

Burning Contest Experience

So, it's started to bug me that I have no idea how popular this blog actually is. I mean, I know the Abigail reads it, even though she doesn't like Drabbles much. I know that Kindli reads it, because she comments. According to Blogger, I have 14 followers - according to Blogger's Google-tracking features, I have probably about 20 more.

But I'd like to know.

More importantly, I'd like to foster more of a sense of community and conversation at this blog. This is the Internet, after all. I don't want to shout into the ether - I want you to shout back!

In order to achieve this, I have an idea. A contest! Unfortunately, I can't offer you fabulous prizes - because unlike the miniatures wargaming blogs I'm stealing this from, I don't have any - but I can offer you a one to two hundred word story, written to your specifications.

What do you need to do to win? You need to comment on this post, and... recommend this blog to one friend. The first will be apparent here, and for the second I'll take you at your word. After a suitable period of time - I'm thinking a week - I'll randomly select a winner and get your specifications. Then I'll provide the story.

This should be fun... or at the very least, educational.

Saturday, May 26, 2012

Entirely Selfish Signal Boost

Fellow blogger and wargame enthusiast, the Frontline Gamer, is doing a prize drawing, and I want to win. To improve my chances, I've decided to do a little signal boost. If you're into wargames, check out this man's blog and investigate his prize drawings.

But don't investigate them too aggressively. I want to win, after all.

This signal boost replaces today's story. Tune in tomorrow for more drabbles.

Friday, April 27, 2012

Light a Candle?

Remember a while back when I mentioned Matt McFarland, my editor during my two freelance gigs with White Wolf, was designing his own roleplaying game Curse the Darkness? He even started a blog about it, though he doesn't use it often.

What he is using, though, is Kickstarter (linky linky). Drop on by, check out his ideas, and see what you think of them. If you like them, drop him a pledge. For $5 you get your name in the book. For $15 you get a pdf of the game when it's done, and for $25 you get that and a physical copy. If you want to go all crazy-like, you can even pledge $800 and Matt will run a game for you and your friends and cook you dinner (assuming you're within driving distance of Cleveland). I can and will personally vouch for both Matt's game-running and his dinner-cooking skills.

Anyways, this signal boost is concluded, and stands in place of today's story. Stories will begin again tomorrow. Until then, remember.

Sunday, November 27, 2011

Broken Robots, Burning Zeppelins

A... year ago, was it? A year agoish, I played a silly free flash game online. K.O.L.M. Recently, I played the sequel, K.O.L.M. 2. Both games are short, powerful, and incredibly atmospheric, and I recommend them to anyone and everyone, even people who don't normally go in for silly free flash games online.

The premise of K.O.L.M. is that you are a broken robot in a system of underground caves. After an unknown period of time, the voice of your mother prods you into action. You begin by crawling across the floor, the screen a blurry mess, until you find a pair of replacement eyes. Soon you also acquire replacement legs, a gun, the ability to jump, a more powerful gun, the ability to jump even higher, the ability to swim in water, and then in acid, and so on. K.O.L.M. 2 builds on its predecessor with sad little robot's quest to reunite with his father and his sister.

Gameplay focuses on the acquisition of new bits for the little robot. Often you are presented with a puzzle that you just can't solve until you find something that adds some new functionality to the robot. The overall effect is very satisfying - there's nothing quite like watching a puzzle that previously stumped you fall before the awesome might of your new laser or swimming capability - though there are a few moments of frustration.

The game very quickly establishes that something is a bit... off-kilter. I know from passive-agressive mothers, and this mother definitely fits the bill. Definitely much more GLaDOS than Ma Ingalls. The format of the game is classic side-scroller, but instead of the usual smooth transition from frame to frame, each "zone" is a view from a security camera. In addition to being, frankly, just a bit weird, it allows the game to zoom unexpectedly in and out. Trust me - it's hard to explain, but the effect is extremely creepy. Between the mother's creepy dialogue and the weird atmosphere, the game sucks you in very effectively. For best results, play at night. Alone.

I will concede that K.O.L.M. 2 is somewhat weaker than its predecessor. The gameplay introduces two new wrinkles: sunlight pouring in from holes in the ceiling which can harm or even destroy the little robot and, later, the robot and his human sister (now now, that would be telling) cooperating to solve puzzles that the robot couldn't solve on his own. However, the game is much shorter and much more... is linear the right word? Both games are linear, but the first game seemed to have a lot more problem solving and atmospheric wandering, while the second game seemed much more straightforward. Both games - and the third game that I fervently hope for - are certainly worth playing.

I believe that video games are fiction, but I don't normally talk about them because I don't normally play them. The K.O.L.M.s would make a great introduction for someone who doesn't believe. Both games tell a beautiful, sad, and creepy tale that I was very pleased to be a part of.

Tuesday, November 1, 2011

Na Na NaNo, Na Na NaNo

Yeah yeah yeah, go write.

In other words, it's November, and November means National Novel Writing Month. That means that I won't be blogging a lot this month, but I will be writing like the shit. If you still want to hang out, find me on the NaNoWriMo site. I go by Burning Zeppelin. Friend me. We'll chat. We'll bug each other about wordcount. We'll meet up and slave over hot computers together.

Yeah yeah yeah, go write.

Tuesday, June 14, 2011

I Yet Live

It's been a while and I want to throw up a post to let you all know that I - and the Burning Zeppelin Experience, and the Abigail, and Jabberwock the lizard - am still alive. The school year is ending - my last day is Friday - and as a result I'm exhausted, burned out, and singularly uncreative. Thank the Gods of Chaos for my new Warhammer 40k hobby; if I wasn't painting minis right now, I'd probably have become completely uncreative. If last year's pattern repeats itself, I will be back to my writing, posting, novel-editing, rejection-letter-collecting, the Abigail-referencing self in the second week after the school year ends.

Until then, have some links:


Enjoy.

Monday, May 9, 2011

Awesomesauce or Avoid-at-all-costs?

So, first of all, I am reviewing all the comments and rebuttals to my assertions about self-publishing - as well as a great conversation with friends Gavin and Kindli (and their adorable son, who didn't say much) - and... I'm gradually revising my opinion. There is a longer post in the works, certainly, but today is not the day for that.

Today is the day for this.

The Abigail sent me the link. Rosebud: the Magazine for People who Enjoy Good Writing is holding a contest. The Fourth Biennial Mary Wollstonecraft Shelley Award for Imaginative Fiction. The winner gets $1k and publication in Rosebud. Four runners-up get $100 and publication in Rosebud. The losers get squat, but are considered for publication. There's also a determined lack of funny business when it comes to the contract, which is nice.

That's the upside. The downside is that there is a $10 reading fee. The downside is also that, as I am given to believe, most contests - especially those that require a reading fee - are, well, scams.

So where am I on this one? On the one hand, one hundred to one thousand dollars (well, $90 to $990, really), publication, and a feather in my cap. If I lose the contest but win publication, I still stand to net $20. On the other hand, Yog's Law.

I'm probably going to enter. After all, it's only $10, and the potential rewards are quite solid. There is, however, a matter of principle to consider; I'm not going to put my name - and therefore, my tiny professional endorsement - in a crooked hat, even if it's a cheap crooked hat. I'm curious to hear your thoughts on the matter. Is the Fourth Biennial Mary Wollstonecraft Shelley Award for Imaginative Fiction a scam? I'll also be emailing the illustrious, august, inimitable Mur Lafferty on this matter. In case you don't listen to I Should Be Writing, I'll let you know what she says.

Incidentally, Rosebud Magazine also charges a one dollar "handling fee" for ordinary submissions. I haven't been doing this for very long, but I have yet to encounter another magazine that charges money to submit work. This seems like a strike against Rosebud. Again, however, it's only one dollar, so it's a very small strike.

Until next time, remember that money flows towards the Zeppelin... or at least, it should.

Wednesday, May 4, 2011

Why Not Self Publish?

In the comments to a recent post, a gentleman named Greg Christopher said:

"You are a fool for not self publishing. You would have money by now.
Sorry for the tough love, but you seem to be needlessly hurting yourself."
Now, we are not enemies of tough love here at the Zeppelin, and I'm not writing this post to shame or criticize anyone, but when I started to respond in the comments I ended up writing a post, so here it goes.

The thing is is that self-publishing a novel is basically a full-time job. Once you're done writing the novel, you need to do all the work of editing - and that includes finding people who are qualified to help you who are not yourself, since by the time you are done with your novel, you're going to need an outside perspective. Then you're going to need cover art and layout, which you probably don't know how to do yourself. Editors cost money, artists cost money, and layout experts cost money.

Then, you're going to need to settle down to some serious self-promotion. As a self-published author, you need to do everything yourself. If you want to get your book into a bookstore, you are going to need to go to that bookstore, get a meeting with that buyer, talk up your book, and hope she buys it. And if she doesn't, you just wasted time and gas money that you may or may not have to spare. Forget about getting your book into stores in another part of your state, let alone another part of the country.

On the other hand, with an agent and publisher backing you up, you've got somebody to do all that for you, and you don't pay for any of it, at least not directly. You pay in a cut of what your novel makes; if your novel doesn't sell, you don't pay.

On the third hand, e-publication is always a possibility. The self-promotion here is a bit less travel-intensive, since you can use the internet, but still takes a lot of time and energy. You need to email, post, pimp, and produce free content like a demon if you want to get anywhere. You need to do all the work of a publishing agency's marketing machine, all by your lonesome. Abigail Hilton, among others, has managed it, but I'm not sure how.

Now, that said, I'm mostly talking about short stories here, not novels. So, where is the benefit in traditionally publishing short stories?

Blogs (like this one) are good for building a base of fans. I suppose I could start releasing my stories for free here to build up a base for the eventual self-release of my novel. Again, though, we're talking a lot of work. I've been keeping this blog fairly regularly for about two years now, and I've got maybe thirty readers - probably more like twenty. The thing is, I don't need to reach you already - unless I lose you, I've got you. If I posted tomorrow with a sample chapter of my self-published e-reader friendly novel, I predict that most of you would read it.

There are other problems with self-publishing short stories on my blog. Let's say I just up and posted The Dead of Tetra Manna, a story I've been having a hard time finding a market for. For that post to net me new readers - which is what I'd need to do to use this blog as a platform to build my writing career - someone would need to read that story, like it, and then pass it along to a friend. That friend would then need to read the story and not only like it, but like it well enough to become a regular reader him or herself. This could happen - it probably has happened - but it isn't likely. There are too many intermediary steps between post and follower during which the signal can be lost. How many times have you heard, read, or heard of something interesting, thought to yourself "I should follow that dude's blog," and then failed to follow through? That's why after two years of fairly steady blogging, I'm still at only about thirty readers.

Compare this to The Dead of Tetra Manna finding a place in a traditional, online, or podcast magazine. Nearly every reader or listener is not already someone who follows my blog. Let's say Podcastle bought The Dead of Tetra Manna. Podcastle has at least several thousand listeners (possibly more), almost none of which already know who I am. If even one percent of them become followers of my blog, I'm golden.

I have data to back this up. When the Dunesteef Audio Fiction Magazine bought The Invisible Kingdom, my blog experienced the single largest boost since the Abigail started reading and my readership went from "zero" to "one." I started with about ten readers and ended with the thirty or so I have today, a 300% increase.

Add to this the fact that most magazines won't take a short story that has been posted for free, but you can always post something for free after it's been published, after a suitable delay, and you see why it's important to pursue external publication for short pieces. In fact, I'd go so far as to say that seeking external publication for short fiction is an important step in building the base for successful self-publishing.

Finally, podcasts.

Well done podcast magazines, braided anthologies, and novels attract a lot of attention very quickly. I could, in theory, begin a series of podcast stories or create a podcast version of Knights of the Land. I have frequently mention the excellent Guild of the Cowry Catchers, and I have listened to, enjoyed (and in some cases, posted about and reviewed, many others). I have great reverence for podcasters. I am not ready to be one.

In my other life (note that I didn't write "day job") I am a middle school science teacher. Teaching middle school isn't a job. It isn't even a career. Three jobs, two careers, and membership in a secret assassin clan just barely begins to scrape the surface of how much physical, mental, and emotional work this is. Physical, mental, and emotional giants like Chris Lester of Metamor City can manage teaching and podcasting at the same time - and even he's trailed off lately - but I know my limits. Perhaps there will be a day that I can teach all day, podcast all night, sleep while I drive, and write while I sleep. Until I figure out how to do that and not die (or, alternately, get better at teaching so it takes less of my time), though, podcasting is not for me.

So, where does all that leave me?

Hopefully, right where I am.

I know who I am and what I want. I am not a Mur Lafferty or an Abigail Hilton. I don't, at this point in my life, have that kind of drive or organization, and I don't want to be a full time writer. I have a more than full time career that I love. What I want is to keep slogging away, working on novels, writing short stories, and building my base. Some day, when I attract the attention of an agent and a publisher, I can pare off some of the time I already have for writing - weekends, vacations, the entire freakin' summer - for book tours and hardcore marketing. The rest of the time I can balance between the work I love and the work I also love.

I hope this post isn't too long or too vehement, but I spend a lot of time consuming I Should Be Writing, Dave Thompson's livejournal, and other writerly outlets. Being an loud opinionated person, I can't help but want to comment. And what is the Internet for if not conversation?

Well, porn. Conversation and porn.

Until next time, the Zeppelin lives and lets live, and you should, too.

Tuesday, April 12, 2011

Varmints

Just a quick post today. I recently stumbled (I was googling "lizard men" for no discernable reason, if you must know) upon Creaturespot, a blog full of pictures of creatures, contributed by a large and (I believe) shifting cast of fantasy concept artists. There are computer generated images, scanned artwork, and photographs of sculptures. Some artists post works in progress as well. Here and there are even images you might recognize from video games and the covers of books.

I just finished reading the back-posts, and it's great fun. I can recommend the site without reservation, and it might even appear on our blogroll soon.

Until next time, watch out for the rare Zeppelinsaurus.

Wednesday, March 30, 2011

The Direction of the Zeppelin

After the some of the discussion of blogs on the latest I Should be Writing podcast, I've been thinking about making a minor course correction for the Burning Zeppelin, and I wanted to give my reader(s) a chance to comment.

In her podcast, the inestimable Mur Lafferty comments that, in that they are a platform, blogs should be about the author as well as her work. In other words, I shouldn't just post about stories, ideas, my takes on writing, and so on, but also about my life, my day, and the thousands of small victories and challenges that make me (and my writing) who (and what) I (and it) am (are?).

On the other hand, the Burning Zeppelin Experience was founded to explore a certain kind of fiction in literary, visual, and experiential (that is, roleplaying) form. I don't want to stray too far from my roots here.

Full disclosure here: in my other existence, I have what I think is a pretty interesting life. I'm a teacher in an inner city school and my wife, the Abigail, is a counselor who specializes in trauma, especially bullied and traumatized kids. I have strong, and in some cases iconoclastic, opinions about widely varied issues, and I'm not afraid to speak my mind about them (or, get up at a ridiculous hour and campaign about them). If I open the Burning Zeppelin Experience up to posts about my real life, you aren't going to be deluged by "my sandwich was great today; how about yours?" posts.

I don't eat many sandwiches, anyway.

So, what do you think? Do you want to read about my other life as a teacher, husband, friend, and dude? Or shall we keep it strictly professional here on the Burning Zeppelin Experience? Your comments have the power to influence me this way or that, so don't be shy. Comment away!

Tuesday, March 29, 2011

INS of the Father

As you probably already know, my friend Nathan has his own bog, Mirrorshards, where he posts a daily 100 word story.

If you don't already read Mirrorshards (dude, what's wrong with you?) you don't know that today's piece is particularly clever. Check it out.

Friday, March 25, 2011

Dugger

Back when he lived in Palo Alto, my friend Ben (originally a high school friend of the Abigail's) used to throw awesome cheese parties. These parties were so named (by me) because Ben has excellent taste in cheese. He loved to share his expertise, and would bring excellent cheeses to all parties, making them all into awesome cheese parties.

Ben moved to DC and took his cheese with him. I miss Ben.

Incidentally, you can find Ben here, doing surreal photocomics that I can't recommend heartily enough.

But I digress.

The point of this story was that it was at one such awesome cheese party that I first saw Digger on someone else's computer. That was back at the dawn of Digger when it was still a paysite, which is probably why it took me five more years to start reading the comic for myself. I did, however, eventually start reading Digger, and I've never regretted it.

Digger, by Ursula Vernon (whose other work can be found at the eponymously named ursulavernon.com), tells the story of an extremely lost wombat named (oddly enough) Digger who finds herself embroiled in an epochs-old conflict between god and demon, priest and hyena, oracular slug and fierce shrew highwaywoman.

Everything about comic is excellent: the art is creepy and fantastical, the setting is deeply weird and subtly explicated, and all of its inhabitants are wonderfully eccentric and fully realized people (even if some of them are hyena people). The character of Digger herself is really what carries the comic, however. In this brave little wombat, Vernon combines cynicism and idealism, compassion and pragmatism, and genre-savvy and dimensionality in a way that is uniquely endearing and compelling.

I'm also partial to hyena people, myself.

Despite being a webcomic about talking animal people, Digger is also surprisingly deep. It deals with issues of culture and ethics as well as even larger issues of fate, faith, and freedom, with surprising depth. And that's not "surprising for a comic about talking animal people," that's "surprising, period." I've had shallower from philosophy courses in college.

You may have noticed the past tense in this post's title. Not only is that because I am scorchingly, unbearably clever; it's also because Digger is over. Like all good things, it finally came to its conclusion. It's sad, sweet, and strange conclusion.

The entirety of Digger is still up for you to read, however, and I recommend you do it. Now.

Until next time, remember tunnel 17, and remember Ed.

Tuesday, March 22, 2011

This Just Zeppelin!

AKA: Blatant Zeppelin-Mongering

You may recall that some time ago I posted my review of Brandon Sanderson's excellent Mistborn series? You may have also heard that Sanderson is working with Crafty Games to produce a Mistborn roleplaying game. However, if you aren't listening to the excellent (relatively) new Ace of Geeks podcast, you probably haven't heard this (the news is also available at Crafty Games' website, along with other information, I'm sure).

If you've ever wondered how many links I can fit into a single paragraph, now you know.

Anyway, if you don't want to follow the link and listen to the entire episode (which is understandable, since Ace of Geeks follows the "meander at length about awesome stuff" model of podcasting, so if what you're after is the news I'm talking about you'll probably be frustrated), the news is this: the Mistborn RPG will use the FATE system originally popularized by Evil Hat's Spirit of the Century.

And you thought I was done with links.

This is excellent news. I don't know anything about Crafty Games, except that they are the makers of SpyCraft and FantasyCraft, both games I know absolutely nothing about. What I do know a lot about is FATE. I've read and loved a lot of games based on FATE, including Legends of Anglerre, for which I've written my own setting. FATE is an excellent system, one I think is particularly suited to the world of Mistborn.

In any case, my level of anticipation for this game just, ah, gained a level. I'm really eager to get my paws on this thing and run the heck out of it.

Before I depart for the evening, I'd like to throw a shout-out at Ace of Geeks. This is an extremely solid podcast, full of cleverness and fun. The hosts are both my kind of people: clever, smart, open-minded, socially conscious, and extremely nerdy. They have the most important quality of all podcasts: fun. Not that they're fun to listen to - which they are - but that they're clearly having so much fun podcasting. It really rubs off. One of the hosts, Mike, also plays D&D with me at the local Borders. I really enjoy Ace of Geeks, and I'm willing to bet you will, too.

If you are an obsessive archive-trawler (like me), be warned: the early episodes, before the Aces bought new microphones, are a bit... rough. I found some of them very hard to listen to. If you are less deaf - or less commuting in an increasingly loud car that probably needs a tune-up - than I, you might very well have no difficulties. Anyway, the most recent episode is completely audible at all times. I look forward to watching this podcast continue to grow and improve, as all things do.

And that's it for tonight. Until next time, folks, how exactly does one mong a zeppelin?

Wednesday, February 23, 2011

We Wished You a Merry Zeppelin

The day before yesterday I wrote to recommend Chris Lester's wonderful Metamor City. Today - it must be karma - Lester posted the final chapters of his A Lightbringer Carol. The novella ended as powerfully as it began, and then some, with a conclusion that I won't spoil for you (not even you, Jon - long story).

Before I move on, I wanted to pass on to you something that occurred to me this morning: if you're new to Metamor City, it's my opinion that you should not begin with A Lightbringer Carol. The novella is wonderful, but full effect depends on prior knowledge of the main character and his relationships. I recommend that you go back and listent to the earlier episodes - especially those tagged "Janus" - to really get the impact of the events of this story.

Of course, once you've done that, you'll probably end up listening to the rest of the series. That's my evil plan.

Anyway, that's enough of me for now. Until next time, always remember to look both ways before you cross the zeppelin.

Actually, you know what? Just don't cross the zeppelin. It's safer that way.

Monday, February 21, 2011

Metamor City (Belatedly) Takes on Christmas...

... and the Burning Zeppelin Experience (belatedly) reviews it.

First of all, what is Metamor City? A braided anthology podcast of short stories, novellas, and full-on novels set in a post-industrial fantasy, a world of sword and sorcery all grown up. From the very first episode we are introduced to a universe where vampires, elves, communist psychics, and people transformed by an ancient curse that still lingers on the city live side by side, and become embroiled in corporate intrigues, police dramas, and occult investigations. Some of the stories are produced in the traditional single-reader style, but many of the stories and all of the novels are full-cast audio productions, complete with sound effects and music. The production values are incredibly high, on par with anything else I've heard on the internet and better than most.

Metamor City's writing is also very good. In my highly amateur opinion, Chris Lester is a promising up-and-comer; like yours truly, he's got some work to do to hone his craft to professional levels, but he's definitely fun to listen to in the meantime. His stories are fun, his characters are compelling, and the world they live in is incredibly deep, dense, and dynamic (as well as other good words beginning with the letter "d").

Another interesting thing to consider about Metamor City is the "braided" in "braided anthology." Not all the stories here are by Chris Lester! So far, the podcast has run at least one story by others in the podcast community - as well as a story that Chris Lester wrote for another podcast - and promises to run more stories set in Metamor City (in fact, I've got an idea I've been kicking around my head and might eventually get to writing down and sending to Lester... eventually). It isn't that a Metamor City listener needs or wants a break from Lester's writing, but the change of style and perspective is definitely refreshing, and brings a lot to the podcast.

One warning: Metamor City is not for the faint of earbuds. There's a definite adult spin to many of the stories. The inhabitants of Metamor City have sex, use foul language, and end up in some extremely unpleasant and disturbing situations. There are scenes that some people will call pornographic, and at least two stories (one a Metamor City story written by a contributor) are openly fantasy erotica. Lester does a very good job of making the degree of explicit content clear in the intro, so the self-censoring can go to town. Nonetheless, I don't recommend Metamor City to anyone who would be bothered by writers getting sex in their fantasy, or fantasy in their sex.

I was going somewhere with all this: the recent production of Chris Lester's A Lightbringer Carol, a Metamor City novella that began shortly after Christmas and continues to this day (alas, due to slow release rather than length). I'm singling A Lightbringer Carol out for special attention because it showcases Lester's talent for making the old and tired new and fresh. I had begun to think that A Christmas Carol - never the closest to my heart, Jew that I am - had lost all power to effect me. I've seen the movie version(s), and the muppet movie version, and listened to the Escape Pod version, and all in all, it was beginning to yawn me. But Chris Lester, with his modern fantasy tale of a hard-bitten and hard-boiled inter-dimensional priest-cop learning the true meaning of Christmas has managed to really touch me. I've listened to Stave One, Stave Two, Stave Three, and I'm eagerly awaiting Stave Four.

And you should be, as well.

Until next time, folks, watch out for vampire street gangs and remember that implantable amulets are definitely the way to go.

Monday, January 24, 2011

Check it Out!


My story The Invisible Kingdom has been published in The Dunesteef Audio Fiction Magazine. People! Who I don't already know! Experiencing my story! It's ridiculous. And there's album art and voices and music and sound effects and everything.

Direct link here.

I can't recommend the Dunesteef enough (after all, they publish such fine works of fiction). I'm very proud of myself (as the Abigail keeps on reminding me I should be), and eager to see where continuing to send out my fiction takes me.

Tuesday, January 4, 2011

Free (From) Agency

I've been listening to the Dunesteef Audio Fiction Magazine a lot lately. The podcast is distinguished in two ways: firstly, they do professional quality full-cast audio productions that are really fun to listen to, and secondly, they are still a relatively small and young non-professional market, which means that goons like me stand a snowball's chance of getting published there. Most of my other podcasts are single reader and professional or near-professional, which makes the Dunesteef a welcome change of pace.

As a sub-professional market, the Dunesteef also publishes a lot of stuff by relatively inexperienced writers, which has given me the opportunity to notice something interesting. Many writers - myself included - siaplt a fondness for what I call the "Agency Hook." While the Agency Hook is a venerable tradition and has spawned numerous popular books and television shows, there are problems with it, and reasons that inexperienced writers find it so attractive.

I can hear you asking me: dude, what the hell are you talking about?

The Agency Hook works like this: the main character(s) are operatives of some organization who sends them out to do its bidding. The characters might be cops, soldiers, FBI agents, part of a secret cult, or members of some shadowy and clandestine bureau. Almost invariably, there are problems of organizational politics, bureaucratic incompetence, and secret agendas. Famous examples of the Agency Hook include Mission Impossible, The Man from U.N.C.L.E., The Avengers, and many other spy shows and movies.

The advantages of the Agency Hook are manifold. The agency at issue can provide numerous premises; want your characters to go anywhere, do anything? The agency sent them! Need a complication? From agency politics and antagonistic superiors to simple disorganization and stupidity, the possibilities are nearly endless.

So, then, what's the problem?

In the hands of an inexperienced writer (or, for that matter, someone who just made a mistake), the Agency Hook can have the side effect of deprotagonizing the protagonists (which is never a good idea). Put bluntly, (in my opinion), when a main character is only doing what he does for someone else's reasons, what you have on your hands is a dead fish of a story. Characters are good when they take charge of their destinies and make both interesting decisions and interesting mistakes (or, alternately, dramatically fail to take charge of their destinies, which is itself an interesting mistake).

In my mind, the best way to make sure you're using the Agency Hook and not the Agency Crutch is to carefully examine your story. Is your character personally, deeply, passionately involved in what he does, or is he only doing it because it's orders? Does your character have a unique style that shines through the narrative, or is he simply falling into the role of Yet Another [Insert Organization Here] Agent (or - and this is harder to spot - Yet Another Archetypically Styled [Insert Organization Here] Agent. Spooky FBI Dude, anyone)?

I've kind of moved away from the Agency Hook these days - not because it's universally bad, but because it doesn't really interest me right now. I'm finding it more interesting to explore character who act wholly on their passions and experiences rather than being tangled in an organization that dictates their actions. That said, I still engage with the Agency Hook - anyone who's ever run or played a White Wolf game, especially the old World of Darkness, plays with the Agency Hook - so I'm definitely not condemning it. I'm just saying that it has its flaws, and you should remain cognizant of them.

That's all for now. Until next time, remember that orders are orders, and if you've got a problem with that you should take it up with the boss.